/******************************************************************************
 * Spine Runtimes Software License
 * Version 2
 * 
 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
 * 
 * You are granted a perpetual, non-exclusive, non-sublicensable and
 * non-transferable license to install, execute and perform the Spine Runtimes
 * Software (the "Software") solely for internal use. Without the written
 * permission of Esoteric Software, you may not (a) modify, translate, adapt or
 * otherwise create derivative works, improvements of the Software or develop
 * new applications using the Software or (b) remove, delete, alter or obscure
 * any trademarks or any copyright, trademark, patent or other intellectual
 * property or proprietary rights notices on or in the Software, including
 * any copy thereof. Redistributions in binary or source form must include
 * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef SPINE_SLOT_H_
#define SPINE_SLOT_H_

#include <spine/Bone.h>
#include <spine/Attachment.h>
#include <spine/SlotData.h>

#ifdef __cplusplus
extern "C" {
#endif

struct spSkeleton;

typedef struct spSlot {
	spSlotData* const data;
	struct spSkeleton* const skeleton;
	spBone* const bone;
	float r, g, b, a;
	spAttachment* const attachment;
} spSlot;

spSlot* spSlot_create (spSlotData* data, struct spSkeleton* skeleton, spBone* bone);
void spSlot_dispose (spSlot* self);

/* @param attachment May be 0 to clear the attachment for the slot. */
void spSlot_setAttachment (spSlot* self, spAttachment* attachment);

void spSlot_setAttachmentTime (spSlot* self, float time);
float spSlot_getAttachmentTime (const spSlot* self);

void spSlot_setToSetupPose (spSlot* self);

#ifdef SPINE_SHORT_NAMES
typedef spSlot Slot;
#define Slot_create(...) spSlot_create(__VA_ARGS__)
#define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
#define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
#define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
#define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
#define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
#endif

#ifdef __cplusplus
}
#endif

#endif /* SPINE_SLOT_H_ */
