//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

function DealsDamageBehavior::initialize(%this, %strength, %deleteOnHit)
{
    %this.strength = %strength;
    %this.deleteOnHit = %deleteOnHit;
}

//-----------------------------------------------------------------------------

function DealsDamageBehavior::onBehaviorAdd(%this)
{
    %this.owner.collisionCallback = true;
    %this.owner.collisionActiveSend = true;
}

//-----------------------------------------------------------------------------

function DealsDamageBehavior::dealDamage(%this, %amount, %victim)
{
    %takesDamage = %victim.getBehavior("TakesDamageBehavior");

    if (!isObject(%takesDamage))
        return;
   
    %takesDamage.takeDamage(%amount, %this);
}

//-----------------------------------------------------------------------------

function DealsDamageBehavior::explode(%this, %position)
{
    if (isObject(%this.explodeEffect))
    {
        %explosion = %this.explodeEffect.cloneWithBehaviors();
        %explosion.position = %position;
        %explosion.setEffectLifeMode("Kill", 1.0);
        %explosion.playEffect();
    }
}

//-----------------------------------------------------------------------------

function DealsDamageBehavior::onCollision(%this, %object, %collisionDetails)
{
    %this.dealDamage(%this.strength, %object);
   
    if (%this.deleteOnHit)
    {
        %this.explode(getWords(%contacts, 0, 1));
        %this.owner.safeDelete();
    }
}
