org.lwjgl.util
Interface IGL
public interface IGL
OpenGL1.1, 1.2, 1.3, 1.4, 1.5, and all the EXT and ARB extensions in the LWJGL library. Its main purpose is to stop
object-oriented zealots annoying us any more.
- Version:
- $Revision: 2286 $
$Id: IGL.java 2286 2006-03-23 19:32:21Z matzon $ This is an interface describing an Object that can render using
- Author:
- $Author: matzon $
Method Summary |
void |
glAccum(int op,
float value)
|
void |
glActiveStencilFaceEXT(int face)
|
void |
glActiveTexture(int texture)
|
void |
glActiveTextureARB(int texture)
|
void |
glAlphaFunc(int func,
float ref)
|
void |
glArrayElement(int i)
|
void |
glAttachObjectARB(int containerObj,
int obj)
|
void |
glAttachShader(int program,
int shader)
|
void |
glBegin(int mode)
|
void |
glBeginQuery(int target,
int id)
|
void |
glBeginQueryARB(int target,
int id)
|
void |
glBeginVertexShaderEXT()
|
void |
glBindAttribLocation(int program,
int index,
java.nio.ByteBuffer name)
|
void |
glBindAttribLocationARB(int programObj,
int index,
java.nio.ByteBuffer name)
|
void |
glBindBuffer(int target,
int buffer)
|
void |
glBindBufferARB(int target,
int buffer)
|
int |
glBindLightParameterEXT(int light,
int value)
|
int |
glBindMaterialParameterEXT(int face,
int value)
|
int |
glBindParameterEXT(int value)
|
void |
glBindProgramARB(int target,
int program)
|
int |
glBindTexGenParameterEXT(int unit,
int coord,
int value)
|
void |
glBindTexture(int target,
int texture)
|
int |
glBindTextureUnitParameterEXT(int unit,
int value)
|
void |
glBindVertexShaderEXT(int id)
|
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ByteBuffer bitmap)
|
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
int buffer_offect)
|
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
|
void |
glBlendEquation(int mode)
|
void |
glBlendEquationSeparateEXT(int modeRGB,
int modeAlpha)
|
void |
glBlendFunc(int sfactor,
int dfactor)
|
void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
|
void |
glBlendFuncSeparateEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
|
void |
glBufferData(int target,
java.nio.ByteBuffer data,
int usage)
|
void |
glBufferData(int target,
java.nio.FloatBuffer data,
int usage)
|
void |
glBufferData(int target,
java.nio.IntBuffer data,
int usage)
|
void |
glBufferData(int target,
int size,
int usage)
|
void |
glBufferData(int target,
java.nio.ShortBuffer data,
int usage)
|
void |
glBufferDataARB(int target,
java.nio.ByteBuffer data,
int usage)
|
void |
glBufferDataARB(int target,
java.nio.FloatBuffer data,
int usage)
|
void |
glBufferDataARB(int target,
java.nio.IntBuffer data,
int usage)
|
void |
glBufferDataARB(int target,
int size,
int usage)
|
void |
glBufferDataARB(int target,
java.nio.ShortBuffer data,
int usage)
|
void |
glBufferSubData(int target,
int offset,
java.nio.ByteBuffer data)
|
void |
glBufferSubData(int target,
int offset,
java.nio.FloatBuffer data)
|
void |
glBufferSubData(int target,
int offset,
java.nio.IntBuffer data)
|
void |
glBufferSubData(int target,
int offset,
java.nio.ShortBuffer data)
|
void |
glBufferSubDataARB(int target,
int offset,
java.nio.ByteBuffer data)
|
void |
glBufferSubDataARB(int target,
int offset,
java.nio.FloatBuffer data)
|
void |
glBufferSubDataARB(int target,
int offset,
java.nio.IntBuffer data)
|
void |
glBufferSubDataARB(int target,
int offset,
java.nio.ShortBuffer data)
|
void |
glCallList(int list)
|
void |
glCallLists(java.nio.ByteBuffer lists)
|
void |
glCallLists(java.nio.IntBuffer lists)
|
void |
glCallLists(java.nio.ShortBuffer lists)
|
void |
glClear(int mask)
|
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
|
void |
glClearColor(float red,
float green,
float blue,
float alpha)
|
void |
glClearDepth(double depth)
|
void |
glClearStencil(int s)
|
void |
glClientActiveTexture(int texture)
|
void |
glClientActiveTextureARB(int texture)
|
void |
glClipPlane(int plane,
java.nio.DoubleBuffer equation)
|
void |
glColor3b(byte red,
byte green,
byte blue)
|
void |
glColor3f(float red,
float green,
float blue)
|
void |
glColor3ub(byte red,
byte green,
byte blue)
|
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
|
void |
glColor4f(float red,
float green,
float blue,
float alpha)
|
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
|
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
|
void |
glColorMaterial(int face,
int mode)
|
void |
glColorPointer(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer pointer)
|
void |
glColorPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
|
void |
glColorPointer(int size,
int type,
int stride,
int buffer_offset)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
java.nio.ByteBuffer data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
java.nio.FloatBuffer data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
int buffer_offset)
|
void |
glColorTable(int target,
int internalFormat,
int width,
int format,
int type,
java.nio.ByteBuffer data)
|
void |
glColorTable(int target,
int internalFormat,
int width,
int format,
int type,
java.nio.FloatBuffer data)
|
void |
glColorTable(int target,
int internalFormat,
int width,
int format,
int type,
int buffer_offset)
|
void |
glColorTableParameter(int target,
int pname,
java.nio.FloatBuffer params)
|
void |
glColorTableParameter(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glCompileShader(int shader)
|
void |
glCompileShaderARB(int shaderObj)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.ByteBuffer data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.FloatBuffer data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
int buffer_offset)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.IntBuffer data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.ShortBuffer data)
|
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.ByteBuffer pData)
|
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.FloatBuffer pData)
|
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.IntBuffer pData)
|
void |
glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.ShortBuffer pData)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.ByteBuffer data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.FloatBuffer data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
int buffer_offset)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.IntBuffer data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.ShortBuffer data)
|
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.ByteBuffer pData)
|
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.FloatBuffer pData)
|
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.IntBuffer pData)
|
void |
glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.ShortBuffer pData)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ByteBuffer data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.FloatBuffer data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int buffer_offset)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.IntBuffer data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ShortBuffer data)
|
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ByteBuffer pData)
|
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.FloatBuffer pData)
|
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.IntBuffer pData)
|
void |
glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ShortBuffer pData)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
java.nio.ByteBuffer data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
java.nio.FloatBuffer data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
int buffer_offset)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
java.nio.IntBuffer data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
java.nio.ShortBuffer data)
|
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int border,
int imageSize,
java.nio.ByteBuffer pData)
|
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int border,
int imageSize,
java.nio.FloatBuffer pData)
|
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int border,
int imageSize,
java.nio.IntBuffer pData)
|
void |
glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int border,
int imageSize,
java.nio.ShortBuffer pData)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.ByteBuffer data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.FloatBuffer data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
int buffer_offset)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.IntBuffer data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.ShortBuffer data)
|
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int border,
int imageSize,
java.nio.ByteBuffer pData)
|
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int border,
int imageSize,
java.nio.FloatBuffer pData)
|
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int border,
int imageSize,
java.nio.IntBuffer pData)
|
void |
glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int border,
int imageSize,
java.nio.ShortBuffer pData)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
java.nio.ByteBuffer data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
java.nio.FloatBuffer data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int buffer_offset)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
java.nio.IntBuffer data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
java.nio.ShortBuffer data)
|
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ByteBuffer pData)
|
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.FloatBuffer pData)
|
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.IntBuffer pData)
|
void |
glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ShortBuffer pData)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
java.nio.ByteBuffer image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
java.nio.FloatBuffer image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
int buffer_offset)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
java.nio.IntBuffer image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
java.nio.ShortBuffer image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int buffer_offset)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
java.nio.IntBuffer image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer image)
|
void |
glConvolutionParameter(int target,
int pname,
java.nio.FloatBuffer params)
|
void |
glConvolutionParameter(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glConvolutionParameterf(int target,
int pname,
float params)
|
void |
glConvolutionParameteri(int target,
int pname,
int params)
|
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
|
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
|
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
|
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
|
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
|
void |
glCopyTexImage1D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int border)
|
void |
glCopyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int height,
int border)
|
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
|
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
|
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
|
int |
glCreateProgram()
|
int |
glCreateProgramObjectARB()
|
int |
glCreateShader(int type)
|
int |
glCreateShaderObjectARB(int shaderType)
|
void |
glCullFace(int mode)
|
void |
glCurrentPaletteMatrixARB(int index)
|
void |
glDeleteBuffers(java.nio.IntBuffer buffers)
|
void |
glDeleteBuffersARB(java.nio.IntBuffer buffers)
|
void |
glDeleteLists(int list,
int range)
|
void |
glDeleteObjectARB(int obj)
|
void |
glDeleteProgram(int program)
|
void |
glDeleteProgramsARB(java.nio.IntBuffer programs)
|
void |
glDeleteQueries(java.nio.IntBuffer ids)
|
void |
glDeleteQueriesARB(java.nio.IntBuffer ids)
|
void |
glDeleteShader(int shader)
|
void |
glDeleteTextures(java.nio.IntBuffer textures)
|
void |
glDeleteVertexShaderEXT(int id)
|
void |
glDepthBoundsEXT(float zmin,
float zmax)
|
void |
glDepthFunc(int func)
|
void |
glDepthMask(boolean flag)
|
void |
glDepthRange(double zNear,
double zFar)
|
void |
glDetachObjectARB(int containerObj,
int attachedObj)
|
void |
glDetachShader(int program,
int shader)
|
void |
glDisable(int cap)
|
void |
glDisableClientState(int cap)
|
void |
glDisableVariantClientStateEXT(int id)
|
void |
glDisableVertexAttribArrayARB(int index)
|
void |
glDrawArrays(int mode,
int first,
int count)
|
void |
glDrawBuffer(int mode)
|
void |
glDrawBuffers(java.nio.IntBuffer buffers)
|
void |
glDrawElements(int mode,
java.nio.ByteBuffer indices)
|
void |
glDrawElements(int mode,
java.nio.IntBuffer indices)
|
void |
glDrawElements(int mode,
int count,
int type,
int buffer_offset)
|
void |
glDrawElements(int mode,
java.nio.ShortBuffer indices)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
int buffer_offset)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
java.nio.ByteBuffer indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
java.nio.IntBuffer indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int buffer_offset)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
java.nio.ShortBuffer indices)
|
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
java.nio.ByteBuffer pIndices)
|
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
java.nio.IntBuffer pIndices)
|
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
int buffer_offset)
|
void |
glDrawRangeElementsEXT(int mode,
int start,
int end,
java.nio.ShortBuffer pIndices)
|
void |
glEdgeFlag(boolean flag)
|
void |
glEdgeFlagPointer(int stride,
java.nio.ByteBuffer pointer)
|
void |
glEdgeFlagPointer(int stride,
int buffer_offset)
|
void |
glEnable(int cap)
|
void |
glEnableClientState(int cap)
|
void |
glEnableVariantClientStateEXT(int id)
|
void |
glEnableVertexAttribArrayARB(int index)
|
void |
glEnd()
|
void |
glEndList()
|
void |
glEndQuery(int target)
|
void |
glEndQueryARB(int target)
|
void |
glEndVertexShaderEXT()
|
void |
glEvalCoord1f(float u)
|
void |
glEvalCoord2f(float u,
float v)
|
void |
glEvalMesh1(int mode,
int i1,
int i2)
|
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
|
void |
glEvalPoint1(int i)
|
void |
glEvalPoint2(int i,
int j)
|
void |
glExtractComponentEXT(int res,
int src,
int num)
|
void |
glFeedbackBuffer(int type,
java.nio.FloatBuffer buffer)
|
void |
glFinish()
|
void |
glFlush()
|
void |
glFog(int pname,
java.nio.FloatBuffer params)
|
void |
glFog(int pname,
java.nio.IntBuffer params)
|
void |
glFogCoordf(float coord)
|
void |
glFogCoordfEXT(float coord)
|
void |
glFogCoordPointer(int stride,
java.nio.FloatBuffer data)
|
void |
glFogCoordPointer(int type,
int stride,
int buffer_offset)
|
void |
glFogCoordPointerEXT(int stride,
java.nio.FloatBuffer data)
|
void |
glFogCoordPointerEXT(int type,
int stride,
int buffer_offset)
|
void |
glFogf(int pname,
float param)
|
void |
glFogi(int pname,
int param)
|
void |
glFrontFace(int mode)
|
void |
glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
|
void |
glGenBuffers(java.nio.IntBuffer buffers)
|
void |
glGenBuffersARB(java.nio.IntBuffer buffers)
|
int |
glGenLists(int range)
|
void |
glGenProgramsARB(java.nio.IntBuffer programs)
|
void |
glGenQueries(java.nio.IntBuffer ids)
|
void |
glGenQueriesARB(java.nio.IntBuffer ids)
|
int |
glGenSymbolsEXT(int dataType,
int storageType,
int range,
int components)
|
void |
glGenTextures(java.nio.IntBuffer textures)
|
int |
glGenVertexShadersEXT(int range)
|
void |
glGetActiveAttrib(int program,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
|
void |
glGetActiveAttribARB(int programObj,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
|
void |
glGetActiveUniform(int program,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
|
void |
glGetActiveUniformARB(int programObj,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
|
void |
glGetAttachedObjectsARB(int containerObj,
java.nio.IntBuffer count,
java.nio.IntBuffer obj)
|
void |
glGetAttachedShaders(int program,
java.nio.IntBuffer count,
java.nio.IntBuffer shaders)
|
int |
glGetAttribLocation(int program,
java.nio.ByteBuffer name)
|
int |
glGetAttribLocationARB(int programObj,
java.nio.ByteBuffer name)
|
void |
glGetBoolean(int pname,
java.nio.ByteBuffer params)
|
void |
glGetBufferParameter(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glGetBufferParameterARB(int target,
int pname,
java.nio.IntBuffer params)
|
java.nio.ByteBuffer |
glGetBufferPointer(int target,
int pname,
int size)
|
java.nio.ByteBuffer |
glGetBufferPointerARB(int target,
int pname,
int size)
|
void |
glGetBufferSubData(int target,
int offset,
java.nio.ByteBuffer data)
|
void |
glGetBufferSubData(int target,
int offset,
java.nio.FloatBuffer data)
|
void |
glGetBufferSubData(int target,
int offset,
java.nio.IntBuffer data)
|
void |
glGetBufferSubData(int target,
int offset,
java.nio.ShortBuffer data)
|
void |
glGetBufferSubDataARB(int target,
int offset,
java.nio.ByteBuffer data)
|
void |
glGetBufferSubDataARB(int target,
int offset,
java.nio.FloatBuffer data)
|
void |
glGetBufferSubDataARB(int target,
int offset,
java.nio.IntBuffer data)
|
void |
glGetBufferSubDataARB(int target,
int offset,
java.nio.ShortBuffer data)
|
void |
glGetClipPlane(int plane,
java.nio.DoubleBuffer equation)
|
void |
glGetColorTable(int target,
int format,
int type,
java.nio.ByteBuffer data)
|
void |
glGetColorTable(int target,
int format,
int type,
java.nio.FloatBuffer data)
|
void |
glGetColorTableParameter(int target,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetColorTableParameter(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glGetCompressedTexImage(int target,
int lod,
java.nio.ByteBuffer img)
|
void |
glGetCompressedTexImage(int target,
int lod,
int buffer_offset)
|
void |
glGetCompressedTexImage(int target,
int lod,
java.nio.IntBuffer img)
|
void |
glGetCompressedTexImage(int target,
int lod,
java.nio.ShortBuffer img)
|
void |
glGetCompressedTexImageARB(int target,
int lod,
java.nio.ByteBuffer pImg)
|
void |
glGetCompressedTexImageARB(int target,
int lod,
java.nio.IntBuffer pImg)
|
void |
glGetCompressedTexImageARB(int target,
int lod,
java.nio.ShortBuffer pImg)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
java.nio.ByteBuffer image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
java.nio.FloatBuffer image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
int buffer_offset)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
java.nio.IntBuffer image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
java.nio.ShortBuffer image)
|
void |
glGetConvolutionParameter(int target,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetConvolutionParameter(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glGetDouble(int pname,
java.nio.DoubleBuffer params)
|
int |
glGetError()
|
void |
glGetFloat(int pname,
java.nio.FloatBuffer params)
|
int |
glGetHandleARB(int pname)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
java.nio.ByteBuffer values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
java.nio.FloatBuffer values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
int buffer_offset)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
java.nio.IntBuffer values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
java.nio.ShortBuffer values)
|
void |
glGetHistogramParameter(int target,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetHistogramParameter(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glGetInfoLogARB(int obj,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
|
void |
glGetInteger(int pname,
java.nio.IntBuffer params)
|
void |
glGetInvariantBooleanEXT(int id,
int value,
java.nio.ByteBuffer pbData)
|
void |
glGetInvariantFloatEXT(int id,
int value,
java.nio.FloatBuffer pfData)
|
void |
glGetInvariantIntegerEXT(int id,
int value,
java.nio.IntBuffer piData)
|
void |
glGetLight(int light,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetLight(int light,
int pname,
java.nio.IntBuffer params)
|
void |
glGetLocalConstantBooleanEXT(int id,
int value,
java.nio.ByteBuffer pbData)
|
void |
glGetLocalConstantFloatEXT(int id,
int value,
java.nio.FloatBuffer pfData)
|
void |
glGetLocalConstantIntegerEXT(int id,
int value,
java.nio.IntBuffer piData)
|
void |
glGetMap(int target,
int query,
java.nio.FloatBuffer v)
|
void |
glGetMap(int target,
int query,
java.nio.IntBuffer v)
|
void |
glGetMaterial(int face,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetMaterial(int face,
int pname,
java.nio.IntBuffer params)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
java.nio.ByteBuffer values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
java.nio.FloatBuffer values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
int buffer_offset)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
java.nio.IntBuffer values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
java.nio.ShortBuffer values)
|
void |
glGetMinmaxParameter(int target,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetMinmaxParameter(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glGetObjectParameterARB(int obj,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetObjectParameterARB(int obj,
int pname,
java.nio.IntBuffer params)
|
void |
glGetPixelMap(int map,
java.nio.FloatBuffer values)
|
void |
glGetPixelMapfv(int map,
int buffer_offset)
|
void |
glGetPixelMapu(int map,
java.nio.IntBuffer values)
|
void |
glGetPixelMapu(int map,
java.nio.ShortBuffer values)
|
void |
glGetPixelMapuiv(int map,
int buffer_offset)
|
void |
glGetPixelMapusv(int map,
int buffer_offset)
|
java.nio.ByteBuffer |
glGetPointer(int pname,
int size)
|
void |
glGetPolygonStipple(java.nio.ByteBuffer mask)
|
void |
glGetPolygonStipple(int buffer_offset)
|
void |
glGetProgram(int program,
int pname,
java.nio.IntBuffer params)
|
void |
glGetProgramARB(int target,
int parameterName,
java.nio.IntBuffer params)
|
void |
glGetProgramEnvParameterARB(int target,
int index,
java.nio.FloatBuffer params)
|
void |
glGetProgramInfoLog(int program,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
|
void |
glGetProgramLocalParameterARB(int target,
int index,
java.nio.FloatBuffer params)
|
void |
glGetProgramStringARB(int target,
int parameterName,
java.nio.ByteBuffer paramString)
|
void |
glGetQuery(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glGetQueryARB(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glGetQueryObject(int id,
int pname,
java.nio.IntBuffer params)
|
void |
glGetQueryObjectARB(int id,
int pname,
java.nio.IntBuffer params)
|
void |
glGetQueryObjectu(int id,
int pname,
java.nio.IntBuffer params)
|
void |
glGetQueryObjectuARB(int id,
int pname,
java.nio.IntBuffer params)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
int row_offset,
int column_offset,
int span_offset)
|
void |
glGetShader(int shader,
int pname,
java.nio.IntBuffer params)
|
void |
glGetShaderInfoLog(int shader,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
|
void |
glGetShaderSource(int shader,
java.nio.IntBuffer length,
java.nio.ByteBuffer source)
|
void |
glGetShaderSourceARB(int obj,
java.nio.IntBuffer length,
java.nio.ByteBuffer source)
|
java.lang.String |
glGetString(int name)
|
void |
glGetTexEnv(int coord,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetTexEnv(int coord,
int pname,
java.nio.IntBuffer params)
|
void |
glGetTexGen(int coord,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetTexGen(int coord,
int pname,
java.nio.IntBuffer params)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ByteBuffer pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
int buffer_offset)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.IntBuffer pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ShortBuffer pixels)
|
void |
glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.IntBuffer params)
|
void |
glGetTexParameter(int target,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetTexParameter(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glGetUniform(int program,
int location,
java.nio.FloatBuffer params)
|
void |
glGetUniform(int program,
int location,
java.nio.IntBuffer params)
|
void |
glGetUniformARB(int programObj,
int location,
java.nio.FloatBuffer params)
|
void |
glGetUniformARB(int programObj,
int location,
java.nio.IntBuffer params)
|
int |
glGetUniformLocation(int program,
java.nio.ByteBuffer name)
|
int |
glGetUniformLocationARB(int programObj,
java.nio.ByteBuffer name)
|
void |
glGetVariantBooleanEXT(int id,
int value,
java.nio.ByteBuffer pbData)
|
void |
glGetVariantFloatEXT(int id,
int value,
java.nio.FloatBuffer pfData)
|
void |
glGetVariantIntegerEXT(int id,
int value,
java.nio.IntBuffer piData)
|
java.nio.ByteBuffer |
glGetVariantPointerEXT(int id,
int value,
int size)
|
void |
glGetVertexAttribARB(int index,
int pname,
java.nio.FloatBuffer params)
|
void |
glGetVertexAttribARB(int index,
int pname,
java.nio.IntBuffer params)
|
java.nio.ByteBuffer |
glGetVertexAttribPointerARB(int index,
int pname,
int size)
|
void |
glHint(int target,
int mode)
|
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
|
void |
glInitNames()
|
void |
glInsertComponentEXT(int res,
int src,
int num)
|
void |
glInterleavedArrays(int format,
int stride,
java.nio.ByteBuffer pointer)
|
void |
glInterleavedArrays(int format,
int stride,
java.nio.FloatBuffer pointer)
|
void |
glInterleavedArrays(int format,
int stride,
int buffer_offset)
|
void |
glInterleavedArrays(int format,
int stride,
java.nio.IntBuffer pointer)
|
void |
glInterleavedArrays(int format,
int stride,
java.nio.ShortBuffer pointer)
|
boolean |
glIsBuffer(int buffer)
|
boolean |
glIsBufferARB(int buffer)
|
boolean |
glIsEnabled(int cap)
|
boolean |
glIsList(int list)
|
boolean |
glIsProgram(int program)
|
boolean |
glIsProgramARB(int program)
|
boolean |
glIsQuery(int id)
|
boolean |
glIsQueryARB(int id)
|
boolean |
glIsShader(int shader)
|
boolean |
glIsTexture(int texture)
|
boolean |
glIsVariantEnabledEXT(int id,
int cap)
|
void |
glLight(int light,
int pname,
java.nio.FloatBuffer params)
|
void |
glLight(int light,
int pname,
java.nio.IntBuffer params)
|
void |
glLightf(int light,
int pname,
float param)
|
void |
glLighti(int light,
int pname,
int param)
|
void |
glLightModel(int pname,
java.nio.FloatBuffer params)
|
void |
glLightModel(int pname,
java.nio.IntBuffer params)
|
void |
glLightModelf(int pname,
float param)
|
void |
glLightModeli(int pname,
int param)
|
void |
glLineStipple(int factor,
short pattern)
|
void |
glLineWidth(float width)
|
void |
glLinkProgram(int program)
|
void |
glLinkProgramARB(int programObj)
|
void |
glListBase(int base)
|
void |
glLoadIdentity()
|
void |
glLoadMatrix(java.nio.FloatBuffer m)
|
void |
glLoadName(int name)
|
void |
glLoadTransposeMatrix(java.nio.FloatBuffer m)
|
void |
glLoadTransposeMatrixARB(java.nio.FloatBuffer pfMtx)
|
void |
glLockArraysEXT(int first,
int count)
|
void |
glLogicOp(int opcode)
|
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
|
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
|
java.nio.ByteBuffer |
glMapBuffer(int target,
int access,
int size,
java.nio.ByteBuffer oldBuffer)
|
java.nio.ByteBuffer |
glMapBufferARB(int target,
int access,
int size,
java.nio.ByteBuffer oldBuffer)
|
void |
glMapGrid1f(int un,
float u1,
float u2)
|
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
|
void |
glMaterial(int face,
int pname,
java.nio.FloatBuffer params)
|
void |
glMaterial(int face,
int pname,
java.nio.IntBuffer params)
|
void |
glMaterialf(int face,
int pname,
float param)
|
void |
glMateriali(int face,
int pname,
int param)
|
void |
glMatrixIndexPointerARB(int size,
int stride,
java.nio.ByteBuffer pPointer)
|
void |
glMatrixIndexPointerARB(int size,
int stride,
java.nio.IntBuffer pPointer)
|
void |
glMatrixIndexPointerARB(int size,
int type,
int stride,
int buffer_offset)
|
void |
glMatrixIndexPointerARB(int size,
int stride,
java.nio.ShortBuffer pPointer)
|
void |
glMatrixIndexuARB(java.nio.ByteBuffer pIndices)
|
void |
glMatrixIndexuARB(java.nio.IntBuffer piIndices)
|
void |
glMatrixIndexuARB(java.nio.ShortBuffer psIndices)
|
void |
glMatrixMode(int mode)
|
void |
glMinmax(int target,
int internalformat,
boolean sink)
|
void |
glMultiDrawArrays(int mode,
java.nio.IntBuffer piFirst,
java.nio.IntBuffer piCount)
|
void |
glMultiDrawArraysEXT(int mode,
java.nio.IntBuffer piFirst,
java.nio.IntBuffer piCount)
|
void |
glMultiTexCoord1f(int target,
float s)
|
void |
glMultiTexCoord1fARB(int target,
float s)
|
void |
glMultiTexCoord1iARB(int target,
int s)
|
void |
glMultiTexCoord1sARB(int target,
short s)
|
void |
glMultiTexCoord2f(int target,
float s,
float t)
|
void |
glMultiTexCoord2fARB(int target,
float s,
float t)
|
void |
glMultiTexCoord2iARB(int target,
int s,
int t)
|
void |
glMultiTexCoord2sARB(int target,
short s,
short t)
|
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
|
void |
glMultiTexCoord3fARB(int target,
float s,
float t,
float r)
|
void |
glMultiTexCoord3iARB(int target,
int s,
int t,
int r)
|
void |
glMultiTexCoord3sARB(int target,
short s,
short t,
short r)
|
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
|
void |
glMultiTexCoord4fARB(int target,
float s,
float t,
float r,
float q)
|
void |
glMultiTexCoord4iARB(int target,
int s,
int t,
int r,
int q)
|
void |
glMultiTexCoord4sARB(int target,
short s,
short t,
short r,
short q)
|
void |
glMultMatrix(java.nio.FloatBuffer m)
|
void |
glMultTransposeMatrix(java.nio.FloatBuffer m)
|
void |
glMultTransposeMatrixARB(java.nio.FloatBuffer pfMtx)
|
void |
glNewList(int list,
int mode)
|
void |
glNormal3b(byte nx,
byte ny,
byte nz)
|
void |
glNormal3f(float nx,
float ny,
float nz)
|
void |
glNormal3i(int nx,
int ny,
int nz)
|
void |
glNormalPointer(int stride,
java.nio.ByteBuffer pointer)
|
void |
glNormalPointer(int stride,
java.nio.FloatBuffer pointer)
|
void |
glNormalPointer(int stride,
java.nio.IntBuffer pointer)
|
void |
glNormalPointer(int type,
int stride,
int buffer_offset)
|
void |
glOrtho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
|
void |
glPassThrough(float token)
|
void |
glPixelMap(int map,
java.nio.FloatBuffer values)
|
void |
glPixelMapfv(int map,
int mapsize,
int buffer_offset)
|
void |
glPixelMapu(int map,
java.nio.IntBuffer values)
|
void |
glPixelMapu(int map,
java.nio.ShortBuffer values)
|
void |
glPixelMapuiv(int map,
int mapsize,
int buffer_offset)
|
void |
glPixelMapusv(int map,
int mapsize,
int buffer_offset)
|
void |
glPixelStoref(int pname,
float param)
|
void |
glPixelStorei(int pname,
int param)
|
void |
glPixelTransferf(int pname,
float param)
|
void |
glPixelTransferi(int pname,
int param)
|
void |
glPixelZoom(float xfactor,
float yfactor)
|
void |
glPointParameter(int pname,
java.nio.FloatBuffer params)
|
void |
glPointParameterARB(int pname,
java.nio.FloatBuffer pfParams)
|
void |
glPointParameterEXT(int pname,
java.nio.FloatBuffer pfParams)
|
void |
glPointParameterf(int pname,
float param)
|
void |
glPointParameterfARB(int pname,
float param)
|
void |
glPointParameterfEXT(int pname,
float param)
|
void |
glPointSize(float size)
|
void |
glPolygonMode(int face,
int mode)
|
void |
glPolygonOffset(float factor,
float units)
|
void |
glPolygonStipple(java.nio.ByteBuffer mask)
|
void |
glPolygonStipple(int buffer_offset)
|
void |
glPopAttrib()
|
void |
glPopClientAttrib()
|
void |
glPopMatrix()
|
void |
glPopName()
|
void |
glProgramEnvParameter4ARB(int target,
int index,
java.nio.FloatBuffer params)
|
void |
glProgramEnvParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
|
void |
glProgramLocalParameter4ARB(int target,
int index,
java.nio.FloatBuffer params)
|
void |
glProgramLocalParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
|
void |
glProgramStringARB(int target,
int format,
java.nio.ByteBuffer string)
|
void |
glPushAttrib(int mask)
|
void |
glPushClientAttrib(int mask)
|
void |
glPushMatrix()
|
void |
glPushName(int name)
|
void |
glRasterPos2f(float x,
float y)
|
void |
glRasterPos2i(int x,
int y)
|
void |
glRasterPos3f(float x,
float y,
float z)
|
void |
glRasterPos3i(int x,
int y,
int z)
|
void |
glRasterPos4f(float x,
float y,
float z,
float w)
|
void |
glRasterPos4i(int x,
int y,
int z,
int w)
|
void |
glReadBuffer(int mode)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int buffer_offset)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
|
void |
glRectf(float x1,
float y1,
float x2,
float y2)
|
void |
glRecti(int x1,
int y1,
int x2,
int y2)
|
int |
glRenderMode(int mode)
|
void |
glResetHistogram(int target)
|
void |
glResetMinmax(int target)
|
void |
glRotatef(float angle,
float x,
float y,
float z)
|
void |
glSampleCoverage(float value,
boolean invert)
|
void |
glSampleCoverageARB(float value,
boolean invert)
|
void |
glScalef(float x,
float y,
float z)
|
void |
glScissor(int x,
int y,
int width,
int height)
|
void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
|
void |
glSecondaryColor3bEXT(byte red,
byte green,
byte blue)
|
void |
glSecondaryColor3f(float red,
float green,
float blue)
|
void |
glSecondaryColor3fEXT(float red,
float green,
float blue)
|
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
|
void |
glSecondaryColor3ubEXT(byte red,
byte green,
byte blue)
|
void |
glSecondaryColorPointer(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer data)
|
void |
glSecondaryColorPointer(int size,
int stride,
java.nio.FloatBuffer data)
|
void |
glSecondaryColorPointer(int size,
int type,
int stride,
int buffer_offset)
|
void |
glSecondaryColorPointerEXT(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer pPointer)
|
void |
glSecondaryColorPointerEXT(int size,
int stride,
java.nio.FloatBuffer pPointer)
|
void |
glSecondaryColorPointerEXT(int size,
int type,
int stride,
int buffer_offset)
|
void |
glSelectBuffer(java.nio.IntBuffer buffer)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int row_offset,
int column_offset)
|
void |
glSetInvariantEXT(int id,
boolean unsigned,
java.nio.ByteBuffer pAddr)
|
void |
glSetInvariantEXT(int id,
boolean unsigned,
java.nio.IntBuffer pAddr)
|
void |
glSetInvariantEXT(int id,
boolean unsigned,
java.nio.ShortBuffer pAddr)
|
void |
glSetInvariantEXT(int id,
java.nio.FloatBuffer pAddr)
|
void |
glSetLocalConstantEXT(int id,
boolean unsigned,
java.nio.ByteBuffer pAddr)
|
void |
glSetLocalConstantEXT(int id,
boolean unsigned,
java.nio.IntBuffer pAddr)
|
void |
glSetLocalConstantEXT(int id,
boolean unsigned,
java.nio.ShortBuffer pAddr)
|
void |
glSetLocalConstantEXT(int id,
java.nio.FloatBuffer pAddr)
|
void |
glShadeModel(int mode)
|
void |
glShaderOp1EXT(int op,
int res,
int arg1)
|
void |
glShaderOp2EXT(int op,
int res,
int arg1,
int arg2)
|
void |
glShaderOp3EXT(int op,
int res,
int arg1,
int arg2,
int arg3)
|
void |
glShaderSource(int shader,
java.nio.ByteBuffer string)
|
void |
glShaderSourceARB(int shaderObj,
java.nio.ByteBuffer string)
|
void |
glStencilFunc(int func,
int ref,
int mask)
|
void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
|
void |
glStencilMask(int mask)
|
void |
glStencilOp(int fail,
int zfail,
int zpass)
|
void |
glStencilOpSeparate(int face,
int sfail,
int dpfail,
int dppass)
|
void |
glSwizzleEXT(int res,
int in,
int outX,
int outY,
int outZ,
int outW)
|
void |
glTexCoord1f(float s)
|
void |
glTexCoord2f(float s,
float t)
|
void |
glTexCoord3f(float s,
float t,
float r)
|
void |
glTexCoord4f(float s,
float t,
float r,
float q)
|
void |
glTexCoordPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
int buffer_offset)
|
void |
glTexEnv(int target,
int pname,
java.nio.FloatBuffer params)
|
void |
glTexEnv(int target,
int pname,
java.nio.IntBuffer params)
|
void |
glTexEnvf(int target,
int pname,
float param)
|
void |
glTexEnvi(int target,
int pname,
int param)
|
void |
glTexGen(int coord,
int pname,
java.nio.FloatBuffer params)
|
void |
glTexGen(int coord,
int pname,
java.nio.IntBuffer params)
|
void |
glTexGenf(int coord,
int pname,
float param)
|
void |
glTexGeni(int coord,
int pname,
int param)
|
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
|
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
|
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
int buffer_offset)
|
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
|
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
|
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
|
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
|
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
int buffer_offset)
|
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
|
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int buffer_offset)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
|
void |
glTexParameter(int target,
int pname,
java.nio.FloatBuffer param)
|
void |
glTexParameter(int target,
int pname,
java.nio.IntBuffer param)
|
void |
glTexParameterf(int target,
int pname,
float param)
|
void |
glTexParameteri(int target,
int pname,
int param)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ByteBuffer pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
int buffer_offset)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.IntBuffer pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ShortBuffer pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
int buffer_offset)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ByteBuffer pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.FloatBuffer pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int buffer_offset)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.IntBuffer pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ShortBuffer pixels)
|
void |
glTranslatef(float x,
float y,
float z)
|
void |
glUniform1(int location,
java.nio.FloatBuffer values)
|
void |
glUniform1(int location,
java.nio.IntBuffer values)
|
void |
glUniform1ARB(int location,
java.nio.FloatBuffer values)
|
void |
glUniform1ARB(int location,
java.nio.IntBuffer values)
|
void |
glUniform1f(int location,
float v0)
|
void |
glUniform1fARB(int location,
float v0)
|
void |
glUniform1i(int location,
int v0)
|
void |
glUniform1iARB(int location,
int v0)
|
void |
glUniform2(int location,
java.nio.FloatBuffer values)
|
void |
glUniform2(int location,
java.nio.IntBuffer values)
|
void |
glUniform2ARB(int location,
java.nio.FloatBuffer values)
|
void |
glUniform2ARB(int location,
java.nio.IntBuffer values)
|
void |
glUniform2f(int location,
float v0,
float v1)
|
void |
glUniform2fARB(int location,
float v0,
float v1)
|
void |
glUniform2i(int location,
int v0,
int v1)
|
void |
glUniform2iARB(int location,
int v0,
int v1)
|
void |
glUniform3(int location,
java.nio.FloatBuffer values)
|
void |
glUniform3(int location,
java.nio.IntBuffer values)
|
void |
glUniform3ARB(int location,
java.nio.FloatBuffer values)
|
void |
glUniform3ARB(int location,
java.nio.IntBuffer values)
|
void |
glUniform3f(int location,
float v0,
float v1,
float v2)
|
void |
glUniform3fARB(int location,
float v0,
float v1,
float v2)
|
void |
glUniform3i(int location,
int v0,
int v1,
int v2)
|
void |
glUniform3iARB(int location,
int v0,
int v1,
int v2)
|
void |
glUniform4(int location,
java.nio.FloatBuffer values)
|
void |
glUniform4(int location,
java.nio.IntBuffer values)
|
void |
glUniform4ARB(int location,
java.nio.FloatBuffer values)
|
void |
glUniform4ARB(int location,
java.nio.IntBuffer values)
|
void |
glUniform4f(int location,
float v0,
float v1,
float v2,
float v3)
|
void |
glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3)
|
void |
glUniform4i(int location,
int v0,
int v1,
int v2,
int v3)
|
void |
glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3)
|
void |
glUniformMatrix2(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
|
void |
glUniformMatrix2ARB(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
|
void |
glUniformMatrix3(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
|
void |
glUniformMatrix3ARB(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
|
void |
glUniformMatrix4(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
|
void |
glUniformMatrix4ARB(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
|
void |
glUnlockArraysEXT()
|
boolean |
glUnmapBuffer(int target)
|
boolean |
glUnmapBufferARB(int target)
|
void |
glUseProgram(int program)
|
void |
glUseProgramObjectARB(int programObj)
|
void |
glValidateProgram(int program)
|
void |
glValidateProgramARB(int programObj)
|
void |
glVariantEXT(int id,
java.nio.ByteBuffer pAddr)
|
void |
glVariantEXT(int id,
java.nio.FloatBuffer pfAddr)
|
void |
glVariantEXT(int id,
java.nio.IntBuffer piAddr)
|
void |
glVariantEXT(int id,
java.nio.ShortBuffer psAddr)
|
void |
glVariantPointerEXT(int id,
boolean unsigned,
int stride,
java.nio.ByteBuffer pAddr)
|
void |
glVariantPointerEXT(int id,
boolean unsigned,
int stride,
java.nio.IntBuffer pAddr)
|
void |
glVariantPointerEXT(int id,
boolean unsigned,
int stride,
java.nio.ShortBuffer pAddr)
|
void |
glVariantPointerEXT(int id,
int stride,
java.nio.FloatBuffer pAddr)
|
void |
glVariantPointerEXT(int id,
int type,
int stride,
int buffer_offset)
|
void |
glVariantuEXT(int id,
java.nio.ByteBuffer pAddr)
|
void |
glVariantuEXT(int id,
java.nio.IntBuffer piAddr)
|
void |
glVariantuEXT(int id,
java.nio.ShortBuffer psAddr)
|
void |
glVertex2f(float x,
float y)
|
void |
glVertex2i(int x,
int y)
|
void |
glVertex3f(float x,
float y,
float z)
|
void |
glVertex3i(int x,
int y,
int z)
|
void |
glVertex4f(float x,
float y,
float z,
float w)
|
void |
glVertex4i(int x,
int y,
int z,
int w)
|
void |
glVertexAttrib1fARB(int index,
float x)
|
void |
glVertexAttrib1sARB(int index,
short x)
|
void |
glVertexAttrib2fARB(int index,
float x,
float y)
|
void |
glVertexAttrib2sARB(int index,
short x,
short y)
|
void |
glVertexAttrib3fARB(int index,
float x,
float y,
float z)
|
void |
glVertexAttrib3sARB(int index,
short x,
short y,
short z)
|
void |
glVertexAttrib4fARB(int index,
float x,
float y,
float z,
float w)
|
void |
glVertexAttrib4NubARB(int index,
byte x,
byte y,
byte z,
byte w)
|
void |
glVertexAttrib4sARB(int index,
short x,
short y,
short z,
short w)
|
void |
glVertexAttribPointerARB(int index,
int size,
boolean unsigned,
boolean normalized,
int stride,
java.nio.ByteBuffer buffer)
|
void |
glVertexAttribPointerARB(int index,
int size,
boolean unsigned,
boolean normalized,
int stride,
java.nio.IntBuffer buffer)
|
void |
glVertexAttribPointerARB(int index,
int size,
boolean unsigned,
boolean normalized,
int stride,
java.nio.ShortBuffer buffer)
|
void |
glVertexAttribPointerARB(int index,
int size,
boolean normalized,
int stride,
java.nio.FloatBuffer buffer)
|
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
int bufferOffset)
|
void |
glVertexBlendARB(int count)
|
void |
glVertexPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
|
void |
glVertexPointer(int size,
int stride,
java.nio.IntBuffer pointer)
|
void |
glVertexPointer(int size,
int type,
int stride,
int buffer_offset)
|
void |
glVertexWeightfEXT(float weight)
|
void |
glVertexWeightPointerEXT(int size,
int stride,
java.nio.FloatBuffer pPointer)
|
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
int buffer_offset)
|
void |
glViewport(int x,
int y,
int width,
int height)
|
void |
glWeightARB(java.nio.ByteBuffer pWeights)
|
void |
glWeightARB(java.nio.FloatBuffer pfWeights)
|
void |
glWeightARB(java.nio.IntBuffer piWeights)
|
void |
glWeightARB(java.nio.ShortBuffer psWeights)
|
void |
glWeightPointerARB(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer pPointer)
|
void |
glWeightPointerARB(int size,
boolean unsigned,
int stride,
java.nio.IntBuffer pPointer)
|
void |
glWeightPointerARB(int size,
boolean unsigned,
int stride,
java.nio.ShortBuffer pPointer)
|
void |
glWeightPointerARB(int size,
int stride,
java.nio.FloatBuffer pPointer)
|
void |
glWeightPointerARB(int size,
int type,
int stride,
int buffer_offset)
|
void |
glWeightuARB(java.nio.ByteBuffer pWeights)
|
void |
glWeightuARB(java.nio.IntBuffer piWeights)
|
void |
glWeightuARB(java.nio.ShortBuffer psWeights)
|
void |
glWindowPos2f(float x,
float y)
|
void |
glWindowPos2fARB(float x,
float y)
|
void |
glWindowPos2i(int x,
int y)
|
void |
glWindowPos2iARB(int x,
int y)
|
void |
glWindowPos2sARB(short x,
short y)
|
void |
glWindowPos3f(float x,
float y,
float z)
|
void |
glWindowPos3fARB(float x,
float y,
float z)
|
void |
glWindowPos3i(int x,
int y,
int z)
|
void |
glWindowPos3iARB(int x,
int y,
int z)
|
void |
glWindowPos3sARB(short x,
short y,
short z)
|
void |
glWriteMaskEXT(int res,
int in,
int outX,
int outY,
int outZ,
int outW)
|
glAccum
void glAccum(int op,
float value)
- Parameters:
op
- value
-
glAlphaFunc
void glAlphaFunc(int func,
float ref)
- Parameters:
func
- ref
-
glArrayElement
void glArrayElement(int i)
- Parameters:
i
-
glBegin
void glBegin(int mode)
- Parameters:
mode
-
glBindTexture
void glBindTexture(int target,
int texture)
- Parameters:
target
- texture
-
glBitmap
void glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ByteBuffer bitmap)
- Parameters:
width
- height
- xorig
- yorig
- xmove
- ymove
- bitmap
-
glBitmap
void glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
int buffer_offect)
- Parameters:
width
- height
- xorig
- yorig
- xmove
- ymove
- buffer_offect
-
glBlendFunc
void glBlendFunc(int sfactor,
int dfactor)
- Parameters:
sfactor
- dfactor
-
glCallList
void glCallList(int list)
- Parameters:
list
-
glCallLists
void glCallLists(java.nio.ByteBuffer lists)
- Parameters:
lists
-
glCallLists
void glCallLists(java.nio.IntBuffer lists)
- Parameters:
lists
-
glCallLists
void glCallLists(java.nio.ShortBuffer lists)
- Parameters:
lists
-
glClear
void glClear(int mask)
- Parameters:
mask
-
glClearAccum
void glClearAccum(float red,
float green,
float blue,
float alpha)
- Parameters:
red
- green
- blue
- alpha
-
glClearColor
void glClearColor(float red,
float green,
float blue,
float alpha)
- Parameters:
red
- green
- blue
- alpha
-
glClearDepth
void glClearDepth(double depth)
- Parameters:
depth
-
glClearStencil
void glClearStencil(int s)
- Parameters:
s
-
glClipPlane
void glClipPlane(int plane,
java.nio.DoubleBuffer equation)
- Parameters:
plane
- equation
-
glColor3b
void glColor3b(byte red,
byte green,
byte blue)
- Parameters:
red
- green
- blue
-
glColor3f
void glColor3f(float red,
float green,
float blue)
- Parameters:
red
- green
- blue
-
glColor3ub
void glColor3ub(byte red,
byte green,
byte blue)
- Parameters:
red
- green
- blue
-
glColor4b
void glColor4b(byte red,
byte green,
byte blue,
byte alpha)
- Parameters:
red
- green
- blue
- alpha
-
glColor4f
void glColor4f(float red,
float green,
float blue,
float alpha)
- Parameters:
red
- green
- blue
- alpha
-
glColor4ub
void glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
- Parameters:
red
- green
- blue
- alpha
-
glColorMask
void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
- Parameters:
red
- green
- blue
- alpha
-
glColorMaterial
void glColorMaterial(int face,
int mode)
- Parameters:
face
- mode
-
glColorPointer
void glColorPointer(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer pointer)
- Parameters:
size
- unsigned
- stride
- pointer
-
glColorPointer
void glColorPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
- Parameters:
size
- stride
- pointer
-
glColorPointer
void glColorPointer(int size,
int type,
int stride,
int buffer_offset)
- Parameters:
size
- type
- stride
- buffer_offset
-
glCopyPixels
void glCopyPixels(int x,
int y,
int width,
int height,
int type)
- Parameters:
x
- y
- width
- height
- type
-
glCopyTexImage1D
void glCopyTexImage1D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int border)
- Parameters:
target
- level
- internalFormat
- x
- y
- width
- border
-
glCopyTexImage2D
void glCopyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int height,
int border)
- Parameters:
target
- level
- internalFormat
- x
- y
- width
- height
- border
-
glCopyTexSubImage1D
void glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
- Parameters:
target
- level
- xoffset
- x
- y
- width
-
glCopyTexSubImage2D
void glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
- Parameters:
target
- level
- xoffset
- yoffset
- x
- y
- width
- height
-
glCullFace
void glCullFace(int mode)
- Parameters:
mode
-
glDeleteLists
void glDeleteLists(int list,
int range)
- Parameters:
list
- range
-
glDeleteTextures
void glDeleteTextures(java.nio.IntBuffer textures)
- Parameters:
textures
-
glDepthFunc
void glDepthFunc(int func)
- Parameters:
func
-
glDepthMask
void glDepthMask(boolean flag)
- Parameters:
flag
-
glDepthRange
void glDepthRange(double zNear,
double zFar)
- Parameters:
zNear
- zFar
-
glDisable
void glDisable(int cap)
- Parameters:
cap
-
glDisableClientState
void glDisableClientState(int cap)
- Parameters:
cap
-
glDrawArrays
void glDrawArrays(int mode,
int first,
int count)
- Parameters:
mode
- first
- count
-
glDrawBuffer
void glDrawBuffer(int mode)
- Parameters:
mode
-
glDrawElements
void glDrawElements(int mode,
java.nio.ByteBuffer indices)
- Parameters:
mode
- indices
-
glDrawElements
void glDrawElements(int mode,
int count,
int type,
int buffer_offset)
- Parameters:
mode
- count
- type
- buffer_offset
-
glDrawElements
void glDrawElements(int mode,
java.nio.IntBuffer indices)
- Parameters:
mode
- indices
-
glDrawElements
void glDrawElements(int mode,
java.nio.ShortBuffer indices)
- Parameters:
mode
- indices
-
glDrawPixels
void glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
- Parameters:
width
- height
- format
- type
- pixels
-
glDrawPixels
void glDrawPixels(int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
- Parameters:
width
- height
- format
- type
- pixels
-
glDrawPixels
void glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
- Parameters:
width
- height
- format
- type
- pixels
-
glDrawPixels
void glDrawPixels(int width,
int height,
int format,
int type,
int buffer_offset)
- Parameters:
width
- height
- format
- type
- buffer_offset
-
glEdgeFlag
void glEdgeFlag(boolean flag)
- Parameters:
flag
-
glEdgeFlagPointer
void glEdgeFlagPointer(int stride,
java.nio.ByteBuffer pointer)
- Parameters:
stride
- pointer
-
glEdgeFlagPointer
void glEdgeFlagPointer(int stride,
int buffer_offset)
- Parameters:
stride
- buffer_offset
-
glEnable
void glEnable(int cap)
- Parameters:
cap
-
glEnableClientState
void glEnableClientState(int cap)
- Parameters:
cap
-
glEnd
void glEnd()
glEndList
void glEndList()
glEvalCoord1f
void glEvalCoord1f(float u)
- Parameters:
u
-
glEvalCoord2f
void glEvalCoord2f(float u,
float v)
- Parameters:
u
- v
-
glEvalMesh1
void glEvalMesh1(int mode,
int i1,
int i2)
- Parameters:
mode
- i1
- i2
-
glEvalMesh2
void glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
- Parameters:
mode
- i1
- i2
- j1
- j2
-
glEvalPoint1
void glEvalPoint1(int i)
- Parameters:
i
-
glEvalPoint2
void glEvalPoint2(int i,
int j)
- Parameters:
i
- j
-
glFeedbackBuffer
void glFeedbackBuffer(int type,
java.nio.FloatBuffer buffer)
- Parameters:
type
- buffer
-
glFinish
void glFinish()
glFlush
void glFlush()
glFog
void glFog(int pname,
java.nio.FloatBuffer params)
- Parameters:
pname
- params
-
glFog
void glFog(int pname,
java.nio.IntBuffer params)
- Parameters:
pname
- params
-
glFogf
void glFogf(int pname,
float param)
- Parameters:
pname
- param
-
glFogi
void glFogi(int pname,
int param)
- Parameters:
pname
- param
-
glFrontFace
void glFrontFace(int mode)
- Parameters:
mode
-
glFrustum
void glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
- Parameters:
left
- right
- bottom
- top
- zNear
- zFar
-
glGenLists
int glGenLists(int range)
- Parameters:
range
-
- Returns:
glGenTextures
void glGenTextures(java.nio.IntBuffer textures)
- Parameters:
textures
-
glGetBoolean
void glGetBoolean(int pname,
java.nio.ByteBuffer params)
- Parameters:
pname
- params
-
glGetClipPlane
void glGetClipPlane(int plane,
java.nio.DoubleBuffer equation)
- Parameters:
plane
- equation
-
glGetDouble
void glGetDouble(int pname,
java.nio.DoubleBuffer params)
- Parameters:
pname
- params
-
glGetError
int glGetError()
- Returns:
glGetFloat
void glGetFloat(int pname,
java.nio.FloatBuffer params)
- Parameters:
pname
- params
-
glGetInteger
void glGetInteger(int pname,
java.nio.IntBuffer params)
- Parameters:
pname
- params
-
glGetLight
void glGetLight(int light,
int pname,
java.nio.FloatBuffer params)
- Parameters:
light
- pname
- params
-
glGetLight
void glGetLight(int light,
int pname,
java.nio.IntBuffer params)
- Parameters:
light
- pname
- params
-
glGetMap
void glGetMap(int target,
int query,
java.nio.FloatBuffer v)
- Parameters:
target
- query
- v
-
glGetMap
void glGetMap(int target,
int query,
java.nio.IntBuffer v)
- Parameters:
target
- query
- v
-
glGetMaterial
void glGetMaterial(int face,
int pname,
java.nio.FloatBuffer params)
- Parameters:
face
- pname
- params
-
glGetMaterial
void glGetMaterial(int face,
int pname,
java.nio.IntBuffer params)
- Parameters:
face
- pname
- params
-
glGetPixelMap
void glGetPixelMap(int map,
java.nio.FloatBuffer values)
- Parameters:
map
- values
-
glGetPixelMapfv
void glGetPixelMapfv(int map,
int buffer_offset)
- Parameters:
map
- buffer_offset
-
glGetPixelMapu
void glGetPixelMapu(int map,
java.nio.IntBuffer values)
- Parameters:
map
- values
-
glGetPixelMapuiv
void glGetPixelMapuiv(int map,
int buffer_offset)
- Parameters:
map
- buffer_offset
-
glGetPixelMapu
void glGetPixelMapu(int map,
java.nio.ShortBuffer values)
- Parameters:
map
- values
-
glGetPixelMapusv
void glGetPixelMapusv(int map,
int buffer_offset)
- Parameters:
map
- buffer_offset
-
glGetPointer
java.nio.ByteBuffer glGetPointer(int pname,
int size)
- Parameters:
pname
- size
-
- Returns:
glGetPolygonStipple
void glGetPolygonStipple(java.nio.ByteBuffer mask)
- Parameters:
mask
-
glGetPolygonStipple
void glGetPolygonStipple(int buffer_offset)
- Parameters:
buffer_offset
-
glGetString
java.lang.String glGetString(int name)
- Parameters:
name
-
- Returns:
glGetTexEnv
void glGetTexEnv(int coord,
int pname,
java.nio.FloatBuffer params)
- Parameters:
coord
- pname
- params
-
glGetTexEnv
void glGetTexEnv(int coord,
int pname,
java.nio.IntBuffer params)
- Parameters:
coord
- pname
- params
-
glGetTexGen
void glGetTexGen(int coord,
int pname,
java.nio.FloatBuffer params)
- Parameters:
coord
- pname
- params
-
glGetTexGen
void glGetTexGen(int coord,
int pname,
java.nio.IntBuffer params)
- Parameters:
coord
- pname
- params
-
glGetTexImage
void glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ByteBuffer pixels)
- Parameters:
target
- level
- format
- type
- pixels
-
glGetTexImage
void glGetTexImage(int target,
int level,
int format,
int type,
java.nio.IntBuffer pixels)
- Parameters:
target
- level
- format
- type
- pixels
-
glGetTexImage
void glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ShortBuffer pixels)
- Parameters:
target
- level
- format
- type
- pixels
-
glGetTexImage
void glGetTexImage(int target,
int level,
int format,
int type,
int buffer_offset)
- Parameters:
target
- level
- format
- type
- buffer_offset
-
glGetTexLevelParameter
void glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.FloatBuffer params)
- Parameters:
target
- level
- pname
- params
-
glGetTexLevelParameter
void glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- level
- pname
- params
-
glGetTexParameter
void glGetTexParameter(int target,
int pname,
java.nio.FloatBuffer params)
- Parameters:
target
- pname
- params
-
glGetTexParameter
void glGetTexParameter(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glHint
void glHint(int target,
int mode)
- Parameters:
target
- mode
-
glInitNames
void glInitNames()
glInterleavedArrays
void glInterleavedArrays(int format,
int stride,
java.nio.ByteBuffer pointer)
- Parameters:
format
- stride
- pointer
-
glInterleavedArrays
void glInterleavedArrays(int format,
int stride,
java.nio.FloatBuffer pointer)
- Parameters:
format
- stride
- pointer
-
glInterleavedArrays
void glInterleavedArrays(int format,
int stride,
int buffer_offset)
- Parameters:
format
- stride
- buffer_offset
-
glInterleavedArrays
void glInterleavedArrays(int format,
int stride,
java.nio.IntBuffer pointer)
- Parameters:
format
- stride
- pointer
-
glInterleavedArrays
void glInterleavedArrays(int format,
int stride,
java.nio.ShortBuffer pointer)
- Parameters:
format
- stride
- pointer
-
glIsEnabled
boolean glIsEnabled(int cap)
- Parameters:
cap
-
- Returns:
glIsList
boolean glIsList(int list)
- Parameters:
list
-
- Returns:
glIsTexture
boolean glIsTexture(int texture)
- Parameters:
texture
-
- Returns:
glLight
void glLight(int light,
int pname,
java.nio.FloatBuffer params)
- Parameters:
light
- pname
- params
-
glLight
void glLight(int light,
int pname,
java.nio.IntBuffer params)
- Parameters:
light
- pname
- params
-
glLightf
void glLightf(int light,
int pname,
float param)
- Parameters:
light
- pname
- param
-
glLighti
void glLighti(int light,
int pname,
int param)
- Parameters:
light
- pname
- param
-
glLightModel
void glLightModel(int pname,
java.nio.FloatBuffer params)
- Parameters:
pname
- params
-
glLightModel
void glLightModel(int pname,
java.nio.IntBuffer params)
- Parameters:
pname
- params
-
glLightModelf
void glLightModelf(int pname,
float param)
- Parameters:
pname
- param
-
glLightModeli
void glLightModeli(int pname,
int param)
- Parameters:
pname
- param
-
glLineStipple
void glLineStipple(int factor,
short pattern)
- Parameters:
factor
- pattern
-
glLineWidth
void glLineWidth(float width)
- Parameters:
width
-
glListBase
void glListBase(int base)
- Parameters:
base
-
glLoadIdentity
void glLoadIdentity()
glLoadMatrix
void glLoadMatrix(java.nio.FloatBuffer m)
- Parameters:
m
-
glLoadName
void glLoadName(int name)
- Parameters:
name
-
glLogicOp
void glLogicOp(int opcode)
- Parameters:
opcode
-
glMap1f
void glMap1f(int target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
- Parameters:
target
- u1
- u2
- stride
- order
- points
-
glMap2f
void glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
- Parameters:
target
- u1
- u2
- ustride
- uorder
- v1
- v2
- vstride
- vorder
- points
-
glMapGrid1f
void glMapGrid1f(int un,
float u1,
float u2)
- Parameters:
un
- u1
- u2
-
glMapGrid2f
void glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
- Parameters:
un
- u1
- u2
- vn
- v1
- v2
-
glMaterial
void glMaterial(int face,
int pname,
java.nio.FloatBuffer params)
- Parameters:
face
- pname
- params
-
glMaterial
void glMaterial(int face,
int pname,
java.nio.IntBuffer params)
- Parameters:
face
- pname
- params
-
glMaterialf
void glMaterialf(int face,
int pname,
float param)
- Parameters:
face
- pname
- param
-
glMateriali
void glMateriali(int face,
int pname,
int param)
- Parameters:
face
- pname
- param
-
glMatrixMode
void glMatrixMode(int mode)
- Parameters:
mode
-
glMultMatrix
void glMultMatrix(java.nio.FloatBuffer m)
- Parameters:
m
-
glNewList
void glNewList(int list,
int mode)
- Parameters:
list
- mode
-
glNormal3b
void glNormal3b(byte nx,
byte ny,
byte nz)
- Parameters:
nx
- ny
- nz
-
glNormal3f
void glNormal3f(float nx,
float ny,
float nz)
- Parameters:
nx
- ny
- nz
-
glNormal3i
void glNormal3i(int nx,
int ny,
int nz)
- Parameters:
nx
- ny
- nz
-
glNormalPointer
void glNormalPointer(int stride,
java.nio.ByteBuffer pointer)
- Parameters:
stride
- pointer
-
glNormalPointer
void glNormalPointer(int stride,
java.nio.FloatBuffer pointer)
- Parameters:
stride
- pointer
-
glNormalPointer
void glNormalPointer(int type,
int stride,
int buffer_offset)
- Parameters:
type
- stride
- buffer_offset
-
glNormalPointer
void glNormalPointer(int stride,
java.nio.IntBuffer pointer)
- Parameters:
stride
- pointer
-
glOrtho
void glOrtho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
- Parameters:
left
- right
- bottom
- top
- zNear
- zFar
-
glPassThrough
void glPassThrough(float token)
- Parameters:
token
-
glPixelMap
void glPixelMap(int map,
java.nio.FloatBuffer values)
- Parameters:
map
- values
-
glPixelMapu
void glPixelMapu(int map,
java.nio.IntBuffer values)
- Parameters:
map
- values
-
glPixelMapu
void glPixelMapu(int map,
java.nio.ShortBuffer values)
- Parameters:
map
- values
-
glPixelMapfv
void glPixelMapfv(int map,
int mapsize,
int buffer_offset)
- Parameters:
map
- mapsize
- buffer_offset
-
glPixelMapuiv
void glPixelMapuiv(int map,
int mapsize,
int buffer_offset)
- Parameters:
map
- mapsize
- buffer_offset
-
glPixelMapusv
void glPixelMapusv(int map,
int mapsize,
int buffer_offset)
- Parameters:
map
- mapsize
- buffer_offset
-
glPixelStoref
void glPixelStoref(int pname,
float param)
- Parameters:
pname
- param
-
glPixelStorei
void glPixelStorei(int pname,
int param)
- Parameters:
pname
- param
-
glPixelTransferf
void glPixelTransferf(int pname,
float param)
- Parameters:
pname
- param
-
glPixelTransferi
void glPixelTransferi(int pname,
int param)
- Parameters:
pname
- param
-
glPixelZoom
void glPixelZoom(float xfactor,
float yfactor)
- Parameters:
xfactor
- yfactor
-
glPointSize
void glPointSize(float size)
- Parameters:
size
-
glPolygonMode
void glPolygonMode(int face,
int mode)
- Parameters:
face
- mode
-
glPolygonOffset
void glPolygonOffset(float factor,
float units)
- Parameters:
factor
- units
-
glPolygonStipple
void glPolygonStipple(java.nio.ByteBuffer mask)
- Parameters:
mask
-
glPolygonStipple
void glPolygonStipple(int buffer_offset)
- Parameters:
buffer_offset
-
glPopAttrib
void glPopAttrib()
glPopClientAttrib
void glPopClientAttrib()
glPopMatrix
void glPopMatrix()
glPopName
void glPopName()
glPushAttrib
void glPushAttrib(int mask)
- Parameters:
mask
-
glPushClientAttrib
void glPushClientAttrib(int mask)
- Parameters:
mask
-
glPushMatrix
void glPushMatrix()
glPushName
void glPushName(int name)
- Parameters:
name
-
glRasterPos2f
void glRasterPos2f(float x,
float y)
- Parameters:
x
- y
-
glRasterPos2i
void glRasterPos2i(int x,
int y)
- Parameters:
x
- y
-
glRasterPos3f
void glRasterPos3f(float x,
float y,
float z)
- Parameters:
x
- y
- z
-
glRasterPos3i
void glRasterPos3i(int x,
int y,
int z)
- Parameters:
x
- y
- z
-
glRasterPos4f
void glRasterPos4f(float x,
float y,
float z,
float w)
- Parameters:
x
- y
- z
- w
-
glRasterPos4i
void glRasterPos4i(int x,
int y,
int z,
int w)
- Parameters:
x
- y
- z
- w
-
glReadBuffer
void glReadBuffer(int mode)
- Parameters:
mode
-
glReadPixels
void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
- Parameters:
x
- y
- width
- height
- format
- type
- pixels
-
glReadPixels
void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
- Parameters:
x
- y
- width
- height
- format
- type
- pixels
-
glReadPixels
void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
- Parameters:
x
- y
- width
- height
- format
- type
- pixels
-
glReadPixels
void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int buffer_offset)
- Parameters:
x
- y
- width
- height
- format
- type
- buffer_offset
-
glRectf
void glRectf(float x1,
float y1,
float x2,
float y2)
- Parameters:
x1
- y1
- x2
- y2
-
glRecti
void glRecti(int x1,
int y1,
int x2,
int y2)
- Parameters:
x1
- y1
- x2
- y2
-
glRenderMode
int glRenderMode(int mode)
- Parameters:
mode
-
- Returns:
glRotatef
void glRotatef(float angle,
float x,
float y,
float z)
- Parameters:
angle
- x
- y
- z
-
glScalef
void glScalef(float x,
float y,
float z)
- Parameters:
x
- y
- z
-
glScissor
void glScissor(int x,
int y,
int width,
int height)
- Parameters:
x
- y
- width
- height
-
glSelectBuffer
void glSelectBuffer(java.nio.IntBuffer buffer)
- Parameters:
buffer
-
glShadeModel
void glShadeModel(int mode)
- Parameters:
mode
-
glStencilFunc
void glStencilFunc(int func,
int ref,
int mask)
- Parameters:
func
- ref
- mask
-
glStencilMask
void glStencilMask(int mask)
- Parameters:
mask
-
glStencilOp
void glStencilOp(int fail,
int zfail,
int zpass)
- Parameters:
fail
- zfail
- zpass
-
glTexCoord1f
void glTexCoord1f(float s)
- Parameters:
s
-
glTexCoord2f
void glTexCoord2f(float s,
float t)
- Parameters:
s
- t
-
glTexCoord3f
void glTexCoord3f(float s,
float t,
float r)
- Parameters:
s
- t
- r
-
glTexCoord4f
void glTexCoord4f(float s,
float t,
float r,
float q)
- Parameters:
s
- t
- r
- q
-
glTexCoordPointer
void glTexCoordPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
- Parameters:
size
- stride
- pointer
-
glTexCoordPointer
void glTexCoordPointer(int size,
int type,
int stride,
int buffer_offset)
- Parameters:
size
- type
- stride
- buffer_offset
-
glTexEnv
void glTexEnv(int target,
int pname,
java.nio.FloatBuffer params)
- Parameters:
target
- pname
- params
-
glTexEnv
void glTexEnv(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glTexEnvf
void glTexEnvf(int target,
int pname,
float param)
- Parameters:
target
- pname
- param
-
glTexEnvi
void glTexEnvi(int target,
int pname,
int param)
- Parameters:
target
- pname
- param
-
glTexGen
void glTexGen(int coord,
int pname,
java.nio.FloatBuffer params)
- Parameters:
coord
- pname
- params
-
glTexGen
void glTexGen(int coord,
int pname,
java.nio.IntBuffer params)
- Parameters:
coord
- pname
- params
-
glTexGenf
void glTexGenf(int coord,
int pname,
float param)
- Parameters:
coord
- pname
- param
-
glTexGeni
void glTexGeni(int coord,
int pname,
int param)
- Parameters:
coord
- pname
- param
-
glTexImage1D
void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
- Parameters:
target
- level
- internalformat
- width
- border
- format
- type
- pixels
-
glTexImage1D
void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
- Parameters:
target
- level
- internalformat
- width
- border
- format
- type
- pixels
-
glTexImage1D
void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
- Parameters:
target
- level
- internalformat
- width
- border
- format
- type
- pixels
-
glTexImage1D
void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
- Parameters:
target
- level
- internalformat
- width
- border
- format
- type
- pixels
-
glTexImage1D
void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
int buffer_offset)
- Parameters:
target
- level
- internalformat
- width
- border
- format
- type
- buffer_offset
-
glTexImage2D
void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- format
- type
- pixels
-
glTexImage2D
void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- format
- type
- pixels
-
glTexImage2D
void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- format
- type
- pixels
-
glTexImage2D
void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- format
- type
- pixels
-
glTexImage2D
void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
int buffer_offset)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- format
- type
- buffer_offset
-
glTexParameter
void glTexParameter(int target,
int pname,
java.nio.FloatBuffer param)
- Parameters:
target
- pname
- param
-
glTexParameter
void glTexParameter(int target,
int pname,
java.nio.IntBuffer param)
- Parameters:
target
- pname
- param
-
glTexParameterf
void glTexParameterf(int target,
int pname,
float param)
- Parameters:
target
- pname
- param
-
glTexParameteri
void glTexParameteri(int target,
int pname,
int param)
- Parameters:
target
- pname
- param
-
glTexSubImage1D
void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ByteBuffer pixels)
- Parameters:
target
- level
- xoffset
- width
- format
- type
- pixels
-
glTexSubImage1D
void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.IntBuffer pixels)
- Parameters:
target
- level
- xoffset
- width
- format
- type
- pixels
-
glTexSubImage1D
void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
int buffer_offset)
- Parameters:
target
- level
- xoffset
- width
- format
- type
- buffer_offset
-
glTexSubImage1D
void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ShortBuffer pixels)
- Parameters:
target
- level
- xoffset
- width
- format
- type
- pixels
-
glTexSubImage2D
void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- format
- type
- pixels
-
glTexSubImage2D
void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- format
- type
- pixels
-
glTexSubImage2D
void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- format
- type
- pixels
-
glTexSubImage2D
void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
int buffer_offset)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- format
- type
- buffer_offset
-
glTranslatef
void glTranslatef(float x,
float y,
float z)
- Parameters:
x
- y
- z
-
glVertex2f
void glVertex2f(float x,
float y)
- Parameters:
x
- y
-
glVertex2i
void glVertex2i(int x,
int y)
- Parameters:
x
- y
-
glVertex3f
void glVertex3f(float x,
float y,
float z)
- Parameters:
x
- y
- z
-
glVertex3i
void glVertex3i(int x,
int y,
int z)
- Parameters:
x
- y
- z
-
glVertex4f
void glVertex4f(float x,
float y,
float z,
float w)
- Parameters:
x
- y
- z
- w
-
glVertex4i
void glVertex4i(int x,
int y,
int z,
int w)
- Parameters:
x
- y
- z
- w
-
glVertexPointer
void glVertexPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
- Parameters:
size
- stride
- pointer
-
glVertexPointer
void glVertexPointer(int size,
int type,
int stride,
int buffer_offset)
- Parameters:
size
- type
- stride
- buffer_offset
-
glVertexPointer
void glVertexPointer(int size,
int stride,
java.nio.IntBuffer pointer)
- Parameters:
size
- stride
- pointer
-
glViewport
void glViewport(int x,
int y,
int width,
int height)
- Parameters:
x
- y
- width
- height
-
glCopyTexSubImage3D
void glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- x
- y
- width
- height
-
glDrawRangeElements
void glDrawRangeElements(int mode,
int start,
int end,
java.nio.ByteBuffer indices)
- Parameters:
mode
- start
- end
- indices
-
glDrawRangeElements
void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int buffer_offset)
- Parameters:
mode
- start
- end
- count
- type
- buffer_offset
-
glDrawRangeElements
void glDrawRangeElements(int mode,
int start,
int end,
java.nio.IntBuffer indices)
- Parameters:
mode
- start
- end
- indices
-
glDrawRangeElements
void glDrawRangeElements(int mode,
int start,
int end,
java.nio.ShortBuffer indices)
- Parameters:
mode
- start
- end
- indices
-
glTexImage3D
void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
- Parameters:
target
- level
- internalFormat
- width
- height
- depth
- border
- format
- type
- pixels
-
glTexImage3D
void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
- Parameters:
target
- level
- internalFormat
- width
- height
- depth
- border
- format
- type
- pixels
-
glTexImage3D
void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
- Parameters:
target
- level
- internalFormat
- width
- height
- depth
- border
- format
- type
- pixels
-
glTexImage3D
void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
- Parameters:
target
- level
- internalFormat
- width
- height
- depth
- border
- format
- type
- pixels
-
glTexImage3D
void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int buffer_offset)
- Parameters:
target
- level
- internalFormat
- width
- height
- depth
- border
- format
- type
- buffer_offset
-
glTexSubImage3D
void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ByteBuffer pixels)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- type
- pixels
-
glTexSubImage3D
void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.FloatBuffer pixels)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- type
- pixels
-
glTexSubImage3D
void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.IntBuffer pixels)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- type
- pixels
-
glTexSubImage3D
void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.ShortBuffer pixels)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- type
- pixels
-
glTexSubImage3D
void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int buffer_offset)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- type
- buffer_offset
-
glActiveTexture
void glActiveTexture(int texture)
- Parameters:
texture
-
glClientActiveTexture
void glClientActiveTexture(int texture)
- Parameters:
texture
-
glCompressedTexImage1D
void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.ByteBuffer data)
- Parameters:
target
- level
- internalformat
- width
- border
- imageSize
- data
-
glCompressedTexImage1D
void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.FloatBuffer data)
- Parameters:
target
- level
- internalformat
- width
- border
- imageSize
- data
-
glCompressedTexImage1D
void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.IntBuffer data)
- Parameters:
target
- level
- internalformat
- width
- border
- imageSize
- data
-
glCompressedTexImage1D
void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.ShortBuffer data)
- Parameters:
target
- level
- internalformat
- width
- border
- imageSize
- data
-
glCompressedTexImage1D
void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
int buffer_offset)
- Parameters:
target
- level
- internalformat
- width
- border
- imageSize
- buffer_offset
-
glCompressedTexImage2D
void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.ByteBuffer data)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- imageSize
- data
-
glCompressedTexImage2D
void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.FloatBuffer data)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- imageSize
- data
-
glCompressedTexImage2D
void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.IntBuffer data)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- imageSize
- data
-
glCompressedTexImage2D
void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.ShortBuffer data)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- imageSize
- data
-
glCompressedTexImage2D
void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
int buffer_offset)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- imageSize
- buffer_offset
-
glCompressedTexImage3D
void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ByteBuffer data)
- Parameters:
target
- level
- internalformat
- width
- height
- depth
- border
- imageSize
- data
-
glCompressedTexImage3D
void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.FloatBuffer data)
- Parameters:
target
- level
- internalformat
- width
- height
- depth
- border
- imageSize
- data
-
glCompressedTexImage3D
void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.IntBuffer data)
- Parameters:
target
- level
- internalformat
- width
- height
- depth
- border
- imageSize
- data
-
glCompressedTexImage3D
void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ShortBuffer data)
- Parameters:
target
- level
- internalformat
- width
- height
- depth
- border
- imageSize
- data
-
glCompressedTexImage3D
void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int buffer_offset)
- Parameters:
target
- level
- internalformat
- width
- height
- depth
- border
- imageSize
- buffer_offset
-
glCompressedTexSubImage1D
void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
java.nio.ByteBuffer data)
- Parameters:
target
- level
- xoffset
- width
- format
- imageSize
- data
-
glCompressedTexSubImage1D
void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
java.nio.FloatBuffer data)
- Parameters:
target
- level
- xoffset
- width
- format
- imageSize
- data
-
glCompressedTexSubImage1D
void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
java.nio.IntBuffer data)
- Parameters:
target
- level
- xoffset
- width
- format
- imageSize
- data
-
glCompressedTexSubImage1D
void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
java.nio.ShortBuffer data)
- Parameters:
target
- level
- xoffset
- width
- format
- imageSize
- data
-
glCompressedTexSubImage1D
void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
int buffer_offset)
- Parameters:
target
- level
- xoffset
- width
- format
- imageSize
- buffer_offset
-
glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.ByteBuffer data)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- format
- imageSize
- data
-
glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.FloatBuffer data)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- format
- imageSize
- data
-
glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.IntBuffer data)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- format
- imageSize
- data
-
glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.ShortBuffer data)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- format
- imageSize
- data
-
glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
int buffer_offset)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- format
- imageSize
- buffer_offset
-
glCompressedTexSubImage3D
void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
java.nio.ByteBuffer data)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- imageSize
- data
-
glCompressedTexSubImage3D
void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
java.nio.FloatBuffer data)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- imageSize
- data
-
glCompressedTexSubImage3D
void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
java.nio.IntBuffer data)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- imageSize
- data
-
glCompressedTexSubImage3D
void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
java.nio.ShortBuffer data)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- imageSize
- data
-
glCompressedTexSubImage3D
void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int buffer_offset)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- format
- imageSize
- buffer_offset
-
glGetCompressedTexImage
void glGetCompressedTexImage(int target,
int lod,
java.nio.ByteBuffer img)
- Parameters:
target
- lod
- img
-
glGetCompressedTexImage
void glGetCompressedTexImage(int target,
int lod,
java.nio.IntBuffer img)
- Parameters:
target
- lod
- img
-
glGetCompressedTexImage
void glGetCompressedTexImage(int target,
int lod,
java.nio.ShortBuffer img)
- Parameters:
target
- lod
- img
-
glGetCompressedTexImage
void glGetCompressedTexImage(int target,
int lod,
int buffer_offset)
- Parameters:
target
- lod
- buffer_offset
-
glLoadTransposeMatrix
void glLoadTransposeMatrix(java.nio.FloatBuffer m)
- Parameters:
m
-
glMultiTexCoord1f
void glMultiTexCoord1f(int target,
float s)
- Parameters:
target
- s
-
glMultiTexCoord2f
void glMultiTexCoord2f(int target,
float s,
float t)
- Parameters:
target
- s
- t
-
glMultiTexCoord3f
void glMultiTexCoord3f(int target,
float s,
float t,
float r)
- Parameters:
target
- s
- t
- r
-
glMultiTexCoord4f
void glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
- Parameters:
target
- s
- t
- r
- q
-
glMultTransposeMatrix
void glMultTransposeMatrix(java.nio.FloatBuffer m)
- Parameters:
m
-
glSampleCoverage
void glSampleCoverage(float value,
boolean invert)
- Parameters:
value
- invert
-
glBlendColor
void glBlendColor(float red,
float green,
float blue,
float alpha)
- Parameters:
red
- green
- blue
- alpha
-
glBlendEquation
void glBlendEquation(int mode)
- Parameters:
mode
-
glBlendFuncSeparate
void glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
- Parameters:
sfactorRGB
- dfactorRGB
- sfactorAlpha
- dfactorAlpha
-
glFogCoordf
void glFogCoordf(float coord)
- Parameters:
coord
-
glFogCoordPointer
void glFogCoordPointer(int stride,
java.nio.FloatBuffer data)
- Parameters:
stride
- data
-
glFogCoordPointer
void glFogCoordPointer(int type,
int stride,
int buffer_offset)
- Parameters:
type
- stride
- buffer_offset
-
glMultiDrawArrays
void glMultiDrawArrays(int mode,
java.nio.IntBuffer piFirst,
java.nio.IntBuffer piCount)
- Parameters:
mode
- piFirst
- piCount
-
glPointParameter
void glPointParameter(int pname,
java.nio.FloatBuffer params)
- Parameters:
pname
- params
-
glPointParameterf
void glPointParameterf(int pname,
float param)
- Parameters:
pname
- param
-
glSecondaryColor3b
void glSecondaryColor3b(byte red,
byte green,
byte blue)
- Parameters:
red
- green
- blue
-
glSecondaryColor3f
void glSecondaryColor3f(float red,
float green,
float blue)
- Parameters:
red
- green
- blue
-
glSecondaryColor3ub
void glSecondaryColor3ub(byte red,
byte green,
byte blue)
- Parameters:
red
- green
- blue
-
glSecondaryColorPointer
void glSecondaryColorPointer(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer data)
- Parameters:
size
- unsigned
- stride
- data
-
glSecondaryColorPointer
void glSecondaryColorPointer(int size,
int stride,
java.nio.FloatBuffer data)
- Parameters:
size
- stride
- data
-
glSecondaryColorPointer
void glSecondaryColorPointer(int size,
int type,
int stride,
int buffer_offset)
- Parameters:
size
- type
- stride
- buffer_offset
-
glWindowPos2f
void glWindowPos2f(float x,
float y)
- Parameters:
x
- y
-
glWindowPos2i
void glWindowPos2i(int x,
int y)
- Parameters:
x
- y
-
glWindowPos3f
void glWindowPos3f(float x,
float y,
float z)
- Parameters:
x
- y
- z
-
glWindowPos3i
void glWindowPos3i(int x,
int y,
int z)
- Parameters:
x
- y
- z
-
glBeginQuery
void glBeginQuery(int target,
int id)
- Parameters:
target
- id
-
glBindBuffer
void glBindBuffer(int target,
int buffer)
- Parameters:
target
- buffer
-
glBufferData
void glBufferData(int target,
int size,
int usage)
- Parameters:
target
- size
- usage
-
glBufferData
void glBufferData(int target,
java.nio.ByteBuffer data,
int usage)
- Parameters:
target
- data
- usage
-
glBufferData
void glBufferData(int target,
java.nio.FloatBuffer data,
int usage)
- Parameters:
target
- data
- usage
-
glBufferData
void glBufferData(int target,
java.nio.IntBuffer data,
int usage)
- Parameters:
target
- data
- usage
-
glBufferData
void glBufferData(int target,
java.nio.ShortBuffer data,
int usage)
- Parameters:
target
- data
- usage
-
glBufferSubData
void glBufferSubData(int target,
int offset,
java.nio.ByteBuffer data)
- Parameters:
target
- offset
- data
-
glBufferSubData
void glBufferSubData(int target,
int offset,
java.nio.FloatBuffer data)
- Parameters:
target
- offset
- data
-
glBufferSubData
void glBufferSubData(int target,
int offset,
java.nio.IntBuffer data)
- Parameters:
target
- offset
- data
-
glBufferSubData
void glBufferSubData(int target,
int offset,
java.nio.ShortBuffer data)
- Parameters:
target
- offset
- data
-
glDeleteBuffers
void glDeleteBuffers(java.nio.IntBuffer buffers)
- Parameters:
buffers
-
glDeleteQueries
void glDeleteQueries(java.nio.IntBuffer ids)
- Parameters:
ids
-
glEndQuery
void glEndQuery(int target)
- Parameters:
target
-
glGenBuffers
void glGenBuffers(java.nio.IntBuffer buffers)
- Parameters:
buffers
-
glGenQueries
void glGenQueries(java.nio.IntBuffer ids)
- Parameters:
ids
-
glGetBufferParameter
void glGetBufferParameter(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glGetBufferPointer
java.nio.ByteBuffer glGetBufferPointer(int target,
int pname,
int size)
- Parameters:
target
- pname
- size
-
- Returns:
glGetBufferSubData
void glGetBufferSubData(int target,
int offset,
java.nio.ByteBuffer data)
- Parameters:
target
- offset
- data
-
glGetBufferSubData
void glGetBufferSubData(int target,
int offset,
java.nio.FloatBuffer data)
- Parameters:
target
- offset
- data
-
glGetBufferSubData
void glGetBufferSubData(int target,
int offset,
java.nio.IntBuffer data)
- Parameters:
target
- offset
- data
-
glGetBufferSubData
void glGetBufferSubData(int target,
int offset,
java.nio.ShortBuffer data)
- Parameters:
target
- offset
- data
-
glGetQuery
void glGetQuery(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glGetQueryObject
void glGetQueryObject(int id,
int pname,
java.nio.IntBuffer params)
- Parameters:
id
- pname
- params
-
glGetQueryObjectu
void glGetQueryObjectu(int id,
int pname,
java.nio.IntBuffer params)
- Parameters:
id
- pname
- params
-
glIsBuffer
boolean glIsBuffer(int buffer)
- Parameters:
buffer
-
- Returns:
glIsQuery
boolean glIsQuery(int id)
- Parameters:
id
-
- Returns:
glMapBuffer
java.nio.ByteBuffer glMapBuffer(int target,
int access,
int size,
java.nio.ByteBuffer oldBuffer)
- Parameters:
target
- access
- size
- oldBuffer
-
- Returns:
glUnmapBuffer
boolean glUnmapBuffer(int target)
- Parameters:
target
-
- Returns:
glBindBufferARB
void glBindBufferARB(int target,
int buffer)
- Parameters:
target
- buffer
-
glBufferDataARB
void glBufferDataARB(int target,
int size,
int usage)
- Parameters:
target
- size
- usage
-
glBufferDataARB
void glBufferDataARB(int target,
java.nio.ByteBuffer data,
int usage)
- Parameters:
target
- data
- usage
-
glBufferDataARB
void glBufferDataARB(int target,
java.nio.FloatBuffer data,
int usage)
- Parameters:
target
- data
- usage
-
glBufferDataARB
void glBufferDataARB(int target,
java.nio.IntBuffer data,
int usage)
- Parameters:
target
- data
- usage
-
glBufferDataARB
void glBufferDataARB(int target,
java.nio.ShortBuffer data,
int usage)
- Parameters:
target
- data
- usage
-
glBufferSubDataARB
void glBufferSubDataARB(int target,
int offset,
java.nio.ByteBuffer data)
- Parameters:
target
- offset
- data
-
glBufferSubDataARB
void glBufferSubDataARB(int target,
int offset,
java.nio.FloatBuffer data)
- Parameters:
target
- offset
- data
-
glBufferSubDataARB
void glBufferSubDataARB(int target,
int offset,
java.nio.IntBuffer data)
- Parameters:
target
- offset
- data
-
glBufferSubDataARB
void glBufferSubDataARB(int target,
int offset,
java.nio.ShortBuffer data)
- Parameters:
target
- offset
- data
-
glDeleteBuffersARB
void glDeleteBuffersARB(java.nio.IntBuffer buffers)
- Parameters:
buffers
-
glGenBuffersARB
void glGenBuffersARB(java.nio.IntBuffer buffers)
- Parameters:
buffers
-
glGetBufferParameterARB
void glGetBufferParameterARB(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glGetBufferPointerARB
java.nio.ByteBuffer glGetBufferPointerARB(int target,
int pname,
int size)
- Parameters:
target
- pname
- size
-
- Returns:
glGetBufferSubDataARB
void glGetBufferSubDataARB(int target,
int offset,
java.nio.ByteBuffer data)
- Parameters:
target
- offset
- data
-
glGetBufferSubDataARB
void glGetBufferSubDataARB(int target,
int offset,
java.nio.FloatBuffer data)
- Parameters:
target
- offset
- data
-
glGetBufferSubDataARB
void glGetBufferSubDataARB(int target,
int offset,
java.nio.IntBuffer data)
- Parameters:
target
- offset
- data
-
glGetBufferSubDataARB
void glGetBufferSubDataARB(int target,
int offset,
java.nio.ShortBuffer data)
- Parameters:
target
- offset
- data
-
glIsBufferARB
boolean glIsBufferARB(int buffer)
- Parameters:
buffer
-
- Returns:
glMapBufferARB
java.nio.ByteBuffer glMapBufferARB(int target,
int access,
int size,
java.nio.ByteBuffer oldBuffer)
- Parameters:
target
- access
- size
- oldBuffer
-
- Returns:
glUnmapBufferARB
boolean glUnmapBufferARB(int target)
- Parameters:
target
-
- Returns:
glBindProgramARB
void glBindProgramARB(int target,
int program)
- Parameters:
target
- program
-
glDeleteProgramsARB
void glDeleteProgramsARB(java.nio.IntBuffer programs)
- Parameters:
programs
-
glGenProgramsARB
void glGenProgramsARB(java.nio.IntBuffer programs)
- Parameters:
programs
-
glGetProgramARB
void glGetProgramARB(int target,
int parameterName,
java.nio.IntBuffer params)
- Parameters:
target
- parameterName
- params
-
glGetProgramEnvParameterARB
void glGetProgramEnvParameterARB(int target,
int index,
java.nio.FloatBuffer params)
- Parameters:
target
- index
- params
-
glGetProgramLocalParameterARB
void glGetProgramLocalParameterARB(int target,
int index,
java.nio.FloatBuffer params)
- Parameters:
target
- index
- params
-
glGetProgramStringARB
void glGetProgramStringARB(int target,
int parameterName,
java.nio.ByteBuffer paramString)
- Parameters:
target
- parameterName
- paramString
-
glIsProgramARB
boolean glIsProgramARB(int program)
- Parameters:
program
-
- Returns:
glProgramEnvParameter4fARB
void glProgramEnvParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
- Parameters:
target
- index
- x
- y
- z
- w
-
glProgramEnvParameter4ARB
void glProgramEnvParameter4ARB(int target,
int index,
java.nio.FloatBuffer params)
- Parameters:
target
- index
- params
-
glProgramLocalParameter4fARB
void glProgramLocalParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
- Parameters:
target
- index
- x
- y
- z
- w
-
glProgramLocalParameter4ARB
void glProgramLocalParameter4ARB(int target,
int index,
java.nio.FloatBuffer params)
- Parameters:
target
- index
- params
-
glProgramStringARB
void glProgramStringARB(int target,
int format,
java.nio.ByteBuffer string)
- Parameters:
target
- format
- string
-
glColorSubTable
void glColorSubTable(int target,
int start,
int count,
int format,
int type,
java.nio.ByteBuffer data)
- Parameters:
target
- start
- count
- format
- type
- data
-
glColorSubTable
void glColorSubTable(int target,
int start,
int count,
int format,
int type,
java.nio.FloatBuffer data)
- Parameters:
target
- start
- count
- format
- type
- data
-
glColorSubTable
void glColorSubTable(int target,
int start,
int count,
int format,
int type,
int buffer_offset)
- Parameters:
target
- start
- count
- format
- type
- buffer_offset
-
glColorTable
void glColorTable(int target,
int internalFormat,
int width,
int format,
int type,
java.nio.ByteBuffer data)
- Parameters:
target
- internalFormat
- width
- format
- type
- data
-
glColorTable
void glColorTable(int target,
int internalFormat,
int width,
int format,
int type,
java.nio.FloatBuffer data)
- Parameters:
target
- internalFormat
- width
- format
- type
- data
-
glColorTable
void glColorTable(int target,
int internalFormat,
int width,
int format,
int type,
int buffer_offset)
- Parameters:
target
- internalFormat
- width
- format
- type
- buffer_offset
-
glColorTableParameter
void glColorTableParameter(int target,
int pname,
java.nio.FloatBuffer params)
- Parameters:
target
- pname
- params
-
glColorTableParameter
void glColorTableParameter(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glConvolutionFilter1D
void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
java.nio.ByteBuffer image)
- Parameters:
target
- internalformat
- width
- format
- type
- image
-
glConvolutionFilter1D
void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
java.nio.FloatBuffer image)
- Parameters:
target
- internalformat
- width
- format
- type
- image
-
glConvolutionFilter1D
void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
java.nio.IntBuffer image)
- Parameters:
target
- internalformat
- width
- format
- type
- image
-
glConvolutionFilter1D
void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
java.nio.ShortBuffer image)
- Parameters:
target
- internalformat
- width
- format
- type
- image
-
glConvolutionFilter1D
void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
int buffer_offset)
- Parameters:
target
- internalformat
- width
- format
- type
- buffer_offset
-
glConvolutionFilter2D
void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer image)
- Parameters:
target
- internalformat
- width
- height
- format
- type
- image
-
glConvolutionFilter2D
void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
java.nio.IntBuffer image)
- Parameters:
target
- internalformat
- width
- height
- format
- type
- image
-
glConvolutionFilter2D
void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer image)
- Parameters:
target
- internalformat
- width
- height
- format
- type
- image
-
glConvolutionFilter2D
void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int buffer_offset)
- Parameters:
target
- internalformat
- width
- height
- format
- type
- buffer_offset
-
glConvolutionParameter
void glConvolutionParameter(int target,
int pname,
java.nio.FloatBuffer params)
- Parameters:
target
- pname
- params
-
glConvolutionParameterf
void glConvolutionParameterf(int target,
int pname,
float params)
- Parameters:
target
- pname
- params
-
glConvolutionParameteri
void glConvolutionParameteri(int target,
int pname,
int params)
- Parameters:
target
- pname
- params
-
glConvolutionParameter
void glConvolutionParameter(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glCopyColorSubTable
void glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
- Parameters:
target
- start
- x
- y
- width
-
glCopyColorTable
void glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
- Parameters:
target
- internalformat
- x
- y
- width
-
glCopyConvolutionFilter1D
void glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
- Parameters:
target
- internalformat
- x
- y
- width
-
glCopyConvolutionFilter2D
void glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
- Parameters:
target
- internalformat
- x
- y
- width
- height
-
glGetColorTable
void glGetColorTable(int target,
int format,
int type,
java.nio.ByteBuffer data)
- Parameters:
target
- format
- type
- data
-
glGetColorTable
void glGetColorTable(int target,
int format,
int type,
java.nio.FloatBuffer data)
- Parameters:
target
- format
- type
- data
-
glGetColorTableParameter
void glGetColorTableParameter(int target,
int pname,
java.nio.FloatBuffer params)
- Parameters:
target
- pname
- params
-
glGetColorTableParameter
void glGetColorTableParameter(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glGetConvolutionFilter
void glGetConvolutionFilter(int target,
int format,
int type,
java.nio.ByteBuffer image)
- Parameters:
target
- format
- type
- image
-
glGetConvolutionFilter
void glGetConvolutionFilter(int target,
int format,
int type,
java.nio.FloatBuffer image)
- Parameters:
target
- format
- type
- image
-
glGetConvolutionFilter
void glGetConvolutionFilter(int target,
int format,
int type,
java.nio.IntBuffer image)
- Parameters:
target
- format
- type
- image
-
glGetConvolutionFilter
void glGetConvolutionFilter(int target,
int format,
int type,
java.nio.ShortBuffer image)
- Parameters:
target
- format
- type
- image
-
glGetConvolutionFilter
void glGetConvolutionFilter(int target,
int format,
int type,
int buffer_offset)
- Parameters:
target
- format
- type
- buffer_offset
-
glGetConvolutionParameter
void glGetConvolutionParameter(int target,
int pname,
java.nio.FloatBuffer params)
- Parameters:
target
- pname
- params
-
glGetConvolutionParameter
void glGetConvolutionParameter(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glGetHistogram
void glGetHistogram(int target,
boolean reset,
int format,
int type,
java.nio.ByteBuffer values)
- Parameters:
target
- reset
- format
- type
- values
-
glGetHistogram
void glGetHistogram(int target,
boolean reset,
int format,
int type,
java.nio.FloatBuffer values)
- Parameters:
target
- reset
- format
- type
- values
-
glGetHistogram
void glGetHistogram(int target,
boolean reset,
int format,
int type,
java.nio.IntBuffer values)
- Parameters:
target
- reset
- format
- type
- values
-
glGetHistogram
void glGetHistogram(int target,
boolean reset,
int format,
int type,
java.nio.ShortBuffer values)
- Parameters:
target
- reset
- format
- type
- values
-
glGetHistogram
void glGetHistogram(int target,
boolean reset,
int format,
int type,
int buffer_offset)
- Parameters:
target
- reset
- format
- type
- buffer_offset
-
glGetHistogramParameter
void glGetHistogramParameter(int target,
int pname,
java.nio.FloatBuffer params)
- Parameters:
target
- pname
- params
-
glGetHistogramParameter
void glGetHistogramParameter(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glGetMinmax
void glGetMinmax(int target,
boolean reset,
int format,
int types,
java.nio.ByteBuffer values)
- Parameters:
target
- reset
- format
- types
- values
-
glGetMinmax
void glGetMinmax(int target,
boolean reset,
int format,
int types,
java.nio.FloatBuffer values)
- Parameters:
target
- reset
- format
- types
- values
-
glGetMinmax
void glGetMinmax(int target,
boolean reset,
int format,
int types,
java.nio.IntBuffer values)
- Parameters:
target
- reset
- format
- types
- values
-
glGetMinmax
void glGetMinmax(int target,
boolean reset,
int format,
int types,
java.nio.ShortBuffer values)
- Parameters:
target
- reset
- format
- types
- values
-
glGetMinmax
void glGetMinmax(int target,
boolean reset,
int format,
int types,
int buffer_offset)
- Parameters:
target
- reset
- format
- types
- buffer_offset
-
glGetMinmaxParameter
void glGetMinmaxParameter(int target,
int pname,
java.nio.FloatBuffer params)
- Parameters:
target
- pname
- params
-
glGetMinmaxParameter
void glGetMinmaxParameter(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glGetSeparableFilter
void glGetSeparableFilter(int target,
int format,
int type,
int row_offset,
int column_offset,
int span_offset)
- Parameters:
target
- format
- type
- row_offset
- column_offset
- span_offset
-
glHistogram
void glHistogram(int target,
int width,
int internalformat,
boolean sink)
- Parameters:
target
- width
- internalformat
- sink
-
glMinmax
void glMinmax(int target,
int internalformat,
boolean sink)
- Parameters:
target
- internalformat
- sink
-
glResetHistogram
void glResetHistogram(int target)
- Parameters:
target
-
glResetMinmax
void glResetMinmax(int target)
- Parameters:
target
-
glSeparableFilter2D
void glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int row_offset,
int column_offset)
- Parameters:
target
- internalformat
- width
- height
- format
- type
- row_offset
- column_offset
-
glCurrentPaletteMatrixARB
void glCurrentPaletteMatrixARB(int index)
- Parameters:
index
-
glMatrixIndexPointerARB
void glMatrixIndexPointerARB(int size,
int stride,
java.nio.ByteBuffer pPointer)
- Parameters:
size
- stride
- pPointer
-
glMatrixIndexPointerARB
void glMatrixIndexPointerARB(int size,
int type,
int stride,
int buffer_offset)
- Parameters:
size
- type
- stride
- buffer_offset
-
glMatrixIndexPointerARB
void glMatrixIndexPointerARB(int size,
int stride,
java.nio.IntBuffer pPointer)
- Parameters:
size
- stride
- pPointer
-
glMatrixIndexPointerARB
void glMatrixIndexPointerARB(int size,
int stride,
java.nio.ShortBuffer pPointer)
- Parameters:
size
- stride
- pPointer
-
glMatrixIndexuARB
void glMatrixIndexuARB(java.nio.ByteBuffer pIndices)
- Parameters:
pIndices
-
glMatrixIndexuARB
void glMatrixIndexuARB(java.nio.IntBuffer piIndices)
- Parameters:
piIndices
-
glMatrixIndexuARB
void glMatrixIndexuARB(java.nio.ShortBuffer psIndices)
- Parameters:
psIndices
-
glSampleCoverageARB
void glSampleCoverageARB(float value,
boolean invert)
- Parameters:
value
- invert
-
glActiveTextureARB
void glActiveTextureARB(int texture)
- Parameters:
texture
-
glClientActiveTextureARB
void glClientActiveTextureARB(int texture)
- Parameters:
texture
-
glMultiTexCoord1fARB
void glMultiTexCoord1fARB(int target,
float s)
- Parameters:
target
- s
-
glMultiTexCoord1iARB
void glMultiTexCoord1iARB(int target,
int s)
- Parameters:
target
- s
-
glMultiTexCoord1sARB
void glMultiTexCoord1sARB(int target,
short s)
- Parameters:
target
- s
-
glMultiTexCoord2fARB
void glMultiTexCoord2fARB(int target,
float s,
float t)
- Parameters:
target
- s
- t
-
glMultiTexCoord2iARB
void glMultiTexCoord2iARB(int target,
int s,
int t)
- Parameters:
target
- s
- t
-
glMultiTexCoord2sARB
void glMultiTexCoord2sARB(int target,
short s,
short t)
- Parameters:
target
- s
- t
-
glMultiTexCoord3fARB
void glMultiTexCoord3fARB(int target,
float s,
float t,
float r)
- Parameters:
target
- s
- t
- r
-
glMultiTexCoord3iARB
void glMultiTexCoord3iARB(int target,
int s,
int t,
int r)
- Parameters:
target
- s
- t
- r
-
glMultiTexCoord3sARB
void glMultiTexCoord3sARB(int target,
short s,
short t,
short r)
- Parameters:
target
- s
- t
- r
-
glMultiTexCoord4fARB
void glMultiTexCoord4fARB(int target,
float s,
float t,
float r,
float q)
- Parameters:
target
- s
- t
- r
- q
-
glMultiTexCoord4iARB
void glMultiTexCoord4iARB(int target,
int s,
int t,
int r,
int q)
- Parameters:
target
- s
- t
- r
- q
-
glMultiTexCoord4sARB
void glMultiTexCoord4sARB(int target,
short s,
short t,
short r,
short q)
- Parameters:
target
- s
- t
- r
- q
-
glBeginQueryARB
void glBeginQueryARB(int target,
int id)
- Parameters:
target
- id
-
glDeleteQueriesARB
void glDeleteQueriesARB(java.nio.IntBuffer ids)
- Parameters:
ids
-
glEndQueryARB
void glEndQueryARB(int target)
- Parameters:
target
-
glGenQueriesARB
void glGenQueriesARB(java.nio.IntBuffer ids)
- Parameters:
ids
-
glGetQueryARB
void glGetQueryARB(int target,
int pname,
java.nio.IntBuffer params)
- Parameters:
target
- pname
- params
-
glGetQueryObjectARB
void glGetQueryObjectARB(int id,
int pname,
java.nio.IntBuffer params)
- Parameters:
id
- pname
- params
-
glGetQueryObjectuARB
void glGetQueryObjectuARB(int id,
int pname,
java.nio.IntBuffer params)
- Parameters:
id
- pname
- params
-
glIsQueryARB
boolean glIsQueryARB(int id)
- Parameters:
id
-
- Returns:
glPointParameterARB
void glPointParameterARB(int pname,
java.nio.FloatBuffer pfParams)
- Parameters:
pname
- pfParams
-
glPointParameterfARB
void glPointParameterfARB(int pname,
float param)
- Parameters:
pname
- param
-
glCompressedTexImage1DARB
void glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.ByteBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- border
- imageSize
- pData
-
glCompressedTexImage1DARB
void glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.FloatBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- border
- imageSize
- pData
-
glCompressedTexImage1DARB
void glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.IntBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- border
- imageSize
- pData
-
glCompressedTexImage1DARB
void glCompressedTexImage1DARB(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.ShortBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- border
- imageSize
- pData
-
glCompressedTexImage2DARB
void glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.ByteBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- imageSize
- pData
-
glCompressedTexImage2DARB
void glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.FloatBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- imageSize
- pData
-
glCompressedTexImage2DARB
void glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.IntBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- imageSize
- pData
-
glCompressedTexImage2DARB
void glCompressedTexImage2DARB(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.ShortBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- height
- border
- imageSize
- pData
-
glCompressedTexImage3DARB
void glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ByteBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- height
- depth
- border
- imageSize
- pData
-
glCompressedTexImage3DARB
void glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.FloatBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- height
- depth
- border
- imageSize
- pData
-
glCompressedTexImage3DARB
void glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.IntBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- height
- depth
- border
- imageSize
- pData
-
glCompressedTexImage3DARB
void glCompressedTexImage3DARB(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ShortBuffer pData)
- Parameters:
target
- level
- internalformat
- width
- height
- depth
- border
- imageSize
- pData
-
glCompressedTexSubImage1DARB
void glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int border,
int imageSize,
java.nio.ByteBuffer pData)
- Parameters:
target
- level
- xoffset
- width
- border
- imageSize
- pData
-
glCompressedTexSubImage1DARB
void glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int border,
int imageSize,
java.nio.FloatBuffer pData)
- Parameters:
target
- level
- xoffset
- width
- border
- imageSize
- pData
-
glCompressedTexSubImage1DARB
void glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int border,
int imageSize,
java.nio.IntBuffer pData)
- Parameters:
target
- level
- xoffset
- width
- border
- imageSize
- pData
-
glCompressedTexSubImage1DARB
void glCompressedTexSubImage1DARB(int target,
int level,
int xoffset,
int width,
int border,
int imageSize,
java.nio.ShortBuffer pData)
- Parameters:
target
- level
- xoffset
- width
- border
- imageSize
- pData
-
glCompressedTexSubImage2DARB
void glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int border,
int imageSize,
java.nio.ByteBuffer pData)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- border
- imageSize
- pData
-
glCompressedTexSubImage2DARB
void glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int border,
int imageSize,
java.nio.FloatBuffer pData)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- border
- imageSize
- pData
-
glCompressedTexSubImage2DARB
void glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int border,
int imageSize,
java.nio.IntBuffer pData)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- border
- imageSize
- pData
-
glCompressedTexSubImage2DARB
void glCompressedTexSubImage2DARB(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int border,
int imageSize,
java.nio.ShortBuffer pData)
- Parameters:
target
- level
- xoffset
- yoffset
- width
- height
- border
- imageSize
- pData
-
glCompressedTexSubImage3DARB
void glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ByteBuffer pData)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- border
- imageSize
- pData
-
glCompressedTexSubImage3DARB
void glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.FloatBuffer pData)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- border
- imageSize
- pData
-
glCompressedTexSubImage3DARB
void glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.IntBuffer pData)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- border
- imageSize
- pData
-
glCompressedTexSubImage3DARB
void glCompressedTexSubImage3DARB(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.ShortBuffer pData)
- Parameters:
target
- level
- xoffset
- yoffset
- zoffset
- width
- height
- depth
- border
- imageSize
- pData
-
glGetCompressedTexImageARB
void glGetCompressedTexImageARB(int target,
int lod,
java.nio.ByteBuffer pImg)
- Parameters:
target
- lod
- pImg
-
glGetCompressedTexImageARB
void glGetCompressedTexImageARB(int target,
int lod,
java.nio.IntBuffer pImg)
- Parameters:
target
- lod
- pImg
-
glGetCompressedTexImageARB
void glGetCompressedTexImageARB(int target,
int lod,
java.nio.ShortBuffer pImg)
- Parameters:
target
- lod
- pImg
-
glLoadTransposeMatrixARB
void glLoadTransposeMatrixARB(java.nio.FloatBuffer pfMtx)
- Parameters:
pfMtx
-
glMultTransposeMatrixARB
void glMultTransposeMatrixARB(java.nio.FloatBuffer pfMtx)
- Parameters:
pfMtx
-
glVertexBlendARB
void glVertexBlendARB(int count)
- Parameters:
count
-
glWeightARB
void glWeightARB(java.nio.ByteBuffer pWeights)
- Parameters:
pWeights
-
glWeightARB
void glWeightARB(java.nio.FloatBuffer pfWeights)
- Parameters:
pfWeights
-
glWeightARB
void glWeightARB(java.nio.IntBuffer piWeights)
- Parameters:
piWeights
-
glWeightARB
void glWeightARB(java.nio.ShortBuffer psWeights)
- Parameters:
psWeights
-
glWeightPointerARB
void glWeightPointerARB(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer pPointer)
- Parameters:
size
- unsigned
- stride
- pPointer
-
glWeightPointerARB
void glWeightPointerARB(int size,
boolean unsigned,
int stride,
java.nio.IntBuffer pPointer)
- Parameters:
size
- unsigned
- stride
- pPointer
-
glWeightPointerARB
void glWeightPointerARB(int size,
boolean unsigned,
int stride,
java.nio.ShortBuffer pPointer)
- Parameters:
size
- unsigned
- stride
- pPointer
-
glWeightPointerARB
void glWeightPointerARB(int size,
int stride,
java.nio.FloatBuffer pPointer)
- Parameters:
size
- stride
- pPointer
-
glWeightPointerARB
void glWeightPointerARB(int size,
int type,
int stride,
int buffer_offset)
- Parameters:
size
- type
- stride
- buffer_offset
-
glWeightuARB
void glWeightuARB(java.nio.ByteBuffer pWeights)
- Parameters:
pWeights
-
glWeightuARB
void glWeightuARB(java.nio.IntBuffer piWeights)
- Parameters:
piWeights
-
glWeightuARB
void glWeightuARB(java.nio.ShortBuffer psWeights)
- Parameters:
psWeights
-
glBindAttribLocationARB
void glBindAttribLocationARB(int programObj,
int index,
java.nio.ByteBuffer name)
- Parameters:
programObj
- index
- name
-
glGetActiveAttribARB
void glGetActiveAttribARB(int programObj,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
- Parameters:
programObj
- index
- length
- size
- type
- name
-
glGetAttribLocationARB
int glGetAttribLocationARB(int programObj,
java.nio.ByteBuffer name)
- Parameters:
programObj
- name
-
- Returns:
glWindowPos2fARB
void glWindowPos2fARB(float x,
float y)
- Parameters:
x
- y
-
glWindowPos2iARB
void glWindowPos2iARB(int x,
int y)
- Parameters:
x
- y
-
glWindowPos2sARB
void glWindowPos2sARB(short x,
short y)
- Parameters:
x
- y
-
glWindowPos3fARB
void glWindowPos3fARB(float x,
float y,
float z)
- Parameters:
x
- y
- z
-
glWindowPos3iARB
void glWindowPos3iARB(int x,
int y,
int z)
- Parameters:
x
- y
- z
-
glWindowPos3sARB
void glWindowPos3sARB(short x,
short y,
short z)
- Parameters:
x
- y
- z
-
glAttachObjectARB
void glAttachObjectARB(int containerObj,
int obj)
- Parameters:
containerObj
- obj
-
glCompileShaderARB
void glCompileShaderARB(int shaderObj)
- Parameters:
shaderObj
-
glCreateProgramObjectARB
int glCreateProgramObjectARB()
- Returns:
glCreateShaderObjectARB
int glCreateShaderObjectARB(int shaderType)
- Parameters:
shaderType
-
- Returns:
glDeleteObjectARB
void glDeleteObjectARB(int obj)
- Parameters:
obj
-
glDetachObjectARB
void glDetachObjectARB(int containerObj,
int attachedObj)
- Parameters:
containerObj
- attachedObj
-
glGetActiveUniformARB
void glGetActiveUniformARB(int programObj,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
- Parameters:
programObj
- index
- length
- size
- type
- name
-
glGetAttachedObjectsARB
void glGetAttachedObjectsARB(int containerObj,
java.nio.IntBuffer count,
java.nio.IntBuffer obj)
- Parameters:
containerObj
- count
- obj
-
glGetHandleARB
int glGetHandleARB(int pname)
- Parameters:
pname
-
- Returns:
glGetInfoLogARB
void glGetInfoLogARB(int obj,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
- Parameters:
obj
- length
- infoLog
-
glGetObjectParameterARB
void glGetObjectParameterARB(int obj,
int pname,
java.nio.FloatBuffer params)
- Parameters:
obj
- pname
- params
-
glGetObjectParameterARB
void glGetObjectParameterARB(int obj,
int pname,
java.nio.IntBuffer params)
- Parameters:
obj
- pname
- params
-
glGetShaderSourceARB
void glGetShaderSourceARB(int obj,
java.nio.IntBuffer length,
java.nio.ByteBuffer source)
- Parameters:
obj
- length
- source
-
glGetUniformARB
void glGetUniformARB(int programObj,
int location,
java.nio.FloatBuffer params)
- Parameters:
programObj
- location
- params
-
glGetUniformARB
void glGetUniformARB(int programObj,
int location,
java.nio.IntBuffer params)
- Parameters:
programObj
- location
- params
-
glGetUniformLocationARB
int glGetUniformLocationARB(int programObj,
java.nio.ByteBuffer name)
- Parameters:
programObj
- name
-
- Returns:
glLinkProgramARB
void glLinkProgramARB(int programObj)
- Parameters:
programObj
-
glShaderSourceARB
void glShaderSourceARB(int shaderObj,
java.nio.ByteBuffer string)
- Parameters:
shaderObj
- string
-
glUniform1ARB
void glUniform1ARB(int location,
java.nio.FloatBuffer values)
- Parameters:
location
- values
-
glUniform1ARB
void glUniform1ARB(int location,
java.nio.IntBuffer values)
- Parameters:
location
- values
-
glUniform1fARB
void glUniform1fARB(int location,
float v0)
- Parameters:
location
- v0
-
glUniform1iARB
void glUniform1iARB(int location,
int v0)
- Parameters:
location
- v0
-
glUniform2ARB
void glUniform2ARB(int location,
java.nio.FloatBuffer values)
- Parameters:
location
- values
-
glUniform2ARB
void glUniform2ARB(int location,
java.nio.IntBuffer values)
- Parameters:
location
- values
-
glUniform2fARB
void glUniform2fARB(int location,
float v0,
float v1)
- Parameters:
location
- v0
- v1
-
glUniform2iARB
void glUniform2iARB(int location,
int v0,
int v1)
- Parameters:
location
- v0
- v1
-
glUniform3ARB
void glUniform3ARB(int location,
java.nio.FloatBuffer values)
- Parameters:
location
- values
-
glUniform3ARB
void glUniform3ARB(int location,
java.nio.IntBuffer values)
- Parameters:
location
- values
-
glUniform3fARB
void glUniform3fARB(int location,
float v0,
float v1,
float v2)
- Parameters:
location
- v0
- v1
- v2
-
glUniform3iARB
void glUniform3iARB(int location,
int v0,
int v1,
int v2)
- Parameters:
location
- v0
- v1
- v2
-
glUniform4ARB
void glUniform4ARB(int location,
java.nio.FloatBuffer values)
- Parameters:
location
- values
-
glUniform4ARB
void glUniform4ARB(int location,
java.nio.IntBuffer values)
- Parameters:
location
- values
-
glUniform4fARB
void glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3)
- Parameters:
location
- v0
- v1
- v2
- v3
-
glUniform4iARB
void glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3)
- Parameters:
location
- v0
- v1
- v2
- v3
-
glUniformMatrix2ARB
void glUniformMatrix2ARB(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
- Parameters:
location
- transpose
- matrices
-
glUniformMatrix3ARB
void glUniformMatrix3ARB(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
- Parameters:
location
- transpose
- matrices
-
glUniformMatrix4ARB
void glUniformMatrix4ARB(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
- Parameters:
location
- transpose
- matrices
-
glUseProgramObjectARB
void glUseProgramObjectARB(int programObj)
- Parameters:
programObj
-
glValidateProgramARB
void glValidateProgramARB(int programObj)
- Parameters:
programObj
-
glDisableVertexAttribArrayARB
void glDisableVertexAttribArrayARB(int index)
- Parameters:
index
-
glEnableVertexAttribArrayARB
void glEnableVertexAttribArrayARB(int index)
- Parameters:
index
-
glGetVertexAttribARB
void glGetVertexAttribARB(int index,
int pname,
java.nio.FloatBuffer params)
- Parameters:
index
- pname
- params
-
glGetVertexAttribARB
void glGetVertexAttribARB(int index,
int pname,
java.nio.IntBuffer params)
- Parameters:
index
- pname
- params
-
glGetVertexAttribPointerARB
java.nio.ByteBuffer glGetVertexAttribPointerARB(int index,
int pname,
int size)
- Parameters:
index
- pname
- size
-
- Returns:
glVertexAttrib1fARB
void glVertexAttrib1fARB(int index,
float x)
- Parameters:
index
- x
-
glVertexAttrib1sARB
void glVertexAttrib1sARB(int index,
short x)
- Parameters:
index
- x
-
glVertexAttrib2fARB
void glVertexAttrib2fARB(int index,
float x,
float y)
- Parameters:
index
- x
- y
-
glVertexAttrib2sARB
void glVertexAttrib2sARB(int index,
short x,
short y)
- Parameters:
index
- x
- y
-
glVertexAttrib3fARB
void glVertexAttrib3fARB(int index,
float x,
float y,
float z)
- Parameters:
index
- x
- y
- z
-
glVertexAttrib3sARB
void glVertexAttrib3sARB(int index,
short x,
short y,
short z)
- Parameters:
index
- x
- y
- z
-
glVertexAttrib4fARB
void glVertexAttrib4fARB(int index,
float x,
float y,
float z,
float w)
- Parameters:
index
- x
- y
- z
- w
-
glVertexAttrib4NubARB
void glVertexAttrib4NubARB(int index,
byte x,
byte y,
byte z,
byte w)
- Parameters:
index
- x
- y
- z
- w
-
glVertexAttrib4sARB
void glVertexAttrib4sARB(int index,
short x,
short y,
short z,
short w)
- Parameters:
index
- x
- y
- z
- w
-
glVertexAttribPointerARB
void glVertexAttribPointerARB(int index,
int size,
boolean unsigned,
boolean normalized,
int stride,
java.nio.ByteBuffer buffer)
- Parameters:
index
- size
- unsigned
- normalized
- stride
- buffer
-
glVertexAttribPointerARB
void glVertexAttribPointerARB(int index,
int size,
boolean unsigned,
boolean normalized,
int stride,
java.nio.IntBuffer buffer)
- Parameters:
index
- size
- unsigned
- normalized
- stride
- buffer
-
glVertexAttribPointerARB
void glVertexAttribPointerARB(int index,
int size,
boolean unsigned,
boolean normalized,
int stride,
java.nio.ShortBuffer buffer)
- Parameters:
index
- size
- unsigned
- normalized
- stride
- buffer
-
glVertexAttribPointerARB
void glVertexAttribPointerARB(int index,
int size,
boolean normalized,
int stride,
java.nio.FloatBuffer buffer)
- Parameters:
index
- size
- normalized
- stride
- buffer
-
glVertexAttribPointerARB
void glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
int bufferOffset)
- Parameters:
index
- size
- type
- normalized
- stride
- bufferOffset
-
glBlendEquationSeparateEXT
void glBlendEquationSeparateEXT(int modeRGB,
int modeAlpha)
- Parameters:
modeRGB
- modeAlpha
-
glBlendFuncSeparateEXT
void glBlendFuncSeparateEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
- Parameters:
sfactorRGB
- dfactorRGB
- sfactorAlpha
- dfactorAlpha
-
glLockArraysEXT
void glLockArraysEXT(int first,
int count)
- Parameters:
first
- count
-
glUnlockArraysEXT
void glUnlockArraysEXT()
glDepthBoundsEXT
void glDepthBoundsEXT(float zmin,
float zmax)
- Parameters:
zmin
- zmax
-
glDrawRangeElementsEXT
void glDrawRangeElementsEXT(int mode,
int start,
int end,
java.nio.ByteBuffer pIndices)
- Parameters:
mode
- start
- end
- pIndices
-
glDrawRangeElementsEXT
void glDrawRangeElementsEXT(int mode,
int start,
int end,
int count,
int type,
int buffer_offset)
- Parameters:
mode
- start
- end
- count
- type
- buffer_offset
-
glDrawRangeElementsEXT
void glDrawRangeElementsEXT(int mode,
int start,
int end,
java.nio.IntBuffer pIndices)
- Parameters:
mode
- start
- end
- pIndices
-
glDrawRangeElementsEXT
void glDrawRangeElementsEXT(int mode,
int start,
int end,
java.nio.ShortBuffer pIndices)
- Parameters:
mode
- start
- end
- pIndices
-
glFogCoordfEXT
void glFogCoordfEXT(float coord)
- Parameters:
coord
-
glFogCoordPointerEXT
void glFogCoordPointerEXT(int stride,
java.nio.FloatBuffer data)
- Parameters:
stride
- data
-
glFogCoordPointerEXT
void glFogCoordPointerEXT(int type,
int stride,
int buffer_offset)
- Parameters:
type
- stride
- buffer_offset
-
glMultiDrawArraysEXT
void glMultiDrawArraysEXT(int mode,
java.nio.IntBuffer piFirst,
java.nio.IntBuffer piCount)
- Parameters:
mode
- piFirst
- piCount
-
glPointParameterEXT
void glPointParameterEXT(int pname,
java.nio.FloatBuffer pfParams)
- Parameters:
pname
- pfParams
-
glPointParameterfEXT
void glPointParameterfEXT(int pname,
float param)
- Parameters:
pname
- param
-
glSecondaryColor3bEXT
void glSecondaryColor3bEXT(byte red,
byte green,
byte blue)
- Parameters:
red
- green
- blue
-
glSecondaryColor3fEXT
void glSecondaryColor3fEXT(float red,
float green,
float blue)
- Parameters:
red
- green
- blue
-
glSecondaryColor3ubEXT
void glSecondaryColor3ubEXT(byte red,
byte green,
byte blue)
- Parameters:
red
- green
- blue
-
glSecondaryColorPointerEXT
void glSecondaryColorPointerEXT(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer pPointer)
- Parameters:
size
- unsigned
- stride
- pPointer
-
glSecondaryColorPointerEXT
void glSecondaryColorPointerEXT(int size,
int stride,
java.nio.FloatBuffer pPointer)
- Parameters:
size
- stride
- pPointer
-
glSecondaryColorPointerEXT
void glSecondaryColorPointerEXT(int size,
int type,
int stride,
int buffer_offset)
- Parameters:
size
- type
- stride
- buffer_offset
-
glActiveStencilFaceEXT
void glActiveStencilFaceEXT(int face)
- Parameters:
face
-
glBeginVertexShaderEXT
void glBeginVertexShaderEXT()
glBindLightParameterEXT
int glBindLightParameterEXT(int light,
int value)
- Parameters:
light
- value
-
- Returns:
glBindMaterialParameterEXT
int glBindMaterialParameterEXT(int face,
int value)
- Parameters:
face
- value
-
- Returns:
glBindParameterEXT
int glBindParameterEXT(int value)
- Parameters:
value
-
- Returns:
glBindTexGenParameterEXT
int glBindTexGenParameterEXT(int unit,
int coord,
int value)
- Parameters:
unit
- coord
- value
-
- Returns:
glBindTextureUnitParameterEXT
int glBindTextureUnitParameterEXT(int unit,
int value)
- Parameters:
unit
- value
-
- Returns:
glBindVertexShaderEXT
void glBindVertexShaderEXT(int id)
- Parameters:
id
-
glDeleteVertexShaderEXT
void glDeleteVertexShaderEXT(int id)
- Parameters:
id
-
glDisableVariantClientStateEXT
void glDisableVariantClientStateEXT(int id)
- Parameters:
id
-
glEnableVariantClientStateEXT
void glEnableVariantClientStateEXT(int id)
- Parameters:
id
-
glEndVertexShaderEXT
void glEndVertexShaderEXT()
glExtractComponentEXT
void glExtractComponentEXT(int res,
int src,
int num)
- Parameters:
res
- src
- num
-
glGenSymbolsEXT
int glGenSymbolsEXT(int dataType,
int storageType,
int range,
int components)
- Parameters:
dataType
- storageType
- range
- components
-
- Returns:
glGenVertexShadersEXT
int glGenVertexShadersEXT(int range)
- Parameters:
range
-
- Returns:
glGetInvariantBooleanEXT
void glGetInvariantBooleanEXT(int id,
int value,
java.nio.ByteBuffer pbData)
- Parameters:
id
- value
- pbData
-
glGetInvariantFloatEXT
void glGetInvariantFloatEXT(int id,
int value,
java.nio.FloatBuffer pfData)
- Parameters:
id
- value
- pfData
-
glGetInvariantIntegerEXT
void glGetInvariantIntegerEXT(int id,
int value,
java.nio.IntBuffer piData)
- Parameters:
id
- value
- piData
-
glGetLocalConstantBooleanEXT
void glGetLocalConstantBooleanEXT(int id,
int value,
java.nio.ByteBuffer pbData)
- Parameters:
id
- value
- pbData
-
glGetLocalConstantFloatEXT
void glGetLocalConstantFloatEXT(int id,
int value,
java.nio.FloatBuffer pfData)
- Parameters:
id
- value
- pfData
-
glGetLocalConstantIntegerEXT
void glGetLocalConstantIntegerEXT(int id,
int value,
java.nio.IntBuffer piData)
- Parameters:
id
- value
- piData
-
glGetVariantBooleanEXT
void glGetVariantBooleanEXT(int id,
int value,
java.nio.ByteBuffer pbData)
- Parameters:
id
- value
- pbData
-
glGetVariantFloatEXT
void glGetVariantFloatEXT(int id,
int value,
java.nio.FloatBuffer pfData)
- Parameters:
id
- value
- pfData
-
glGetVariantIntegerEXT
void glGetVariantIntegerEXT(int id,
int value,
java.nio.IntBuffer piData)
- Parameters:
id
- value
- piData
-
glGetVariantPointerEXT
java.nio.ByteBuffer glGetVariantPointerEXT(int id,
int value,
int size)
- Parameters:
id
- value
- size
-
- Returns:
glInsertComponentEXT
void glInsertComponentEXT(int res,
int src,
int num)
- Parameters:
res
- src
- num
-
glIsVariantEnabledEXT
boolean glIsVariantEnabledEXT(int id,
int cap)
- Parameters:
id
- cap
-
- Returns:
glSetInvariantEXT
void glSetInvariantEXT(int id,
boolean unsigned,
java.nio.ByteBuffer pAddr)
- Parameters:
id
- unsigned
- pAddr
-
glSetInvariantEXT
void glSetInvariantEXT(int id,
boolean unsigned,
java.nio.IntBuffer pAddr)
- Parameters:
id
- unsigned
- pAddr
-
glSetInvariantEXT
void glSetInvariantEXT(int id,
boolean unsigned,
java.nio.ShortBuffer pAddr)
- Parameters:
id
- unsigned
- pAddr
-
glSetInvariantEXT
void glSetInvariantEXT(int id,
java.nio.FloatBuffer pAddr)
- Parameters:
id
- pAddr
-
glSetLocalConstantEXT
void glSetLocalConstantEXT(int id,
boolean unsigned,
java.nio.ByteBuffer pAddr)
- Parameters:
id
- unsigned
- pAddr
-
glSetLocalConstantEXT
void glSetLocalConstantEXT(int id,
boolean unsigned,
java.nio.IntBuffer pAddr)
- Parameters:
id
- unsigned
- pAddr
-
glSetLocalConstantEXT
void glSetLocalConstantEXT(int id,
boolean unsigned,
java.nio.ShortBuffer pAddr)
- Parameters:
id
- unsigned
- pAddr
-
glSetLocalConstantEXT
void glSetLocalConstantEXT(int id,
java.nio.FloatBuffer pAddr)
- Parameters:
id
- pAddr
-
glShaderOp1EXT
void glShaderOp1EXT(int op,
int res,
int arg1)
- Parameters:
op
- res
- arg1
-
glShaderOp2EXT
void glShaderOp2EXT(int op,
int res,
int arg1,
int arg2)
- Parameters:
op
- res
- arg1
- arg2
-
glShaderOp3EXT
void glShaderOp3EXT(int op,
int res,
int arg1,
int arg2,
int arg3)
- Parameters:
op
- res
- arg1
- arg2
- arg3
-
glSwizzleEXT
void glSwizzleEXT(int res,
int in,
int outX,
int outY,
int outZ,
int outW)
- Parameters:
res
- in
- outX
- outY
- outZ
- outW
-
glVariantEXT
void glVariantEXT(int id,
java.nio.ByteBuffer pAddr)
- Parameters:
id
- pAddr
-
glVariantEXT
void glVariantEXT(int id,
java.nio.FloatBuffer pfAddr)
- Parameters:
id
- pfAddr
-
glVariantEXT
void glVariantEXT(int id,
java.nio.IntBuffer piAddr)
- Parameters:
id
- piAddr
-
glVariantEXT
void glVariantEXT(int id,
java.nio.ShortBuffer psAddr)
- Parameters:
id
- psAddr
-
glVariantPointerEXT
void glVariantPointerEXT(int id,
boolean unsigned,
int stride,
java.nio.ByteBuffer pAddr)
- Parameters:
id
- unsigned
- stride
- pAddr
-
glVariantPointerEXT
void glVariantPointerEXT(int id,
boolean unsigned,
int stride,
java.nio.IntBuffer pAddr)
- Parameters:
id
- unsigned
- stride
- pAddr
-
glVariantPointerEXT
void glVariantPointerEXT(int id,
boolean unsigned,
int stride,
java.nio.ShortBuffer pAddr)
- Parameters:
id
- unsigned
- stride
- pAddr
-
glVariantPointerEXT
void glVariantPointerEXT(int id,
int stride,
java.nio.FloatBuffer pAddr)
- Parameters:
id
- stride
- pAddr
-
glVariantPointerEXT
void glVariantPointerEXT(int id,
int type,
int stride,
int buffer_offset)
- Parameters:
id
- type
- stride
- buffer_offset
-
glVariantuEXT
void glVariantuEXT(int id,
java.nio.ByteBuffer pAddr)
- Parameters:
id
- pAddr
-
glVariantuEXT
void glVariantuEXT(int id,
java.nio.IntBuffer piAddr)
- Parameters:
id
- piAddr
-
glVariantuEXT
void glVariantuEXT(int id,
java.nio.ShortBuffer psAddr)
- Parameters:
id
- psAddr
-
glWriteMaskEXT
void glWriteMaskEXT(int res,
int in,
int outX,
int outY,
int outZ,
int outW)
- Parameters:
res
- in
- outX
- outY
- outZ
- outW
-
glVertexWeightfEXT
void glVertexWeightfEXT(float weight)
- Parameters:
weight
-
glVertexWeightPointerEXT
void glVertexWeightPointerEXT(int size,
int stride,
java.nio.FloatBuffer pPointer)
- Parameters:
size
- stride
- pPointer
-
glVertexWeightPointerEXT
void glVertexWeightPointerEXT(int size,
int type,
int stride,
int buffer_offset)
- Parameters:
size
- type
- stride
- buffer_offset
-
glShaderSource
void glShaderSource(int shader,
java.nio.ByteBuffer string)
- Parameters:
shader
- string
-
glCreateShader
int glCreateShader(int type)
- Parameters:
type
-
- Returns:
glIsShader
boolean glIsShader(int shader)
- Parameters:
shader
-
- Returns:
glCompileShader
void glCompileShader(int shader)
- Parameters:
shader
-
glDeleteShader
void glDeleteShader(int shader)
- Parameters:
shader
-
glCreateProgram
int glCreateProgram()
- Returns:
glIsProgram
boolean glIsProgram(int program)
- Parameters:
program
-
- Returns:
glAttachShader
void glAttachShader(int program,
int shader)
- Parameters:
program
- shader
-
glDetachShader
void glDetachShader(int program,
int shader)
- Parameters:
program
- shader
-
glLinkProgram
void glLinkProgram(int program)
- Parameters:
program
-
glUseProgram
void glUseProgram(int program)
- Parameters:
program
-
glValidateProgram
void glValidateProgram(int program)
- Parameters:
program
-
glDeleteProgram
void glDeleteProgram(int program)
- Parameters:
program
-
glUniform1f
void glUniform1f(int location,
float v0)
- Parameters:
location
- v0
-
glUniform2f
void glUniform2f(int location,
float v0,
float v1)
- Parameters:
location
- v0
- v1
-
glUniform3f
void glUniform3f(int location,
float v0,
float v1,
float v2)
- Parameters:
location
- v0
- v1
- v2
-
glUniform4f
void glUniform4f(int location,
float v0,
float v1,
float v2,
float v3)
- Parameters:
location
- v0
- v1
- v2
- v3
-
glUniform1i
void glUniform1i(int location,
int v0)
- Parameters:
location
- v0
-
glUniform2i
void glUniform2i(int location,
int v0,
int v1)
- Parameters:
location
- v0
- v1
-
glUniform3i
void glUniform3i(int location,
int v0,
int v1,
int v2)
- Parameters:
location
- v0
- v1
- v2
-
glUniform4i
void glUniform4i(int location,
int v0,
int v1,
int v2,
int v3)
- Parameters:
location
- v0
- v1
- v2
- v3
-
glUniform1
void glUniform1(int location,
java.nio.FloatBuffer values)
- Parameters:
location
- values
-
glUniform2
void glUniform2(int location,
java.nio.FloatBuffer values)
- Parameters:
location
- values
-
glUniform3
void glUniform3(int location,
java.nio.FloatBuffer values)
- Parameters:
location
- values
-
glUniform4
void glUniform4(int location,
java.nio.FloatBuffer values)
- Parameters:
location
- values
-
glUniform1
void glUniform1(int location,
java.nio.IntBuffer values)
- Parameters:
location
- values
-
glUniform2
void glUniform2(int location,
java.nio.IntBuffer values)
- Parameters:
location
- values
-
glUniform3
void glUniform3(int location,
java.nio.IntBuffer values)
- Parameters:
location
- values
-
glUniform4
void glUniform4(int location,
java.nio.IntBuffer values)
- Parameters:
location
- values
-
glUniformMatrix2
void glUniformMatrix2(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
- Parameters:
location
- transpose
- matrices
-
glUniformMatrix3
void glUniformMatrix3(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
- Parameters:
location
- transpose
- matrices
-
glUniformMatrix4
void glUniformMatrix4(int location,
boolean transpose,
java.nio.FloatBuffer matrices)
- Parameters:
location
- transpose
- matrices
-
glGetShader
void glGetShader(int shader,
int pname,
java.nio.IntBuffer params)
- Parameters:
shader
- pname
- params
-
glGetProgram
void glGetProgram(int program,
int pname,
java.nio.IntBuffer params)
- Parameters:
program
- pname
- params
-
glGetShaderInfoLog
void glGetShaderInfoLog(int shader,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
- Parameters:
shader
- length
- infoLog
-
glGetProgramInfoLog
void glGetProgramInfoLog(int program,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
- Parameters:
program
- length
- infoLog
-
glGetAttachedShaders
void glGetAttachedShaders(int program,
java.nio.IntBuffer count,
java.nio.IntBuffer shaders)
- Parameters:
program
- count
- shaders
-
glGetUniformLocation
int glGetUniformLocation(int program,
java.nio.ByteBuffer name)
- Parameters:
program
- name
-
- Returns:
glGetActiveUniform
void glGetActiveUniform(int program,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
- Parameters:
program
- index
- length
- size
- type
- name
-
glGetUniform
void glGetUniform(int program,
int location,
java.nio.FloatBuffer params)
- Parameters:
program
- location
- params
-
glGetUniform
void glGetUniform(int program,
int location,
java.nio.IntBuffer params)
- Parameters:
program
- location
- params
-
glGetShaderSource
void glGetShaderSource(int shader,
java.nio.IntBuffer length,
java.nio.ByteBuffer source)
- Parameters:
shader
- length
- source
-
glBindAttribLocation
void glBindAttribLocation(int program,
int index,
java.nio.ByteBuffer name)
- Parameters:
program
- index
- name
-
glGetActiveAttrib
void glGetActiveAttrib(int program,
int index,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
- Parameters:
program
- index
- length
- size
- type
- name
-
glGetAttribLocation
int glGetAttribLocation(int program,
java.nio.ByteBuffer name)
- Parameters:
program
- name
-
- Returns:
glDrawBuffers
void glDrawBuffers(java.nio.IntBuffer buffers)
- Parameters:
buffers
-
glStencilFuncSeparate
void glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
- Parameters:
face
- func
- ref
- mask
-
glStencilOpSeparate
void glStencilOpSeparate(int face,
int sfail,
int dpfail,
int dppass)
- Parameters:
face
- sfail
- dpfail
- dppass
-
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