org.lwjgl.util
Interface IGL


public interface IGL

OpenGL1.1, 1.2, 1.3, 1.4, 1.5, and all the EXT and ARB extensions in the LWJGL library. Its main purpose is to stop object-oriented zealots annoying us any more.

Version:
$Revision: 2286 $ $Id: IGL.java 2286 2006-03-23 19:32:21Z matzon $ This is an interface describing an Object that can render using
Author:
$Author: matzon $

Method Summary
 void glAccum(int op, float value)
           
 void glActiveStencilFaceEXT(int face)
           
 void glActiveTexture(int texture)
           
 void glActiveTextureARB(int texture)
           
 void glAlphaFunc(int func, float ref)
           
 void glArrayElement(int i)
           
 void glAttachObjectARB(int containerObj, int obj)
           
 void glAttachShader(int program, int shader)
           
 void glBegin(int mode)
           
 void glBeginQuery(int target, int id)
           
 void glBeginQueryARB(int target, int id)
           
 void glBeginVertexShaderEXT()
           
 void glBindAttribLocation(int program, int index, java.nio.ByteBuffer name)
           
 void glBindAttribLocationARB(int programObj, int index, java.nio.ByteBuffer name)
           
 void glBindBuffer(int target, int buffer)
           
 void glBindBufferARB(int target, int buffer)
           
 int glBindLightParameterEXT(int light, int value)
           
 int glBindMaterialParameterEXT(int face, int value)
           
 int glBindParameterEXT(int value)
           
 void glBindProgramARB(int target, int program)
           
 int glBindTexGenParameterEXT(int unit, int coord, int value)
           
 void glBindTexture(int target, int texture)
           
 int glBindTextureUnitParameterEXT(int unit, int value)
           
 void glBindVertexShaderEXT(int id)
           
 void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ByteBuffer bitmap)
           
 void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int buffer_offect)
           
 void glBlendColor(float red, float green, float blue, float alpha)
           
 void glBlendEquation(int mode)
           
 void glBlendEquationSeparateEXT(int modeRGB, int modeAlpha)
           
 void glBlendFunc(int sfactor, int dfactor)
           
 void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
           
 void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
           
 void glBufferData(int target, java.nio.ByteBuffer data, int usage)
           
 void glBufferData(int target, java.nio.FloatBuffer data, int usage)
           
 void glBufferData(int target, java.nio.IntBuffer data, int usage)
           
 void glBufferData(int target, int size, int usage)
           
 void glBufferData(int target, java.nio.ShortBuffer data, int usage)
           
 void glBufferDataARB(int target, java.nio.ByteBuffer data, int usage)
           
 void glBufferDataARB(int target, java.nio.FloatBuffer data, int usage)
           
 void glBufferDataARB(int target, java.nio.IntBuffer data, int usage)
           
 void glBufferDataARB(int target, int size, int usage)
           
 void glBufferDataARB(int target, java.nio.ShortBuffer data, int usage)
           
 void glBufferSubData(int target, int offset, java.nio.ByteBuffer data)
           
 void glBufferSubData(int target, int offset, java.nio.FloatBuffer data)
           
 void glBufferSubData(int target, int offset, java.nio.IntBuffer data)
           
 void glBufferSubData(int target, int offset, java.nio.ShortBuffer data)
           
 void glBufferSubDataARB(int target, int offset, java.nio.ByteBuffer data)
           
 void glBufferSubDataARB(int target, int offset, java.nio.FloatBuffer data)
           
 void glBufferSubDataARB(int target, int offset, java.nio.IntBuffer data)
           
 void glBufferSubDataARB(int target, int offset, java.nio.ShortBuffer data)
           
 void glCallList(int list)
           
 void glCallLists(java.nio.ByteBuffer lists)
           
 void glCallLists(java.nio.IntBuffer lists)
           
 void glCallLists(java.nio.ShortBuffer lists)
           
 void glClear(int mask)
           
 void glClearAccum(float red, float green, float blue, float alpha)
           
 void glClearColor(float red, float green, float blue, float alpha)
           
 void glClearDepth(double depth)
           
 void glClearStencil(int s)
           
 void glClientActiveTexture(int texture)
           
 void glClientActiveTextureARB(int texture)
           
 void glClipPlane(int plane, java.nio.DoubleBuffer equation)
           
 void glColor3b(byte red, byte green, byte blue)
           
 void glColor3f(float red, float green, float blue)
           
 void glColor3ub(byte red, byte green, byte blue)
           
 void glColor4b(byte red, byte green, byte blue, byte alpha)
           
 void glColor4f(float red, float green, float blue, float alpha)
           
 void glColor4ub(byte red, byte green, byte blue, byte alpha)
           
 void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
           
 void glColorMaterial(int face, int mode)
           
 void glColorPointer(int size, boolean unsigned, int stride, java.nio.ByteBuffer pointer)
           
 void glColorPointer(int size, int stride, java.nio.FloatBuffer pointer)
           
 void glColorPointer(int size, int type, int stride, int buffer_offset)
           
 void glColorSubTable(int target, int start, int count, int format, int type, java.nio.ByteBuffer data)
           
 void glColorSubTable(int target, int start, int count, int format, int type, java.nio.FloatBuffer data)
           
 void glColorSubTable(int target, int start, int count, int format, int type, int buffer_offset)
           
 void glColorTable(int target, int internalFormat, int width, int format, int type, java.nio.ByteBuffer data)
           
 void glColorTable(int target, int internalFormat, int width, int format, int type, java.nio.FloatBuffer data)
           
 void glColorTable(int target, int internalFormat, int width, int format, int type, int buffer_offset)
           
 void glColorTableParameter(int target, int pname, java.nio.FloatBuffer params)
           
 void glColorTableParameter(int target, int pname, java.nio.IntBuffer params)
           
 void glCompileShader(int shader)
           
 void glCompileShaderARB(int shaderObj)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.ByteBuffer data)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.FloatBuffer data)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int buffer_offset)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.IntBuffer data)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.ShortBuffer data)
           
 void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.ByteBuffer pData)
           
 void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.FloatBuffer pData)
           
 void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.IntBuffer pData)
           
 void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.ShortBuffer pData)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.ByteBuffer data)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.FloatBuffer data)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int buffer_offset)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.IntBuffer data)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.ShortBuffer data)
           
 void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.ByteBuffer pData)
           
 void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.FloatBuffer pData)
           
 void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.IntBuffer pData)
           
 void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.ShortBuffer pData)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.ByteBuffer data)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.FloatBuffer data)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int buffer_offset)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.IntBuffer data)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.ShortBuffer data)
           
 void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.ByteBuffer pData)
           
 void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.FloatBuffer pData)
           
 void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.IntBuffer pData)
           
 void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.ShortBuffer pData)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.ByteBuffer data)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.FloatBuffer data)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int buffer_offset)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.IntBuffer data)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.ShortBuffer data)
           
 void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, java.nio.ByteBuffer pData)
           
 void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, java.nio.FloatBuffer pData)
           
 void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, java.nio.IntBuffer pData)
           
 void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int border, int imageSize, java.nio.ShortBuffer pData)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.ByteBuffer data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.FloatBuffer data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int buffer_offset)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.IntBuffer data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.ShortBuffer data)
           
 void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, java.nio.ByteBuffer pData)
           
 void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, java.nio.FloatBuffer pData)
           
 void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, java.nio.IntBuffer pData)
           
 void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int border, int imageSize, java.nio.ShortBuffer pData)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.ByteBuffer data)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.FloatBuffer data)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int buffer_offset)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.IntBuffer data)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.ShortBuffer data)
           
 void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, java.nio.ByteBuffer pData)
           
 void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, java.nio.FloatBuffer pData)
           
 void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, java.nio.IntBuffer pData)
           
 void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int border, int imageSize, java.nio.ShortBuffer pData)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, java.nio.ByteBuffer image)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, java.nio.FloatBuffer image)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, int buffer_offset)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, java.nio.IntBuffer image)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, java.nio.ShortBuffer image)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.ByteBuffer image)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, int buffer_offset)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.IntBuffer image)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.ShortBuffer image)
           
 void glConvolutionParameter(int target, int pname, java.nio.FloatBuffer params)
           
 void glConvolutionParameter(int target, int pname, java.nio.IntBuffer params)
           
 void glConvolutionParameterf(int target, int pname, float params)
           
 void glConvolutionParameteri(int target, int pname, int params)
           
 void glCopyColorSubTable(int target, int start, int x, int y, int width)
           
 void glCopyColorTable(int target, int internalformat, int x, int y, int width)
           
 void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
           
 void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
           
 void glCopyPixels(int x, int y, int width, int height, int type)
           
 void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
           
 void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
           
 void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
           
 void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
           
 void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
           
 int glCreateProgram()
           
 int glCreateProgramObjectARB()
           
 int glCreateShader(int type)
           
 int glCreateShaderObjectARB(int shaderType)
           
 void glCullFace(int mode)
           
 void glCurrentPaletteMatrixARB(int index)
           
 void glDeleteBuffers(java.nio.IntBuffer buffers)
           
 void glDeleteBuffersARB(java.nio.IntBuffer buffers)
           
 void glDeleteLists(int list, int range)
           
 void glDeleteObjectARB(int obj)
           
 void glDeleteProgram(int program)
           
 void glDeleteProgramsARB(java.nio.IntBuffer programs)
           
 void glDeleteQueries(java.nio.IntBuffer ids)
           
 void glDeleteQueriesARB(java.nio.IntBuffer ids)
           
 void glDeleteShader(int shader)
           
 void glDeleteTextures(java.nio.IntBuffer textures)
           
 void glDeleteVertexShaderEXT(int id)
           
 void glDepthBoundsEXT(float zmin, float zmax)
           
 void glDepthFunc(int func)
           
 void glDepthMask(boolean flag)
           
 void glDepthRange(double zNear, double zFar)
           
 void glDetachObjectARB(int containerObj, int attachedObj)
           
 void glDetachShader(int program, int shader)
           
 void glDisable(int cap)
           
 void glDisableClientState(int cap)
           
 void glDisableVariantClientStateEXT(int id)
           
 void glDisableVertexAttribArrayARB(int index)
           
 void glDrawArrays(int mode, int first, int count)
           
 void glDrawBuffer(int mode)
           
 void glDrawBuffers(java.nio.IntBuffer buffers)
           
 void glDrawElements(int mode, java.nio.ByteBuffer indices)
           
 void glDrawElements(int mode, java.nio.IntBuffer indices)
           
 void glDrawElements(int mode, int count, int type, int buffer_offset)
           
 void glDrawElements(int mode, java.nio.ShortBuffer indices)
           
 void glDrawPixels(int width, int height, int format, int type, java.nio.ByteBuffer pixels)
           
 void glDrawPixels(int width, int height, int format, int type, int buffer_offset)
           
 void glDrawPixels(int width, int height, int format, int type, java.nio.IntBuffer pixels)
           
 void glDrawPixels(int width, int height, int format, int type, java.nio.ShortBuffer pixels)
           
 void glDrawRangeElements(int mode, int start, int end, java.nio.ByteBuffer indices)
           
 void glDrawRangeElements(int mode, int start, int end, java.nio.IntBuffer indices)
           
 void glDrawRangeElements(int mode, int start, int end, int count, int type, int buffer_offset)
           
 void glDrawRangeElements(int mode, int start, int end, java.nio.ShortBuffer indices)
           
 void glDrawRangeElementsEXT(int mode, int start, int end, java.nio.ByteBuffer pIndices)
           
 void glDrawRangeElementsEXT(int mode, int start, int end, java.nio.IntBuffer pIndices)
           
 void glDrawRangeElementsEXT(int mode, int start, int end, int count, int type, int buffer_offset)
           
 void glDrawRangeElementsEXT(int mode, int start, int end, java.nio.ShortBuffer pIndices)
           
 void glEdgeFlag(boolean flag)
           
 void glEdgeFlagPointer(int stride, java.nio.ByteBuffer pointer)
           
 void glEdgeFlagPointer(int stride, int buffer_offset)
           
 void glEnable(int cap)
           
 void glEnableClientState(int cap)
           
 void glEnableVariantClientStateEXT(int id)
           
 void glEnableVertexAttribArrayARB(int index)
           
 void glEnd()
           
 void glEndList()
           
 void glEndQuery(int target)
           
 void glEndQueryARB(int target)
           
 void glEndVertexShaderEXT()
           
 void glEvalCoord1f(float u)
           
 void glEvalCoord2f(float u, float v)
           
 void glEvalMesh1(int mode, int i1, int i2)
           
 void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
           
 void glEvalPoint1(int i)
           
 void glEvalPoint2(int i, int j)
           
 void glExtractComponentEXT(int res, int src, int num)
           
 void glFeedbackBuffer(int type, java.nio.FloatBuffer buffer)
           
 void glFinish()
           
 void glFlush()
           
 void glFog(int pname, java.nio.FloatBuffer params)
           
 void glFog(int pname, java.nio.IntBuffer params)
           
 void glFogCoordf(float coord)
           
 void glFogCoordfEXT(float coord)
           
 void glFogCoordPointer(int stride, java.nio.FloatBuffer data)
           
 void glFogCoordPointer(int type, int stride, int buffer_offset)
           
 void glFogCoordPointerEXT(int stride, java.nio.FloatBuffer data)
           
 void glFogCoordPointerEXT(int type, int stride, int buffer_offset)
           
 void glFogf(int pname, float param)
           
 void glFogi(int pname, int param)
           
 void glFrontFace(int mode)
           
 void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
           
 void glGenBuffers(java.nio.IntBuffer buffers)
           
 void glGenBuffersARB(java.nio.IntBuffer buffers)
           
 int glGenLists(int range)
           
 void glGenProgramsARB(java.nio.IntBuffer programs)
           
 void glGenQueries(java.nio.IntBuffer ids)
           
 void glGenQueriesARB(java.nio.IntBuffer ids)
           
 int glGenSymbolsEXT(int dataType, int storageType, int range, int components)
           
 void glGenTextures(java.nio.IntBuffer textures)
           
 int glGenVertexShadersEXT(int range)
           
 void glGetActiveAttrib(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
           
 void glGetActiveAttribARB(int programObj, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
           
 void glGetActiveUniform(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
           
 void glGetActiveUniformARB(int programObj, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
           
 void glGetAttachedObjectsARB(int containerObj, java.nio.IntBuffer count, java.nio.IntBuffer obj)
           
 void glGetAttachedShaders(int program, java.nio.IntBuffer count, java.nio.IntBuffer shaders)
           
 int glGetAttribLocation(int program, java.nio.ByteBuffer name)
           
 int glGetAttribLocationARB(int programObj, java.nio.ByteBuffer name)
           
 void glGetBoolean(int pname, java.nio.ByteBuffer params)
           
 void glGetBufferParameter(int target, int pname, java.nio.IntBuffer params)
           
 void glGetBufferParameterARB(int target, int pname, java.nio.IntBuffer params)
           
 java.nio.ByteBuffer glGetBufferPointer(int target, int pname, int size)
           
 java.nio.ByteBuffer glGetBufferPointerARB(int target, int pname, int size)
           
 void glGetBufferSubData(int target, int offset, java.nio.ByteBuffer data)
           
 void glGetBufferSubData(int target, int offset, java.nio.FloatBuffer data)
           
 void glGetBufferSubData(int target, int offset, java.nio.IntBuffer data)
           
 void glGetBufferSubData(int target, int offset, java.nio.ShortBuffer data)
           
 void glGetBufferSubDataARB(int target, int offset, java.nio.ByteBuffer data)
           
 void glGetBufferSubDataARB(int target, int offset, java.nio.FloatBuffer data)
           
 void glGetBufferSubDataARB(int target, int offset, java.nio.IntBuffer data)
           
 void glGetBufferSubDataARB(int target, int offset, java.nio.ShortBuffer data)
           
 void glGetClipPlane(int plane, java.nio.DoubleBuffer equation)
           
 void glGetColorTable(int target, int format, int type, java.nio.ByteBuffer data)
           
 void glGetColorTable(int target, int format, int type, java.nio.FloatBuffer data)
           
 void glGetColorTableParameter(int target, int pname, java.nio.FloatBuffer params)
           
 void glGetColorTableParameter(int target, int pname, java.nio.IntBuffer params)
           
 void glGetCompressedTexImage(int target, int lod, java.nio.ByteBuffer img)
           
 void glGetCompressedTexImage(int target, int lod, int buffer_offset)
           
 void glGetCompressedTexImage(int target, int lod, java.nio.IntBuffer img)
           
 void glGetCompressedTexImage(int target, int lod, java.nio.ShortBuffer img)
           
 void glGetCompressedTexImageARB(int target, int lod, java.nio.ByteBuffer pImg)
           
 void glGetCompressedTexImageARB(int target, int lod, java.nio.IntBuffer pImg)
           
 void glGetCompressedTexImageARB(int target, int lod, java.nio.ShortBuffer pImg)
           
 void glGetConvolutionFilter(int target, int format, int type, java.nio.ByteBuffer image)
           
 void glGetConvolutionFilter(int target, int format, int type, java.nio.FloatBuffer image)
           
 void glGetConvolutionFilter(int target, int format, int type, int buffer_offset)
           
 void glGetConvolutionFilter(int target, int format, int type, java.nio.IntBuffer image)
           
 void glGetConvolutionFilter(int target, int format, int type, java.nio.ShortBuffer image)
           
 void glGetConvolutionParameter(int target, int pname, java.nio.FloatBuffer params)
           
 void glGetConvolutionParameter(int target, int pname, java.nio.IntBuffer params)
           
 void glGetDouble(int pname, java.nio.DoubleBuffer params)
           
 int glGetError()
           
 void glGetFloat(int pname, java.nio.FloatBuffer params)
           
 int glGetHandleARB(int pname)
           
 void glGetHistogram(int target, boolean reset, int format, int type, java.nio.ByteBuffer values)
           
 void glGetHistogram(int target, boolean reset, int format, int type, java.nio.FloatBuffer values)
           
 void glGetHistogram(int target, boolean reset, int format, int type, int buffer_offset)
           
 void glGetHistogram(int target, boolean reset, int format, int type, java.nio.IntBuffer values)
           
 void glGetHistogram(int target, boolean reset, int format, int type, java.nio.ShortBuffer values)
           
 void glGetHistogramParameter(int target, int pname, java.nio.FloatBuffer params)
           
 void glGetHistogramParameter(int target, int pname, java.nio.IntBuffer params)
           
 void glGetInfoLogARB(int obj, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
           
 void glGetInteger(int pname, java.nio.IntBuffer params)
           
 void glGetInvariantBooleanEXT(int id, int value, java.nio.ByteBuffer pbData)
           
 void glGetInvariantFloatEXT(int id, int value, java.nio.FloatBuffer pfData)
           
 void glGetInvariantIntegerEXT(int id, int value, java.nio.IntBuffer piData)
           
 void glGetLight(int light, int pname, java.nio.FloatBuffer params)
           
 void glGetLight(int light, int pname, java.nio.IntBuffer params)
           
 void glGetLocalConstantBooleanEXT(int id, int value, java.nio.ByteBuffer pbData)
           
 void glGetLocalConstantFloatEXT(int id, int value, java.nio.FloatBuffer pfData)
           
 void glGetLocalConstantIntegerEXT(int id, int value, java.nio.IntBuffer piData)
           
 void glGetMap(int target, int query, java.nio.FloatBuffer v)
           
 void glGetMap(int target, int query, java.nio.IntBuffer v)
           
 void glGetMaterial(int face, int pname, java.nio.FloatBuffer params)
           
 void glGetMaterial(int face, int pname, java.nio.IntBuffer params)
           
 void glGetMinmax(int target, boolean reset, int format, int types, java.nio.ByteBuffer values)
           
 void glGetMinmax(int target, boolean reset, int format, int types, java.nio.FloatBuffer values)
           
 void glGetMinmax(int target, boolean reset, int format, int types, int buffer_offset)
           
 void glGetMinmax(int target, boolean reset, int format, int types, java.nio.IntBuffer values)
           
 void glGetMinmax(int target, boolean reset, int format, int types, java.nio.ShortBuffer values)
           
 void glGetMinmaxParameter(int target, int pname, java.nio.FloatBuffer params)
           
 void glGetMinmaxParameter(int target, int pname, java.nio.IntBuffer params)
           
 void glGetObjectParameterARB(int obj, int pname, java.nio.FloatBuffer params)
           
 void glGetObjectParameterARB(int obj, int pname, java.nio.IntBuffer params)
           
 void glGetPixelMap(int map, java.nio.FloatBuffer values)
           
 void glGetPixelMapfv(int map, int buffer_offset)
           
 void glGetPixelMapu(int map, java.nio.IntBuffer values)
           
 void glGetPixelMapu(int map, java.nio.ShortBuffer values)
           
 void glGetPixelMapuiv(int map, int buffer_offset)
           
 void glGetPixelMapusv(int map, int buffer_offset)
           
 java.nio.ByteBuffer glGetPointer(int pname, int size)
           
 void glGetPolygonStipple(java.nio.ByteBuffer mask)
           
 void glGetPolygonStipple(int buffer_offset)
           
 void glGetProgram(int program, int pname, java.nio.IntBuffer params)
           
 void glGetProgramARB(int target, int parameterName, java.nio.IntBuffer params)
           
 void glGetProgramEnvParameterARB(int target, int index, java.nio.FloatBuffer params)
           
 void glGetProgramInfoLog(int program, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
           
 void glGetProgramLocalParameterARB(int target, int index, java.nio.FloatBuffer params)
           
 void glGetProgramStringARB(int target, int parameterName, java.nio.ByteBuffer paramString)
           
 void glGetQuery(int target, int pname, java.nio.IntBuffer params)
           
 void glGetQueryARB(int target, int pname, java.nio.IntBuffer params)
           
 void glGetQueryObject(int id, int pname, java.nio.IntBuffer params)
           
 void glGetQueryObjectARB(int id, int pname, java.nio.IntBuffer params)
           
 void glGetQueryObjectu(int id, int pname, java.nio.IntBuffer params)
           
 void glGetQueryObjectuARB(int id, int pname, java.nio.IntBuffer params)
           
 void glGetSeparableFilter(int target, int format, int type, int row_offset, int column_offset, int span_offset)
           
 void glGetShader(int shader, int pname, java.nio.IntBuffer params)
           
 void glGetShaderInfoLog(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
           
 void glGetShaderSource(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer source)
           
 void glGetShaderSourceARB(int obj, java.nio.IntBuffer length, java.nio.ByteBuffer source)
           
 java.lang.String glGetString(int name)
           
 void glGetTexEnv(int coord, int pname, java.nio.FloatBuffer params)
           
 void glGetTexEnv(int coord, int pname, java.nio.IntBuffer params)
           
 void glGetTexGen(int coord, int pname, java.nio.FloatBuffer params)
           
 void glGetTexGen(int coord, int pname, java.nio.IntBuffer params)
           
 void glGetTexImage(int target, int level, int format, int type, java.nio.ByteBuffer pixels)
           
 void glGetTexImage(int target, int level, int format, int type, int buffer_offset)
           
 void glGetTexImage(int target, int level, int format, int type, java.nio.IntBuffer pixels)
           
 void glGetTexImage(int target, int level, int format, int type, java.nio.ShortBuffer pixels)
           
 void glGetTexLevelParameter(int target, int level, int pname, java.nio.FloatBuffer params)
           
 void glGetTexLevelParameter(int target, int level, int pname, java.nio.IntBuffer params)
           
 void glGetTexParameter(int target, int pname, java.nio.FloatBuffer params)
           
 void glGetTexParameter(int target, int pname, java.nio.IntBuffer params)
           
 void glGetUniform(int program, int location, java.nio.FloatBuffer params)
           
 void glGetUniform(int program, int location, java.nio.IntBuffer params)
           
 void glGetUniformARB(int programObj, int location, java.nio.FloatBuffer params)
           
 void glGetUniformARB(int programObj, int location, java.nio.IntBuffer params)
           
 int glGetUniformLocation(int program, java.nio.ByteBuffer name)
           
 int glGetUniformLocationARB(int programObj, java.nio.ByteBuffer name)
           
 void glGetVariantBooleanEXT(int id, int value, java.nio.ByteBuffer pbData)
           
 void glGetVariantFloatEXT(int id, int value, java.nio.FloatBuffer pfData)
           
 void glGetVariantIntegerEXT(int id, int value, java.nio.IntBuffer piData)
           
 java.nio.ByteBuffer glGetVariantPointerEXT(int id, int value, int size)
           
 void glGetVertexAttribARB(int index, int pname, java.nio.FloatBuffer params)
           
 void glGetVertexAttribARB(int index, int pname, java.nio.IntBuffer params)
           
 java.nio.ByteBuffer glGetVertexAttribPointerARB(int index, int pname, int size)
           
 void glHint(int target, int mode)
           
 void glHistogram(int target, int width, int internalformat, boolean sink)
           
 void glInitNames()
           
 void glInsertComponentEXT(int res, int src, int num)
           
 void glInterleavedArrays(int format, int stride, java.nio.ByteBuffer pointer)
           
 void glInterleavedArrays(int format, int stride, java.nio.FloatBuffer pointer)
           
 void glInterleavedArrays(int format, int stride, int buffer_offset)
           
 void glInterleavedArrays(int format, int stride, java.nio.IntBuffer pointer)
           
 void glInterleavedArrays(int format, int stride, java.nio.ShortBuffer pointer)
           
 boolean glIsBuffer(int buffer)
           
 boolean glIsBufferARB(int buffer)
           
 boolean glIsEnabled(int cap)
           
 boolean glIsList(int list)
           
 boolean glIsProgram(int program)
           
 boolean glIsProgramARB(int program)
           
 boolean glIsQuery(int id)
           
 boolean glIsQueryARB(int id)
           
 boolean glIsShader(int shader)
           
 boolean glIsTexture(int texture)
           
 boolean glIsVariantEnabledEXT(int id, int cap)
           
 void glLight(int light, int pname, java.nio.FloatBuffer params)
           
 void glLight(int light, int pname, java.nio.IntBuffer params)
           
 void glLightf(int light, int pname, float param)
           
 void glLighti(int light, int pname, int param)
           
 void glLightModel(int pname, java.nio.FloatBuffer params)
           
 void glLightModel(int pname, java.nio.IntBuffer params)
           
 void glLightModelf(int pname, float param)
           
 void glLightModeli(int pname, int param)
           
 void glLineStipple(int factor, short pattern)
           
 void glLineWidth(float width)
           
 void glLinkProgram(int program)
           
 void glLinkProgramARB(int programObj)
           
 void glListBase(int base)
           
 void glLoadIdentity()
           
 void glLoadMatrix(java.nio.FloatBuffer m)
           
 void glLoadName(int name)
           
 void glLoadTransposeMatrix(java.nio.FloatBuffer m)
           
 void glLoadTransposeMatrixARB(java.nio.FloatBuffer pfMtx)
           
 void glLockArraysEXT(int first, int count)
           
 void glLogicOp(int opcode)
           
 void glMap1f(int target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points)
           
 void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points)
           
 java.nio.ByteBuffer glMapBuffer(int target, int access, int size, java.nio.ByteBuffer oldBuffer)
           
 java.nio.ByteBuffer glMapBufferARB(int target, int access, int size, java.nio.ByteBuffer oldBuffer)
           
 void glMapGrid1f(int un, float u1, float u2)
           
 void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
           
 void glMaterial(int face, int pname, java.nio.FloatBuffer params)
           
 void glMaterial(int face, int pname, java.nio.IntBuffer params)
           
 void glMaterialf(int face, int pname, float param)
           
 void glMateriali(int face, int pname, int param)
           
 void glMatrixIndexPointerARB(int size, int stride, java.nio.ByteBuffer pPointer)
           
 void glMatrixIndexPointerARB(int size, int stride, java.nio.IntBuffer pPointer)
           
 void glMatrixIndexPointerARB(int size, int type, int stride, int buffer_offset)
           
 void glMatrixIndexPointerARB(int size, int stride, java.nio.ShortBuffer pPointer)
           
 void glMatrixIndexuARB(java.nio.ByteBuffer pIndices)
           
 void glMatrixIndexuARB(java.nio.IntBuffer piIndices)
           
 void glMatrixIndexuARB(java.nio.ShortBuffer psIndices)
           
 void glMatrixMode(int mode)
           
 void glMinmax(int target, int internalformat, boolean sink)
           
 void glMultiDrawArrays(int mode, java.nio.IntBuffer piFirst, java.nio.IntBuffer piCount)
           
 void glMultiDrawArraysEXT(int mode, java.nio.IntBuffer piFirst, java.nio.IntBuffer piCount)
           
 void glMultiTexCoord1f(int target, float s)
           
 void glMultiTexCoord1fARB(int target, float s)
           
 void glMultiTexCoord1iARB(int target, int s)
           
 void glMultiTexCoord1sARB(int target, short s)
           
 void glMultiTexCoord2f(int target, float s, float t)
           
 void glMultiTexCoord2fARB(int target, float s, float t)
           
 void glMultiTexCoord2iARB(int target, int s, int t)
           
 void glMultiTexCoord2sARB(int target, short s, short t)
           
 void glMultiTexCoord3f(int target, float s, float t, float r)
           
 void glMultiTexCoord3fARB(int target, float s, float t, float r)
           
 void glMultiTexCoord3iARB(int target, int s, int t, int r)
           
 void glMultiTexCoord3sARB(int target, short s, short t, short r)
           
 void glMultiTexCoord4f(int target, float s, float t, float r, float q)
           
 void glMultiTexCoord4fARB(int target, float s, float t, float r, float q)
           
 void glMultiTexCoord4iARB(int target, int s, int t, int r, int q)
           
 void glMultiTexCoord4sARB(int target, short s, short t, short r, short q)
           
 void glMultMatrix(java.nio.FloatBuffer m)
           
 void glMultTransposeMatrix(java.nio.FloatBuffer m)
           
 void glMultTransposeMatrixARB(java.nio.FloatBuffer pfMtx)
           
 void glNewList(int list, int mode)
           
 void glNormal3b(byte nx, byte ny, byte nz)
           
 void glNormal3f(float nx, float ny, float nz)
           
 void glNormal3i(int nx, int ny, int nz)
           
 void glNormalPointer(int stride, java.nio.ByteBuffer pointer)
           
 void glNormalPointer(int stride, java.nio.FloatBuffer pointer)
           
 void glNormalPointer(int stride, java.nio.IntBuffer pointer)
           
 void glNormalPointer(int type, int stride, int buffer_offset)
           
 void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
           
 void glPassThrough(float token)
           
 void glPixelMap(int map, java.nio.FloatBuffer values)
           
 void glPixelMapfv(int map, int mapsize, int buffer_offset)
           
 void glPixelMapu(int map, java.nio.IntBuffer values)
           
 void glPixelMapu(int map, java.nio.ShortBuffer values)
           
 void glPixelMapuiv(int map, int mapsize, int buffer_offset)
           
 void glPixelMapusv(int map, int mapsize, int buffer_offset)
           
 void glPixelStoref(int pname, float param)
           
 void glPixelStorei(int pname, int param)
           
 void glPixelTransferf(int pname, float param)
           
 void glPixelTransferi(int pname, int param)
           
 void glPixelZoom(float xfactor, float yfactor)
           
 void glPointParameter(int pname, java.nio.FloatBuffer params)
           
 void glPointParameterARB(int pname, java.nio.FloatBuffer pfParams)
           
 void glPointParameterEXT(int pname, java.nio.FloatBuffer pfParams)
           
 void glPointParameterf(int pname, float param)
           
 void glPointParameterfARB(int pname, float param)
           
 void glPointParameterfEXT(int pname, float param)
           
 void glPointSize(float size)
           
 void glPolygonMode(int face, int mode)
           
 void glPolygonOffset(float factor, float units)
           
 void glPolygonStipple(java.nio.ByteBuffer mask)
           
 void glPolygonStipple(int buffer_offset)
           
 void glPopAttrib()
           
 void glPopClientAttrib()
           
 void glPopMatrix()
           
 void glPopName()
           
 void glProgramEnvParameter4ARB(int target, int index, java.nio.FloatBuffer params)
           
 void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
           
 void glProgramLocalParameter4ARB(int target, int index, java.nio.FloatBuffer params)
           
 void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
           
 void glProgramStringARB(int target, int format, java.nio.ByteBuffer string)
           
 void glPushAttrib(int mask)
           
 void glPushClientAttrib(int mask)
           
 void glPushMatrix()
           
 void glPushName(int name)
           
 void glRasterPos2f(float x, float y)
           
 void glRasterPos2i(int x, int y)
           
 void glRasterPos3f(float x, float y, float z)
           
 void glRasterPos3i(int x, int y, int z)
           
 void glRasterPos4f(float x, float y, float z, float w)
           
 void glRasterPos4i(int x, int y, int z, int w)
           
 void glReadBuffer(int mode)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, int buffer_offset)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.IntBuffer pixels)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ShortBuffer pixels)
           
 void glRectf(float x1, float y1, float x2, float y2)
           
 void glRecti(int x1, int y1, int x2, int y2)
           
 int glRenderMode(int mode)
           
 void glResetHistogram(int target)
           
 void glResetMinmax(int target)
           
 void glRotatef(float angle, float x, float y, float z)
           
 void glSampleCoverage(float value, boolean invert)
           
 void glSampleCoverageARB(float value, boolean invert)
           
 void glScalef(float x, float y, float z)
           
 void glScissor(int x, int y, int width, int height)
           
 void glSecondaryColor3b(byte red, byte green, byte blue)
           
 void glSecondaryColor3bEXT(byte red, byte green, byte blue)
           
 void glSecondaryColor3f(float red, float green, float blue)
           
 void glSecondaryColor3fEXT(float red, float green, float blue)
           
 void glSecondaryColor3ub(byte red, byte green, byte blue)
           
 void glSecondaryColor3ubEXT(byte red, byte green, byte blue)
           
 void glSecondaryColorPointer(int size, boolean unsigned, int stride, java.nio.ByteBuffer data)
           
 void glSecondaryColorPointer(int size, int stride, java.nio.FloatBuffer data)
           
 void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset)
           
 void glSecondaryColorPointerEXT(int size, boolean unsigned, int stride, java.nio.ByteBuffer pPointer)
           
 void glSecondaryColorPointerEXT(int size, int stride, java.nio.FloatBuffer pPointer)
           
 void glSecondaryColorPointerEXT(int size, int type, int stride, int buffer_offset)
           
 void glSelectBuffer(java.nio.IntBuffer buffer)
           
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, int row_offset, int column_offset)
           
 void glSetInvariantEXT(int id, boolean unsigned, java.nio.ByteBuffer pAddr)
           
 void glSetInvariantEXT(int id, boolean unsigned, java.nio.IntBuffer pAddr)
           
 void glSetInvariantEXT(int id, boolean unsigned, java.nio.ShortBuffer pAddr)
           
 void glSetInvariantEXT(int id, java.nio.FloatBuffer pAddr)
           
 void glSetLocalConstantEXT(int id, boolean unsigned, java.nio.ByteBuffer pAddr)
           
 void glSetLocalConstantEXT(int id, boolean unsigned, java.nio.IntBuffer pAddr)
           
 void glSetLocalConstantEXT(int id, boolean unsigned, java.nio.ShortBuffer pAddr)
           
 void glSetLocalConstantEXT(int id, java.nio.FloatBuffer pAddr)
           
 void glShadeModel(int mode)
           
 void glShaderOp1EXT(int op, int res, int arg1)
           
 void glShaderOp2EXT(int op, int res, int arg1, int arg2)
           
 void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)
           
 void glShaderSource(int shader, java.nio.ByteBuffer string)
           
 void glShaderSourceARB(int shaderObj, java.nio.ByteBuffer string)
           
 void glStencilFunc(int func, int ref, int mask)
           
 void glStencilFuncSeparate(int face, int func, int ref, int mask)
           
 void glStencilMask(int mask)
           
 void glStencilOp(int fail, int zfail, int zpass)
           
 void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
           
 void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW)
           
 void glTexCoord1f(float s)
           
 void glTexCoord2f(float s, float t)
           
 void glTexCoord3f(float s, float t, float r)
           
 void glTexCoord4f(float s, float t, float r, float q)
           
 void glTexCoordPointer(int size, int stride, java.nio.FloatBuffer pointer)
           
 void glTexCoordPointer(int size, int type, int stride, int buffer_offset)
           
 void glTexEnv(int target, int pname, java.nio.FloatBuffer params)
           
 void glTexEnv(int target, int pname, java.nio.IntBuffer params)
           
 void glTexEnvf(int target, int pname, float param)
           
 void glTexEnvi(int target, int pname, int param)
           
 void glTexGen(int coord, int pname, java.nio.FloatBuffer params)
           
 void glTexGen(int coord, int pname, java.nio.IntBuffer params)
           
 void glTexGenf(int coord, int pname, float param)
           
 void glTexGeni(int coord, int pname, int param)
           
 void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.ByteBuffer pixels)
           
 void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.FloatBuffer pixels)
           
 void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int buffer_offset)
           
 void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.IntBuffer pixels)
           
 void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, java.nio.ShortBuffer pixels)
           
 void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ByteBuffer pixels)
           
 void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.FloatBuffer pixels)
           
 void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int buffer_offset)
           
 void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.IntBuffer pixels)
           
 void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ShortBuffer pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.ByteBuffer pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.FloatBuffer pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int buffer_offset)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.IntBuffer pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.ShortBuffer pixels)
           
 void glTexParameter(int target, int pname, java.nio.FloatBuffer param)
           
 void glTexParameter(int target, int pname, java.nio.IntBuffer param)
           
 void glTexParameterf(int target, int pname, float param)
           
 void glTexParameteri(int target, int pname, int param)
           
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.ByteBuffer pixels)
           
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int buffer_offset)
           
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.IntBuffer pixels)
           
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.ShortBuffer pixels)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int buffer_offset)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.IntBuffer pixels)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ShortBuffer pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ByteBuffer pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.FloatBuffer pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int buffer_offset)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.IntBuffer pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ShortBuffer pixels)
           
 void glTranslatef(float x, float y, float z)
           
 void glUniform1(int location, java.nio.FloatBuffer values)
           
 void glUniform1(int location, java.nio.IntBuffer values)
           
 void glUniform1ARB(int location, java.nio.FloatBuffer values)
           
 void glUniform1ARB(int location, java.nio.IntBuffer values)
           
 void glUniform1f(int location, float v0)
           
 void glUniform1fARB(int location, float v0)
           
 void glUniform1i(int location, int v0)
           
 void glUniform1iARB(int location, int v0)
           
 void glUniform2(int location, java.nio.FloatBuffer values)
           
 void glUniform2(int location, java.nio.IntBuffer values)
           
 void glUniform2ARB(int location, java.nio.FloatBuffer values)
           
 void glUniform2ARB(int location, java.nio.IntBuffer values)
           
 void glUniform2f(int location, float v0, float v1)
           
 void glUniform2fARB(int location, float v0, float v1)
           
 void glUniform2i(int location, int v0, int v1)
           
 void glUniform2iARB(int location, int v0, int v1)
           
 void glUniform3(int location, java.nio.FloatBuffer values)
           
 void glUniform3(int location, java.nio.IntBuffer values)
           
 void glUniform3ARB(int location, java.nio.FloatBuffer values)
           
 void glUniform3ARB(int location, java.nio.IntBuffer values)
           
 void glUniform3f(int location, float v0, float v1, float v2)
           
 void glUniform3fARB(int location, float v0, float v1, float v2)
           
 void glUniform3i(int location, int v0, int v1, int v2)
           
 void glUniform3iARB(int location, int v0, int v1, int v2)
           
 void glUniform4(int location, java.nio.FloatBuffer values)
           
 void glUniform4(int location, java.nio.IntBuffer values)
           
 void glUniform4ARB(int location, java.nio.FloatBuffer values)
           
 void glUniform4ARB(int location, java.nio.IntBuffer values)
           
 void glUniform4f(int location, float v0, float v1, float v2, float v3)
           
 void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
           
 void glUniform4i(int location, int v0, int v1, int v2, int v3)
           
 void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
           
 void glUniformMatrix2(int location, boolean transpose, java.nio.FloatBuffer matrices)
           
 void glUniformMatrix2ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
           
 void glUniformMatrix3(int location, boolean transpose, java.nio.FloatBuffer matrices)
           
 void glUniformMatrix3ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
           
 void glUniformMatrix4(int location, boolean transpose, java.nio.FloatBuffer matrices)
           
 void glUniformMatrix4ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
           
 void glUnlockArraysEXT()
           
 boolean glUnmapBuffer(int target)
           
 boolean glUnmapBufferARB(int target)
           
 void glUseProgram(int program)
           
 void glUseProgramObjectARB(int programObj)
           
 void glValidateProgram(int program)
           
 void glValidateProgramARB(int programObj)
           
 void glVariantEXT(int id, java.nio.ByteBuffer pAddr)
           
 void glVariantEXT(int id, java.nio.FloatBuffer pfAddr)
           
 void glVariantEXT(int id, java.nio.IntBuffer piAddr)
           
 void glVariantEXT(int id, java.nio.ShortBuffer psAddr)
           
 void glVariantPointerEXT(int id, boolean unsigned, int stride, java.nio.ByteBuffer pAddr)
           
 void glVariantPointerEXT(int id, boolean unsigned, int stride, java.nio.IntBuffer pAddr)
           
 void glVariantPointerEXT(int id, boolean unsigned, int stride, java.nio.ShortBuffer pAddr)
           
 void glVariantPointerEXT(int id, int stride, java.nio.FloatBuffer pAddr)
           
 void glVariantPointerEXT(int id, int type, int stride, int buffer_offset)
           
 void glVariantuEXT(int id, java.nio.ByteBuffer pAddr)
           
 void glVariantuEXT(int id, java.nio.IntBuffer piAddr)
           
 void glVariantuEXT(int id, java.nio.ShortBuffer psAddr)
           
 void glVertex2f(float x, float y)
           
 void glVertex2i(int x, int y)
           
 void glVertex3f(float x, float y, float z)
           
 void glVertex3i(int x, int y, int z)
           
 void glVertex4f(float x, float y, float z, float w)
           
 void glVertex4i(int x, int y, int z, int w)
           
 void glVertexAttrib1fARB(int index, float x)
           
 void glVertexAttrib1sARB(int index, short x)
           
 void glVertexAttrib2fARB(int index, float x, float y)
           
 void glVertexAttrib2sARB(int index, short x, short y)
           
 void glVertexAttrib3fARB(int index, float x, float y, float z)
           
 void glVertexAttrib3sARB(int index, short x, short y, short z)
           
 void glVertexAttrib4fARB(int index, float x, float y, float z, float w)
           
 void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
           
 void glVertexAttrib4sARB(int index, short x, short y, short z, short w)
           
 void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.ByteBuffer buffer)
           
 void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.IntBuffer buffer)
           
 void glVertexAttribPointerARB(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.ShortBuffer buffer)
           
 void glVertexAttribPointerARB(int index, int size, boolean normalized, int stride, java.nio.FloatBuffer buffer)
           
 void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, int bufferOffset)
           
 void glVertexBlendARB(int count)
           
 void glVertexPointer(int size, int stride, java.nio.FloatBuffer pointer)
           
 void glVertexPointer(int size, int stride, java.nio.IntBuffer pointer)
           
 void glVertexPointer(int size, int type, int stride, int buffer_offset)
           
 void glVertexWeightfEXT(float weight)
           
 void glVertexWeightPointerEXT(int size, int stride, java.nio.FloatBuffer pPointer)
           
 void glVertexWeightPointerEXT(int size, int type, int stride, int buffer_offset)
           
 void glViewport(int x, int y, int width, int height)
           
 void glWeightARB(java.nio.ByteBuffer pWeights)
           
 void glWeightARB(java.nio.FloatBuffer pfWeights)
           
 void glWeightARB(java.nio.IntBuffer piWeights)
           
 void glWeightARB(java.nio.ShortBuffer psWeights)
           
 void glWeightPointerARB(int size, boolean unsigned, int stride, java.nio.ByteBuffer pPointer)
           
 void glWeightPointerARB(int size, boolean unsigned, int stride, java.nio.IntBuffer pPointer)
           
 void glWeightPointerARB(int size, boolean unsigned, int stride, java.nio.ShortBuffer pPointer)
           
 void glWeightPointerARB(int size, int stride, java.nio.FloatBuffer pPointer)
           
 void glWeightPointerARB(int size, int type, int stride, int buffer_offset)
           
 void glWeightuARB(java.nio.ByteBuffer pWeights)
           
 void glWeightuARB(java.nio.IntBuffer piWeights)
           
 void glWeightuARB(java.nio.ShortBuffer psWeights)
           
 void glWindowPos2f(float x, float y)
           
 void glWindowPos2fARB(float x, float y)
           
 void glWindowPos2i(int x, int y)
           
 void glWindowPos2iARB(int x, int y)
           
 void glWindowPos2sARB(short x, short y)
           
 void glWindowPos3f(float x, float y, float z)
           
 void glWindowPos3fARB(float x, float y, float z)
           
 void glWindowPos3i(int x, int y, int z)
           
 void glWindowPos3iARB(int x, int y, int z)
           
 void glWindowPos3sARB(short x, short y, short z)
           
 void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW)
           
 

Method Detail

glAccum

void glAccum(int op,
             float value)
Parameters:
op -
value -

glAlphaFunc

void glAlphaFunc(int func,
                 float ref)
Parameters:
func -
ref -

glArrayElement

void glArrayElement(int i)
Parameters:
i -

glBegin

void glBegin(int mode)
Parameters:
mode -

glBindTexture

void glBindTexture(int target,
                   int texture)
Parameters:
target -
texture -

glBitmap

void glBitmap(int width,
              int height,
              float xorig,
              float yorig,
              float xmove,
              float ymove,
              java.nio.ByteBuffer bitmap)
Parameters:
width -
height -
xorig -
yorig -
xmove -
ymove -
bitmap -

glBitmap

void glBitmap(int width,
              int height,
              float xorig,
              float yorig,
              float xmove,
              float ymove,
              int buffer_offect)
Parameters:
width -
height -
xorig -
yorig -
xmove -
ymove -
buffer_offect -

glBlendFunc

void glBlendFunc(int sfactor,
                 int dfactor)
Parameters:
sfactor -
dfactor -

glCallList

void glCallList(int list)
Parameters:
list -

glCallLists

void glCallLists(java.nio.ByteBuffer lists)
Parameters:
lists -

glCallLists

void glCallLists(java.nio.IntBuffer lists)
Parameters:
lists -

glCallLists

void glCallLists(java.nio.ShortBuffer lists)
Parameters:
lists -

glClear

void glClear(int mask)
Parameters:
mask -

glClearAccum

void glClearAccum(float red,
                  float green,
                  float blue,
                  float alpha)
Parameters:
red -
green -
blue -
alpha -

glClearColor

void glClearColor(float red,
                  float green,
                  float blue,
                  float alpha)
Parameters:
red -
green -
blue -
alpha -

glClearDepth

void glClearDepth(double depth)
Parameters:
depth -

glClearStencil

void glClearStencil(int s)
Parameters:
s -

glClipPlane

void glClipPlane(int plane,
                 java.nio.DoubleBuffer equation)
Parameters:
plane -
equation -

glColor3b

void glColor3b(byte red,
               byte green,
               byte blue)
Parameters:
red -
green -
blue -

glColor3f

void glColor3f(float red,
               float green,
               float blue)
Parameters:
red -
green -
blue -

glColor3ub

void glColor3ub(byte red,
                byte green,
                byte blue)
Parameters:
red -
green -
blue -

glColor4b

void glColor4b(byte red,
               byte green,
               byte blue,
               byte alpha)
Parameters:
red -
green -
blue -
alpha -

glColor4f

void glColor4f(float red,
               float green,
               float blue,
               float alpha)
Parameters:
red -
green -
blue -
alpha -

glColor4ub

void glColor4ub(byte red,
                byte green,
                byte blue,
                byte alpha)
Parameters:
red -
green -
blue -
alpha -

glColorMask

void glColorMask(boolean red,
                 boolean green,
                 boolean blue,
                 boolean alpha)
Parameters:
red -
green -
blue -
alpha -

glColorMaterial

void glColorMaterial(int face,
                     int mode)
Parameters:
face -
mode -

glColorPointer

void glColorPointer(int size,
                    boolean unsigned,
                    int stride,
                    java.nio.ByteBuffer pointer)
Parameters:
size -
unsigned -
stride -
pointer -

glColorPointer

void glColorPointer(int size,
                    int stride,
                    java.nio.FloatBuffer pointer)
Parameters:
size -
stride -
pointer -

glColorPointer

void glColorPointer(int size,
                    int type,
                    int stride,
                    int buffer_offset)
Parameters:
size -
type -
stride -
buffer_offset -

glCopyPixels

void glCopyPixels(int x,
                  int y,
                  int width,
                  int height,
                  int type)
Parameters:
x -
y -
width -
height -
type -

glCopyTexImage1D

void glCopyTexImage1D(int target,
                      int level,
                      int internalFormat,
                      int x,
                      int y,
                      int width,
                      int border)
Parameters:
target -
level -
internalFormat -
x -
y -
width -
border -

glCopyTexImage2D

void glCopyTexImage2D(int target,
                      int level,
                      int internalFormat,
                      int x,
                      int y,
                      int width,
                      int height,
                      int border)
Parameters:
target -
level -
internalFormat -
x -
y -
width -
height -
border -

glCopyTexSubImage1D

void glCopyTexSubImage1D(int target,
                         int level,
                         int xoffset,
                         int x,
                         int y,
                         int width)
Parameters:
target -
level -
xoffset -
x -
y -
width -

glCopyTexSubImage2D

void glCopyTexSubImage2D(int target,
                         int level,
                         int xoffset,
                         int yoffset,
                         int x,
                         int y,
                         int width,
                         int height)
Parameters:
target -
level -
xoffset -
yoffset -
x -
y -
width -
height -

glCullFace

void glCullFace(int mode)
Parameters:
mode -

glDeleteLists

void glDeleteLists(int list,
                   int range)
Parameters:
list -
range -

glDeleteTextures

void glDeleteTextures(java.nio.IntBuffer textures)
Parameters:
textures -

glDepthFunc

void glDepthFunc(int func)
Parameters:
func -

glDepthMask

void glDepthMask(boolean flag)
Parameters:
flag -

glDepthRange

void glDepthRange(double zNear,
                  double zFar)
Parameters:
zNear -
zFar -

glDisable

void glDisable(int cap)
Parameters:
cap -

glDisableClientState

void glDisableClientState(int cap)
Parameters:
cap -

glDrawArrays

void glDrawArrays(int mode,
                  int first,
                  int count)
Parameters:
mode -
first -
count -

glDrawBuffer

void glDrawBuffer(int mode)
Parameters:
mode -

glDrawElements

void glDrawElements(int mode,
                    java.nio.ByteBuffer indices)
Parameters:
mode -
indices -

glDrawElements

void glDrawElements(int mode,
                    int count,
                    int type,
                    int buffer_offset)
Parameters:
mode -
count -
type -
buffer_offset -

glDrawElements

void glDrawElements(int mode,
                    java.nio.IntBuffer indices)
Parameters:
mode -
indices -

glDrawElements

void glDrawElements(int mode,
                    java.nio.ShortBuffer indices)
Parameters:
mode -
indices -

glDrawPixels

void glDrawPixels(int width,
                  int height,
                  int format,
                  int type,
                  java.nio.ByteBuffer pixels)
Parameters:
width -
height -
format -
type -
pixels -

glDrawPixels

void glDrawPixels(int width,
                  int height,
                  int format,
                  int type,
                  java.nio.IntBuffer pixels)
Parameters:
width -
height -
format -
type -
pixels -

glDrawPixels

void glDrawPixels(int width,
                  int height,
                  int format,
                  int type,
                  java.nio.ShortBuffer pixels)
Parameters:
width -
height -
format -
type -
pixels -

glDrawPixels

void glDrawPixels(int width,
                  int height,
                  int format,
                  int type,
                  int buffer_offset)
Parameters:
width -
height -
format -
type -
buffer_offset -

glEdgeFlag

void glEdgeFlag(boolean flag)
Parameters:
flag -

glEdgeFlagPointer

void glEdgeFlagPointer(int stride,
                       java.nio.ByteBuffer pointer)
Parameters:
stride -
pointer -

glEdgeFlagPointer

void glEdgeFlagPointer(int stride,
                       int buffer_offset)
Parameters:
stride -
buffer_offset -

glEnable

void glEnable(int cap)
Parameters:
cap -

glEnableClientState

void glEnableClientState(int cap)
Parameters:
cap -

glEnd

void glEnd()

glEndList

void glEndList()

glEvalCoord1f

void glEvalCoord1f(float u)
Parameters:
u -

glEvalCoord2f

void glEvalCoord2f(float u,
                   float v)
Parameters:
u -
v -

glEvalMesh1

void glEvalMesh1(int mode,
                 int i1,
                 int i2)
Parameters:
mode -
i1 -
i2 -

glEvalMesh2

void glEvalMesh2(int mode,
                 int i1,
                 int i2,
                 int j1,
                 int j2)
Parameters:
mode -
i1 -
i2 -
j1 -
j2 -

glEvalPoint1

void glEvalPoint1(int i)
Parameters:
i -

glEvalPoint2

void glEvalPoint2(int i,
                  int j)
Parameters:
i -
j -

glFeedbackBuffer

void glFeedbackBuffer(int type,
                      java.nio.FloatBuffer buffer)
Parameters:
type -
buffer -

glFinish

void glFinish()

glFlush

void glFlush()

glFog

void glFog(int pname,
           java.nio.FloatBuffer params)
Parameters:
pname -
params -

glFog

void glFog(int pname,
           java.nio.IntBuffer params)
Parameters:
pname -
params -

glFogf

void glFogf(int pname,
            float param)
Parameters:
pname -
param -

glFogi

void glFogi(int pname,
            int param)
Parameters:
pname -
param -

glFrontFace

void glFrontFace(int mode)
Parameters:
mode -

glFrustum

void glFrustum(double left,
               double right,
               double bottom,
               double top,
               double zNear,
               double zFar)
Parameters:
left -
right -
bottom -
top -
zNear -
zFar -

glGenLists

int glGenLists(int range)
Parameters:
range -
Returns:

glGenTextures

void glGenTextures(java.nio.IntBuffer textures)
Parameters:
textures -

glGetBoolean

void glGetBoolean(int pname,
                  java.nio.ByteBuffer params)
Parameters:
pname -
params -

glGetClipPlane

void glGetClipPlane(int plane,
                    java.nio.DoubleBuffer equation)
Parameters:
plane -
equation -

glGetDouble

void glGetDouble(int pname,
                 java.nio.DoubleBuffer params)
Parameters:
pname -
params -

glGetError

int glGetError()
Returns:

glGetFloat

void glGetFloat(int pname,
                java.nio.FloatBuffer params)
Parameters:
pname -
params -

glGetInteger

void glGetInteger(int pname,
                  java.nio.IntBuffer params)
Parameters:
pname -
params -

glGetLight

void glGetLight(int light,
                int pname,
                java.nio.FloatBuffer params)
Parameters:
light -
pname -
params -

glGetLight

void glGetLight(int light,
                int pname,
                java.nio.IntBuffer params)
Parameters:
light -
pname -
params -

glGetMap

void glGetMap(int target,
              int query,
              java.nio.FloatBuffer v)
Parameters:
target -
query -
v -

glGetMap

void glGetMap(int target,
              int query,
              java.nio.IntBuffer v)
Parameters:
target -
query -
v -

glGetMaterial

void glGetMaterial(int face,
                   int pname,
                   java.nio.FloatBuffer params)
Parameters:
face -
pname -
params -

glGetMaterial

void glGetMaterial(int face,
                   int pname,
                   java.nio.IntBuffer params)
Parameters:
face -
pname -
params -

glGetPixelMap

void glGetPixelMap(int map,
                   java.nio.FloatBuffer values)
Parameters:
map -
values -

glGetPixelMapfv

void glGetPixelMapfv(int map,
                     int buffer_offset)
Parameters:
map -
buffer_offset -

glGetPixelMapu

void glGetPixelMapu(int map,
                    java.nio.IntBuffer values)
Parameters:
map -
values -

glGetPixelMapuiv

void glGetPixelMapuiv(int map,
                      int buffer_offset)
Parameters:
map -
buffer_offset -

glGetPixelMapu

void glGetPixelMapu(int map,
                    java.nio.ShortBuffer values)
Parameters:
map -
values -

glGetPixelMapusv

void glGetPixelMapusv(int map,
                      int buffer_offset)
Parameters:
map -
buffer_offset -

glGetPointer

java.nio.ByteBuffer glGetPointer(int pname,
                                 int size)
Parameters:
pname -
size -
Returns:

glGetPolygonStipple

void glGetPolygonStipple(java.nio.ByteBuffer mask)
Parameters:
mask -

glGetPolygonStipple

void glGetPolygonStipple(int buffer_offset)
Parameters:
buffer_offset -

glGetString

java.lang.String glGetString(int name)
Parameters:
name -
Returns:

glGetTexEnv

void glGetTexEnv(int coord,
                 int pname,
                 java.nio.FloatBuffer params)
Parameters:
coord -
pname -
params -

glGetTexEnv

void glGetTexEnv(int coord,
                 int pname,
                 java.nio.IntBuffer params)
Parameters:
coord -
pname -
params -

glGetTexGen

void glGetTexGen(int coord,
                 int pname,
                 java.nio.FloatBuffer params)
Parameters:
coord -
pname -
params -

glGetTexGen

void glGetTexGen(int coord,
                 int pname,
                 java.nio.IntBuffer params)
Parameters:
coord -
pname -
params -

glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   java.nio.ByteBuffer pixels)
Parameters:
target -
level -
format -
type -
pixels -

glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   java.nio.IntBuffer pixels)
Parameters:
target -
level -
format -
type -
pixels -

glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   java.nio.ShortBuffer pixels)
Parameters:
target -
level -
format -
type -
pixels -

glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   int buffer_offset)
Parameters:
target -
level -
format -
type -
buffer_offset -

glGetTexLevelParameter

void glGetTexLevelParameter(int target,
                            int level,
                            int pname,
                            java.nio.FloatBuffer params)
Parameters:
target -
level -
pname -
params -

glGetTexLevelParameter

void glGetTexLevelParameter(int target,
                            int level,
                            int pname,
                            java.nio.IntBuffer params)
Parameters:
target -
level -
pname -
params -

glGetTexParameter

void glGetTexParameter(int target,
                       int pname,
                       java.nio.FloatBuffer params)
Parameters:
target -
pname -
params -

glGetTexParameter

void glGetTexParameter(int target,
                       int pname,
                       java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glHint

void glHint(int target,
            int mode)
Parameters:
target -
mode -

glInitNames

void glInitNames()

glInterleavedArrays

void glInterleavedArrays(int format,
                         int stride,
                         java.nio.ByteBuffer pointer)
Parameters:
format -
stride -
pointer -

glInterleavedArrays

void glInterleavedArrays(int format,
                         int stride,
                         java.nio.FloatBuffer pointer)
Parameters:
format -
stride -
pointer -

glInterleavedArrays

void glInterleavedArrays(int format,
                         int stride,
                         int buffer_offset)
Parameters:
format -
stride -
buffer_offset -

glInterleavedArrays

void glInterleavedArrays(int format,
                         int stride,
                         java.nio.IntBuffer pointer)
Parameters:
format -
stride -
pointer -

glInterleavedArrays

void glInterleavedArrays(int format,
                         int stride,
                         java.nio.ShortBuffer pointer)
Parameters:
format -
stride -
pointer -

glIsEnabled

boolean glIsEnabled(int cap)
Parameters:
cap -
Returns:

glIsList

boolean glIsList(int list)
Parameters:
list -
Returns:

glIsTexture

boolean glIsTexture(int texture)
Parameters:
texture -
Returns:

glLight

void glLight(int light,
             int pname,
             java.nio.FloatBuffer params)
Parameters:
light -
pname -
params -

glLight

void glLight(int light,
             int pname,
             java.nio.IntBuffer params)
Parameters:
light -
pname -
params -

glLightf

void glLightf(int light,
              int pname,
              float param)
Parameters:
light -
pname -
param -

glLighti

void glLighti(int light,
              int pname,
              int param)
Parameters:
light -
pname -
param -

glLightModel

void glLightModel(int pname,
                  java.nio.FloatBuffer params)
Parameters:
pname -
params -

glLightModel

void glLightModel(int pname,
                  java.nio.IntBuffer params)
Parameters:
pname -
params -

glLightModelf

void glLightModelf(int pname,
                   float param)
Parameters:
pname -
param -

glLightModeli

void glLightModeli(int pname,
                   int param)
Parameters:
pname -
param -

glLineStipple

void glLineStipple(int factor,
                   short pattern)
Parameters:
factor -
pattern -

glLineWidth

void glLineWidth(float width)
Parameters:
width -

glListBase

void glListBase(int base)
Parameters:
base -

glLoadIdentity

void glLoadIdentity()

glLoadMatrix

void glLoadMatrix(java.nio.FloatBuffer m)
Parameters:
m -

glLoadName

void glLoadName(int name)
Parameters:
name -

glLogicOp

void glLogicOp(int opcode)
Parameters:
opcode -

glMap1f

void glMap1f(int target,
             float u1,
             float u2,
             int stride,
             int order,
             java.nio.FloatBuffer points)
Parameters:
target -
u1 -
u2 -
stride -
order -
points -

glMap2f

void glMap2f(int target,
             float u1,
             float u2,
             int ustride,
             int uorder,
             float v1,
             float v2,
             int vstride,
             int vorder,
             java.nio.FloatBuffer points)
Parameters:
target -
u1 -
u2 -
ustride -
uorder -
v1 -
v2 -
vstride -
vorder -
points -

glMapGrid1f

void glMapGrid1f(int un,
                 float u1,
                 float u2)
Parameters:
un -
u1 -
u2 -

glMapGrid2f

void glMapGrid2f(int un,
                 float u1,
                 float u2,
                 int vn,
                 float v1,
                 float v2)
Parameters:
un -
u1 -
u2 -
vn -
v1 -
v2 -

glMaterial

void glMaterial(int face,
                int pname,
                java.nio.FloatBuffer params)
Parameters:
face -
pname -
params -

glMaterial

void glMaterial(int face,
                int pname,
                java.nio.IntBuffer params)
Parameters:
face -
pname -
params -

glMaterialf

void glMaterialf(int face,
                 int pname,
                 float param)
Parameters:
face -
pname -
param -

glMateriali

void glMateriali(int face,
                 int pname,
                 int param)
Parameters:
face -
pname -
param -

glMatrixMode

void glMatrixMode(int mode)
Parameters:
mode -

glMultMatrix

void glMultMatrix(java.nio.FloatBuffer m)
Parameters:
m -

glNewList

void glNewList(int list,
               int mode)
Parameters:
list -
mode -

glNormal3b

void glNormal3b(byte nx,
                byte ny,
                byte nz)
Parameters:
nx -
ny -
nz -

glNormal3f

void glNormal3f(float nx,
                float ny,
                float nz)
Parameters:
nx -
ny -
nz -

glNormal3i

void glNormal3i(int nx,
                int ny,
                int nz)
Parameters:
nx -
ny -
nz -

glNormalPointer

void glNormalPointer(int stride,
                     java.nio.ByteBuffer pointer)
Parameters:
stride -
pointer -

glNormalPointer

void glNormalPointer(int stride,
                     java.nio.FloatBuffer pointer)
Parameters:
stride -
pointer -

glNormalPointer

void glNormalPointer(int type,
                     int stride,
                     int buffer_offset)
Parameters:
type -
stride -
buffer_offset -

glNormalPointer

void glNormalPointer(int stride,
                     java.nio.IntBuffer pointer)
Parameters:
stride -
pointer -

glOrtho

void glOrtho(double left,
             double right,
             double bottom,
             double top,
             double zNear,
             double zFar)
Parameters:
left -
right -
bottom -
top -
zNear -
zFar -

glPassThrough

void glPassThrough(float token)
Parameters:
token -

glPixelMap

void glPixelMap(int map,
                java.nio.FloatBuffer values)
Parameters:
map -
values -

glPixelMapu

void glPixelMapu(int map,
                 java.nio.IntBuffer values)
Parameters:
map -
values -

glPixelMapu

void glPixelMapu(int map,
                 java.nio.ShortBuffer values)
Parameters:
map -
values -

glPixelMapfv

void glPixelMapfv(int map,
                  int mapsize,
                  int buffer_offset)
Parameters:
map -
mapsize -
buffer_offset -

glPixelMapuiv

void glPixelMapuiv(int map,
                   int mapsize,
                   int buffer_offset)
Parameters:
map -
mapsize -
buffer_offset -

glPixelMapusv

void glPixelMapusv(int map,
                   int mapsize,
                   int buffer_offset)
Parameters:
map -
mapsize -
buffer_offset -

glPixelStoref

void glPixelStoref(int pname,
                   float param)
Parameters:
pname -
param -

glPixelStorei

void glPixelStorei(int pname,
                   int param)
Parameters:
pname -
param -

glPixelTransferf

void glPixelTransferf(int pname,
                      float param)
Parameters:
pname -
param -

glPixelTransferi

void glPixelTransferi(int pname,
                      int param)
Parameters:
pname -
param -

glPixelZoom

void glPixelZoom(float xfactor,
                 float yfactor)
Parameters:
xfactor -
yfactor -

glPointSize

void glPointSize(float size)
Parameters:
size -

glPolygonMode

void glPolygonMode(int face,
                   int mode)
Parameters:
face -
mode -

glPolygonOffset

void glPolygonOffset(float factor,
                     float units)
Parameters:
factor -
units -

glPolygonStipple

void glPolygonStipple(java.nio.ByteBuffer mask)
Parameters:
mask -

glPolygonStipple

void glPolygonStipple(int buffer_offset)
Parameters:
buffer_offset -

glPopAttrib

void glPopAttrib()

glPopClientAttrib

void glPopClientAttrib()

glPopMatrix

void glPopMatrix()

glPopName

void glPopName()

glPushAttrib

void glPushAttrib(int mask)
Parameters:
mask -

glPushClientAttrib

void glPushClientAttrib(int mask)
Parameters:
mask -

glPushMatrix

void glPushMatrix()

glPushName

void glPushName(int name)
Parameters:
name -

glRasterPos2f

void glRasterPos2f(float x,
                   float y)
Parameters:
x -
y -

glRasterPos2i

void glRasterPos2i(int x,
                   int y)
Parameters:
x -
y -

glRasterPos3f

void glRasterPos3f(float x,
                   float y,
                   float z)
Parameters:
x -
y -
z -

glRasterPos3i

void glRasterPos3i(int x,
                   int y,
                   int z)
Parameters:
x -
y -
z -

glRasterPos4f

void glRasterPos4f(float x,
                   float y,
                   float z,
                   float w)
Parameters:
x -
y -
z -
w -

glRasterPos4i

void glRasterPos4i(int x,
                   int y,
                   int z,
                   int w)
Parameters:
x -
y -
z -
w -

glReadBuffer

void glReadBuffer(int mode)
Parameters:
mode -

glReadPixels

void glReadPixels(int x,
                  int y,
                  int width,
                  int height,
                  int format,
                  int type,
                  java.nio.ByteBuffer pixels)
Parameters:
x -
y -
width -
height -
format -
type -
pixels -

glReadPixels

void glReadPixels(int x,
                  int y,
                  int width,
                  int height,
                  int format,
                  int type,
                  java.nio.IntBuffer pixels)
Parameters:
x -
y -
width -
height -
format -
type -
pixels -

glReadPixels

void glReadPixels(int x,
                  int y,
                  int width,
                  int height,
                  int format,
                  int type,
                  java.nio.ShortBuffer pixels)
Parameters:
x -
y -
width -
height -
format -
type -
pixels -

glReadPixels

void glReadPixels(int x,
                  int y,
                  int width,
                  int height,
                  int format,
                  int type,
                  int buffer_offset)
Parameters:
x -
y -
width -
height -
format -
type -
buffer_offset -

glRectf

void glRectf(float x1,
             float y1,
             float x2,
             float y2)
Parameters:
x1 -
y1 -
x2 -
y2 -

glRecti

void glRecti(int x1,
             int y1,
             int x2,
             int y2)
Parameters:
x1 -
y1 -
x2 -
y2 -

glRenderMode

int glRenderMode(int mode)
Parameters:
mode -
Returns:

glRotatef

void glRotatef(float angle,
               float x,
               float y,
               float z)
Parameters:
angle -
x -
y -
z -

glScalef

void glScalef(float x,
              float y,
              float z)
Parameters:
x -
y -
z -

glScissor

void glScissor(int x,
               int y,
               int width,
               int height)
Parameters:
x -
y -
width -
height -

glSelectBuffer

void glSelectBuffer(java.nio.IntBuffer buffer)
Parameters:
buffer -

glShadeModel

void glShadeModel(int mode)
Parameters:
mode -

glStencilFunc

void glStencilFunc(int func,
                   int ref,
                   int mask)
Parameters:
func -
ref -
mask -

glStencilMask

void glStencilMask(int mask)
Parameters:
mask -

glStencilOp

void glStencilOp(int fail,
                 int zfail,
                 int zpass)
Parameters:
fail -
zfail -
zpass -

glTexCoord1f

void glTexCoord1f(float s)
Parameters:
s -

glTexCoord2f

void glTexCoord2f(float s,
                  float t)
Parameters:
s -
t -

glTexCoord3f

void glTexCoord3f(float s,
                  float t,
                  float r)
Parameters:
s -
t -
r -

glTexCoord4f

void glTexCoord4f(float s,
                  float t,
                  float r,
                  float q)
Parameters:
s -
t -
r -
q -

glTexCoordPointer

void glTexCoordPointer(int size,
                       int stride,
                       java.nio.FloatBuffer pointer)
Parameters:
size -
stride -
pointer -

glTexCoordPointer

void glTexCoordPointer(int size,
                       int type,
                       int stride,
                       int buffer_offset)
Parameters:
size -
type -
stride -
buffer_offset -

glTexEnv

void glTexEnv(int target,
              int pname,
              java.nio.FloatBuffer params)
Parameters:
target -
pname -
params -

glTexEnv

void glTexEnv(int target,
              int pname,
              java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glTexEnvf

void glTexEnvf(int target,
               int pname,
               float param)
Parameters:
target -
pname -
param -

glTexEnvi

void glTexEnvi(int target,
               int pname,
               int param)
Parameters:
target -
pname -
param -

glTexGen

void glTexGen(int coord,
              int pname,
              java.nio.FloatBuffer params)
Parameters:
coord -
pname -
params -

glTexGen

void glTexGen(int coord,
              int pname,
              java.nio.IntBuffer params)
Parameters:
coord -
pname -
params -

glTexGenf

void glTexGenf(int coord,
               int pname,
               float param)
Parameters:
coord -
pname -
param -

glTexGeni

void glTexGeni(int coord,
               int pname,
               int param)
Parameters:
coord -
pname -
param -

glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int border,
                  int format,
                  int type,
                  java.nio.ByteBuffer pixels)
Parameters:
target -
level -
internalformat -
width -
border -
format -
type -
pixels -

glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int border,
                  int format,
                  int type,
                  java.nio.FloatBuffer pixels)
Parameters:
target -
level -
internalformat -
width -
border -
format -
type -
pixels -

glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int border,
                  int format,
                  int type,
                  java.nio.IntBuffer pixels)
Parameters:
target -
level -
internalformat -
width -
border -
format -
type -
pixels -

glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int border,
                  int format,
                  int type,
                  java.nio.ShortBuffer pixels)
Parameters:
target -
level -
internalformat -
width -
border -
format -
type -
pixels -

glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int border,
                  int format,
                  int type,
                  int buffer_offset)
Parameters:
target -
level -
internalformat -
width -
border -
format -
type -
buffer_offset -

glTexImage2D

void glTexImage2D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int height,
                  int border,
                  int format,
                  int type,
                  java.nio.ByteBuffer pixels)
Parameters:
target -
level -
internalformat -
width -
height -
border -
format -
type -
pixels -

glTexImage2D

void glTexImage2D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int height,
                  int border,
                  int format,
                  int type,
                  java.nio.FloatBuffer pixels)
Parameters:
target -
level -
internalformat -
width -
height -
border -
format -
type -
pixels -

glTexImage2D

void glTexImage2D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int height,
                  int border,
                  int format,
                  int type,
                  java.nio.IntBuffer pixels)
Parameters:
target -
level -
internalformat -
width -
height -
border -
format -
type -
pixels -

glTexImage2D

void glTexImage2D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int height,
                  int border,
                  int format,
                  int type,
                  java.nio.ShortBuffer pixels)
Parameters:
target -
level -
internalformat -
width -
height -
border -
format -
type -
pixels -

glTexImage2D

void glTexImage2D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int height,
                  int border,
                  int format,
                  int type,
                  int buffer_offset)
Parameters:
target -
level -
internalformat -
width -
height -
border -
format -
type -
buffer_offset -

glTexParameter

void glTexParameter(int target,
                    int pname,
                    java.nio.FloatBuffer param)
Parameters:
target -
pname -
param -

glTexParameter

void glTexParameter(int target,
                    int pname,
                    java.nio.IntBuffer param)
Parameters:
target -
pname -
param -

glTexParameterf

void glTexParameterf(int target,
                     int pname,
                     float param)
Parameters:
target -
pname -
param -

glTexParameteri

void glTexParameteri(int target,
                     int pname,
                     int param)
Parameters:
target -
pname -
param -

glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     java.nio.ByteBuffer pixels)
Parameters:
target -
level -
xoffset -
width -
format -
type -
pixels -

glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     java.nio.IntBuffer pixels)
Parameters:
target -
level -
xoffset -
width -
format -
type -
pixels -

glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     int buffer_offset)
Parameters:
target -
level -
xoffset -
width -
format -
type -
buffer_offset -

glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     java.nio.ShortBuffer pixels)
Parameters:
target -
level -
xoffset -
width -
format -
type -
pixels -

glTexSubImage2D

void glTexSubImage2D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int width,
                     int height,
                     int format,
                     int type,
                     java.nio.ByteBuffer pixels)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
format -
type -
pixels -

glTexSubImage2D

void glTexSubImage2D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int width,
                     int height,
                     int format,
                     int type,
                     java.nio.IntBuffer pixels)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
format -
type -
pixels -

glTexSubImage2D

void glTexSubImage2D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int width,
                     int height,
                     int format,
                     int type,
                     java.nio.ShortBuffer pixels)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
format -
type -
pixels -

glTexSubImage2D

void glTexSubImage2D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int width,
                     int height,
                     int format,
                     int type,
                     int buffer_offset)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
format -
type -
buffer_offset -

glTranslatef

void glTranslatef(float x,
                  float y,
                  float z)
Parameters:
x -
y -
z -

glVertex2f

void glVertex2f(float x,
                float y)
Parameters:
x -
y -

glVertex2i

void glVertex2i(int x,
                int y)
Parameters:
x -
y -

glVertex3f

void glVertex3f(float x,
                float y,
                float z)
Parameters:
x -
y -
z -

glVertex3i

void glVertex3i(int x,
                int y,
                int z)
Parameters:
x -
y -
z -

glVertex4f

void glVertex4f(float x,
                float y,
                float z,
                float w)
Parameters:
x -
y -
z -
w -

glVertex4i

void glVertex4i(int x,
                int y,
                int z,
                int w)
Parameters:
x -
y -
z -
w -

glVertexPointer

void glVertexPointer(int size,
                     int stride,
                     java.nio.FloatBuffer pointer)
Parameters:
size -
stride -
pointer -

glVertexPointer

void glVertexPointer(int size,
                     int type,
                     int stride,
                     int buffer_offset)
Parameters:
size -
type -
stride -
buffer_offset -

glVertexPointer

void glVertexPointer(int size,
                     int stride,
                     java.nio.IntBuffer pointer)
Parameters:
size -
stride -
pointer -

glViewport

void glViewport(int x,
                int y,
                int width,
                int height)
Parameters:
x -
y -
width -
height -

glCopyTexSubImage3D

void glCopyTexSubImage3D(int target,
                         int level,
                         int xoffset,
                         int yoffset,
                         int zoffset,
                         int x,
                         int y,
                         int width,
                         int height)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
x -
y -
width -
height -

glDrawRangeElements

void glDrawRangeElements(int mode,
                         int start,
                         int end,
                         java.nio.ByteBuffer indices)
Parameters:
mode -
start -
end -
indices -

glDrawRangeElements

void glDrawRangeElements(int mode,
                         int start,
                         int end,
                         int count,
                         int type,
                         int buffer_offset)
Parameters:
mode -
start -
end -
count -
type -
buffer_offset -

glDrawRangeElements

void glDrawRangeElements(int mode,
                         int start,
                         int end,
                         java.nio.IntBuffer indices)
Parameters:
mode -
start -
end -
indices -

glDrawRangeElements

void glDrawRangeElements(int mode,
                         int start,
                         int end,
                         java.nio.ShortBuffer indices)
Parameters:
mode -
start -
end -
indices -

glTexImage3D

void glTexImage3D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int height,
                  int depth,
                  int border,
                  int format,
                  int type,
                  java.nio.ByteBuffer pixels)
Parameters:
target -
level -
internalFormat -
width -
height -
depth -
border -
format -
type -
pixels -

glTexImage3D

void glTexImage3D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int height,
                  int depth,
                  int border,
                  int format,
                  int type,
                  java.nio.FloatBuffer pixels)
Parameters:
target -
level -
internalFormat -
width -
height -
depth -
border -
format -
type -
pixels -

glTexImage3D

void glTexImage3D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int height,
                  int depth,
                  int border,
                  int format,
                  int type,
                  java.nio.IntBuffer pixels)
Parameters:
target -
level -
internalFormat -
width -
height -
depth -
border -
format -
type -
pixels -

glTexImage3D

void glTexImage3D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int height,
                  int depth,
                  int border,
                  int format,
                  int type,
                  java.nio.ShortBuffer pixels)
Parameters:
target -
level -
internalFormat -
width -
height -
depth -
border -
format -
type -
pixels -

glTexImage3D

void glTexImage3D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int height,
                  int depth,
                  int border,
                  int format,
                  int type,
                  int buffer_offset)
Parameters:
target -
level -
internalFormat -
width -
height -
depth -
border -
format -
type -
buffer_offset -

glTexSubImage3D

void glTexSubImage3D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int zoffset,
                     int width,
                     int height,
                     int depth,
                     int format,
                     int type,
                     java.nio.ByteBuffer pixels)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
type -
pixels -

glTexSubImage3D

void glTexSubImage3D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int zoffset,
                     int width,
                     int height,
                     int depth,
                     int format,
                     int type,
                     java.nio.FloatBuffer pixels)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
type -
pixels -

glTexSubImage3D

void glTexSubImage3D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int zoffset,
                     int width,
                     int height,
                     int depth,
                     int format,
                     int type,
                     java.nio.IntBuffer pixels)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
type -
pixels -

glTexSubImage3D

void glTexSubImage3D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int zoffset,
                     int width,
                     int height,
                     int depth,
                     int format,
                     int type,
                     java.nio.ShortBuffer pixels)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
type -
pixels -

glTexSubImage3D

void glTexSubImage3D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int zoffset,
                     int width,
                     int height,
                     int depth,
                     int format,
                     int type,
                     int buffer_offset)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
type -
buffer_offset -

glActiveTexture

void glActiveTexture(int texture)
Parameters:
texture -

glClientActiveTexture

void glClientActiveTexture(int texture)
Parameters:
texture -

glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            java.nio.ByteBuffer data)
Parameters:
target -
level -
internalformat -
width -
border -
imageSize -
data -

glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            java.nio.FloatBuffer data)
Parameters:
target -
level -
internalformat -
width -
border -
imageSize -
data -

glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            java.nio.IntBuffer data)
Parameters:
target -
level -
internalformat -
width -
border -
imageSize -
data -

glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            java.nio.ShortBuffer data)
Parameters:
target -
level -
internalformat -
width -
border -
imageSize -
data -

glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            int buffer_offset)
Parameters:
target -
level -
internalformat -
width -
border -
imageSize -
buffer_offset -

glCompressedTexImage2D

void glCompressedTexImage2D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int border,
                            int imageSize,
                            java.nio.ByteBuffer data)
Parameters:
target -
level -
internalformat -
width -
height -
border -
imageSize -
data -

glCompressedTexImage2D

void glCompressedTexImage2D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int border,
                            int imageSize,
                            java.nio.FloatBuffer data)
Parameters:
target -
level -
internalformat -
width -
height -
border -
imageSize -
data -

glCompressedTexImage2D

void glCompressedTexImage2D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int border,
                            int imageSize,
                            java.nio.IntBuffer data)
Parameters:
target -
level -
internalformat -
width -
height -
border -
imageSize -
data -

glCompressedTexImage2D

void glCompressedTexImage2D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int border,
                            int imageSize,
                            java.nio.ShortBuffer data)
Parameters:
target -
level -
internalformat -
width -
height -
border -
imageSize -
data -

glCompressedTexImage2D

void glCompressedTexImage2D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int border,
                            int imageSize,
                            int buffer_offset)
Parameters:
target -
level -
internalformat -
width -
height -
border -
imageSize -
buffer_offset -

glCompressedTexImage3D

void glCompressedTexImage3D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int imageSize,
                            java.nio.ByteBuffer data)
Parameters:
target -
level -
internalformat -
width -
height -
depth -
border -
imageSize -
data -

glCompressedTexImage3D

void glCompressedTexImage3D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int imageSize,
                            java.nio.FloatBuffer data)
Parameters:
target -
level -
internalformat -
width -
height -
depth -
border -
imageSize -
data -

glCompressedTexImage3D

void glCompressedTexImage3D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int imageSize,
                            java.nio.IntBuffer data)
Parameters:
target -
level -
internalformat -
width -
height -
depth -
border -
imageSize -
data -

glCompressedTexImage3D

void glCompressedTexImage3D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int imageSize,
                            java.nio.ShortBuffer data)
Parameters:
target -
level -
internalformat -
width -
height -
depth -
border -
imageSize -
data -

glCompressedTexImage3D

void glCompressedTexImage3D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int imageSize,
                            int buffer_offset)
Parameters:
target -
level -
internalformat -
width -
height -
depth -
border -
imageSize -
buffer_offset -

glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               java.nio.ByteBuffer data)
Parameters:
target -
level -
xoffset -
width -
format -
imageSize -
data -

glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               java.nio.FloatBuffer data)
Parameters:
target -
level -
xoffset -
width -
format -
imageSize -
data -

glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               java.nio.IntBuffer data)
Parameters:
target -
level -
xoffset -
width -
format -
imageSize -
data -

glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               java.nio.ShortBuffer data)
Parameters:
target -
level -
xoffset -
width -
format -
imageSize -
data -

glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               int buffer_offset)
Parameters:
target -
level -
xoffset -
width -
format -
imageSize -
buffer_offset -

glCompressedTexSubImage2D

void glCompressedTexSubImage2D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int width,
                               int height,
                               int format,
                               int imageSize,
                               java.nio.ByteBuffer data)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
format -
imageSize -
data -

glCompressedTexSubImage2D

void glCompressedTexSubImage2D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int width,
                               int height,
                               int format,
                               int imageSize,
                               java.nio.FloatBuffer data)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
format -
imageSize -
data -

glCompressedTexSubImage2D

void glCompressedTexSubImage2D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int width,
                               int height,
                               int format,
                               int imageSize,
                               java.nio.IntBuffer data)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
format -
imageSize -
data -

glCompressedTexSubImage2D

void glCompressedTexSubImage2D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int width,
                               int height,
                               int format,
                               int imageSize,
                               java.nio.ShortBuffer data)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
format -
imageSize -
data -

glCompressedTexSubImage2D

void glCompressedTexSubImage2D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int width,
                               int height,
                               int format,
                               int imageSize,
                               int buffer_offset)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
format -
imageSize -
buffer_offset -

glCompressedTexSubImage3D

void glCompressedTexSubImage3D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int imageSize,
                               java.nio.ByteBuffer data)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
imageSize -
data -

glCompressedTexSubImage3D

void glCompressedTexSubImage3D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int imageSize,
                               java.nio.FloatBuffer data)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
imageSize -
data -

glCompressedTexSubImage3D

void glCompressedTexSubImage3D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int imageSize,
                               java.nio.IntBuffer data)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
imageSize -
data -

glCompressedTexSubImage3D

void glCompressedTexSubImage3D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int imageSize,
                               java.nio.ShortBuffer data)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
imageSize -
data -

glCompressedTexSubImage3D

void glCompressedTexSubImage3D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int imageSize,
                               int buffer_offset)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
format -
imageSize -
buffer_offset -

glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int lod,
                             java.nio.ByteBuffer img)
Parameters:
target -
lod -
img -

glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int lod,
                             java.nio.IntBuffer img)
Parameters:
target -
lod -
img -

glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int lod,
                             java.nio.ShortBuffer img)
Parameters:
target -
lod -
img -

glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int lod,
                             int buffer_offset)
Parameters:
target -
lod -
buffer_offset -

glLoadTransposeMatrix

void glLoadTransposeMatrix(java.nio.FloatBuffer m)
Parameters:
m -

glMultiTexCoord1f

void glMultiTexCoord1f(int target,
                       float s)
Parameters:
target -
s -

glMultiTexCoord2f

void glMultiTexCoord2f(int target,
                       float s,
                       float t)
Parameters:
target -
s -
t -

glMultiTexCoord3f

void glMultiTexCoord3f(int target,
                       float s,
                       float t,
                       float r)
Parameters:
target -
s -
t -
r -

glMultiTexCoord4f

void glMultiTexCoord4f(int target,
                       float s,
                       float t,
                       float r,
                       float q)
Parameters:
target -
s -
t -
r -
q -

glMultTransposeMatrix

void glMultTransposeMatrix(java.nio.FloatBuffer m)
Parameters:
m -

glSampleCoverage

void glSampleCoverage(float value,
                      boolean invert)
Parameters:
value -
invert -

glBlendColor

void glBlendColor(float red,
                  float green,
                  float blue,
                  float alpha)
Parameters:
red -
green -
blue -
alpha -

glBlendEquation

void glBlendEquation(int mode)
Parameters:
mode -

glBlendFuncSeparate

void glBlendFuncSeparate(int sfactorRGB,
                         int dfactorRGB,
                         int sfactorAlpha,
                         int dfactorAlpha)
Parameters:
sfactorRGB -
dfactorRGB -
sfactorAlpha -
dfactorAlpha -

glFogCoordf

void glFogCoordf(float coord)
Parameters:
coord -

glFogCoordPointer

void glFogCoordPointer(int stride,
                       java.nio.FloatBuffer data)
Parameters:
stride -
data -

glFogCoordPointer

void glFogCoordPointer(int type,
                       int stride,
                       int buffer_offset)
Parameters:
type -
stride -
buffer_offset -

glMultiDrawArrays

void glMultiDrawArrays(int mode,
                       java.nio.IntBuffer piFirst,
                       java.nio.IntBuffer piCount)
Parameters:
mode -
piFirst -
piCount -

glPointParameter

void glPointParameter(int pname,
                      java.nio.FloatBuffer params)
Parameters:
pname -
params -

glPointParameterf

void glPointParameterf(int pname,
                       float param)
Parameters:
pname -
param -

glSecondaryColor3b

void glSecondaryColor3b(byte red,
                        byte green,
                        byte blue)
Parameters:
red -
green -
blue -

glSecondaryColor3f

void glSecondaryColor3f(float red,
                        float green,
                        float blue)
Parameters:
red -
green -
blue -

glSecondaryColor3ub

void glSecondaryColor3ub(byte red,
                         byte green,
                         byte blue)
Parameters:
red -
green -
blue -

glSecondaryColorPointer

void glSecondaryColorPointer(int size,
                             boolean unsigned,
                             int stride,
                             java.nio.ByteBuffer data)
Parameters:
size -
unsigned -
stride -
data -

glSecondaryColorPointer

void glSecondaryColorPointer(int size,
                             int stride,
                             java.nio.FloatBuffer data)
Parameters:
size -
stride -
data -

glSecondaryColorPointer

void glSecondaryColorPointer(int size,
                             int type,
                             int stride,
                             int buffer_offset)
Parameters:
size -
type -
stride -
buffer_offset -

glWindowPos2f

void glWindowPos2f(float x,
                   float y)
Parameters:
x -
y -

glWindowPos2i

void glWindowPos2i(int x,
                   int y)
Parameters:
x -
y -

glWindowPos3f

void glWindowPos3f(float x,
                   float y,
                   float z)
Parameters:
x -
y -
z -

glWindowPos3i

void glWindowPos3i(int x,
                   int y,
                   int z)
Parameters:
x -
y -
z -

glBeginQuery

void glBeginQuery(int target,
                  int id)
Parameters:
target -
id -

glBindBuffer

void glBindBuffer(int target,
                  int buffer)
Parameters:
target -
buffer -

glBufferData

void glBufferData(int target,
                  int size,
                  int usage)
Parameters:
target -
size -
usage -

glBufferData

void glBufferData(int target,
                  java.nio.ByteBuffer data,
                  int usage)
Parameters:
target -
data -
usage -

glBufferData

void glBufferData(int target,
                  java.nio.FloatBuffer data,
                  int usage)
Parameters:
target -
data -
usage -

glBufferData

void glBufferData(int target,
                  java.nio.IntBuffer data,
                  int usage)
Parameters:
target -
data -
usage -

glBufferData

void glBufferData(int target,
                  java.nio.ShortBuffer data,
                  int usage)
Parameters:
target -
data -
usage -

glBufferSubData

void glBufferSubData(int target,
                     int offset,
                     java.nio.ByteBuffer data)
Parameters:
target -
offset -
data -

glBufferSubData

void glBufferSubData(int target,
                     int offset,
                     java.nio.FloatBuffer data)
Parameters:
target -
offset -
data -

glBufferSubData

void glBufferSubData(int target,
                     int offset,
                     java.nio.IntBuffer data)
Parameters:
target -
offset -
data -

glBufferSubData

void glBufferSubData(int target,
                     int offset,
                     java.nio.ShortBuffer data)
Parameters:
target -
offset -
data -

glDeleteBuffers

void glDeleteBuffers(java.nio.IntBuffer buffers)
Parameters:
buffers -

glDeleteQueries

void glDeleteQueries(java.nio.IntBuffer ids)
Parameters:
ids -

glEndQuery

void glEndQuery(int target)
Parameters:
target -

glGenBuffers

void glGenBuffers(java.nio.IntBuffer buffers)
Parameters:
buffers -

glGenQueries

void glGenQueries(java.nio.IntBuffer ids)
Parameters:
ids -

glGetBufferParameter

void glGetBufferParameter(int target,
                          int pname,
                          java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glGetBufferPointer

java.nio.ByteBuffer glGetBufferPointer(int target,
                                       int pname,
                                       int size)
Parameters:
target -
pname -
size -
Returns:

glGetBufferSubData

void glGetBufferSubData(int target,
                        int offset,
                        java.nio.ByteBuffer data)
Parameters:
target -
offset -
data -

glGetBufferSubData

void glGetBufferSubData(int target,
                        int offset,
                        java.nio.FloatBuffer data)
Parameters:
target -
offset -
data -

glGetBufferSubData

void glGetBufferSubData(int target,
                        int offset,
                        java.nio.IntBuffer data)
Parameters:
target -
offset -
data -

glGetBufferSubData

void glGetBufferSubData(int target,
                        int offset,
                        java.nio.ShortBuffer data)
Parameters:
target -
offset -
data -

glGetQuery

void glGetQuery(int target,
                int pname,
                java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glGetQueryObject

void glGetQueryObject(int id,
                      int pname,
                      java.nio.IntBuffer params)
Parameters:
id -
pname -
params -

glGetQueryObjectu

void glGetQueryObjectu(int id,
                       int pname,
                       java.nio.IntBuffer params)
Parameters:
id -
pname -
params -

glIsBuffer

boolean glIsBuffer(int buffer)
Parameters:
buffer -
Returns:

glIsQuery

boolean glIsQuery(int id)
Parameters:
id -
Returns:

glMapBuffer

java.nio.ByteBuffer glMapBuffer(int target,
                                int access,
                                int size,
                                java.nio.ByteBuffer oldBuffer)
Parameters:
target -
access -
size -
oldBuffer -
Returns:

glUnmapBuffer

boolean glUnmapBuffer(int target)
Parameters:
target -
Returns:

glBindBufferARB

void glBindBufferARB(int target,
                     int buffer)
Parameters:
target -
buffer -

glBufferDataARB

void glBufferDataARB(int target,
                     int size,
                     int usage)
Parameters:
target -
size -
usage -

glBufferDataARB

void glBufferDataARB(int target,
                     java.nio.ByteBuffer data,
                     int usage)
Parameters:
target -
data -
usage -

glBufferDataARB

void glBufferDataARB(int target,
                     java.nio.FloatBuffer data,
                     int usage)
Parameters:
target -
data -
usage -

glBufferDataARB

void glBufferDataARB(int target,
                     java.nio.IntBuffer data,
                     int usage)
Parameters:
target -
data -
usage -

glBufferDataARB

void glBufferDataARB(int target,
                     java.nio.ShortBuffer data,
                     int usage)
Parameters:
target -
data -
usage -

glBufferSubDataARB

void glBufferSubDataARB(int target,
                        int offset,
                        java.nio.ByteBuffer data)
Parameters:
target -
offset -
data -

glBufferSubDataARB

void glBufferSubDataARB(int target,
                        int offset,
                        java.nio.FloatBuffer data)
Parameters:
target -
offset -
data -

glBufferSubDataARB

void glBufferSubDataARB(int target,
                        int offset,
                        java.nio.IntBuffer data)
Parameters:
target -
offset -
data -

glBufferSubDataARB

void glBufferSubDataARB(int target,
                        int offset,
                        java.nio.ShortBuffer data)
Parameters:
target -
offset -
data -

glDeleteBuffersARB

void glDeleteBuffersARB(java.nio.IntBuffer buffers)
Parameters:
buffers -

glGenBuffersARB

void glGenBuffersARB(java.nio.IntBuffer buffers)
Parameters:
buffers -

glGetBufferParameterARB

void glGetBufferParameterARB(int target,
                             int pname,
                             java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glGetBufferPointerARB

java.nio.ByteBuffer glGetBufferPointerARB(int target,
                                          int pname,
                                          int size)
Parameters:
target -
pname -
size -
Returns:

glGetBufferSubDataARB

void glGetBufferSubDataARB(int target,
                           int offset,
                           java.nio.ByteBuffer data)
Parameters:
target -
offset -
data -

glGetBufferSubDataARB

void glGetBufferSubDataARB(int target,
                           int offset,
                           java.nio.FloatBuffer data)
Parameters:
target -
offset -
data -

glGetBufferSubDataARB

void glGetBufferSubDataARB(int target,
                           int offset,
                           java.nio.IntBuffer data)
Parameters:
target -
offset -
data -

glGetBufferSubDataARB

void glGetBufferSubDataARB(int target,
                           int offset,
                           java.nio.ShortBuffer data)
Parameters:
target -
offset -
data -

glIsBufferARB

boolean glIsBufferARB(int buffer)
Parameters:
buffer -
Returns:

glMapBufferARB

java.nio.ByteBuffer glMapBufferARB(int target,
                                   int access,
                                   int size,
                                   java.nio.ByteBuffer oldBuffer)
Parameters:
target -
access -
size -
oldBuffer -
Returns:

glUnmapBufferARB

boolean glUnmapBufferARB(int target)
Parameters:
target -
Returns:

glBindProgramARB

void glBindProgramARB(int target,
                      int program)
Parameters:
target -
program -

glDeleteProgramsARB

void glDeleteProgramsARB(java.nio.IntBuffer programs)
Parameters:
programs -

glGenProgramsARB

void glGenProgramsARB(java.nio.IntBuffer programs)
Parameters:
programs -

glGetProgramARB

void glGetProgramARB(int target,
                     int parameterName,
                     java.nio.IntBuffer params)
Parameters:
target -
parameterName -
params -

glGetProgramEnvParameterARB

void glGetProgramEnvParameterARB(int target,
                                 int index,
                                 java.nio.FloatBuffer params)
Parameters:
target -
index -
params -

glGetProgramLocalParameterARB

void glGetProgramLocalParameterARB(int target,
                                   int index,
                                   java.nio.FloatBuffer params)
Parameters:
target -
index -
params -

glGetProgramStringARB

void glGetProgramStringARB(int target,
                           int parameterName,
                           java.nio.ByteBuffer paramString)
Parameters:
target -
parameterName -
paramString -

glIsProgramARB

boolean glIsProgramARB(int program)
Parameters:
program -
Returns:

glProgramEnvParameter4fARB

void glProgramEnvParameter4fARB(int target,
                                int index,
                                float x,
                                float y,
                                float z,
                                float w)
Parameters:
target -
index -
x -
y -
z -
w -

glProgramEnvParameter4ARB

void glProgramEnvParameter4ARB(int target,
                               int index,
                               java.nio.FloatBuffer params)
Parameters:
target -
index -
params -

glProgramLocalParameter4fARB

void glProgramLocalParameter4fARB(int target,
                                  int index,
                                  float x,
                                  float y,
                                  float z,
                                  float w)
Parameters:
target -
index -
x -
y -
z -
w -

glProgramLocalParameter4ARB

void glProgramLocalParameter4ARB(int target,
                                 int index,
                                 java.nio.FloatBuffer params)
Parameters:
target -
index -
params -

glProgramStringARB

void glProgramStringARB(int target,
                        int format,
                        java.nio.ByteBuffer string)
Parameters:
target -
format -
string -

glColorSubTable

void glColorSubTable(int target,
                     int start,
                     int count,
                     int format,
                     int type,
                     java.nio.ByteBuffer data)
Parameters:
target -
start -
count -
format -
type -
data -

glColorSubTable

void glColorSubTable(int target,
                     int start,
                     int count,
                     int format,
                     int type,
                     java.nio.FloatBuffer data)
Parameters:
target -
start -
count -
format -
type -
data -

glColorSubTable

void glColorSubTable(int target,
                     int start,
                     int count,
                     int format,
                     int type,
                     int buffer_offset)
Parameters:
target -
start -
count -
format -
type -
buffer_offset -

glColorTable

void glColorTable(int target,
                  int internalFormat,
                  int width,
                  int format,
                  int type,
                  java.nio.ByteBuffer data)
Parameters:
target -
internalFormat -
width -
format -
type -
data -

glColorTable

void glColorTable(int target,
                  int internalFormat,
                  int width,
                  int format,
                  int type,
                  java.nio.FloatBuffer data)
Parameters:
target -
internalFormat -
width -
format -
type -
data -

glColorTable

void glColorTable(int target,
                  int internalFormat,
                  int width,
                  int format,
                  int type,
                  int buffer_offset)
Parameters:
target -
internalFormat -
width -
format -
type -
buffer_offset -

glColorTableParameter

void glColorTableParameter(int target,
                           int pname,
                           java.nio.FloatBuffer params)
Parameters:
target -
pname -
params -

glColorTableParameter

void glColorTableParameter(int target,
                           int pname,
                           java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glConvolutionFilter1D

void glConvolutionFilter1D(int target,
                           int internalformat,
                           int width,
                           int format,
                           int type,
                           java.nio.ByteBuffer image)
Parameters:
target -
internalformat -
width -
format -
type -
image -

glConvolutionFilter1D

void glConvolutionFilter1D(int target,
                           int internalformat,
                           int width,
                           int format,
                           int type,
                           java.nio.FloatBuffer image)
Parameters:
target -
internalformat -
width -
format -
type -
image -

glConvolutionFilter1D

void glConvolutionFilter1D(int target,
                           int internalformat,
                           int width,
                           int format,
                           int type,
                           java.nio.IntBuffer image)
Parameters:
target -
internalformat -
width -
format -
type -
image -

glConvolutionFilter1D

void glConvolutionFilter1D(int target,
                           int internalformat,
                           int width,
                           int format,
                           int type,
                           java.nio.ShortBuffer image)
Parameters:
target -
internalformat -
width -
format -
type -
image -

glConvolutionFilter1D

void glConvolutionFilter1D(int target,
                           int internalformat,
                           int width,
                           int format,
                           int type,
                           int buffer_offset)
Parameters:
target -
internalformat -
width -
format -
type -
buffer_offset -

glConvolutionFilter2D

void glConvolutionFilter2D(int target,
                           int internalformat,
                           int width,
                           int height,
                           int format,
                           int type,
                           java.nio.ByteBuffer image)
Parameters:
target -
internalformat -
width -
height -
format -
type -
image -

glConvolutionFilter2D

void glConvolutionFilter2D(int target,
                           int internalformat,
                           int width,
                           int height,
                           int format,
                           int type,
                           java.nio.IntBuffer image)
Parameters:
target -
internalformat -
width -
height -
format -
type -
image -

glConvolutionFilter2D

void glConvolutionFilter2D(int target,
                           int internalformat,
                           int width,
                           int height,
                           int format,
                           int type,
                           java.nio.ShortBuffer image)
Parameters:
target -
internalformat -
width -
height -
format -
type -
image -

glConvolutionFilter2D

void glConvolutionFilter2D(int target,
                           int internalformat,
                           int width,
                           int height,
                           int format,
                           int type,
                           int buffer_offset)
Parameters:
target -
internalformat -
width -
height -
format -
type -
buffer_offset -

glConvolutionParameter

void glConvolutionParameter(int target,
                            int pname,
                            java.nio.FloatBuffer params)
Parameters:
target -
pname -
params -

glConvolutionParameterf

void glConvolutionParameterf(int target,
                             int pname,
                             float params)
Parameters:
target -
pname -
params -

glConvolutionParameteri

void glConvolutionParameteri(int target,
                             int pname,
                             int params)
Parameters:
target -
pname -
params -

glConvolutionParameter

void glConvolutionParameter(int target,
                            int pname,
                            java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glCopyColorSubTable

void glCopyColorSubTable(int target,
                         int start,
                         int x,
                         int y,
                         int width)
Parameters:
target -
start -
x -
y -
width -

glCopyColorTable

void glCopyColorTable(int target,
                      int internalformat,
                      int x,
                      int y,
                      int width)
Parameters:
target -
internalformat -
x -
y -
width -

glCopyConvolutionFilter1D

void glCopyConvolutionFilter1D(int target,
                               int internalformat,
                               int x,
                               int y,
                               int width)
Parameters:
target -
internalformat -
x -
y -
width -

glCopyConvolutionFilter2D

void glCopyConvolutionFilter2D(int target,
                               int internalformat,
                               int x,
                               int y,
                               int width,
                               int height)
Parameters:
target -
internalformat -
x -
y -
width -
height -

glGetColorTable

void glGetColorTable(int target,
                     int format,
                     int type,
                     java.nio.ByteBuffer data)
Parameters:
target -
format -
type -
data -

glGetColorTable

void glGetColorTable(int target,
                     int format,
                     int type,
                     java.nio.FloatBuffer data)
Parameters:
target -
format -
type -
data -

glGetColorTableParameter

void glGetColorTableParameter(int target,
                              int pname,
                              java.nio.FloatBuffer params)
Parameters:
target -
pname -
params -

glGetColorTableParameter

void glGetColorTableParameter(int target,
                              int pname,
                              java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glGetConvolutionFilter

void glGetConvolutionFilter(int target,
                            int format,
                            int type,
                            java.nio.ByteBuffer image)
Parameters:
target -
format -
type -
image -

glGetConvolutionFilter

void glGetConvolutionFilter(int target,
                            int format,
                            int type,
                            java.nio.FloatBuffer image)
Parameters:
target -
format -
type -
image -

glGetConvolutionFilter

void glGetConvolutionFilter(int target,
                            int format,
                            int type,
                            java.nio.IntBuffer image)
Parameters:
target -
format -
type -
image -

glGetConvolutionFilter

void glGetConvolutionFilter(int target,
                            int format,
                            int type,
                            java.nio.ShortBuffer image)
Parameters:
target -
format -
type -
image -

glGetConvolutionFilter

void glGetConvolutionFilter(int target,
                            int format,
                            int type,
                            int buffer_offset)
Parameters:
target -
format -
type -
buffer_offset -

glGetConvolutionParameter

void glGetConvolutionParameter(int target,
                               int pname,
                               java.nio.FloatBuffer params)
Parameters:
target -
pname -
params -

glGetConvolutionParameter

void glGetConvolutionParameter(int target,
                               int pname,
                               java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glGetHistogram

void glGetHistogram(int target,
                    boolean reset,
                    int format,
                    int type,
                    java.nio.ByteBuffer values)
Parameters:
target -
reset -
format -
type -
values -

glGetHistogram

void glGetHistogram(int target,
                    boolean reset,
                    int format,
                    int type,
                    java.nio.FloatBuffer values)
Parameters:
target -
reset -
format -
type -
values -

glGetHistogram

void glGetHistogram(int target,
                    boolean reset,
                    int format,
                    int type,
                    java.nio.IntBuffer values)
Parameters:
target -
reset -
format -
type -
values -

glGetHistogram

void glGetHistogram(int target,
                    boolean reset,
                    int format,
                    int type,
                    java.nio.ShortBuffer values)
Parameters:
target -
reset -
format -
type -
values -

glGetHistogram

void glGetHistogram(int target,
                    boolean reset,
                    int format,
                    int type,
                    int buffer_offset)
Parameters:
target -
reset -
format -
type -
buffer_offset -

glGetHistogramParameter

void glGetHistogramParameter(int target,
                             int pname,
                             java.nio.FloatBuffer params)
Parameters:
target -
pname -
params -

glGetHistogramParameter

void glGetHistogramParameter(int target,
                             int pname,
                             java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glGetMinmax

void glGetMinmax(int target,
                 boolean reset,
                 int format,
                 int types,
                 java.nio.ByteBuffer values)
Parameters:
target -
reset -
format -
types -
values -

glGetMinmax

void glGetMinmax(int target,
                 boolean reset,
                 int format,
                 int types,
                 java.nio.FloatBuffer values)
Parameters:
target -
reset -
format -
types -
values -

glGetMinmax

void glGetMinmax(int target,
                 boolean reset,
                 int format,
                 int types,
                 java.nio.IntBuffer values)
Parameters:
target -
reset -
format -
types -
values -

glGetMinmax

void glGetMinmax(int target,
                 boolean reset,
                 int format,
                 int types,
                 java.nio.ShortBuffer values)
Parameters:
target -
reset -
format -
types -
values -

glGetMinmax

void glGetMinmax(int target,
                 boolean reset,
                 int format,
                 int types,
                 int buffer_offset)
Parameters:
target -
reset -
format -
types -
buffer_offset -

glGetMinmaxParameter

void glGetMinmaxParameter(int target,
                          int pname,
                          java.nio.FloatBuffer params)
Parameters:
target -
pname -
params -

glGetMinmaxParameter

void glGetMinmaxParameter(int target,
                          int pname,
                          java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glGetSeparableFilter

void glGetSeparableFilter(int target,
                          int format,
                          int type,
                          int row_offset,
                          int column_offset,
                          int span_offset)
Parameters:
target -
format -
type -
row_offset -
column_offset -
span_offset -

glHistogram

void glHistogram(int target,
                 int width,
                 int internalformat,
                 boolean sink)
Parameters:
target -
width -
internalformat -
sink -

glMinmax

void glMinmax(int target,
              int internalformat,
              boolean sink)
Parameters:
target -
internalformat -
sink -

glResetHistogram

void glResetHistogram(int target)
Parameters:
target -

glResetMinmax

void glResetMinmax(int target)
Parameters:
target -

glSeparableFilter2D

void glSeparableFilter2D(int target,
                         int internalformat,
                         int width,
                         int height,
                         int format,
                         int type,
                         int row_offset,
                         int column_offset)
Parameters:
target -
internalformat -
width -
height -
format -
type -
row_offset -
column_offset -

glCurrentPaletteMatrixARB

void glCurrentPaletteMatrixARB(int index)
Parameters:
index -

glMatrixIndexPointerARB

void glMatrixIndexPointerARB(int size,
                             int stride,
                             java.nio.ByteBuffer pPointer)
Parameters:
size -
stride -
pPointer -

glMatrixIndexPointerARB

void glMatrixIndexPointerARB(int size,
                             int type,
                             int stride,
                             int buffer_offset)
Parameters:
size -
type -
stride -
buffer_offset -

glMatrixIndexPointerARB

void glMatrixIndexPointerARB(int size,
                             int stride,
                             java.nio.IntBuffer pPointer)
Parameters:
size -
stride -
pPointer -

glMatrixIndexPointerARB

void glMatrixIndexPointerARB(int size,
                             int stride,
                             java.nio.ShortBuffer pPointer)
Parameters:
size -
stride -
pPointer -

glMatrixIndexuARB

void glMatrixIndexuARB(java.nio.ByteBuffer pIndices)
Parameters:
pIndices -

glMatrixIndexuARB

void glMatrixIndexuARB(java.nio.IntBuffer piIndices)
Parameters:
piIndices -

glMatrixIndexuARB

void glMatrixIndexuARB(java.nio.ShortBuffer psIndices)
Parameters:
psIndices -

glSampleCoverageARB

void glSampleCoverageARB(float value,
                         boolean invert)
Parameters:
value -
invert -

glActiveTextureARB

void glActiveTextureARB(int texture)
Parameters:
texture -

glClientActiveTextureARB

void glClientActiveTextureARB(int texture)
Parameters:
texture -

glMultiTexCoord1fARB

void glMultiTexCoord1fARB(int target,
                          float s)
Parameters:
target -
s -

glMultiTexCoord1iARB

void glMultiTexCoord1iARB(int target,
                          int s)
Parameters:
target -
s -

glMultiTexCoord1sARB

void glMultiTexCoord1sARB(int target,
                          short s)
Parameters:
target -
s -

glMultiTexCoord2fARB

void glMultiTexCoord2fARB(int target,
                          float s,
                          float t)
Parameters:
target -
s -
t -

glMultiTexCoord2iARB

void glMultiTexCoord2iARB(int target,
                          int s,
                          int t)
Parameters:
target -
s -
t -

glMultiTexCoord2sARB

void glMultiTexCoord2sARB(int target,
                          short s,
                          short t)
Parameters:
target -
s -
t -

glMultiTexCoord3fARB

void glMultiTexCoord3fARB(int target,
                          float s,
                          float t,
                          float r)
Parameters:
target -
s -
t -
r -

glMultiTexCoord3iARB

void glMultiTexCoord3iARB(int target,
                          int s,
                          int t,
                          int r)
Parameters:
target -
s -
t -
r -

glMultiTexCoord3sARB

void glMultiTexCoord3sARB(int target,
                          short s,
                          short t,
                          short r)
Parameters:
target -
s -
t -
r -

glMultiTexCoord4fARB

void glMultiTexCoord4fARB(int target,
                          float s,
                          float t,
                          float r,
                          float q)
Parameters:
target -
s -
t -
r -
q -

glMultiTexCoord4iARB

void glMultiTexCoord4iARB(int target,
                          int s,
                          int t,
                          int r,
                          int q)
Parameters:
target -
s -
t -
r -
q -

glMultiTexCoord4sARB

void glMultiTexCoord4sARB(int target,
                          short s,
                          short t,
                          short r,
                          short q)
Parameters:
target -
s -
t -
r -
q -

glBeginQueryARB

void glBeginQueryARB(int target,
                     int id)
Parameters:
target -
id -

glDeleteQueriesARB

void glDeleteQueriesARB(java.nio.IntBuffer ids)
Parameters:
ids -

glEndQueryARB

void glEndQueryARB(int target)
Parameters:
target -

glGenQueriesARB

void glGenQueriesARB(java.nio.IntBuffer ids)
Parameters:
ids -

glGetQueryARB

void glGetQueryARB(int target,
                   int pname,
                   java.nio.IntBuffer params)
Parameters:
target -
pname -
params -

glGetQueryObjectARB

void glGetQueryObjectARB(int id,
                         int pname,
                         java.nio.IntBuffer params)
Parameters:
id -
pname -
params -

glGetQueryObjectuARB

void glGetQueryObjectuARB(int id,
                          int pname,
                          java.nio.IntBuffer params)
Parameters:
id -
pname -
params -

glIsQueryARB

boolean glIsQueryARB(int id)
Parameters:
id -
Returns:

glPointParameterARB

void glPointParameterARB(int pname,
                         java.nio.FloatBuffer pfParams)
Parameters:
pname -
pfParams -

glPointParameterfARB

void glPointParameterfARB(int pname,
                          float param)
Parameters:
pname -
param -

glCompressedTexImage1DARB

void glCompressedTexImage1DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int border,
                               int imageSize,
                               java.nio.ByteBuffer pData)
Parameters:
target -
level -
internalformat -
width -
border -
imageSize -
pData -

glCompressedTexImage1DARB

void glCompressedTexImage1DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int border,
                               int imageSize,
                               java.nio.FloatBuffer pData)
Parameters:
target -
level -
internalformat -
width -
border -
imageSize -
pData -

glCompressedTexImage1DARB

void glCompressedTexImage1DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int border,
                               int imageSize,
                               java.nio.IntBuffer pData)
Parameters:
target -
level -
internalformat -
width -
border -
imageSize -
pData -

glCompressedTexImage1DARB

void glCompressedTexImage1DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int border,
                               int imageSize,
                               java.nio.ShortBuffer pData)
Parameters:
target -
level -
internalformat -
width -
border -
imageSize -
pData -

glCompressedTexImage2DARB

void glCompressedTexImage2DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int height,
                               int border,
                               int imageSize,
                               java.nio.ByteBuffer pData)
Parameters:
target -
level -
internalformat -
width -
height -
border -
imageSize -
pData -

glCompressedTexImage2DARB

void glCompressedTexImage2DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int height,
                               int border,
                               int imageSize,
                               java.nio.FloatBuffer pData)
Parameters:
target -
level -
internalformat -
width -
height -
border -
imageSize -
pData -

glCompressedTexImage2DARB

void glCompressedTexImage2DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int height,
                               int border,
                               int imageSize,
                               java.nio.IntBuffer pData)
Parameters:
target -
level -
internalformat -
width -
height -
border -
imageSize -
pData -

glCompressedTexImage2DARB

void glCompressedTexImage2DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int height,
                               int border,
                               int imageSize,
                               java.nio.ShortBuffer pData)
Parameters:
target -
level -
internalformat -
width -
height -
border -
imageSize -
pData -

glCompressedTexImage3DARB

void glCompressedTexImage3DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int height,
                               int depth,
                               int border,
                               int imageSize,
                               java.nio.ByteBuffer pData)
Parameters:
target -
level -
internalformat -
width -
height -
depth -
border -
imageSize -
pData -

glCompressedTexImage3DARB

void glCompressedTexImage3DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int height,
                               int depth,
                               int border,
                               int imageSize,
                               java.nio.FloatBuffer pData)
Parameters:
target -
level -
internalformat -
width -
height -
depth -
border -
imageSize -
pData -

glCompressedTexImage3DARB

void glCompressedTexImage3DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int height,
                               int depth,
                               int border,
                               int imageSize,
                               java.nio.IntBuffer pData)
Parameters:
target -
level -
internalformat -
width -
height -
depth -
border -
imageSize -
pData -

glCompressedTexImage3DARB

void glCompressedTexImage3DARB(int target,
                               int level,
                               int internalformat,
                               int width,
                               int height,
                               int depth,
                               int border,
                               int imageSize,
                               java.nio.ShortBuffer pData)
Parameters:
target -
level -
internalformat -
width -
height -
depth -
border -
imageSize -
pData -

glCompressedTexSubImage1DARB

void glCompressedTexSubImage1DARB(int target,
                                  int level,
                                  int xoffset,
                                  int width,
                                  int border,
                                  int imageSize,
                                  java.nio.ByteBuffer pData)
Parameters:
target -
level -
xoffset -
width -
border -
imageSize -
pData -

glCompressedTexSubImage1DARB

void glCompressedTexSubImage1DARB(int target,
                                  int level,
                                  int xoffset,
                                  int width,
                                  int border,
                                  int imageSize,
                                  java.nio.FloatBuffer pData)
Parameters:
target -
level -
xoffset -
width -
border -
imageSize -
pData -

glCompressedTexSubImage1DARB

void glCompressedTexSubImage1DARB(int target,
                                  int level,
                                  int xoffset,
                                  int width,
                                  int border,
                                  int imageSize,
                                  java.nio.IntBuffer pData)
Parameters:
target -
level -
xoffset -
width -
border -
imageSize -
pData -

glCompressedTexSubImage1DARB

void glCompressedTexSubImage1DARB(int target,
                                  int level,
                                  int xoffset,
                                  int width,
                                  int border,
                                  int imageSize,
                                  java.nio.ShortBuffer pData)
Parameters:
target -
level -
xoffset -
width -
border -
imageSize -
pData -

glCompressedTexSubImage2DARB

void glCompressedTexSubImage2DARB(int target,
                                  int level,
                                  int xoffset,
                                  int yoffset,
                                  int width,
                                  int height,
                                  int border,
                                  int imageSize,
                                  java.nio.ByteBuffer pData)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
border -
imageSize -
pData -

glCompressedTexSubImage2DARB

void glCompressedTexSubImage2DARB(int target,
                                  int level,
                                  int xoffset,
                                  int yoffset,
                                  int width,
                                  int height,
                                  int border,
                                  int imageSize,
                                  java.nio.FloatBuffer pData)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
border -
imageSize -
pData -

glCompressedTexSubImage2DARB

void glCompressedTexSubImage2DARB(int target,
                                  int level,
                                  int xoffset,
                                  int yoffset,
                                  int width,
                                  int height,
                                  int border,
                                  int imageSize,
                                  java.nio.IntBuffer pData)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
border -
imageSize -
pData -

glCompressedTexSubImage2DARB

void glCompressedTexSubImage2DARB(int target,
                                  int level,
                                  int xoffset,
                                  int yoffset,
                                  int width,
                                  int height,
                                  int border,
                                  int imageSize,
                                  java.nio.ShortBuffer pData)
Parameters:
target -
level -
xoffset -
yoffset -
width -
height -
border -
imageSize -
pData -

glCompressedTexSubImage3DARB

void glCompressedTexSubImage3DARB(int target,
                                  int level,
                                  int xoffset,
                                  int yoffset,
                                  int zoffset,
                                  int width,
                                  int height,
                                  int depth,
                                  int border,
                                  int imageSize,
                                  java.nio.ByteBuffer pData)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
border -
imageSize -
pData -

glCompressedTexSubImage3DARB

void glCompressedTexSubImage3DARB(int target,
                                  int level,
                                  int xoffset,
                                  int yoffset,
                                  int zoffset,
                                  int width,
                                  int height,
                                  int depth,
                                  int border,
                                  int imageSize,
                                  java.nio.FloatBuffer pData)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
border -
imageSize -
pData -

glCompressedTexSubImage3DARB

void glCompressedTexSubImage3DARB(int target,
                                  int level,
                                  int xoffset,
                                  int yoffset,
                                  int zoffset,
                                  int width,
                                  int height,
                                  int depth,
                                  int border,
                                  int imageSize,
                                  java.nio.IntBuffer pData)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
border -
imageSize -
pData -

glCompressedTexSubImage3DARB

void glCompressedTexSubImage3DARB(int target,
                                  int level,
                                  int xoffset,
                                  int yoffset,
                                  int zoffset,
                                  int width,
                                  int height,
                                  int depth,
                                  int border,
                                  int imageSize,
                                  java.nio.ShortBuffer pData)
Parameters:
target -
level -
xoffset -
yoffset -
zoffset -
width -
height -
depth -
border -
imageSize -
pData -

glGetCompressedTexImageARB

void glGetCompressedTexImageARB(int target,
                                int lod,
                                java.nio.ByteBuffer pImg)
Parameters:
target -
lod -
pImg -

glGetCompressedTexImageARB

void glGetCompressedTexImageARB(int target,
                                int lod,
                                java.nio.IntBuffer pImg)
Parameters:
target -
lod -
pImg -

glGetCompressedTexImageARB

void glGetCompressedTexImageARB(int target,
                                int lod,
                                java.nio.ShortBuffer pImg)
Parameters:
target -
lod -
pImg -

glLoadTransposeMatrixARB

void glLoadTransposeMatrixARB(java.nio.FloatBuffer pfMtx)
Parameters:
pfMtx -

glMultTransposeMatrixARB

void glMultTransposeMatrixARB(java.nio.FloatBuffer pfMtx)
Parameters:
pfMtx -

glVertexBlendARB

void glVertexBlendARB(int count)
Parameters:
count -

glWeightARB

void glWeightARB(java.nio.ByteBuffer pWeights)
Parameters:
pWeights -

glWeightARB

void glWeightARB(java.nio.FloatBuffer pfWeights)
Parameters:
pfWeights -

glWeightARB

void glWeightARB(java.nio.IntBuffer piWeights)
Parameters:
piWeights -

glWeightARB

void glWeightARB(java.nio.ShortBuffer psWeights)
Parameters:
psWeights -

glWeightPointerARB

void glWeightPointerARB(int size,
                        boolean unsigned,
                        int stride,
                        java.nio.ByteBuffer pPointer)
Parameters:
size -
unsigned -
stride -
pPointer -

glWeightPointerARB

void glWeightPointerARB(int size,
                        boolean unsigned,
                        int stride,
                        java.nio.IntBuffer pPointer)
Parameters:
size -
unsigned -
stride -
pPointer -

glWeightPointerARB

void glWeightPointerARB(int size,
                        boolean unsigned,
                        int stride,
                        java.nio.ShortBuffer pPointer)
Parameters:
size -
unsigned -
stride -
pPointer -

glWeightPointerARB

void glWeightPointerARB(int size,
                        int stride,
                        java.nio.FloatBuffer pPointer)
Parameters:
size -
stride -
pPointer -

glWeightPointerARB

void glWeightPointerARB(int size,
                        int type,
                        int stride,
                        int buffer_offset)
Parameters:
size -
type -
stride -
buffer_offset -

glWeightuARB

void glWeightuARB(java.nio.ByteBuffer pWeights)
Parameters:
pWeights -

glWeightuARB

void glWeightuARB(java.nio.IntBuffer piWeights)
Parameters:
piWeights -

glWeightuARB

void glWeightuARB(java.nio.ShortBuffer psWeights)
Parameters:
psWeights -

glBindAttribLocationARB

void glBindAttribLocationARB(int programObj,
                             int index,
                             java.nio.ByteBuffer name)
Parameters:
programObj -
index -
name -

glGetActiveAttribARB

void glGetActiveAttribARB(int programObj,
                          int index,
                          java.nio.IntBuffer length,
                          java.nio.IntBuffer size,
                          java.nio.IntBuffer type,
                          java.nio.ByteBuffer name)
Parameters:
programObj -
index -
length -
size -
type -
name -

glGetAttribLocationARB

int glGetAttribLocationARB(int programObj,
                           java.nio.ByteBuffer name)
Parameters:
programObj -
name -
Returns:

glWindowPos2fARB

void glWindowPos2fARB(float x,
                      float y)
Parameters:
x -
y -

glWindowPos2iARB

void glWindowPos2iARB(int x,
                      int y)
Parameters:
x -
y -

glWindowPos2sARB

void glWindowPos2sARB(short x,
                      short y)
Parameters:
x -
y -

glWindowPos3fARB

void glWindowPos3fARB(float x,
                      float y,
                      float z)
Parameters:
x -
y -
z -

glWindowPos3iARB

void glWindowPos3iARB(int x,
                      int y,
                      int z)
Parameters:
x -
y -
z -

glWindowPos3sARB

void glWindowPos3sARB(short x,
                      short y,
                      short z)
Parameters:
x -
y -
z -

glAttachObjectARB

void glAttachObjectARB(int containerObj,
                       int obj)
Parameters:
containerObj -
obj -

glCompileShaderARB

void glCompileShaderARB(int shaderObj)
Parameters:
shaderObj -

glCreateProgramObjectARB

int glCreateProgramObjectARB()
Returns:

glCreateShaderObjectARB

int glCreateShaderObjectARB(int shaderType)
Parameters:
shaderType -
Returns:

glDeleteObjectARB

void glDeleteObjectARB(int obj)
Parameters:
obj -

glDetachObjectARB

void glDetachObjectARB(int containerObj,
                       int attachedObj)
Parameters:
containerObj -
attachedObj -

glGetActiveUniformARB

void glGetActiveUniformARB(int programObj,
                           int index,
                           java.nio.IntBuffer length,
                           java.nio.IntBuffer size,
                           java.nio.IntBuffer type,
                           java.nio.ByteBuffer name)
Parameters:
programObj -
index -
length -
size -
type -
name -

glGetAttachedObjectsARB

void glGetAttachedObjectsARB(int containerObj,
                             java.nio.IntBuffer count,
                             java.nio.IntBuffer obj)
Parameters:
containerObj -
count -
obj -

glGetHandleARB

int glGetHandleARB(int pname)
Parameters:
pname -
Returns:

glGetInfoLogARB

void glGetInfoLogARB(int obj,
                     java.nio.IntBuffer length,
                     java.nio.ByteBuffer infoLog)
Parameters:
obj -
length -
infoLog -

glGetObjectParameterARB

void glGetObjectParameterARB(int obj,
                             int pname,
                             java.nio.FloatBuffer params)
Parameters:
obj -
pname -
params -

glGetObjectParameterARB

void glGetObjectParameterARB(int obj,
                             int pname,
                             java.nio.IntBuffer params)
Parameters:
obj -
pname -
params -

glGetShaderSourceARB

void glGetShaderSourceARB(int obj,
                          java.nio.IntBuffer length,
                          java.nio.ByteBuffer source)
Parameters:
obj -
length -
source -

glGetUniformARB

void glGetUniformARB(int programObj,
                     int location,
                     java.nio.FloatBuffer params)
Parameters:
programObj -
location -
params -

glGetUniformARB

void glGetUniformARB(int programObj,
                     int location,
                     java.nio.IntBuffer params)
Parameters:
programObj -
location -
params -

glGetUniformLocationARB

int glGetUniformLocationARB(int programObj,
                            java.nio.ByteBuffer name)
Parameters:
programObj -
name -
Returns:

glLinkProgramARB

void glLinkProgramARB(int programObj)
Parameters:
programObj -

glShaderSourceARB

void glShaderSourceARB(int shaderObj,
                       java.nio.ByteBuffer string)
Parameters:
shaderObj -
string -

glUniform1ARB

void glUniform1ARB(int location,
                   java.nio.FloatBuffer values)
Parameters:
location -
values -

glUniform1ARB

void glUniform1ARB(int location,
                   java.nio.IntBuffer values)
Parameters:
location -
values -

glUniform1fARB

void glUniform1fARB(int location,
                    float v0)
Parameters:
location -
v0 -

glUniform1iARB

void glUniform1iARB(int location,
                    int v0)
Parameters:
location -
v0 -

glUniform2ARB

void glUniform2ARB(int location,
                   java.nio.FloatBuffer values)
Parameters:
location -
values -

glUniform2ARB

void glUniform2ARB(int location,
                   java.nio.IntBuffer values)
Parameters:
location -
values -

glUniform2fARB

void glUniform2fARB(int location,
                    float v0,
                    float v1)
Parameters:
location -
v0 -
v1 -

glUniform2iARB

void glUniform2iARB(int location,
                    int v0,
                    int v1)
Parameters:
location -
v0 -
v1 -

glUniform3ARB

void glUniform3ARB(int location,
                   java.nio.FloatBuffer values)
Parameters:
location -
values -

glUniform3ARB

void glUniform3ARB(int location,
                   java.nio.IntBuffer values)
Parameters:
location -
values -

glUniform3fARB

void glUniform3fARB(int location,
                    float v0,
                    float v1,
                    float v2)
Parameters:
location -
v0 -
v1 -
v2 -

glUniform3iARB

void glUniform3iARB(int location,
                    int v0,
                    int v1,
                    int v2)
Parameters:
location -
v0 -
v1 -
v2 -

glUniform4ARB

void glUniform4ARB(int location,
                   java.nio.FloatBuffer values)
Parameters:
location -
values -

glUniform4ARB

void glUniform4ARB(int location,
                   java.nio.IntBuffer values)
Parameters:
location -
values -

glUniform4fARB

void glUniform4fARB(int location,
                    float v0,
                    float v1,
                    float v2,
                    float v3)
Parameters:
location -
v0 -
v1 -
v2 -
v3 -

glUniform4iARB

void glUniform4iARB(int location,
                    int v0,
                    int v1,
                    int v2,
                    int v3)
Parameters:
location -
v0 -
v1 -
v2 -
v3 -

glUniformMatrix2ARB

void glUniformMatrix2ARB(int location,
                         boolean transpose,
                         java.nio.FloatBuffer matrices)
Parameters:
location -
transpose -
matrices -

glUniformMatrix3ARB

void glUniformMatrix3ARB(int location,
                         boolean transpose,
                         java.nio.FloatBuffer matrices)
Parameters:
location -
transpose -
matrices -

glUniformMatrix4ARB

void glUniformMatrix4ARB(int location,
                         boolean transpose,
                         java.nio.FloatBuffer matrices)
Parameters:
location -
transpose -
matrices -

glUseProgramObjectARB

void glUseProgramObjectARB(int programObj)
Parameters:
programObj -

glValidateProgramARB

void glValidateProgramARB(int programObj)
Parameters:
programObj -

glDisableVertexAttribArrayARB

void glDisableVertexAttribArrayARB(int index)
Parameters:
index -

glEnableVertexAttribArrayARB

void glEnableVertexAttribArrayARB(int index)
Parameters:
index -

glGetVertexAttribARB

void glGetVertexAttribARB(int index,
                          int pname,
                          java.nio.FloatBuffer params)
Parameters:
index -
pname -
params -

glGetVertexAttribARB

void glGetVertexAttribARB(int index,
                          int pname,
                          java.nio.IntBuffer params)
Parameters:
index -
pname -
params -

glGetVertexAttribPointerARB

java.nio.ByteBuffer glGetVertexAttribPointerARB(int index,
                                                int pname,
                                                int size)
Parameters:
index -
pname -
size -
Returns:

glVertexAttrib1fARB

void glVertexAttrib1fARB(int index,
                         float x)
Parameters:
index -
x -

glVertexAttrib1sARB

void glVertexAttrib1sARB(int index,
                         short x)
Parameters:
index -
x -

glVertexAttrib2fARB

void glVertexAttrib2fARB(int index,
                         float x,
                         float y)
Parameters:
index -
x -
y -

glVertexAttrib2sARB

void glVertexAttrib2sARB(int index,
                         short x,
                         short y)
Parameters:
index -
x -
y -

glVertexAttrib3fARB

void glVertexAttrib3fARB(int index,
                         float x,
                         float y,
                         float z)
Parameters:
index -
x -
y -
z -

glVertexAttrib3sARB

void glVertexAttrib3sARB(int index,
                         short x,
                         short y,
                         short z)
Parameters:
index -
x -
y -
z -

glVertexAttrib4fARB

void glVertexAttrib4fARB(int index,
                         float x,
                         float y,
                         float z,
                         float w)
Parameters:
index -
x -
y -
z -
w -

glVertexAttrib4NubARB

void glVertexAttrib4NubARB(int index,
                           byte x,
                           byte y,
                           byte z,
                           byte w)
Parameters:
index -
x -
y -
z -
w -

glVertexAttrib4sARB

void glVertexAttrib4sARB(int index,
                         short x,
                         short y,
                         short z,
                         short w)
Parameters:
index -
x -
y -
z -
w -

glVertexAttribPointerARB

void glVertexAttribPointerARB(int index,
                              int size,
                              boolean unsigned,
                              boolean normalized,
                              int stride,
                              java.nio.ByteBuffer buffer)
Parameters:
index -
size -
unsigned -
normalized -
stride -
buffer -

glVertexAttribPointerARB

void glVertexAttribPointerARB(int index,
                              int size,
                              boolean unsigned,
                              boolean normalized,
                              int stride,
                              java.nio.IntBuffer buffer)
Parameters:
index -
size -
unsigned -
normalized -
stride -
buffer -

glVertexAttribPointerARB

void glVertexAttribPointerARB(int index,
                              int size,
                              boolean unsigned,
                              boolean normalized,
                              int stride,
                              java.nio.ShortBuffer buffer)
Parameters:
index -
size -
unsigned -
normalized -
stride -
buffer -

glVertexAttribPointerARB

void glVertexAttribPointerARB(int index,
                              int size,
                              boolean normalized,
                              int stride,
                              java.nio.FloatBuffer buffer)
Parameters:
index -
size -
normalized -
stride -
buffer -

glVertexAttribPointerARB

void glVertexAttribPointerARB(int index,
                              int size,
                              int type,
                              boolean normalized,
                              int stride,
                              int bufferOffset)
Parameters:
index -
size -
type -
normalized -
stride -
bufferOffset -

glBlendEquationSeparateEXT

void glBlendEquationSeparateEXT(int modeRGB,
                                int modeAlpha)
Parameters:
modeRGB -
modeAlpha -

glBlendFuncSeparateEXT

void glBlendFuncSeparateEXT(int sfactorRGB,
                            int dfactorRGB,
                            int sfactorAlpha,
                            int dfactorAlpha)
Parameters:
sfactorRGB -
dfactorRGB -
sfactorAlpha -
dfactorAlpha -

glLockArraysEXT

void glLockArraysEXT(int first,
                     int count)
Parameters:
first -
count -

glUnlockArraysEXT

void glUnlockArraysEXT()

glDepthBoundsEXT

void glDepthBoundsEXT(float zmin,
                      float zmax)
Parameters:
zmin -
zmax -

glDrawRangeElementsEXT

void glDrawRangeElementsEXT(int mode,
                            int start,
                            int end,
                            java.nio.ByteBuffer pIndices)
Parameters:
mode -
start -
end -
pIndices -

glDrawRangeElementsEXT

void glDrawRangeElementsEXT(int mode,
                            int start,
                            int end,
                            int count,
                            int type,
                            int buffer_offset)
Parameters:
mode -
start -
end -
count -
type -
buffer_offset -

glDrawRangeElementsEXT

void glDrawRangeElementsEXT(int mode,
                            int start,
                            int end,
                            java.nio.IntBuffer pIndices)
Parameters:
mode -
start -
end -
pIndices -

glDrawRangeElementsEXT

void glDrawRangeElementsEXT(int mode,
                            int start,
                            int end,
                            java.nio.ShortBuffer pIndices)
Parameters:
mode -
start -
end -
pIndices -

glFogCoordfEXT

void glFogCoordfEXT(float coord)
Parameters:
coord -

glFogCoordPointerEXT

void glFogCoordPointerEXT(int stride,
                          java.nio.FloatBuffer data)
Parameters:
stride -
data -

glFogCoordPointerEXT

void glFogCoordPointerEXT(int type,
                          int stride,
                          int buffer_offset)
Parameters:
type -
stride -
buffer_offset -

glMultiDrawArraysEXT

void glMultiDrawArraysEXT(int mode,
                          java.nio.IntBuffer piFirst,
                          java.nio.IntBuffer piCount)
Parameters:
mode -
piFirst -
piCount -

glPointParameterEXT

void glPointParameterEXT(int pname,
                         java.nio.FloatBuffer pfParams)
Parameters:
pname -
pfParams -

glPointParameterfEXT

void glPointParameterfEXT(int pname,
                          float param)
Parameters:
pname -
param -

glSecondaryColor3bEXT

void glSecondaryColor3bEXT(byte red,
                           byte green,
                           byte blue)
Parameters:
red -
green -
blue -

glSecondaryColor3fEXT

void glSecondaryColor3fEXT(float red,
                           float green,
                           float blue)
Parameters:
red -
green -
blue -

glSecondaryColor3ubEXT

void glSecondaryColor3ubEXT(byte red,
                            byte green,
                            byte blue)
Parameters:
red -
green -
blue -

glSecondaryColorPointerEXT

void glSecondaryColorPointerEXT(int size,
                                boolean unsigned,
                                int stride,
                                java.nio.ByteBuffer pPointer)
Parameters:
size -
unsigned -
stride -
pPointer -

glSecondaryColorPointerEXT

void glSecondaryColorPointerEXT(int size,
                                int stride,
                                java.nio.FloatBuffer pPointer)
Parameters:
size -
stride -
pPointer -

glSecondaryColorPointerEXT

void glSecondaryColorPointerEXT(int size,
                                int type,
                                int stride,
                                int buffer_offset)
Parameters:
size -
type -
stride -
buffer_offset -

glActiveStencilFaceEXT

void glActiveStencilFaceEXT(int face)
Parameters:
face -

glBeginVertexShaderEXT

void glBeginVertexShaderEXT()

glBindLightParameterEXT

int glBindLightParameterEXT(int light,
                            int value)
Parameters:
light -
value -
Returns:

glBindMaterialParameterEXT

int glBindMaterialParameterEXT(int face,
                               int value)
Parameters:
face -
value -
Returns:

glBindParameterEXT

int glBindParameterEXT(int value)
Parameters:
value -
Returns:

glBindTexGenParameterEXT

int glBindTexGenParameterEXT(int unit,
                             int coord,
                             int value)
Parameters:
unit -
coord -
value -
Returns:

glBindTextureUnitParameterEXT

int glBindTextureUnitParameterEXT(int unit,
                                  int value)
Parameters:
unit -
value -
Returns:

glBindVertexShaderEXT

void glBindVertexShaderEXT(int id)
Parameters:
id -

glDeleteVertexShaderEXT

void glDeleteVertexShaderEXT(int id)
Parameters:
id -

glDisableVariantClientStateEXT

void glDisableVariantClientStateEXT(int id)
Parameters:
id -

glEnableVariantClientStateEXT

void glEnableVariantClientStateEXT(int id)
Parameters:
id -

glEndVertexShaderEXT

void glEndVertexShaderEXT()

glExtractComponentEXT

void glExtractComponentEXT(int res,
                           int src,
                           int num)
Parameters:
res -
src -
num -

glGenSymbolsEXT

int glGenSymbolsEXT(int dataType,
                    int storageType,
                    int range,
                    int components)
Parameters:
dataType -
storageType -
range -
components -
Returns:

glGenVertexShadersEXT

int glGenVertexShadersEXT(int range)
Parameters:
range -
Returns:

glGetInvariantBooleanEXT

void glGetInvariantBooleanEXT(int id,
                              int value,
                              java.nio.ByteBuffer pbData)
Parameters:
id -
value -
pbData -

glGetInvariantFloatEXT

void glGetInvariantFloatEXT(int id,
                            int value,
                            java.nio.FloatBuffer pfData)
Parameters:
id -
value -
pfData -

glGetInvariantIntegerEXT

void glGetInvariantIntegerEXT(int id,
                              int value,
                              java.nio.IntBuffer piData)
Parameters:
id -
value -
piData -

glGetLocalConstantBooleanEXT

void glGetLocalConstantBooleanEXT(int id,
                                  int value,
                                  java.nio.ByteBuffer pbData)
Parameters:
id -
value -
pbData -

glGetLocalConstantFloatEXT

void glGetLocalConstantFloatEXT(int id,
                                int value,
                                java.nio.FloatBuffer pfData)
Parameters:
id -
value -
pfData -

glGetLocalConstantIntegerEXT

void glGetLocalConstantIntegerEXT(int id,
                                  int value,
                                  java.nio.IntBuffer piData)
Parameters:
id -
value -
piData -

glGetVariantBooleanEXT

void glGetVariantBooleanEXT(int id,
                            int value,
                            java.nio.ByteBuffer pbData)
Parameters:
id -
value -
pbData -

glGetVariantFloatEXT

void glGetVariantFloatEXT(int id,
                          int value,
                          java.nio.FloatBuffer pfData)
Parameters:
id -
value -
pfData -

glGetVariantIntegerEXT

void glGetVariantIntegerEXT(int id,
                            int value,
                            java.nio.IntBuffer piData)
Parameters:
id -
value -
piData -

glGetVariantPointerEXT

java.nio.ByteBuffer glGetVariantPointerEXT(int id,
                                           int value,
                                           int size)
Parameters:
id -
value -
size -
Returns:

glInsertComponentEXT

void glInsertComponentEXT(int res,
                          int src,
                          int num)
Parameters:
res -
src -
num -

glIsVariantEnabledEXT

boolean glIsVariantEnabledEXT(int id,
                              int cap)
Parameters:
id -
cap -
Returns:

glSetInvariantEXT

void glSetInvariantEXT(int id,
                       boolean unsigned,
                       java.nio.ByteBuffer pAddr)
Parameters:
id -
unsigned -
pAddr -

glSetInvariantEXT

void glSetInvariantEXT(int id,
                       boolean unsigned,
                       java.nio.IntBuffer pAddr)
Parameters:
id -
unsigned -
pAddr -

glSetInvariantEXT

void glSetInvariantEXT(int id,
                       boolean unsigned,
                       java.nio.ShortBuffer pAddr)
Parameters:
id -
unsigned -
pAddr -

glSetInvariantEXT

void glSetInvariantEXT(int id,
                       java.nio.FloatBuffer pAddr)
Parameters:
id -
pAddr -

glSetLocalConstantEXT

void glSetLocalConstantEXT(int id,
                           boolean unsigned,
                           java.nio.ByteBuffer pAddr)
Parameters:
id -
unsigned -
pAddr -

glSetLocalConstantEXT

void glSetLocalConstantEXT(int id,
                           boolean unsigned,
                           java.nio.IntBuffer pAddr)
Parameters:
id -
unsigned -
pAddr -

glSetLocalConstantEXT

void glSetLocalConstantEXT(int id,
                           boolean unsigned,
                           java.nio.ShortBuffer pAddr)
Parameters:
id -
unsigned -
pAddr -

glSetLocalConstantEXT

void glSetLocalConstantEXT(int id,
                           java.nio.FloatBuffer pAddr)
Parameters:
id -
pAddr -

glShaderOp1EXT

void glShaderOp1EXT(int op,
                    int res,
                    int arg1)
Parameters:
op -
res -
arg1 -

glShaderOp2EXT

void glShaderOp2EXT(int op,
                    int res,
                    int arg1,
                    int arg2)
Parameters:
op -
res -
arg1 -
arg2 -

glShaderOp3EXT

void glShaderOp3EXT(int op,
                    int res,
                    int arg1,
                    int arg2,
                    int arg3)
Parameters:
op -
res -
arg1 -
arg2 -
arg3 -

glSwizzleEXT

void glSwizzleEXT(int res,
                  int in,
                  int outX,
                  int outY,
                  int outZ,
                  int outW)
Parameters:
res -
in -
outX -
outY -
outZ -
outW -

glVariantEXT

void glVariantEXT(int id,
                  java.nio.ByteBuffer pAddr)
Parameters:
id -
pAddr -

glVariantEXT

void glVariantEXT(int id,
                  java.nio.FloatBuffer pfAddr)
Parameters:
id -
pfAddr -

glVariantEXT

void glVariantEXT(int id,
                  java.nio.IntBuffer piAddr)
Parameters:
id -
piAddr -

glVariantEXT

void glVariantEXT(int id,
                  java.nio.ShortBuffer psAddr)
Parameters:
id -
psAddr -

glVariantPointerEXT

void glVariantPointerEXT(int id,
                         boolean unsigned,
                         int stride,
                         java.nio.ByteBuffer pAddr)
Parameters:
id -
unsigned -
stride -
pAddr -

glVariantPointerEXT

void glVariantPointerEXT(int id,
                         boolean unsigned,
                         int stride,
                         java.nio.IntBuffer pAddr)
Parameters:
id -
unsigned -
stride -
pAddr -

glVariantPointerEXT

void glVariantPointerEXT(int id,
                         boolean unsigned,
                         int stride,
                         java.nio.ShortBuffer pAddr)
Parameters:
id -
unsigned -
stride -
pAddr -

glVariantPointerEXT

void glVariantPointerEXT(int id,
                         int stride,
                         java.nio.FloatBuffer pAddr)
Parameters:
id -
stride -
pAddr -

glVariantPointerEXT

void glVariantPointerEXT(int id,
                         int type,
                         int stride,
                         int buffer_offset)
Parameters:
id -
type -
stride -
buffer_offset -

glVariantuEXT

void glVariantuEXT(int id,
                   java.nio.ByteBuffer pAddr)
Parameters:
id -
pAddr -

glVariantuEXT

void glVariantuEXT(int id,
                   java.nio.IntBuffer piAddr)
Parameters:
id -
piAddr -

glVariantuEXT

void glVariantuEXT(int id,
                   java.nio.ShortBuffer psAddr)
Parameters:
id -
psAddr -

glWriteMaskEXT

void glWriteMaskEXT(int res,
                    int in,
                    int outX,
                    int outY,
                    int outZ,
                    int outW)
Parameters:
res -
in -
outX -
outY -
outZ -
outW -

glVertexWeightfEXT

void glVertexWeightfEXT(float weight)
Parameters:
weight -

glVertexWeightPointerEXT

void glVertexWeightPointerEXT(int size,
                              int stride,
                              java.nio.FloatBuffer pPointer)
Parameters:
size -
stride -
pPointer -

glVertexWeightPointerEXT

void glVertexWeightPointerEXT(int size,
                              int type,
                              int stride,
                              int buffer_offset)
Parameters:
size -
type -
stride -
buffer_offset -

glShaderSource

void glShaderSource(int shader,
                    java.nio.ByteBuffer string)
Parameters:
shader -
string -

glCreateShader

int glCreateShader(int type)
Parameters:
type -
Returns:

glIsShader

boolean glIsShader(int shader)
Parameters:
shader -
Returns:

glCompileShader

void glCompileShader(int shader)
Parameters:
shader -

glDeleteShader

void glDeleteShader(int shader)
Parameters:
shader -

glCreateProgram

int glCreateProgram()
Returns:

glIsProgram

boolean glIsProgram(int program)
Parameters:
program -
Returns:

glAttachShader

void glAttachShader(int program,
                    int shader)
Parameters:
program -
shader -

glDetachShader

void glDetachShader(int program,
                    int shader)
Parameters:
program -
shader -

glLinkProgram

void glLinkProgram(int program)
Parameters:
program -

glUseProgram

void glUseProgram(int program)
Parameters:
program -

glValidateProgram

void glValidateProgram(int program)
Parameters:
program -

glDeleteProgram

void glDeleteProgram(int program)
Parameters:
program -

glUniform1f

void glUniform1f(int location,
                 float v0)
Parameters:
location -
v0 -

glUniform2f

void glUniform2f(int location,
                 float v0,
                 float v1)
Parameters:
location -
v0 -
v1 -

glUniform3f

void glUniform3f(int location,
                 float v0,
                 float v1,
                 float v2)
Parameters:
location -
v0 -
v1 -
v2 -

glUniform4f

void glUniform4f(int location,
                 float v0,
                 float v1,
                 float v2,
                 float v3)
Parameters:
location -
v0 -
v1 -
v2 -
v3 -

glUniform1i

void glUniform1i(int location,
                 int v0)
Parameters:
location -
v0 -

glUniform2i

void glUniform2i(int location,
                 int v0,
                 int v1)
Parameters:
location -
v0 -
v1 -

glUniform3i

void glUniform3i(int location,
                 int v0,
                 int v1,
                 int v2)
Parameters:
location -
v0 -
v1 -
v2 -

glUniform4i

void glUniform4i(int location,
                 int v0,
                 int v1,
                 int v2,
                 int v3)
Parameters:
location -
v0 -
v1 -
v2 -
v3 -

glUniform1

void glUniform1(int location,
                java.nio.FloatBuffer values)
Parameters:
location -
values -

glUniform2

void glUniform2(int location,
                java.nio.FloatBuffer values)
Parameters:
location -
values -

glUniform3

void glUniform3(int location,
                java.nio.FloatBuffer values)
Parameters:
location -
values -

glUniform4

void glUniform4(int location,
                java.nio.FloatBuffer values)
Parameters:
location -
values -

glUniform1

void glUniform1(int location,
                java.nio.IntBuffer values)
Parameters:
location -
values -

glUniform2

void glUniform2(int location,
                java.nio.IntBuffer values)
Parameters:
location -
values -

glUniform3

void glUniform3(int location,
                java.nio.IntBuffer values)
Parameters:
location -
values -

glUniform4

void glUniform4(int location,
                java.nio.IntBuffer values)
Parameters:
location -
values -

glUniformMatrix2

void glUniformMatrix2(int location,
                      boolean transpose,
                      java.nio.FloatBuffer matrices)
Parameters:
location -
transpose -
matrices -

glUniformMatrix3

void glUniformMatrix3(int location,
                      boolean transpose,
                      java.nio.FloatBuffer matrices)
Parameters:
location -
transpose -
matrices -

glUniformMatrix4

void glUniformMatrix4(int location,
                      boolean transpose,
                      java.nio.FloatBuffer matrices)
Parameters:
location -
transpose -
matrices -

glGetShader

void glGetShader(int shader,
                 int pname,
                 java.nio.IntBuffer params)
Parameters:
shader -
pname -
params -

glGetProgram

void glGetProgram(int program,
                  int pname,
                  java.nio.IntBuffer params)
Parameters:
program -
pname -
params -

glGetShaderInfoLog

void glGetShaderInfoLog(int shader,
                        java.nio.IntBuffer length,
                        java.nio.ByteBuffer infoLog)
Parameters:
shader -
length -
infoLog -

glGetProgramInfoLog

void glGetProgramInfoLog(int program,
                         java.nio.IntBuffer length,
                         java.nio.ByteBuffer infoLog)
Parameters:
program -
length -
infoLog -

glGetAttachedShaders

void glGetAttachedShaders(int program,
                          java.nio.IntBuffer count,
                          java.nio.IntBuffer shaders)
Parameters:
program -
count -
shaders -

glGetUniformLocation

int glGetUniformLocation(int program,
                         java.nio.ByteBuffer name)
Parameters:
program -
name -
Returns:

glGetActiveUniform

void glGetActiveUniform(int program,
                        int index,
                        java.nio.IntBuffer length,
                        java.nio.IntBuffer size,
                        java.nio.IntBuffer type,
                        java.nio.ByteBuffer name)
Parameters:
program -
index -
length -
size -
type -
name -

glGetUniform

void glGetUniform(int program,
                  int location,
                  java.nio.FloatBuffer params)
Parameters:
program -
location -
params -

glGetUniform

void glGetUniform(int program,
                  int location,
                  java.nio.IntBuffer params)
Parameters:
program -
location -
params -

glGetShaderSource

void glGetShaderSource(int shader,
                       java.nio.IntBuffer length,
                       java.nio.ByteBuffer source)
Parameters:
shader -
length -
source -

glBindAttribLocation

void glBindAttribLocation(int program,
                          int index,
                          java.nio.ByteBuffer name)
Parameters:
program -
index -
name -

glGetActiveAttrib

void glGetActiveAttrib(int program,
                       int index,
                       java.nio.IntBuffer length,
                       java.nio.IntBuffer size,
                       java.nio.IntBuffer type,
                       java.nio.ByteBuffer name)
Parameters:
program -
index -
length -
size -
type -
name -

glGetAttribLocation

int glGetAttribLocation(int program,
                        java.nio.ByteBuffer name)
Parameters:
program -
name -
Returns:

glDrawBuffers

void glDrawBuffers(java.nio.IntBuffer buffers)
Parameters:
buffers -

glStencilFuncSeparate

void glStencilFuncSeparate(int face,
                           int func,
                           int ref,
                           int mask)
Parameters:
face -
func -
ref -
mask -

glStencilOpSeparate

void glStencilOpSeparate(int face,
                         int sfail,
                         int dpfail,
                         int dppass)
Parameters:
face -
sfail -
dpfail -
dppass -


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