/******************************************************************************
 * Spine Runtimes Software License
 * Version 2
 * 
 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
 * 
 * You are granted a perpetual, non-exclusive, non-sublicensable and
 * non-transferable license to install, execute and perform the Spine Runtimes
 * Software (the "Software") solely for internal use. Without the written
 * permission of Esoteric Software, you may not (a) modify, translate, adapt or
 * otherwise create derivative works, improvements of the Software or develop
 * new applications using the Software or (b) remove, delete, alter or obscure
 * any trademarks or any copyright, trademark, patent or other intellectual
 * property or proprietary rights notices on or in the Software, including
 * any copy thereof. Redistributions in binary or source form must include
 * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef SPINE_SKIN_H_
#define SPINE_SKIN_H_

#include <spine/Attachment.h>

#ifdef __cplusplus
extern "C" {
#endif

struct spSkeleton;

typedef struct {
	const char* const name;
} spSkin;

spSkin* spSkin_create (const char* name);
void spSkin_dispose (spSkin* self);

/* The Skin owns the attachment. */
void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment);
/* Returns 0 if the attachment was not found. */
spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name);

/* Returns 0 if the slot or attachment was not found. */
const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex);

/** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */
void spSkin_attachAll (const spSkin* self, struct spSkeleton* skeleton, const spSkin* oldspSkin);

#ifdef SPINE_SHORT_NAMES
typedef spSkin Skin;
#define Skin_create(...) spSkin_create(__VA_ARGS__)
#define Skin_dispose(...) spSkin_dispose(__VA_ARGS__)
#define Skin_addAttachment(...) spSkin_addAttachment(__VA_ARGS__)
#define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__)
#define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__)
#define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__)
#endif

#ifdef __cplusplus
}
#endif

#endif /* SPINE_SKIN_H_ */
