org.lwjgl.opengl
Class GL11
java.lang.Object
org.lwjgl.opengl.GL11
public final class GL11
- extends java.lang.Object
Method Summary |
static void |
glAccum(int op,
float value)
|
static void |
glAlphaFunc(int func,
float ref)
|
static boolean |
glAreTexturesResident(java.nio.IntBuffer textures,
java.nio.ByteBuffer residences)
|
static void |
glArrayElement(int i)
|
static void |
glBegin(int mode)
|
static void |
glBindTexture(int target,
int texture)
|
static void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ByteBuffer bitmap)
|
static void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset)
|
static void |
glBlendFunc(int sfactor,
int dfactor)
|
static void |
glCallList(int list)
|
static void |
glCallLists(java.nio.ByteBuffer lists)
|
static void |
glCallLists(java.nio.IntBuffer lists)
|
static void |
glCallLists(java.nio.ShortBuffer lists)
|
static void |
glClear(int mask)
|
static void |
glClearAccum(float red,
float green,
float blue,
float alpha)
|
static void |
glClearColor(float red,
float green,
float blue,
float alpha)
|
static void |
glClearDepth(double depth)
|
static void |
glClearStencil(int s)
|
static void |
glClipPlane(int plane,
java.nio.DoubleBuffer equation)
|
static void |
glColor3b(byte red,
byte green,
byte blue)
|
static void |
glColor3d(double red,
double green,
double blue)
|
static void |
glColor3f(float red,
float green,
float blue)
|
static void |
glColor3ub(byte red,
byte green,
byte blue)
|
static void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
|
static void |
glColor4d(double red,
double green,
double blue,
double alpha)
|
static void |
glColor4f(float red,
float green,
float blue,
float alpha)
|
static void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
|
static void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
|
static void |
glColorMaterial(int face,
int mode)
|
static void |
glColorPointer(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer pointer)
|
static void |
glColorPointer(int size,
int stride,
java.nio.DoubleBuffer pointer)
|
static void |
glColorPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
|
static void |
glColorPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
|
static void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
|
static void |
glCopyTexImage1D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int border)
|
static void |
glCopyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int height,
int border)
|
static void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
|
static void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
|
static void |
glCullFace(int mode)
|
static void |
glDeleteLists(int list,
int range)
|
static void |
glDeleteTextures(java.nio.IntBuffer textures)
|
static void |
glDepthFunc(int func)
|
static void |
glDepthMask(boolean flag)
|
static void |
glDepthRange(double zNear,
double zFar)
|
static void |
glDisable(int cap)
|
static void |
glDisableClientState(int cap)
|
static void |
glDrawArrays(int mode,
int first,
int count)
|
static void |
glDrawBuffer(int mode)
|
static void |
glDrawElements(int mode,
java.nio.ByteBuffer indices)
|
static void |
glDrawElements(int mode,
java.nio.IntBuffer indices)
|
static void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
|
static void |
glDrawElements(int mode,
java.nio.ShortBuffer indices)
|
static void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
|
static void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
|
static void |
glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset)
|
static void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
|
static void |
glEdgeFlag(boolean flag)
|
static void |
glEdgeFlagPointer(int stride,
java.nio.ByteBuffer pointer)
|
static void |
glEdgeFlagPointer(int stride,
long pointer_buffer_offset)
|
static void |
glEnable(int cap)
|
static void |
glEnableClientState(int cap)
|
static void |
glEnd()
|
static void |
glEndList()
|
static void |
glEvalCoord1d(double u)
|
static void |
glEvalCoord1f(float u)
|
static void |
glEvalCoord2d(double u,
double v)
|
static void |
glEvalCoord2f(float u,
float v)
|
static void |
glEvalMesh1(int mode,
int i1,
int i2)
|
static void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
|
static void |
glEvalPoint1(int i)
|
static void |
glEvalPoint2(int i,
int j)
|
static void |
glFeedbackBuffer(int type,
java.nio.FloatBuffer buffer)
|
static void |
glFinish()
|
static void |
glFlush()
|
static void |
glFog(int pname,
java.nio.FloatBuffer params)
|
static void |
glFog(int pname,
java.nio.IntBuffer params)
|
static void |
glFogf(int pname,
float param)
|
static void |
glFogi(int pname,
int param)
|
static void |
glFrontFace(int mode)
|
static void |
glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
|
static int |
glGenLists(int range)
|
static void |
glGenTextures(java.nio.IntBuffer textures)
|
static void |
glGetBoolean(int pname,
java.nio.ByteBuffer params)
|
static void |
glGetClipPlane(int plane,
java.nio.DoubleBuffer equation)
|
static void |
glGetDouble(int pname,
java.nio.DoubleBuffer params)
|
static int |
glGetError()
|
static void |
glGetFloat(int pname,
java.nio.FloatBuffer params)
|
static void |
glGetInteger(int pname,
java.nio.IntBuffer params)
|
static void |
glGetLight(int light,
int pname,
java.nio.FloatBuffer params)
|
static void |
glGetLight(int light,
int pname,
java.nio.IntBuffer params)
|
static void |
glGetMap(int target,
int query,
java.nio.DoubleBuffer v)
|
static void |
glGetMap(int target,
int query,
java.nio.FloatBuffer v)
|
static void |
glGetMap(int target,
int query,
java.nio.IntBuffer v)
|
static void |
glGetMaterial(int face,
int pname,
java.nio.FloatBuffer params)
|
static void |
glGetMaterial(int face,
int pname,
java.nio.IntBuffer params)
|
static void |
glGetPixelMap(int map,
java.nio.FloatBuffer values)
|
static void |
glGetPixelMapfv(int map,
long values_buffer_offset)
|
static void |
glGetPixelMapu(int map,
java.nio.IntBuffer values)
|
static void |
glGetPixelMapu(int map,
java.nio.ShortBuffer values)
|
static void |
glGetPixelMapuiv(int map,
long values_buffer_offset)
|
static void |
glGetPixelMapusv(int map,
long values_buffer_offset)
|
static java.nio.ByteBuffer |
glGetPointer(int pname,
long result_size)
|
static void |
glGetPolygonStipple(java.nio.ByteBuffer mask)
|
static void |
glGetPolygonStipple(long mask_buffer_offset)
|
static java.lang.String |
glGetString(int name)
|
static void |
glGetTexEnv(int coord,
int pname,
java.nio.FloatBuffer params)
|
static void |
glGetTexEnv(int coord,
int pname,
java.nio.IntBuffer params)
|
static void |
glGetTexGen(int coord,
int pname,
java.nio.DoubleBuffer params)
|
static void |
glGetTexGen(int coord,
int pname,
java.nio.FloatBuffer params)
|
static void |
glGetTexGen(int coord,
int pname,
java.nio.IntBuffer params)
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ByteBuffer pixels)
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.DoubleBuffer pixels)
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.FloatBuffer pixels)
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.IntBuffer pixels)
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
|
static void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ShortBuffer pixels)
|
static void |
glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.FloatBuffer params)
|
static void |
glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.IntBuffer params)
|
static void |
glGetTexParameter(int target,
int pname,
java.nio.FloatBuffer params)
|
static void |
glGetTexParameter(int target,
int pname,
java.nio.IntBuffer params)
|
static void |
glHint(int target,
int mode)
|
static void |
glInitNames()
|
static void |
glInterleavedArrays(int format,
int stride,
java.nio.ByteBuffer pointer)
|
static void |
glInterleavedArrays(int format,
int stride,
java.nio.DoubleBuffer pointer)
|
static void |
glInterleavedArrays(int format,
int stride,
java.nio.FloatBuffer pointer)
|
static void |
glInterleavedArrays(int format,
int stride,
java.nio.IntBuffer pointer)
|
static void |
glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset)
|
static void |
glInterleavedArrays(int format,
int stride,
java.nio.ShortBuffer pointer)
|
static boolean |
glIsEnabled(int cap)
|
static boolean |
glIsList(int list)
|
static boolean |
glIsTexture(int texture)
|
static void |
glLight(int light,
int pname,
java.nio.FloatBuffer params)
|
static void |
glLight(int light,
int pname,
java.nio.IntBuffer params)
|
static void |
glLightf(int light,
int pname,
float param)
|
static void |
glLighti(int light,
int pname,
int param)
|
static void |
glLightModel(int pname,
java.nio.FloatBuffer params)
|
static void |
glLightModel(int pname,
java.nio.IntBuffer params)
|
static void |
glLightModelf(int pname,
float param)
|
static void |
glLightModeli(int pname,
int param)
|
static void |
glLineStipple(int factor,
short pattern)
|
static void |
glLineWidth(float width)
|
static void |
glListBase(int base)
|
static void |
glLoadIdentity()
|
static void |
glLoadMatrix(java.nio.DoubleBuffer m)
|
static void |
glLoadMatrix(java.nio.FloatBuffer m)
|
static void |
glLoadName(int name)
|
static void |
glLogicOp(int opcode)
|
static void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points)
|
static void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
|
static void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points)
|
static void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
|
static void |
glMapGrid1d(int un,
double u1,
double u2)
|
static void |
glMapGrid1f(int un,
float u1,
float u2)
|
static void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
|
static void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
|
static void |
glMaterial(int face,
int pname,
java.nio.FloatBuffer params)
|
static void |
glMaterial(int face,
int pname,
java.nio.IntBuffer params)
|
static void |
glMaterialf(int face,
int pname,
float param)
|
static void |
glMateriali(int face,
int pname,
int param)
|
static void |
glMatrixMode(int mode)
|
static void |
glMultMatrix(java.nio.DoubleBuffer m)
|
static void |
glMultMatrix(java.nio.FloatBuffer m)
|
static void |
glNewList(int list,
int mode)
|
static void |
glNormal3b(byte nx,
byte ny,
byte nz)
|
static void |
glNormal3d(double nx,
double ny,
double nz)
|
static void |
glNormal3f(float nx,
float ny,
float nz)
|
static void |
glNormal3i(int nx,
int ny,
int nz)
|
static void |
glNormalPointer(int stride,
java.nio.ByteBuffer pointer)
|
static void |
glNormalPointer(int stride,
java.nio.DoubleBuffer pointer)
|
static void |
glNormalPointer(int stride,
java.nio.FloatBuffer pointer)
|
static void |
glNormalPointer(int stride,
java.nio.IntBuffer pointer)
|
static void |
glNormalPointer(int type,
int stride,
long pointer_buffer_offset)
|
static void |
glOrtho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
|
static void |
glPassThrough(float token)
|
static void |
glPixelMap(int map,
java.nio.FloatBuffer values)
|
static void |
glPixelMapfv(int map,
int mapsize,
long values_buffer_offset)
|
static void |
glPixelMapu(int map,
java.nio.IntBuffer values)
|
static void |
glPixelMapu(int map,
java.nio.ShortBuffer values)
|
static void |
glPixelMapuiv(int map,
int mapsize,
long values_buffer_offset)
|
static void |
glPixelMapusv(int map,
int mapsize,
long values_buffer_offset)
|
static void |
glPixelStoref(int pname,
float param)
|
static void |
glPixelStorei(int pname,
int param)
|
static void |
glPixelTransferf(int pname,
float param)
|
static void |
glPixelTransferi(int pname,
int param)
|
static void |
glPixelZoom(float xfactor,
float yfactor)
|
static void |
glPointSize(float size)
|
static void |
glPolygonMode(int face,
int mode)
|
static void |
glPolygonOffset(float factor,
float units)
|
static void |
glPolygonStipple(java.nio.ByteBuffer mask)
|
static void |
glPolygonStipple(long mask_buffer_offset)
|
static void |
glPopAttrib()
|
static void |
glPopClientAttrib()
|
static void |
glPopMatrix()
|
static void |
glPopName()
|
static void |
glPrioritizeTextures(java.nio.IntBuffer textures,
java.nio.FloatBuffer priorities)
|
static void |
glPushAttrib(int mask)
|
static void |
glPushClientAttrib(int mask)
|
static void |
glPushMatrix()
|
static void |
glPushName(int name)
|
static void |
glRasterPos2d(double x,
double y)
|
static void |
glRasterPos2f(float x,
float y)
|
static void |
glRasterPos2i(int x,
int y)
|
static void |
glRasterPos3d(double x,
double y,
double z)
|
static void |
glRasterPos3f(float x,
float y,
float z)
|
static void |
glRasterPos3i(int x,
int y,
int z)
|
static void |
glRasterPos4d(double x,
double y,
double z,
double w)
|
static void |
glRasterPos4f(float x,
float y,
float z,
float w)
|
static void |
glRasterPos4i(int x,
int y,
int z,
int w)
|
static void |
glReadBuffer(int mode)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.DoubleBuffer pixels)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.FloatBuffer pixels)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
|
static void |
glRectd(double x1,
double y1,
double x2,
double y2)
|
static void |
glRectf(float x1,
float y1,
float x2,
float y2)
|
static void |
glRecti(int x1,
int y1,
int x2,
int y2)
|
static int |
glRenderMode(int mode)
|
static void |
glRotatef(float angle,
float x,
float y,
float z)
|
static void |
glScaled(double x,
double y,
double z)
|
static void |
glScalef(float x,
float y,
float z)
|
static void |
glScissor(int x,
int y,
int width,
int height)
|
static void |
glSelectBuffer(java.nio.IntBuffer buffer)
|
static void |
glShadeModel(int mode)
|
static void |
glStencilFunc(int func,
int ref,
int mask)
|
static void |
glStencilMask(int mask)
|
static void |
glStencilOp(int fail,
int zfail,
int zpass)
|
static void |
glTexCoord1d(double s)
|
static void |
glTexCoord1f(float s)
|
static void |
glTexCoord2d(double s,
double t)
|
static void |
glTexCoord2f(float s,
float t)
|
static void |
glTexCoord3d(double s,
double t,
double r)
|
static void |
glTexCoord3f(float s,
float t,
float r)
|
static void |
glTexCoord4d(double s,
double t,
double r,
double q)
|
static void |
glTexCoord4f(float s,
float t,
float r,
float q)
|
static void |
glTexCoordPointer(int size,
int stride,
java.nio.DoubleBuffer pointer)
|
static void |
glTexCoordPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
|
static void |
glTexCoordPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
|
static void |
glTexEnv(int target,
int pname,
java.nio.FloatBuffer params)
|
static void |
glTexEnv(int target,
int pname,
java.nio.IntBuffer params)
|
static void |
glTexEnvf(int target,
int pname,
float param)
|
static void |
glTexEnvi(int target,
int pname,
int param)
|
static void |
glTexGen(int coord,
int pname,
java.nio.DoubleBuffer params)
|
static void |
glTexGen(int coord,
int pname,
java.nio.FloatBuffer params)
|
static void |
glTexGen(int coord,
int pname,
java.nio.IntBuffer params)
|
static void |
glTexGend(int coord,
int pname,
double param)
|
static void |
glTexGenf(int coord,
int pname,
float param)
|
static void |
glTexGeni(int coord,
int pname,
int param)
|
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
|
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.DoubleBuffer pixels)
|
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
|
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
|
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
|
static void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.DoubleBuffer pixels)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
|
static void |
glTexParameter(int target,
int pname,
java.nio.FloatBuffer param)
|
static void |
glTexParameter(int target,
int pname,
java.nio.IntBuffer param)
|
static void |
glTexParameterf(int target,
int pname,
float param)
|
static void |
glTexParameteri(int target,
int pname,
int param)
|
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ByteBuffer pixels)
|
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.DoubleBuffer pixels)
|
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.FloatBuffer pixels)
|
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.IntBuffer pixels)
|
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
|
static void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ShortBuffer pixels)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.DoubleBuffer pixels)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.FloatBuffer pixels)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
|
static void |
glTranslated(double x,
double y,
double z)
|
static void |
glTranslatef(float x,
float y,
float z)
|
static void |
glVertex2d(double x,
double y)
|
static void |
glVertex2f(float x,
float y)
|
static void |
glVertex2i(int x,
int y)
|
static void |
glVertex3d(double x,
double y,
double z)
|
static void |
glVertex3f(float x,
float y,
float z)
|
static void |
glVertex3i(int x,
int y,
int z)
|
static void |
glVertex4d(double x,
double y,
double z,
double w)
|
static void |
glVertex4f(float x,
float y,
float z,
float w)
|
static void |
glVertex4i(int x,
int y,
int z,
int w)
|
static void |
glVertexPointer(int size,
int stride,
java.nio.DoubleBuffer pointer)
|
static void |
glVertexPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
|
static void |
glVertexPointer(int size,
int stride,
java.nio.IntBuffer pointer)
|
static void |
glVertexPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
|
static void |
glViewport(int x,
int y,
int width,
int height)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GL_ACCUM
public static final int GL_ACCUM
- See Also:
- Constant Field Values
GL_LOAD
public static final int GL_LOAD
- See Also:
- Constant Field Values
GL_RETURN
public static final int GL_RETURN
- See Also:
- Constant Field Values
GL_MULT
public static final int GL_MULT
- See Also:
- Constant Field Values
GL_ADD
public static final int GL_ADD
- See Also:
- Constant Field Values
GL_NEVER
public static final int GL_NEVER
- See Also:
- Constant Field Values
GL_LESS
public static final int GL_LESS
- See Also:
- Constant Field Values
GL_EQUAL
public static final int GL_EQUAL
- See Also:
- Constant Field Values
GL_LEQUAL
public static final int GL_LEQUAL
- See Also:
- Constant Field Values
GL_GREATER
public static final int GL_GREATER
- See Also:
- Constant Field Values
GL_NOTEQUAL
public static final int GL_NOTEQUAL
- See Also:
- Constant Field Values
GL_GEQUAL
public static final int GL_GEQUAL
- See Also:
- Constant Field Values
GL_ALWAYS
public static final int GL_ALWAYS
- See Also:
- Constant Field Values
GL_CURRENT_BIT
public static final int GL_CURRENT_BIT
- See Also:
- Constant Field Values
GL_POINT_BIT
public static final int GL_POINT_BIT
- See Also:
- Constant Field Values
GL_LINE_BIT
public static final int GL_LINE_BIT
- See Also:
- Constant Field Values
GL_POLYGON_BIT
public static final int GL_POLYGON_BIT
- See Also:
- Constant Field Values
GL_POLYGON_STIPPLE_BIT
public static final int GL_POLYGON_STIPPLE_BIT
- See Also:
- Constant Field Values
GL_PIXEL_MODE_BIT
public static final int GL_PIXEL_MODE_BIT
- See Also:
- Constant Field Values
GL_LIGHTING_BIT
public static final int GL_LIGHTING_BIT
- See Also:
- Constant Field Values
GL_FOG_BIT
public static final int GL_FOG_BIT
- See Also:
- Constant Field Values
GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_BUFFER_BIT
- See Also:
- Constant Field Values
GL_ACCUM_BUFFER_BIT
public static final int GL_ACCUM_BUFFER_BIT
- See Also:
- Constant Field Values
GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT
- See Also:
- Constant Field Values
GL_VIEWPORT_BIT
public static final int GL_VIEWPORT_BIT
- See Also:
- Constant Field Values
GL_TRANSFORM_BIT
public static final int GL_TRANSFORM_BIT
- See Also:
- Constant Field Values
GL_ENABLE_BIT
public static final int GL_ENABLE_BIT
- See Also:
- Constant Field Values
GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT
- See Also:
- Constant Field Values
GL_HINT_BIT
public static final int GL_HINT_BIT
- See Also:
- Constant Field Values
GL_EVAL_BIT
public static final int GL_EVAL_BIT
- See Also:
- Constant Field Values
GL_LIST_BIT
public static final int GL_LIST_BIT
- See Also:
- Constant Field Values
GL_TEXTURE_BIT
public static final int GL_TEXTURE_BIT
- See Also:
- Constant Field Values
GL_SCISSOR_BIT
public static final int GL_SCISSOR_BIT
- See Also:
- Constant Field Values
GL_ALL_ATTRIB_BITS
public static final int GL_ALL_ATTRIB_BITS
- See Also:
- Constant Field Values
GL_POINTS
public static final int GL_POINTS
- See Also:
- Constant Field Values
GL_LINES
public static final int GL_LINES
- See Also:
- Constant Field Values
GL_LINE_LOOP
public static final int GL_LINE_LOOP
- See Also:
- Constant Field Values
GL_LINE_STRIP
public static final int GL_LINE_STRIP
- See Also:
- Constant Field Values
GL_TRIANGLES
public static final int GL_TRIANGLES
- See Also:
- Constant Field Values
GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_STRIP
- See Also:
- Constant Field Values
GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_FAN
- See Also:
- Constant Field Values
GL_QUADS
public static final int GL_QUADS
- See Also:
- Constant Field Values
GL_QUAD_STRIP
public static final int GL_QUAD_STRIP
- See Also:
- Constant Field Values
GL_POLYGON
public static final int GL_POLYGON
- See Also:
- Constant Field Values
GL_ZERO
public static final int GL_ZERO
- See Also:
- Constant Field Values
GL_ONE
public static final int GL_ONE
- See Also:
- Constant Field Values
GL_SRC_COLOR
public static final int GL_SRC_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR
- See Also:
- Constant Field Values
GL_SRC_ALPHA
public static final int GL_SRC_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA
- See Also:
- Constant Field Values
GL_DST_ALPHA
public static final int GL_DST_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA
- See Also:
- Constant Field Values
GL_DST_COLOR
public static final int GL_DST_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR
- See Also:
- Constant Field Values
GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_ALPHA_SATURATE
- See Also:
- Constant Field Values
GL_CONSTANT_COLOR
public static final int GL_CONSTANT_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR
- See Also:
- Constant Field Values
GL_CONSTANT_ALPHA
public static final int GL_CONSTANT_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
- See Also:
- Constant Field Values
GL_TRUE
public static final int GL_TRUE
- See Also:
- Constant Field Values
GL_FALSE
public static final int GL_FALSE
- See Also:
- Constant Field Values
GL_CLIP_PLANE0
public static final int GL_CLIP_PLANE0
- See Also:
- Constant Field Values
GL_CLIP_PLANE1
public static final int GL_CLIP_PLANE1
- See Also:
- Constant Field Values
GL_CLIP_PLANE2
public static final int GL_CLIP_PLANE2
- See Also:
- Constant Field Values
GL_CLIP_PLANE3
public static final int GL_CLIP_PLANE3
- See Also:
- Constant Field Values
GL_CLIP_PLANE4
public static final int GL_CLIP_PLANE4
- See Also:
- Constant Field Values
GL_CLIP_PLANE5
public static final int GL_CLIP_PLANE5
- See Also:
- Constant Field Values
GL_BYTE
public static final int GL_BYTE
- See Also:
- Constant Field Values
GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_BYTE
- See Also:
- Constant Field Values
GL_SHORT
public static final int GL_SHORT
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT
- See Also:
- Constant Field Values
GL_INT
public static final int GL_INT
- See Also:
- Constant Field Values
GL_UNSIGNED_INT
public static final int GL_UNSIGNED_INT
- See Also:
- Constant Field Values
GL_FLOAT
public static final int GL_FLOAT
- See Also:
- Constant Field Values
GL_2_BYTES
public static final int GL_2_BYTES
- See Also:
- Constant Field Values
GL_3_BYTES
public static final int GL_3_BYTES
- See Also:
- Constant Field Values
GL_4_BYTES
public static final int GL_4_BYTES
- See Also:
- Constant Field Values
GL_DOUBLE
public static final int GL_DOUBLE
- See Also:
- Constant Field Values
GL_NONE
public static final int GL_NONE
- See Also:
- Constant Field Values
GL_FRONT_LEFT
public static final int GL_FRONT_LEFT
- See Also:
- Constant Field Values
GL_FRONT_RIGHT
public static final int GL_FRONT_RIGHT
- See Also:
- Constant Field Values
GL_BACK_LEFT
public static final int GL_BACK_LEFT
- See Also:
- Constant Field Values
GL_BACK_RIGHT
public static final int GL_BACK_RIGHT
- See Also:
- Constant Field Values
GL_FRONT
public static final int GL_FRONT
- See Also:
- Constant Field Values
GL_BACK
public static final int GL_BACK
- See Also:
- Constant Field Values
GL_LEFT
public static final int GL_LEFT
- See Also:
- Constant Field Values
GL_RIGHT
public static final int GL_RIGHT
- See Also:
- Constant Field Values
GL_FRONT_AND_BACK
public static final int GL_FRONT_AND_BACK
- See Also:
- Constant Field Values
GL_AUX0
public static final int GL_AUX0
- See Also:
- Constant Field Values
GL_AUX1
public static final int GL_AUX1
- See Also:
- Constant Field Values
GL_AUX2
public static final int GL_AUX2
- See Also:
- Constant Field Values
GL_AUX3
public static final int GL_AUX3
- See Also:
- Constant Field Values
GL_NO_ERROR
public static final int GL_NO_ERROR
- See Also:
- Constant Field Values
GL_INVALID_ENUM
public static final int GL_INVALID_ENUM
- See Also:
- Constant Field Values
GL_INVALID_VALUE
public static final int GL_INVALID_VALUE
- See Also:
- Constant Field Values
GL_INVALID_OPERATION
public static final int GL_INVALID_OPERATION
- See Also:
- Constant Field Values
GL_STACK_OVERFLOW
public static final int GL_STACK_OVERFLOW
- See Also:
- Constant Field Values
GL_STACK_UNDERFLOW
public static final int GL_STACK_UNDERFLOW
- See Also:
- Constant Field Values
GL_OUT_OF_MEMORY
public static final int GL_OUT_OF_MEMORY
- See Also:
- Constant Field Values
GL_2D
public static final int GL_2D
- See Also:
- Constant Field Values
GL_3D
public static final int GL_3D
- See Also:
- Constant Field Values
GL_3D_COLOR
public static final int GL_3D_COLOR
- See Also:
- Constant Field Values
GL_3D_COLOR_TEXTURE
public static final int GL_3D_COLOR_TEXTURE
- See Also:
- Constant Field Values
GL_4D_COLOR_TEXTURE
public static final int GL_4D_COLOR_TEXTURE
- See Also:
- Constant Field Values
GL_PASS_THROUGH_TOKEN
public static final int GL_PASS_THROUGH_TOKEN
- See Also:
- Constant Field Values
GL_POINT_TOKEN
public static final int GL_POINT_TOKEN
- See Also:
- Constant Field Values
GL_LINE_TOKEN
public static final int GL_LINE_TOKEN
- See Also:
- Constant Field Values
GL_POLYGON_TOKEN
public static final int GL_POLYGON_TOKEN
- See Also:
- Constant Field Values
GL_BITMAP_TOKEN
public static final int GL_BITMAP_TOKEN
- See Also:
- Constant Field Values
GL_DRAW_PIXEL_TOKEN
public static final int GL_DRAW_PIXEL_TOKEN
- See Also:
- Constant Field Values
GL_COPY_PIXEL_TOKEN
public static final int GL_COPY_PIXEL_TOKEN
- See Also:
- Constant Field Values
GL_LINE_RESET_TOKEN
public static final int GL_LINE_RESET_TOKEN
- See Also:
- Constant Field Values
GL_EXP
public static final int GL_EXP
- See Also:
- Constant Field Values
GL_EXP2
public static final int GL_EXP2
- See Also:
- Constant Field Values
GL_CW
public static final int GL_CW
- See Also:
- Constant Field Values
GL_CCW
public static final int GL_CCW
- See Also:
- Constant Field Values
GL_COEFF
public static final int GL_COEFF
- See Also:
- Constant Field Values
GL_ORDER
public static final int GL_ORDER
- See Also:
- Constant Field Values
GL_DOMAIN
public static final int GL_DOMAIN
- See Also:
- Constant Field Values
GL_CURRENT_COLOR
public static final int GL_CURRENT_COLOR
- See Also:
- Constant Field Values
GL_CURRENT_INDEX
public static final int GL_CURRENT_INDEX
- See Also:
- Constant Field Values
GL_CURRENT_NORMAL
public static final int GL_CURRENT_NORMAL
- See Also:
- Constant Field Values
GL_CURRENT_TEXTURE_COORDS
public static final int GL_CURRENT_TEXTURE_COORDS
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_COLOR
public static final int GL_CURRENT_RASTER_COLOR
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_INDEX
public static final int GL_CURRENT_RASTER_INDEX
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_TEXTURE_COORDS
public static final int GL_CURRENT_RASTER_TEXTURE_COORDS
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_POSITION
public static final int GL_CURRENT_RASTER_POSITION
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_POSITION_VALID
public static final int GL_CURRENT_RASTER_POSITION_VALID
- See Also:
- Constant Field Values
GL_CURRENT_RASTER_DISTANCE
public static final int GL_CURRENT_RASTER_DISTANCE
- See Also:
- Constant Field Values
GL_POINT_SMOOTH
public static final int GL_POINT_SMOOTH
- See Also:
- Constant Field Values
GL_POINT_SIZE
public static final int GL_POINT_SIZE
- See Also:
- Constant Field Values
GL_POINT_SIZE_RANGE
public static final int GL_POINT_SIZE_RANGE
- See Also:
- Constant Field Values
GL_POINT_SIZE_GRANULARITY
public static final int GL_POINT_SIZE_GRANULARITY
- See Also:
- Constant Field Values
GL_LINE_SMOOTH
public static final int GL_LINE_SMOOTH
- See Also:
- Constant Field Values
GL_LINE_WIDTH
public static final int GL_LINE_WIDTH
- See Also:
- Constant Field Values
GL_LINE_WIDTH_RANGE
public static final int GL_LINE_WIDTH_RANGE
- See Also:
- Constant Field Values
GL_LINE_WIDTH_GRANULARITY
public static final int GL_LINE_WIDTH_GRANULARITY
- See Also:
- Constant Field Values
GL_LINE_STIPPLE
public static final int GL_LINE_STIPPLE
- See Also:
- Constant Field Values
GL_LINE_STIPPLE_PATTERN
public static final int GL_LINE_STIPPLE_PATTERN
- See Also:
- Constant Field Values
GL_LINE_STIPPLE_REPEAT
public static final int GL_LINE_STIPPLE_REPEAT
- See Also:
- Constant Field Values
GL_LIST_MODE
public static final int GL_LIST_MODE
- See Also:
- Constant Field Values
GL_MAX_LIST_NESTING
public static final int GL_MAX_LIST_NESTING
- See Also:
- Constant Field Values
GL_LIST_BASE
public static final int GL_LIST_BASE
- See Also:
- Constant Field Values
GL_LIST_INDEX
public static final int GL_LIST_INDEX
- See Also:
- Constant Field Values
GL_POLYGON_MODE
public static final int GL_POLYGON_MODE
- See Also:
- Constant Field Values
GL_POLYGON_SMOOTH
public static final int GL_POLYGON_SMOOTH
- See Also:
- Constant Field Values
GL_POLYGON_STIPPLE
public static final int GL_POLYGON_STIPPLE
- See Also:
- Constant Field Values
GL_EDGE_FLAG
public static final int GL_EDGE_FLAG
- See Also:
- Constant Field Values
GL_CULL_FACE
public static final int GL_CULL_FACE
- See Also:
- Constant Field Values
GL_CULL_FACE_MODE
public static final int GL_CULL_FACE_MODE
- See Also:
- Constant Field Values
GL_FRONT_FACE
public static final int GL_FRONT_FACE
- See Also:
- Constant Field Values
GL_LIGHTING
public static final int GL_LIGHTING
- See Also:
- Constant Field Values
GL_LIGHT_MODEL_LOCAL_VIEWER
public static final int GL_LIGHT_MODEL_LOCAL_VIEWER
- See Also:
- Constant Field Values
GL_LIGHT_MODEL_TWO_SIDE
public static final int GL_LIGHT_MODEL_TWO_SIDE
- See Also:
- Constant Field Values
GL_LIGHT_MODEL_AMBIENT
public static final int GL_LIGHT_MODEL_AMBIENT
- See Also:
- Constant Field Values
GL_SHADE_MODEL
public static final int GL_SHADE_MODEL
- See Also:
- Constant Field Values
GL_COLOR_MATERIAL_FACE
public static final int GL_COLOR_MATERIAL_FACE
- See Also:
- Constant Field Values
GL_COLOR_MATERIAL_PARAMETER
public static final int GL_COLOR_MATERIAL_PARAMETER
- See Also:
- Constant Field Values
GL_COLOR_MATERIAL
public static final int GL_COLOR_MATERIAL
- See Also:
- Constant Field Values
GL_FOG
public static final int GL_FOG
- See Also:
- Constant Field Values
GL_FOG_INDEX
public static final int GL_FOG_INDEX
- See Also:
- Constant Field Values
GL_FOG_DENSITY
public static final int GL_FOG_DENSITY
- See Also:
- Constant Field Values
GL_FOG_START
public static final int GL_FOG_START
- See Also:
- Constant Field Values
GL_FOG_END
public static final int GL_FOG_END
- See Also:
- Constant Field Values
GL_FOG_MODE
public static final int GL_FOG_MODE
- See Also:
- Constant Field Values
GL_FOG_COLOR
public static final int GL_FOG_COLOR
- See Also:
- Constant Field Values
GL_DEPTH_RANGE
public static final int GL_DEPTH_RANGE
- See Also:
- Constant Field Values
GL_DEPTH_TEST
public static final int GL_DEPTH_TEST
- See Also:
- Constant Field Values
GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_WRITEMASK
- See Also:
- Constant Field Values
GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_DEPTH_FUNC
public static final int GL_DEPTH_FUNC
- See Also:
- Constant Field Values
GL_ACCUM_CLEAR_VALUE
public static final int GL_ACCUM_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_STENCIL_TEST
public static final int GL_STENCIL_TEST
- See Also:
- Constant Field Values
GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_STENCIL_FUNC
public static final int GL_STENCIL_FUNC
- See Also:
- Constant Field Values
GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_VALUE_MASK
- See Also:
- Constant Field Values
GL_STENCIL_FAIL
public static final int GL_STENCIL_FAIL
- See Also:
- Constant Field Values
GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL
- See Also:
- Constant Field Values
GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_PASS
- See Also:
- Constant Field Values
GL_STENCIL_REF
public static final int GL_STENCIL_REF
- See Also:
- Constant Field Values
GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_WRITEMASK
- See Also:
- Constant Field Values
GL_MATRIX_MODE
public static final int GL_MATRIX_MODE
- See Also:
- Constant Field Values
GL_NORMALIZE
public static final int GL_NORMALIZE
- See Also:
- Constant Field Values
GL_VIEWPORT
public static final int GL_VIEWPORT
- See Also:
- Constant Field Values
GL_MODELVIEW_STACK_DEPTH
public static final int GL_MODELVIEW_STACK_DEPTH
- See Also:
- Constant Field Values
GL_PROJECTION_STACK_DEPTH
public static final int GL_PROJECTION_STACK_DEPTH
- See Also:
- Constant Field Values
GL_TEXTURE_STACK_DEPTH
public static final int GL_TEXTURE_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MODELVIEW_MATRIX
public static final int GL_MODELVIEW_MATRIX
- See Also:
- Constant Field Values
GL_PROJECTION_MATRIX
public static final int GL_PROJECTION_MATRIX
- See Also:
- Constant Field Values
GL_TEXTURE_MATRIX
public static final int GL_TEXTURE_MATRIX
- See Also:
- Constant Field Values
GL_ATTRIB_STACK_DEPTH
public static final int GL_ATTRIB_STACK_DEPTH
- See Also:
- Constant Field Values
GL_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_CLIENT_ATTRIB_STACK_DEPTH
- See Also:
- Constant Field Values
GL_ALPHA_TEST
public static final int GL_ALPHA_TEST
- See Also:
- Constant Field Values
GL_ALPHA_TEST_FUNC
public static final int GL_ALPHA_TEST_FUNC
- See Also:
- Constant Field Values
GL_ALPHA_TEST_REF
public static final int GL_ALPHA_TEST_REF
- See Also:
- Constant Field Values
GL_DITHER
public static final int GL_DITHER
- See Also:
- Constant Field Values
GL_BLEND_DST
public static final int GL_BLEND_DST
- See Also:
- Constant Field Values
GL_BLEND_SRC
public static final int GL_BLEND_SRC
- See Also:
- Constant Field Values
GL_BLEND
public static final int GL_BLEND
- See Also:
- Constant Field Values
GL_LOGIC_OP_MODE
public static final int GL_LOGIC_OP_MODE
- See Also:
- Constant Field Values
GL_INDEX_LOGIC_OP
public static final int GL_INDEX_LOGIC_OP
- See Also:
- Constant Field Values
GL_COLOR_LOGIC_OP
public static final int GL_COLOR_LOGIC_OP
- See Also:
- Constant Field Values
GL_AUX_BUFFERS
public static final int GL_AUX_BUFFERS
- See Also:
- Constant Field Values
GL_DRAW_BUFFER
public static final int GL_DRAW_BUFFER
- See Also:
- Constant Field Values
GL_READ_BUFFER
public static final int GL_READ_BUFFER
- See Also:
- Constant Field Values
GL_SCISSOR_BOX
public static final int GL_SCISSOR_BOX
- See Also:
- Constant Field Values
GL_SCISSOR_TEST
public static final int GL_SCISSOR_TEST
- See Also:
- Constant Field Values
GL_INDEX_CLEAR_VALUE
public static final int GL_INDEX_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_INDEX_WRITEMASK
public static final int GL_INDEX_WRITEMASK
- See Also:
- Constant Field Values
GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_COLOR_WRITEMASK
public static final int GL_COLOR_WRITEMASK
- See Also:
- Constant Field Values
GL_INDEX_MODE
public static final int GL_INDEX_MODE
- See Also:
- Constant Field Values
GL_RGBA_MODE
public static final int GL_RGBA_MODE
- See Also:
- Constant Field Values
GL_DOUBLEBUFFER
public static final int GL_DOUBLEBUFFER
- See Also:
- Constant Field Values
GL_STEREO
public static final int GL_STEREO
- See Also:
- Constant Field Values
GL_RENDER_MODE
public static final int GL_RENDER_MODE
- See Also:
- Constant Field Values
GL_PERSPECTIVE_CORRECTION_HINT
public static final int GL_PERSPECTIVE_CORRECTION_HINT
- See Also:
- Constant Field Values
GL_POINT_SMOOTH_HINT
public static final int GL_POINT_SMOOTH_HINT
- See Also:
- Constant Field Values
GL_LINE_SMOOTH_HINT
public static final int GL_LINE_SMOOTH_HINT
- See Also:
- Constant Field Values
GL_POLYGON_SMOOTH_HINT
public static final int GL_POLYGON_SMOOTH_HINT
- See Also:
- Constant Field Values
GL_FOG_HINT
public static final int GL_FOG_HINT
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_S
public static final int GL_TEXTURE_GEN_S
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_T
public static final int GL_TEXTURE_GEN_T
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_R
public static final int GL_TEXTURE_GEN_R
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_Q
public static final int GL_TEXTURE_GEN_Q
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_I
public static final int GL_PIXEL_MAP_I_TO_I
- See Also:
- Constant Field Values
GL_PIXEL_MAP_S_TO_S
public static final int GL_PIXEL_MAP_S_TO_S
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_R
public static final int GL_PIXEL_MAP_I_TO_R
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_G
public static final int GL_PIXEL_MAP_I_TO_G
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_B
public static final int GL_PIXEL_MAP_I_TO_B
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_A
public static final int GL_PIXEL_MAP_I_TO_A
- See Also:
- Constant Field Values
GL_PIXEL_MAP_R_TO_R
public static final int GL_PIXEL_MAP_R_TO_R
- See Also:
- Constant Field Values
GL_PIXEL_MAP_G_TO_G
public static final int GL_PIXEL_MAP_G_TO_G
- See Also:
- Constant Field Values
GL_PIXEL_MAP_B_TO_B
public static final int GL_PIXEL_MAP_B_TO_B
- See Also:
- Constant Field Values
GL_PIXEL_MAP_A_TO_A
public static final int GL_PIXEL_MAP_A_TO_A
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_I_SIZE
public static final int GL_PIXEL_MAP_I_TO_I_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_S_TO_S_SIZE
public static final int GL_PIXEL_MAP_S_TO_S_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_R_SIZE
public static final int GL_PIXEL_MAP_I_TO_R_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_G_SIZE
public static final int GL_PIXEL_MAP_I_TO_G_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_B_SIZE
public static final int GL_PIXEL_MAP_I_TO_B_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_I_TO_A_SIZE
public static final int GL_PIXEL_MAP_I_TO_A_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_R_TO_R_SIZE
public static final int GL_PIXEL_MAP_R_TO_R_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_G_TO_G_SIZE
public static final int GL_PIXEL_MAP_G_TO_G_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_B_TO_B_SIZE
public static final int GL_PIXEL_MAP_B_TO_B_SIZE
- See Also:
- Constant Field Values
GL_PIXEL_MAP_A_TO_A_SIZE
public static final int GL_PIXEL_MAP_A_TO_A_SIZE
- See Also:
- Constant Field Values
GL_UNPACK_SWAP_BYTES
public static final int GL_UNPACK_SWAP_BYTES
- See Also:
- Constant Field Values
GL_UNPACK_LSB_FIRST
public static final int GL_UNPACK_LSB_FIRST
- See Also:
- Constant Field Values
GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_ROW_LENGTH
- See Also:
- Constant Field Values
GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_ROWS
- See Also:
- Constant Field Values
GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_SKIP_PIXELS
- See Also:
- Constant Field Values
GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_ALIGNMENT
- See Also:
- Constant Field Values
GL_PACK_SWAP_BYTES
public static final int GL_PACK_SWAP_BYTES
- See Also:
- Constant Field Values
GL_PACK_LSB_FIRST
public static final int GL_PACK_LSB_FIRST
- See Also:
- Constant Field Values
GL_PACK_ROW_LENGTH
public static final int GL_PACK_ROW_LENGTH
- See Also:
- Constant Field Values
GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_ROWS
- See Also:
- Constant Field Values
GL_PACK_SKIP_PIXELS
public static final int GL_PACK_SKIP_PIXELS
- See Also:
- Constant Field Values
GL_PACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT
- See Also:
- Constant Field Values
GL_MAP_COLOR
public static final int GL_MAP_COLOR
- See Also:
- Constant Field Values
GL_MAP_STENCIL
public static final int GL_MAP_STENCIL
- See Also:
- Constant Field Values
GL_INDEX_SHIFT
public static final int GL_INDEX_SHIFT
- See Also:
- Constant Field Values
GL_INDEX_OFFSET
public static final int GL_INDEX_OFFSET
- See Also:
- Constant Field Values
GL_RED_SCALE
public static final int GL_RED_SCALE
- See Also:
- Constant Field Values
GL_RED_BIAS
public static final int GL_RED_BIAS
- See Also:
- Constant Field Values
GL_ZOOM_X
public static final int GL_ZOOM_X
- See Also:
- Constant Field Values
GL_ZOOM_Y
public static final int GL_ZOOM_Y
- See Also:
- Constant Field Values
GL_GREEN_SCALE
public static final int GL_GREEN_SCALE
- See Also:
- Constant Field Values
GL_GREEN_BIAS
public static final int GL_GREEN_BIAS
- See Also:
- Constant Field Values
GL_BLUE_SCALE
public static final int GL_BLUE_SCALE
- See Also:
- Constant Field Values
GL_BLUE_BIAS
public static final int GL_BLUE_BIAS
- See Also:
- Constant Field Values
GL_ALPHA_SCALE
public static final int GL_ALPHA_SCALE
- See Also:
- Constant Field Values
GL_ALPHA_BIAS
public static final int GL_ALPHA_BIAS
- See Also:
- Constant Field Values
GL_DEPTH_SCALE
public static final int GL_DEPTH_SCALE
- See Also:
- Constant Field Values
GL_DEPTH_BIAS
public static final int GL_DEPTH_BIAS
- See Also:
- Constant Field Values
GL_MAX_EVAL_ORDER
public static final int GL_MAX_EVAL_ORDER
- See Also:
- Constant Field Values
GL_MAX_LIGHTS
public static final int GL_MAX_LIGHTS
- See Also:
- Constant Field Values
GL_MAX_CLIP_PLANES
public static final int GL_MAX_CLIP_PLANES
- See Also:
- Constant Field Values
GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_SIZE
- See Also:
- Constant Field Values
GL_MAX_PIXEL_MAP_TABLE
public static final int GL_MAX_PIXEL_MAP_TABLE
- See Also:
- Constant Field Values
GL_MAX_ATTRIB_STACK_DEPTH
public static final int GL_MAX_ATTRIB_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_MODELVIEW_STACK_DEPTH
public static final int GL_MAX_MODELVIEW_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_NAME_STACK_DEPTH
public static final int GL_MAX_NAME_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_PROJECTION_STACK_DEPTH
public static final int GL_MAX_PROJECTION_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_TEXTURE_STACK_DEPTH
public static final int GL_MAX_TEXTURE_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_VIEWPORT_DIMS
- See Also:
- Constant Field Values
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
- See Also:
- Constant Field Values
GL_SUBPIXEL_BITS
public static final int GL_SUBPIXEL_BITS
- See Also:
- Constant Field Values
GL_INDEX_BITS
public static final int GL_INDEX_BITS
- See Also:
- Constant Field Values
GL_RED_BITS
public static final int GL_RED_BITS
- See Also:
- Constant Field Values
GL_GREEN_BITS
public static final int GL_GREEN_BITS
- See Also:
- Constant Field Values
GL_BLUE_BITS
public static final int GL_BLUE_BITS
- See Also:
- Constant Field Values
GL_ALPHA_BITS
public static final int GL_ALPHA_BITS
- See Also:
- Constant Field Values
GL_DEPTH_BITS
public static final int GL_DEPTH_BITS
- See Also:
- Constant Field Values
GL_STENCIL_BITS
public static final int GL_STENCIL_BITS
- See Also:
- Constant Field Values
GL_ACCUM_RED_BITS
public static final int GL_ACCUM_RED_BITS
- See Also:
- Constant Field Values
GL_ACCUM_GREEN_BITS
public static final int GL_ACCUM_GREEN_BITS
- See Also:
- Constant Field Values
GL_ACCUM_BLUE_BITS
public static final int GL_ACCUM_BLUE_BITS
- See Also:
- Constant Field Values
GL_ACCUM_ALPHA_BITS
public static final int GL_ACCUM_ALPHA_BITS
- See Also:
- Constant Field Values
GL_NAME_STACK_DEPTH
public static final int GL_NAME_STACK_DEPTH
- See Also:
- Constant Field Values
GL_AUTO_NORMAL
public static final int GL_AUTO_NORMAL
- See Also:
- Constant Field Values
GL_MAP1_COLOR_4
public static final int GL_MAP1_COLOR_4
- See Also:
- Constant Field Values
GL_MAP1_INDEX
public static final int GL_MAP1_INDEX
- See Also:
- Constant Field Values
GL_MAP1_NORMAL
public static final int GL_MAP1_NORMAL
- See Also:
- Constant Field Values
GL_MAP1_TEXTURE_COORD_1
public static final int GL_MAP1_TEXTURE_COORD_1
- See Also:
- Constant Field Values
GL_MAP1_TEXTURE_COORD_2
public static final int GL_MAP1_TEXTURE_COORD_2
- See Also:
- Constant Field Values
GL_MAP1_TEXTURE_COORD_3
public static final int GL_MAP1_TEXTURE_COORD_3
- See Also:
- Constant Field Values
GL_MAP1_TEXTURE_COORD_4
public static final int GL_MAP1_TEXTURE_COORD_4
- See Also:
- Constant Field Values
GL_MAP1_VERTEX_3
public static final int GL_MAP1_VERTEX_3
- See Also:
- Constant Field Values
GL_MAP1_VERTEX_4
public static final int GL_MAP1_VERTEX_4
- See Also:
- Constant Field Values
GL_MAP2_COLOR_4
public static final int GL_MAP2_COLOR_4
- See Also:
- Constant Field Values
GL_MAP2_INDEX
public static final int GL_MAP2_INDEX
- See Also:
- Constant Field Values
GL_MAP2_NORMAL
public static final int GL_MAP2_NORMAL
- See Also:
- Constant Field Values
GL_MAP2_TEXTURE_COORD_1
public static final int GL_MAP2_TEXTURE_COORD_1
- See Also:
- Constant Field Values
GL_MAP2_TEXTURE_COORD_2
public static final int GL_MAP2_TEXTURE_COORD_2
- See Also:
- Constant Field Values
GL_MAP2_TEXTURE_COORD_3
public static final int GL_MAP2_TEXTURE_COORD_3
- See Also:
- Constant Field Values
GL_MAP2_TEXTURE_COORD_4
public static final int GL_MAP2_TEXTURE_COORD_4
- See Also:
- Constant Field Values
GL_MAP2_VERTEX_3
public static final int GL_MAP2_VERTEX_3
- See Also:
- Constant Field Values
GL_MAP2_VERTEX_4
public static final int GL_MAP2_VERTEX_4
- See Also:
- Constant Field Values
GL_MAP1_GRID_DOMAIN
public static final int GL_MAP1_GRID_DOMAIN
- See Also:
- Constant Field Values
GL_MAP1_GRID_SEGMENTS
public static final int GL_MAP1_GRID_SEGMENTS
- See Also:
- Constant Field Values
GL_MAP2_GRID_DOMAIN
public static final int GL_MAP2_GRID_DOMAIN
- See Also:
- Constant Field Values
GL_MAP2_GRID_SEGMENTS
public static final int GL_MAP2_GRID_SEGMENTS
- See Also:
- Constant Field Values
GL_TEXTURE_1D
public static final int GL_TEXTURE_1D
- See Also:
- Constant Field Values
GL_TEXTURE_2D
public static final int GL_TEXTURE_2D
- See Also:
- Constant Field Values
GL_FEEDBACK_BUFFER_POINTER
public static final int GL_FEEDBACK_BUFFER_POINTER
- See Also:
- Constant Field Values
GL_FEEDBACK_BUFFER_SIZE
public static final int GL_FEEDBACK_BUFFER_SIZE
- See Also:
- Constant Field Values
GL_FEEDBACK_BUFFER_TYPE
public static final int GL_FEEDBACK_BUFFER_TYPE
- See Also:
- Constant Field Values
GL_SELECTION_BUFFER_POINTER
public static final int GL_SELECTION_BUFFER_POINTER
- See Also:
- Constant Field Values
GL_SELECTION_BUFFER_SIZE
public static final int GL_SELECTION_BUFFER_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_WIDTH
public static final int GL_TEXTURE_WIDTH
- See Also:
- Constant Field Values
GL_TEXTURE_HEIGHT
public static final int GL_TEXTURE_HEIGHT
- See Also:
- Constant Field Values
GL_TEXTURE_INTERNAL_FORMAT
public static final int GL_TEXTURE_INTERNAL_FORMAT
- See Also:
- Constant Field Values
GL_TEXTURE_BORDER_COLOR
public static final int GL_TEXTURE_BORDER_COLOR
- See Also:
- Constant Field Values
GL_TEXTURE_BORDER
public static final int GL_TEXTURE_BORDER
- See Also:
- Constant Field Values
GL_DONT_CARE
public static final int GL_DONT_CARE
- See Also:
- Constant Field Values
GL_FASTEST
public static final int GL_FASTEST
- See Also:
- Constant Field Values
GL_NICEST
public static final int GL_NICEST
- See Also:
- Constant Field Values
GL_LIGHT0
public static final int GL_LIGHT0
- See Also:
- Constant Field Values
GL_LIGHT1
public static final int GL_LIGHT1
- See Also:
- Constant Field Values
GL_LIGHT2
public static final int GL_LIGHT2
- See Also:
- Constant Field Values
GL_LIGHT3
public static final int GL_LIGHT3
- See Also:
- Constant Field Values
GL_LIGHT4
public static final int GL_LIGHT4
- See Also:
- Constant Field Values
GL_LIGHT5
public static final int GL_LIGHT5
- See Also:
- Constant Field Values
GL_LIGHT6
public static final int GL_LIGHT6
- See Also:
- Constant Field Values
GL_LIGHT7
public static final int GL_LIGHT7
- See Also:
- Constant Field Values
GL_AMBIENT
public static final int GL_AMBIENT
- See Also:
- Constant Field Values
GL_DIFFUSE
public static final int GL_DIFFUSE
- See Also:
- Constant Field Values
GL_SPECULAR
public static final int GL_SPECULAR
- See Also:
- Constant Field Values
GL_POSITION
public static final int GL_POSITION
- See Also:
- Constant Field Values
GL_SPOT_DIRECTION
public static final int GL_SPOT_DIRECTION
- See Also:
- Constant Field Values
GL_SPOT_EXPONENT
public static final int GL_SPOT_EXPONENT
- See Also:
- Constant Field Values
GL_SPOT_CUTOFF
public static final int GL_SPOT_CUTOFF
- See Also:
- Constant Field Values
GL_CONSTANT_ATTENUATION
public static final int GL_CONSTANT_ATTENUATION
- See Also:
- Constant Field Values
GL_LINEAR_ATTENUATION
public static final int GL_LINEAR_ATTENUATION
- See Also:
- Constant Field Values
GL_QUADRATIC_ATTENUATION
public static final int GL_QUADRATIC_ATTENUATION
- See Also:
- Constant Field Values
GL_COMPILE
public static final int GL_COMPILE
- See Also:
- Constant Field Values
GL_COMPILE_AND_EXECUTE
public static final int GL_COMPILE_AND_EXECUTE
- See Also:
- Constant Field Values
GL_CLEAR
public static final int GL_CLEAR
- See Also:
- Constant Field Values
GL_AND
public static final int GL_AND
- See Also:
- Constant Field Values
GL_AND_REVERSE
public static final int GL_AND_REVERSE
- See Also:
- Constant Field Values
GL_COPY
public static final int GL_COPY
- See Also:
- Constant Field Values
GL_AND_INVERTED
public static final int GL_AND_INVERTED
- See Also:
- Constant Field Values
GL_NOOP
public static final int GL_NOOP
- See Also:
- Constant Field Values
GL_XOR
public static final int GL_XOR
- See Also:
- Constant Field Values
GL_OR
public static final int GL_OR
- See Also:
- Constant Field Values
GL_NOR
public static final int GL_NOR
- See Also:
- Constant Field Values
GL_EQUIV
public static final int GL_EQUIV
- See Also:
- Constant Field Values
GL_INVERT
public static final int GL_INVERT
- See Also:
- Constant Field Values
GL_OR_REVERSE
public static final int GL_OR_REVERSE
- See Also:
- Constant Field Values
GL_COPY_INVERTED
public static final int GL_COPY_INVERTED
- See Also:
- Constant Field Values
GL_OR_INVERTED
public static final int GL_OR_INVERTED
- See Also:
- Constant Field Values
GL_NAND
public static final int GL_NAND
- See Also:
- Constant Field Values
GL_SET
public static final int GL_SET
- See Also:
- Constant Field Values
GL_EMISSION
public static final int GL_EMISSION
- See Also:
- Constant Field Values
GL_SHININESS
public static final int GL_SHININESS
- See Also:
- Constant Field Values
GL_AMBIENT_AND_DIFFUSE
public static final int GL_AMBIENT_AND_DIFFUSE
- See Also:
- Constant Field Values
GL_COLOR_INDEXES
public static final int GL_COLOR_INDEXES
- See Also:
- Constant Field Values
GL_MODELVIEW
public static final int GL_MODELVIEW
- See Also:
- Constant Field Values
GL_PROJECTION
public static final int GL_PROJECTION
- See Also:
- Constant Field Values
GL_TEXTURE
public static final int GL_TEXTURE
- See Also:
- Constant Field Values
GL_COLOR
public static final int GL_COLOR
- See Also:
- Constant Field Values
GL_DEPTH
public static final int GL_DEPTH
- See Also:
- Constant Field Values
GL_STENCIL
public static final int GL_STENCIL
- See Also:
- Constant Field Values
GL_COLOR_INDEX
public static final int GL_COLOR_INDEX
- See Also:
- Constant Field Values
GL_STENCIL_INDEX
public static final int GL_STENCIL_INDEX
- See Also:
- Constant Field Values
GL_DEPTH_COMPONENT
public static final int GL_DEPTH_COMPONENT
- See Also:
- Constant Field Values
GL_RED
public static final int GL_RED
- See Also:
- Constant Field Values
GL_GREEN
public static final int GL_GREEN
- See Also:
- Constant Field Values
GL_BLUE
public static final int GL_BLUE
- See Also:
- Constant Field Values
GL_ALPHA
public static final int GL_ALPHA
- See Also:
- Constant Field Values
GL_RGB
public static final int GL_RGB
- See Also:
- Constant Field Values
GL_RGBA
public static final int GL_RGBA
- See Also:
- Constant Field Values
GL_LUMINANCE
public static final int GL_LUMINANCE
- See Also:
- Constant Field Values
GL_LUMINANCE_ALPHA
public static final int GL_LUMINANCE_ALPHA
- See Also:
- Constant Field Values
GL_BITMAP
public static final int GL_BITMAP
- See Also:
- Constant Field Values
GL_POINT
public static final int GL_POINT
- See Also:
- Constant Field Values
GL_LINE
public static final int GL_LINE
- See Also:
- Constant Field Values
GL_FILL
public static final int GL_FILL
- See Also:
- Constant Field Values
GL_RENDER
public static final int GL_RENDER
- See Also:
- Constant Field Values
GL_FEEDBACK
public static final int GL_FEEDBACK
- See Also:
- Constant Field Values
GL_SELECT
public static final int GL_SELECT
- See Also:
- Constant Field Values
GL_FLAT
public static final int GL_FLAT
- See Also:
- Constant Field Values
GL_SMOOTH
public static final int GL_SMOOTH
- See Also:
- Constant Field Values
GL_KEEP
public static final int GL_KEEP
- See Also:
- Constant Field Values
GL_REPLACE
public static final int GL_REPLACE
- See Also:
- Constant Field Values
GL_INCR
public static final int GL_INCR
- See Also:
- Constant Field Values
GL_DECR
public static final int GL_DECR
- See Also:
- Constant Field Values
GL_VENDOR
public static final int GL_VENDOR
- See Also:
- Constant Field Values
GL_RENDERER
public static final int GL_RENDERER
- See Also:
- Constant Field Values
GL_VERSION
public static final int GL_VERSION
- See Also:
- Constant Field Values
GL_EXTENSIONS
public static final int GL_EXTENSIONS
- See Also:
- Constant Field Values
GL_S
public static final int GL_S
- See Also:
- Constant Field Values
GL_T
public static final int GL_T
- See Also:
- Constant Field Values
GL_R
public static final int GL_R
- See Also:
- Constant Field Values
GL_Q
public static final int GL_Q
- See Also:
- Constant Field Values
GL_MODULATE
public static final int GL_MODULATE
- See Also:
- Constant Field Values
GL_DECAL
public static final int GL_DECAL
- See Also:
- Constant Field Values
GL_TEXTURE_ENV_MODE
public static final int GL_TEXTURE_ENV_MODE
- See Also:
- Constant Field Values
GL_TEXTURE_ENV_COLOR
public static final int GL_TEXTURE_ENV_COLOR
- See Also:
- Constant Field Values
GL_TEXTURE_ENV
public static final int GL_TEXTURE_ENV
- See Also:
- Constant Field Values
GL_EYE_LINEAR
public static final int GL_EYE_LINEAR
- See Also:
- Constant Field Values
GL_OBJECT_LINEAR
public static final int GL_OBJECT_LINEAR
- See Also:
- Constant Field Values
GL_SPHERE_MAP
public static final int GL_SPHERE_MAP
- See Also:
- Constant Field Values
GL_TEXTURE_GEN_MODE
public static final int GL_TEXTURE_GEN_MODE
- See Also:
- Constant Field Values
GL_OBJECT_PLANE
public static final int GL_OBJECT_PLANE
- See Also:
- Constant Field Values
GL_EYE_PLANE
public static final int GL_EYE_PLANE
- See Also:
- Constant Field Values
GL_NEAREST
public static final int GL_NEAREST
- See Also:
- Constant Field Values
GL_LINEAR
public static final int GL_LINEAR
- See Also:
- Constant Field Values
GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_NEAREST
- See Also:
- Constant Field Values
GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST
- See Also:
- Constant Field Values
GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_LINEAR
- See Also:
- Constant Field Values
GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR
- See Also:
- Constant Field Values
GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MAG_FILTER
- See Also:
- Constant Field Values
GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_MIN_FILTER
- See Also:
- Constant Field Values
GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_S
- See Also:
- Constant Field Values
GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_WRAP_T
- See Also:
- Constant Field Values
GL_CLAMP
public static final int GL_CLAMP
- See Also:
- Constant Field Values
GL_REPEAT
public static final int GL_REPEAT
- See Also:
- Constant Field Values
GL_CLIENT_PIXEL_STORE_BIT
public static final int GL_CLIENT_PIXEL_STORE_BIT
- See Also:
- Constant Field Values
GL_CLIENT_VERTEX_ARRAY_BIT
public static final int GL_CLIENT_VERTEX_ARRAY_BIT
- See Also:
- Constant Field Values
GL_ALL_CLIENT_ATTRIB_BITS
public static final int GL_ALL_CLIENT_ATTRIB_BITS
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_FACTOR
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_UNITS
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_POINT
public static final int GL_POLYGON_OFFSET_POINT
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_LINE
public static final int GL_POLYGON_OFFSET_LINE
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_FILL
- See Also:
- Constant Field Values
GL_ALPHA4
public static final int GL_ALPHA4
- See Also:
- Constant Field Values
GL_ALPHA8
public static final int GL_ALPHA8
- See Also:
- Constant Field Values
GL_ALPHA12
public static final int GL_ALPHA12
- See Also:
- Constant Field Values
GL_ALPHA16
public static final int GL_ALPHA16
- See Also:
- Constant Field Values
GL_LUMINANCE4
public static final int GL_LUMINANCE4
- See Also:
- Constant Field Values
GL_LUMINANCE8
public static final int GL_LUMINANCE8
- See Also:
- Constant Field Values
GL_LUMINANCE12
public static final int GL_LUMINANCE12
- See Also:
- Constant Field Values
GL_LUMINANCE16
public static final int GL_LUMINANCE16
- See Also:
- Constant Field Values
GL_LUMINANCE4_ALPHA4
public static final int GL_LUMINANCE4_ALPHA4
- See Also:
- Constant Field Values
GL_LUMINANCE6_ALPHA2
public static final int GL_LUMINANCE6_ALPHA2
- See Also:
- Constant Field Values
GL_LUMINANCE8_ALPHA8
public static final int GL_LUMINANCE8_ALPHA8
- See Also:
- Constant Field Values
GL_LUMINANCE12_ALPHA4
public static final int GL_LUMINANCE12_ALPHA4
- See Also:
- Constant Field Values
GL_LUMINANCE12_ALPHA12
public static final int GL_LUMINANCE12_ALPHA12
- See Also:
- Constant Field Values
GL_LUMINANCE16_ALPHA16
public static final int GL_LUMINANCE16_ALPHA16
- See Also:
- Constant Field Values
GL_INTENSITY
public static final int GL_INTENSITY
- See Also:
- Constant Field Values
GL_INTENSITY4
public static final int GL_INTENSITY4
- See Also:
- Constant Field Values
GL_INTENSITY8
public static final int GL_INTENSITY8
- See Also:
- Constant Field Values
GL_INTENSITY12
public static final int GL_INTENSITY12
- See Also:
- Constant Field Values
GL_INTENSITY16
public static final int GL_INTENSITY16
- See Also:
- Constant Field Values
GL_R3_G3_B2
public static final int GL_R3_G3_B2
- See Also:
- Constant Field Values
GL_RGB4
public static final int GL_RGB4
- See Also:
- Constant Field Values
GL_RGB5
public static final int GL_RGB5
- See Also:
- Constant Field Values
GL_RGB8
public static final int GL_RGB8
- See Also:
- Constant Field Values
GL_RGB10
public static final int GL_RGB10
- See Also:
- Constant Field Values
GL_RGB12
public static final int GL_RGB12
- See Also:
- Constant Field Values
GL_RGB16
public static final int GL_RGB16
- See Also:
- Constant Field Values
GL_RGBA2
public static final int GL_RGBA2
- See Also:
- Constant Field Values
GL_RGBA4
public static final int GL_RGBA4
- See Also:
- Constant Field Values
GL_RGB5_A1
public static final int GL_RGB5_A1
- See Also:
- Constant Field Values
GL_RGBA8
public static final int GL_RGBA8
- See Also:
- Constant Field Values
GL_RGB10_A2
public static final int GL_RGB10_A2
- See Also:
- Constant Field Values
GL_RGBA12
public static final int GL_RGBA12
- See Also:
- Constant Field Values
GL_RGBA16
public static final int GL_RGBA16
- See Also:
- Constant Field Values
GL_TEXTURE_RED_SIZE
public static final int GL_TEXTURE_RED_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_GREEN_SIZE
public static final int GL_TEXTURE_GREEN_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_BLUE_SIZE
public static final int GL_TEXTURE_BLUE_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_ALPHA_SIZE
public static final int GL_TEXTURE_ALPHA_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_LUMINANCE_SIZE
public static final int GL_TEXTURE_LUMINANCE_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_INTENSITY_SIZE
public static final int GL_TEXTURE_INTENSITY_SIZE
- See Also:
- Constant Field Values
GL_PROXY_TEXTURE_1D
public static final int GL_PROXY_TEXTURE_1D
- See Also:
- Constant Field Values
GL_PROXY_TEXTURE_2D
public static final int GL_PROXY_TEXTURE_2D
- See Also:
- Constant Field Values
GL_TEXTURE_PRIORITY
public static final int GL_TEXTURE_PRIORITY
- See Also:
- Constant Field Values
GL_TEXTURE_RESIDENT
public static final int GL_TEXTURE_RESIDENT
- See Also:
- Constant Field Values
GL_TEXTURE_BINDING_1D
public static final int GL_TEXTURE_BINDING_1D
- See Also:
- Constant Field Values
GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_BINDING_2D
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY
public static final int GL_VERTEX_ARRAY
- See Also:
- Constant Field Values
GL_NORMAL_ARRAY
public static final int GL_NORMAL_ARRAY
- See Also:
- Constant Field Values
GL_COLOR_ARRAY
public static final int GL_COLOR_ARRAY
- See Also:
- Constant Field Values
GL_INDEX_ARRAY
public static final int GL_INDEX_ARRAY
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY
public static final int GL_TEXTURE_COORD_ARRAY
- See Also:
- Constant Field Values
GL_EDGE_FLAG_ARRAY
public static final int GL_EDGE_FLAG_ARRAY
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY_SIZE
public static final int GL_VERTEX_ARRAY_SIZE
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY_TYPE
public static final int GL_VERTEX_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY_STRIDE
public static final int GL_VERTEX_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_NORMAL_ARRAY_TYPE
public static final int GL_NORMAL_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_NORMAL_ARRAY_STRIDE
public static final int GL_NORMAL_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_COLOR_ARRAY_SIZE
public static final int GL_COLOR_ARRAY_SIZE
- See Also:
- Constant Field Values
GL_COLOR_ARRAY_TYPE
public static final int GL_COLOR_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_COLOR_ARRAY_STRIDE
public static final int GL_COLOR_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_INDEX_ARRAY_TYPE
public static final int GL_INDEX_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_INDEX_ARRAY_STRIDE
public static final int GL_INDEX_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY_SIZE
public static final int GL_TEXTURE_COORD_ARRAY_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY_TYPE
public static final int GL_TEXTURE_COORD_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY_STRIDE
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_EDGE_FLAG_ARRAY_STRIDE
public static final int GL_EDGE_FLAG_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY_POINTER
public static final int GL_VERTEX_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_NORMAL_ARRAY_POINTER
public static final int GL_NORMAL_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_COLOR_ARRAY_POINTER
public static final int GL_COLOR_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_INDEX_ARRAY_POINTER
public static final int GL_INDEX_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY_POINTER
public static final int GL_TEXTURE_COORD_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_EDGE_FLAG_ARRAY_POINTER
public static final int GL_EDGE_FLAG_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_V2F
public static final int GL_V2F
- See Also:
- Constant Field Values
GL_V3F
public static final int GL_V3F
- See Also:
- Constant Field Values
GL_C4UB_V2F
public static final int GL_C4UB_V2F
- See Also:
- Constant Field Values
GL_C4UB_V3F
public static final int GL_C4UB_V3F
- See Also:
- Constant Field Values
GL_C3F_V3F
public static final int GL_C3F_V3F
- See Also:
- Constant Field Values
GL_N3F_V3F
public static final int GL_N3F_V3F
- See Also:
- Constant Field Values
GL_C4F_N3F_V3F
public static final int GL_C4F_N3F_V3F
- See Also:
- Constant Field Values
GL_T2F_V3F
public static final int GL_T2F_V3F
- See Also:
- Constant Field Values
GL_T4F_V4F
public static final int GL_T4F_V4F
- See Also:
- Constant Field Values
GL_T2F_C4UB_V3F
public static final int GL_T2F_C4UB_V3F
- See Also:
- Constant Field Values
GL_T2F_C3F_V3F
public static final int GL_T2F_C3F_V3F
- See Also:
- Constant Field Values
GL_T2F_N3F_V3F
public static final int GL_T2F_N3F_V3F
- See Also:
- Constant Field Values
GL_T2F_C4F_N3F_V3F
public static final int GL_T2F_C4F_N3F_V3F
- See Also:
- Constant Field Values
GL_T4F_C4F_N3F_V4F
public static final int GL_T4F_C4F_N3F_V4F
- See Also:
- Constant Field Values
GL_LOGIC_OP
public static final int GL_LOGIC_OP
- See Also:
- Constant Field Values
GL_TEXTURE_COMPONENTS
public static final int GL_TEXTURE_COMPONENTS
- See Also:
- Constant Field Values
glAccum
public static void glAccum(int op,
float value)
glAlphaFunc
public static void glAlphaFunc(int func,
float ref)
glClearColor
public static void glClearColor(float red,
float green,
float blue,
float alpha)
glClearAccum
public static void glClearAccum(float red,
float green,
float blue,
float alpha)
glClear
public static void glClear(int mask)
glCallLists
public static void glCallLists(java.nio.ByteBuffer lists)
glCallLists
public static void glCallLists(java.nio.IntBuffer lists)
glCallLists
public static void glCallLists(java.nio.ShortBuffer lists)
glCallList
public static void glCallList(int list)
glBlendFunc
public static void glBlendFunc(int sfactor,
int dfactor)
glBitmap
public static void glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ByteBuffer bitmap)
glBitmap
public static void glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset)
glBindTexture
public static void glBindTexture(int target,
int texture)
glPrioritizeTextures
public static void glPrioritizeTextures(java.nio.IntBuffer textures,
java.nio.FloatBuffer priorities)
glAreTexturesResident
public static boolean glAreTexturesResident(java.nio.IntBuffer textures,
java.nio.ByteBuffer residences)
glBegin
public static void glBegin(int mode)
glEnd
public static void glEnd()
glArrayElement
public static void glArrayElement(int i)
glClearDepth
public static void glClearDepth(double depth)
glDeleteLists
public static void glDeleteLists(int list,
int range)
glDeleteTextures
public static void glDeleteTextures(java.nio.IntBuffer textures)
glCullFace
public static void glCullFace(int mode)
glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
glCopyTexSubImage1D
public static void glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
glCopyTexImage2D
public static void glCopyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int height,
int border)
glCopyTexImage1D
public static void glCopyTexImage1D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int border)
glCopyPixels
public static void glCopyPixels(int x,
int y,
int width,
int height,
int type)
glColorPointer
public static void glColorPointer(int size,
int stride,
java.nio.DoubleBuffer pointer)
glColorPointer
public static void glColorPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
glColorPointer
public static void glColorPointer(int size,
boolean unsigned,
int stride,
java.nio.ByteBuffer pointer)
glColorPointer
public static void glColorPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
glColorMaterial
public static void glColorMaterial(int face,
int mode)
glColorMask
public static void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
glColor3b
public static void glColor3b(byte red,
byte green,
byte blue)
glColor3f
public static void glColor3f(float red,
float green,
float blue)
glColor3d
public static void glColor3d(double red,
double green,
double blue)
glColor3ub
public static void glColor3ub(byte red,
byte green,
byte blue)
glColor4b
public static void glColor4b(byte red,
byte green,
byte blue,
byte alpha)
glColor4f
public static void glColor4f(float red,
float green,
float blue,
float alpha)
glColor4d
public static void glColor4d(double red,
double green,
double blue,
double alpha)
glColor4ub
public static void glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
glClipPlane
public static void glClipPlane(int plane,
java.nio.DoubleBuffer equation)
glClearStencil
public static void glClearStencil(int s)
glEvalPoint1
public static void glEvalPoint1(int i)
glEvalPoint2
public static void glEvalPoint2(int i,
int j)
glEvalMesh1
public static void glEvalMesh1(int mode,
int i1,
int i2)
glEvalMesh2
public static void glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
glEvalCoord1f
public static void glEvalCoord1f(float u)
glEvalCoord1d
public static void glEvalCoord1d(double u)
glEvalCoord2f
public static void glEvalCoord2f(float u,
float v)
glEvalCoord2d
public static void glEvalCoord2d(double u,
double v)
glEnableClientState
public static void glEnableClientState(int cap)
glDisableClientState
public static void glDisableClientState(int cap)
glEnable
public static void glEnable(int cap)
glDisable
public static void glDisable(int cap)
glEdgeFlagPointer
public static void glEdgeFlagPointer(int stride,
java.nio.ByteBuffer pointer)
glEdgeFlagPointer
public static void glEdgeFlagPointer(int stride,
long pointer_buffer_offset)
glEdgeFlag
public static void glEdgeFlag(boolean flag)
glDrawPixels
public static void glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
glDrawPixels
public static void glDrawPixels(int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
glDrawPixels
public static void glDrawPixels(int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
glDrawPixels
public static void glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset)
glDrawElements
public static void glDrawElements(int mode,
java.nio.ByteBuffer indices)
glDrawElements
public static void glDrawElements(int mode,
java.nio.IntBuffer indices)
glDrawElements
public static void glDrawElements(int mode,
java.nio.ShortBuffer indices)
glDrawElements
public static void glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
glDrawBuffer
public static void glDrawBuffer(int mode)
glDrawArrays
public static void glDrawArrays(int mode,
int first,
int count)
glDepthRange
public static void glDepthRange(double zNear,
double zFar)
glDepthMask
public static void glDepthMask(boolean flag)
glDepthFunc
public static void glDepthFunc(int func)
glFeedbackBuffer
public static void glFeedbackBuffer(int type,
java.nio.FloatBuffer buffer)
glGetPixelMap
public static void glGetPixelMap(int map,
java.nio.FloatBuffer values)
glGetPixelMapfv
public static void glGetPixelMapfv(int map,
long values_buffer_offset)
glGetPixelMapu
public static void glGetPixelMapu(int map,
java.nio.IntBuffer values)
glGetPixelMapuiv
public static void glGetPixelMapuiv(int map,
long values_buffer_offset)
glGetPixelMapu
public static void glGetPixelMapu(int map,
java.nio.ShortBuffer values)
glGetPixelMapusv
public static void glGetPixelMapusv(int map,
long values_buffer_offset)
glGetMaterial
public static void glGetMaterial(int face,
int pname,
java.nio.FloatBuffer params)
glGetMaterial
public static void glGetMaterial(int face,
int pname,
java.nio.IntBuffer params)
glGetMap
public static void glGetMap(int target,
int query,
java.nio.FloatBuffer v)
glGetMap
public static void glGetMap(int target,
int query,
java.nio.DoubleBuffer v)
glGetMap
public static void glGetMap(int target,
int query,
java.nio.IntBuffer v)
glGetLight
public static void glGetLight(int light,
int pname,
java.nio.FloatBuffer params)
glGetLight
public static void glGetLight(int light,
int pname,
java.nio.IntBuffer params)
glGetError
public static int glGetError()
glGetClipPlane
public static void glGetClipPlane(int plane,
java.nio.DoubleBuffer equation)
glGetBoolean
public static void glGetBoolean(int pname,
java.nio.ByteBuffer params)
glGetDouble
public static void glGetDouble(int pname,
java.nio.DoubleBuffer params)
glGetFloat
public static void glGetFloat(int pname,
java.nio.FloatBuffer params)
glGetInteger
public static void glGetInteger(int pname,
java.nio.IntBuffer params)
glGenTextures
public static void glGenTextures(java.nio.IntBuffer textures)
glGenLists
public static int glGenLists(int range)
glFrustum
public static void glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
glFrontFace
public static void glFrontFace(int mode)
glFogf
public static void glFogf(int pname,
float param)
glFogi
public static void glFogi(int pname,
int param)
glFog
public static void glFog(int pname,
java.nio.FloatBuffer params)
glFog
public static void glFog(int pname,
java.nio.IntBuffer params)
glFlush
public static void glFlush()
glFinish
public static void glFinish()
glGetPointer
public static java.nio.ByteBuffer glGetPointer(int pname,
long result_size)
glIsEnabled
public static boolean glIsEnabled(int cap)
glInterleavedArrays
public static void glInterleavedArrays(int format,
int stride,
java.nio.ByteBuffer pointer)
glInterleavedArrays
public static void glInterleavedArrays(int format,
int stride,
java.nio.DoubleBuffer pointer)
glInterleavedArrays
public static void glInterleavedArrays(int format,
int stride,
java.nio.FloatBuffer pointer)
glInterleavedArrays
public static void glInterleavedArrays(int format,
int stride,
java.nio.IntBuffer pointer)
glInterleavedArrays
public static void glInterleavedArrays(int format,
int stride,
java.nio.ShortBuffer pointer)
glInterleavedArrays
public static void glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset)
glInitNames
public static void glInitNames()
glHint
public static void glHint(int target,
int mode)
glGetTexParameter
public static void glGetTexParameter(int target,
int pname,
java.nio.FloatBuffer params)
glGetTexParameter
public static void glGetTexParameter(int target,
int pname,
java.nio.IntBuffer params)
glGetTexLevelParameter
public static void glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.FloatBuffer params)
glGetTexLevelParameter
public static void glGetTexLevelParameter(int target,
int level,
int pname,
java.nio.IntBuffer params)
glGetTexImage
public static void glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ByteBuffer pixels)
glGetTexImage
public static void glGetTexImage(int target,
int level,
int format,
int type,
java.nio.DoubleBuffer pixels)
glGetTexImage
public static void glGetTexImage(int target,
int level,
int format,
int type,
java.nio.FloatBuffer pixels)
glGetTexImage
public static void glGetTexImage(int target,
int level,
int format,
int type,
java.nio.IntBuffer pixels)
glGetTexImage
public static void glGetTexImage(int target,
int level,
int format,
int type,
java.nio.ShortBuffer pixels)
glGetTexImage
public static void glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
glGetTexGen
public static void glGetTexGen(int coord,
int pname,
java.nio.IntBuffer params)
glGetTexGen
public static void glGetTexGen(int coord,
int pname,
java.nio.FloatBuffer params)
glGetTexGen
public static void glGetTexGen(int coord,
int pname,
java.nio.DoubleBuffer params)
glGetTexEnv
public static void glGetTexEnv(int coord,
int pname,
java.nio.IntBuffer params)
glGetTexEnv
public static void glGetTexEnv(int coord,
int pname,
java.nio.FloatBuffer params)
glGetString
public static java.lang.String glGetString(int name)
glGetPolygonStipple
public static void glGetPolygonStipple(java.nio.ByteBuffer mask)
glGetPolygonStipple
public static void glGetPolygonStipple(long mask_buffer_offset)
glIsList
public static boolean glIsList(int list)
glMaterialf
public static void glMaterialf(int face,
int pname,
float param)
glMateriali
public static void glMateriali(int face,
int pname,
int param)
glMaterial
public static void glMaterial(int face,
int pname,
java.nio.FloatBuffer params)
glMaterial
public static void glMaterial(int face,
int pname,
java.nio.IntBuffer params)
glMapGrid1f
public static void glMapGrid1f(int un,
float u1,
float u2)
glMapGrid1d
public static void glMapGrid1d(int un,
double u1,
double u2)
glMapGrid2f
public static void glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
glMapGrid2d
public static void glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
glMap2f
public static void glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
glMap2d
public static void glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points)
glMap1f
public static void glMap1f(int target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
glMap1d
public static void glMap1d(int target,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points)
glLogicOp
public static void glLogicOp(int opcode)
glLoadName
public static void glLoadName(int name)
glLoadMatrix
public static void glLoadMatrix(java.nio.FloatBuffer m)
glLoadMatrix
public static void glLoadMatrix(java.nio.DoubleBuffer m)
glLoadIdentity
public static void glLoadIdentity()
glListBase
public static void glListBase(int base)
glLineWidth
public static void glLineWidth(float width)
glLineStipple
public static void glLineStipple(int factor,
short pattern)
glLightModelf
public static void glLightModelf(int pname,
float param)
glLightModeli
public static void glLightModeli(int pname,
int param)
glLightModel
public static void glLightModel(int pname,
java.nio.FloatBuffer params)
glLightModel
public static void glLightModel(int pname,
java.nio.IntBuffer params)
glLightf
public static void glLightf(int light,
int pname,
float param)
glLighti
public static void glLighti(int light,
int pname,
int param)
glLight
public static void glLight(int light,
int pname,
java.nio.FloatBuffer params)
glLight
public static void glLight(int light,
int pname,
java.nio.IntBuffer params)
glIsTexture
public static boolean glIsTexture(int texture)
glMatrixMode
public static void glMatrixMode(int mode)
glPolygonStipple
public static void glPolygonStipple(java.nio.ByteBuffer mask)
glPolygonStipple
public static void glPolygonStipple(long mask_buffer_offset)
glPolygonOffset
public static void glPolygonOffset(float factor,
float units)
glPolygonMode
public static void glPolygonMode(int face,
int mode)
glPointSize
public static void glPointSize(float size)
glPixelZoom
public static void glPixelZoom(float xfactor,
float yfactor)
glPixelTransferf
public static void glPixelTransferf(int pname,
float param)
glPixelTransferi
public static void glPixelTransferi(int pname,
int param)
glPixelStoref
public static void glPixelStoref(int pname,
float param)
glPixelStorei
public static void glPixelStorei(int pname,
int param)
glPixelMap
public static void glPixelMap(int map,
java.nio.FloatBuffer values)
glPixelMapfv
public static void glPixelMapfv(int map,
int mapsize,
long values_buffer_offset)
glPixelMapu
public static void glPixelMapu(int map,
java.nio.IntBuffer values)
glPixelMapuiv
public static void glPixelMapuiv(int map,
int mapsize,
long values_buffer_offset)
glPixelMapu
public static void glPixelMapu(int map,
java.nio.ShortBuffer values)
glPixelMapusv
public static void glPixelMapusv(int map,
int mapsize,
long values_buffer_offset)
glPassThrough
public static void glPassThrough(float token)
glOrtho
public static void glOrtho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
glNormalPointer
public static void glNormalPointer(int stride,
java.nio.ByteBuffer pointer)
glNormalPointer
public static void glNormalPointer(int stride,
java.nio.DoubleBuffer pointer)
glNormalPointer
public static void glNormalPointer(int stride,
java.nio.FloatBuffer pointer)
glNormalPointer
public static void glNormalPointer(int stride,
java.nio.IntBuffer pointer)
glNormalPointer
public static void glNormalPointer(int type,
int stride,
long pointer_buffer_offset)
glNormal3b
public static void glNormal3b(byte nx,
byte ny,
byte nz)
glNormal3f
public static void glNormal3f(float nx,
float ny,
float nz)
glNormal3d
public static void glNormal3d(double nx,
double ny,
double nz)
glNormal3i
public static void glNormal3i(int nx,
int ny,
int nz)
glNewList
public static void glNewList(int list,
int mode)
glEndList
public static void glEndList()
glMultMatrix
public static void glMultMatrix(java.nio.FloatBuffer m)
glMultMatrix
public static void glMultMatrix(java.nio.DoubleBuffer m)
glShadeModel
public static void glShadeModel(int mode)
glSelectBuffer
public static void glSelectBuffer(java.nio.IntBuffer buffer)
glScissor
public static void glScissor(int x,
int y,
int width,
int height)
glScalef
public static void glScalef(float x,
float y,
float z)
glScaled
public static void glScaled(double x,
double y,
double z)
glRotatef
public static void glRotatef(float angle,
float x,
float y,
float z)
glRenderMode
public static int glRenderMode(int mode)
glRectf
public static void glRectf(float x1,
float y1,
float x2,
float y2)
glRectd
public static void glRectd(double x1,
double y1,
double x2,
double y2)
glRecti
public static void glRecti(int x1,
int y1,
int x2,
int y2)
glReadPixels
public static void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
glReadPixels
public static void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.DoubleBuffer pixels)
glReadPixels
public static void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.FloatBuffer pixels)
glReadPixels
public static void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
glReadPixels
public static void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
glReadPixels
public static void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
glReadBuffer
public static void glReadBuffer(int mode)
glRasterPos2f
public static void glRasterPos2f(float x,
float y)
glRasterPos2d
public static void glRasterPos2d(double x,
double y)
glRasterPos2i
public static void glRasterPos2i(int x,
int y)
glRasterPos3f
public static void glRasterPos3f(float x,
float y,
float z)
glRasterPos3d
public static void glRasterPos3d(double x,
double y,
double z)
glRasterPos3i
public static void glRasterPos3i(int x,
int y,
int z)
glRasterPos4f
public static void glRasterPos4f(float x,
float y,
float z,
float w)
glRasterPos4d
public static void glRasterPos4d(double x,
double y,
double z,
double w)
glRasterPos4i
public static void glRasterPos4i(int x,
int y,
int z,
int w)
glPushName
public static void glPushName(int name)
glPopName
public static void glPopName()
glPushMatrix
public static void glPushMatrix()
glPopMatrix
public static void glPopMatrix()
glPushClientAttrib
public static void glPushClientAttrib(int mask)
glPopClientAttrib
public static void glPopClientAttrib()
glPushAttrib
public static void glPushAttrib(int mask)
glPopAttrib
public static void glPopAttrib()
glStencilFunc
public static void glStencilFunc(int func,
int ref,
int mask)
glVertexPointer
public static void glVertexPointer(int size,
int stride,
java.nio.DoubleBuffer pointer)
glVertexPointer
public static void glVertexPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
glVertexPointer
public static void glVertexPointer(int size,
int stride,
java.nio.IntBuffer pointer)
glVertexPointer
public static void glVertexPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
glVertex2f
public static void glVertex2f(float x,
float y)
glVertex2d
public static void glVertex2d(double x,
double y)
glVertex2i
public static void glVertex2i(int x,
int y)
glVertex3f
public static void glVertex3f(float x,
float y,
float z)
glVertex3d
public static void glVertex3d(double x,
double y,
double z)
glVertex3i
public static void glVertex3i(int x,
int y,
int z)
glVertex4f
public static void glVertex4f(float x,
float y,
float z,
float w)
glVertex4d
public static void glVertex4d(double x,
double y,
double z,
double w)
glVertex4i
public static void glVertex4i(int x,
int y,
int z,
int w)
glTranslatef
public static void glTranslatef(float x,
float y,
float z)
glTranslated
public static void glTranslated(double x,
double y,
double z)
glTexImage1D
public static void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
glTexImage1D
public static void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.DoubleBuffer pixels)
glTexImage1D
public static void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
glTexImage1D
public static void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
glTexImage1D
public static void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
glTexImage1D
public static void glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
glTexImage2D
public static void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ByteBuffer pixels)
glTexImage2D
public static void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.DoubleBuffer pixels)
glTexImage2D
public static void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.FloatBuffer pixels)
glTexImage2D
public static void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.IntBuffer pixels)
glTexImage2D
public static void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.ShortBuffer pixels)
glTexImage2D
public static void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
glTexSubImage1D
public static void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ByteBuffer pixels)
glTexSubImage1D
public static void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.DoubleBuffer pixels)
glTexSubImage1D
public static void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.FloatBuffer pixels)
glTexSubImage1D
public static void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.IntBuffer pixels)
glTexSubImage1D
public static void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.ShortBuffer pixels)
glTexSubImage1D
public static void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
glTexSubImage2D
public static void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ByteBuffer pixels)
glTexSubImage2D
public static void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.DoubleBuffer pixels)
glTexSubImage2D
public static void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.FloatBuffer pixels)
glTexSubImage2D
public static void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.IntBuffer pixels)
glTexSubImage2D
public static void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.ShortBuffer pixels)
glTexSubImage2D
public static void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
glTexParameterf
public static void glTexParameterf(int target,
int pname,
float param)
glTexParameteri
public static void glTexParameteri(int target,
int pname,
int param)
glTexParameter
public static void glTexParameter(int target,
int pname,
java.nio.FloatBuffer param)
glTexParameter
public static void glTexParameter(int target,
int pname,
java.nio.IntBuffer param)
glTexGenf
public static void glTexGenf(int coord,
int pname,
float param)
glTexGend
public static void glTexGend(int coord,
int pname,
double param)
glTexGen
public static void glTexGen(int coord,
int pname,
java.nio.FloatBuffer params)
glTexGen
public static void glTexGen(int coord,
int pname,
java.nio.DoubleBuffer params)
glTexGeni
public static void glTexGeni(int coord,
int pname,
int param)
glTexGen
public static void glTexGen(int coord,
int pname,
java.nio.IntBuffer params)
glTexEnvf
public static void glTexEnvf(int target,
int pname,
float param)
glTexEnvi
public static void glTexEnvi(int target,
int pname,
int param)
glTexEnv
public static void glTexEnv(int target,
int pname,
java.nio.FloatBuffer params)
glTexEnv
public static void glTexEnv(int target,
int pname,
java.nio.IntBuffer params)
glTexCoordPointer
public static void glTexCoordPointer(int size,
int stride,
java.nio.DoubleBuffer pointer)
glTexCoordPointer
public static void glTexCoordPointer(int size,
int stride,
java.nio.FloatBuffer pointer)
glTexCoordPointer
public static void glTexCoordPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
glTexCoord1f
public static void glTexCoord1f(float s)
glTexCoord1d
public static void glTexCoord1d(double s)
glTexCoord2f
public static void glTexCoord2f(float s,
float t)
glTexCoord2d
public static void glTexCoord2d(double s,
double t)
glTexCoord3f
public static void glTexCoord3f(float s,
float t,
float r)
glTexCoord3d
public static void glTexCoord3d(double s,
double t,
double r)
glTexCoord4f
public static void glTexCoord4f(float s,
float t,
float r,
float q)
glTexCoord4d
public static void glTexCoord4d(double s,
double t,
double r,
double q)
glStencilOp
public static void glStencilOp(int fail,
int zfail,
int zpass)
glStencilMask
public static void glStencilMask(int mask)
glViewport
public static void glViewport(int x,
int y,
int width,
int height)
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