/*
 * Copyright (c) 2003-2006 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package jmetest.renderer;

import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Texture;
import com.jme.math.FastMath;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.scene.TriMesh;
import com.jme.scene.shape.Box;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;

/**
 * <code>TestBoxColor</code>
 * 
 * @author Mark Powell
 * @version $Id: TestBoxColor.java,v 1.21 2006/11/16 19:59:26 nca Exp $
 */
public class TestBoxColor extends SimpleGame {
    private TriMesh t;
    private Quaternion rotQuat;
    private float angle = 0;
    private Vector3f axis;

    /**
     * Entry point for the test,
     * 
     * @param args
     */
    public static void main(String[] args) {
        TestBoxColor app = new TestBoxColor();
        app.setDialogBehaviour(NEVER_SHOW_PROPS_DIALOG);
        app.start();

    }

    protected void simpleUpdate() {
        if (tpf < 1) {
            angle = angle + (tpf * 25);
            if (angle > 360) {
                angle = 0;
            }
        }

        rotQuat.fromAngleNormalAxis(angle * FastMath.DEG_TO_RAD, axis);
        t.setLocalRotation(rotQuat);
    }

    protected void simpleInitGame() {
        rotQuat = new Quaternion();
        axis = new Vector3f(1, 1, 0.5f).normalizeLocal();
        display.setTitle("Vertex Colors");
        lightState.setEnabled(false);

        Vector3f max = new Vector3f(5, 5, 5);
        Vector3f min = new Vector3f(-5, -5, -5);

        t = new Box("Box", min, max);
        t.setModelBound(new BoundingBox());
        t.updateModelBound();
        t.setLocalTranslation(new Vector3f(0, 0, -15));
        rootNode.attachChild(t);

        t.setRandomColors();

        TextureState ts = display.getRenderer().createTextureState();
        ts.setEnabled(true);
        ts.setTexture(TextureManager.loadTexture(
                TestBoxColor.class.getClassLoader().getResource(
                        "jmetest/data/images/Monkey.tga"), Texture.MM_LINEAR,
                Texture.FM_LINEAR));

        rootNode.setRenderState(ts);

    }
}
