Uses of Class
org.lwjgl.fmod3.FSoundDSPUnit

Packages that use FSoundDSPUnit
org.lwjgl.fmod3   
 

Uses of FSoundDSPUnit in org.lwjgl.fmod3
 

Methods in org.lwjgl.fmod3 that return FSoundDSPUnit
static FSoundDSPUnit FSound.FSOUND_DSP_Create(FSoundDSPCallback callbackHandler, int priority)
          Creates a DSP unit, and places it in the DSP chain position specified by the priority parameter.
static FSoundDSPUnit FSound.FSOUND_DSP_GetClearUnit()
          Returns a reference to FSOUND's system DSP clear unit Remarks The FSOUND clear DSP unit simply sets the mix buffer to 0, silencing it
static FSoundDSPUnit FSound.FSOUND_DSP_GetClipAndCopyUnit()
          Returns a reference to FSOUND's system Clip and Copy DSP unit Remarks The FSOUND ClipAndCopy DSP unit clips the 32bit buffer down to fit the soundcard's 16bit stereo output, and sends it off to the hardware.
static FSoundDSPUnit FSound.FSOUND_DSP_GetFFTUnit()
          Returns a reference to FSOUND's system DSP FFT processing unit Remarks The FSOUND FFT DSP executes the FFT engine to allow FSOUND_DSP_GetSpectrum to be used.
static FSoundDSPUnit FSound.FSOUND_DSP_GetMusicUnit()
          Returns a reference to FSOUND's system DSP Music mixer unit Remarks The FSOUND Music DSP executes the FMUSIC engine and mixes the sounds spawned by the music player
static FSoundDSPUnit FSound.FSOUND_DSP_GetSFXUnit()
          Returns a reference to FSOUND's system DSP SFX mixer unit Remarks The FSOUND SFX DSP unit mixes sound effects together spawned by the user
static FSoundDSPUnit FSound.FSOUND_Stream_CreateDSP(FSoundStream stream, FSoundDSPCallback callback, int priority)
          Allows the user to add a custom DSP unit to a stream Remarks The priority for a stream DSP unit is not related to the priorities specified in fmod.h.
 

Methods in org.lwjgl.fmod3 with parameters of type FSoundDSPUnit
static void FSound.FSOUND_DSP_Free(FSoundDSPUnit unit)
          Frees and removes a DSP unit from the DSP chain
static boolean FSound.FSOUND_DSP_GetActive(FSoundDSPUnit unit)
          Returns if a DSP unit is active or not Remarks It is possible to toggle on and off FSOUNDs internal DSP units, though not recommended
static int FSound.FSOUND_DSP_GetPriority(FSoundDSPUnit unit)
          Returns the priority status in the DSP chain, of a specified unit.
static void FSound.FSOUND_DSP_SetActive(FSoundDSPUnit unit, boolean active)
          Allows the user to toggle a DSP unit on or off Remarks It is possible to toggle on and off FSOUNDs internal DSP units, though not recommended
static void FSound.FSOUND_DSP_SetPriority(FSoundDSPUnit unit, int priority)
          Changes a DSP Unit's priority position in the DSP chain Remarks DSP units with the same priority as a previous unit already in the chain will be placed AFTER all like priority units
static int FSound.FSOUND_Stream_PlayEx(int channel, FSoundStream stream, FSoundDSPUnit dspunit, boolean paused)
          Extended featured version of FSOUND_Stream_Play.
static int FSound.nFSOUND_PlaySoundEx(int channel, FSoundSample sample, FSoundDSPUnit dspunit, boolean startpaused)
          Extended featured version of FSOUND_PlaySound.
 



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