/*
 * Copyright (c) 2003-2006 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package jmetest.renderer;

import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Texture;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.scene.shape.Cone;
import com.jme.scene.shape.Cylinder;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;

/**
 * <code>TestCylinder</code>
 * @author Mark Powell
 * @version $Id: TestCylinder.java,v 1.16 2006/04/19 15:53:59 irrisor Exp $
 */
public class TestCylinder extends SimpleGame {

  private Quaternion rotQuat = new Quaternion();
  private float angle = 0;
  private Vector3f axis = new Vector3f(1, 1, 0).normalizeLocal();
  private Cylinder t;
  private Cone t2;

  /**
   * Entry point for the test,
   * @param args
   */
  public static void main(String[] args) {
    TestCylinder app = new TestCylinder();
    app.setDialogBehaviour(ALWAYS_SHOW_PROPS_DIALOG);
    app.start();
  }

  protected void simpleUpdate() {
    if (timer.getTimePerFrame() < 1) {
      angle = angle + (timer.getTimePerFrame() * 1);
      if (angle > 360)
        angle = 0;
    }

    rotQuat.fromAngleNormalAxis(angle, axis);
    t.setLocalRotation(rotQuat);
    t2.setLocalRotation(rotQuat);
  }

  /**
   * builds the trimesh.
   * @see com.jme.app.SimpleGame#initGame()
   */
  protected void simpleInitGame() {
    display.setTitle("Cylinder Test");

    t = new Cylinder("Cylinder", 20, 50, 5, 10);
    t.setModelBound(new BoundingBox());
    t.updateModelBound();
    t.getLocalTranslation().set( -8, 0, 0 );
    rootNode.attachChild(t);

    t2 = new Cone("Cone", 20, 50, 5, 10, true);
    t2.setModelBound(new BoundingBox());
    t2.updateModelBound();
    t2.getLocalTranslation().set( 8, 0, 0 );
    rootNode.attachChild(t2);

    TextureState ts = display.getRenderer().createTextureState();
    ts.setEnabled(true);
    ts.setTexture(
        TextureManager.loadTexture(
        TestBoxColor.class.getClassLoader().getResource(
        "jmetest/data/texture/dirt.jpg"),
        Texture.MM_LINEAR,
        Texture.FM_LINEAR));
    rootNode.setRenderState(ts);

    lightState.setTwoSidedLighting(true);
  }

}
