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/*! @defgroup Datablocks Datablocks
	@ingroup TorqueScriptFunctions
	@{
*/

/*! Use the deleteDataBlocks function to cause a server to delete all datablocks that have thus far been loaded and defined.
    This is usually done in preparation of downloading a new set of datablocks, such as occurs on a mission change, but it's also good post-mission cleanup
    @return No return value.
*/
ConsoleFunctionWithDocs(deleteDataBlocks, ConsoleVoid, 1, 1, ())
{
   // delete from last to first:
   SimGroup *grp = Sim::getDataBlockGroup();
   for(S32 i = grp->size() - 1; i >= 0; i--)
   {
      SimObject *obj = (*grp)[i];
      obj->deleteObject();
   }
   SimDataBlock::sNextObjectId = DataBlockObjectIdFirst;
   SimDataBlock::sNextModifiedKey = 0;
}

/*! @} */ // end group Datablocks
