/*
 * Copyright (c) 2003-2006 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package jmetest.renderer;

import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Texture;
import com.jme.math.FastMath;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.scene.shape.Octahedron;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;

/**
 * <code>TestLightState</code>
 * @author Mark Powell
 * @version $Id: TestOctahedron.java,v 1.14 2006/01/13 19:37:20 renanse Exp $
 */
public class TestOctahedron extends SimpleGame {

  private Quaternion rotQuat = new Quaternion();
  private float angle = 0;
  private Vector3f axis = new Vector3f(1, 1, 0);
  private Octahedron s;

  /**
   * Entry point for the test,
   * @param args
   */
  public static void main(String[] args) {
    TestOctahedron app = new TestOctahedron();
    app.setDialogBehaviour(ALWAYS_SHOW_PROPS_DIALOG);
    app.start();
  }

  protected void simpleUpdate() {

    if (timer.getTimePerFrame() < 1) {
      angle = angle + (timer.getTimePerFrame() * 25);
      if (angle > 360) {
        angle = 0;
      }
    }

    rotQuat.fromAngleAxis(angle * FastMath.DEG_TO_RAD, axis);
    s.setLocalRotation(rotQuat);

  }

  /**
   * builds the trimesh.
   * @see com.jme.app.SimpleGame#initGame()
   */
  protected void simpleInitGame() {
    display.setTitle("Octahedron Test");
    cam.setLocation(new Vector3f(0, 0, 100));
    cam.update();

    s = new Octahedron("Octahedron", 20);
    s.setModelBound(new BoundingBox());
    s.updateModelBound();

    rootNode.attachChild(s);

    TextureState ts = display.getRenderer().createTextureState();
    ts.setEnabled(true);
    ts.setTexture(
        TextureManager.loadTexture(
        TestBoxColor.class.getClassLoader().getResource(
        "jmetest/data/images/Monkey.jpg"),
        Texture.MM_LINEAR,
        Texture.FM_LINEAR));

    rootNode.setRenderState(ts);

  }

}
