/******************************************************************************
 * Spine Runtimes Software License
 * Version 2
 * 
 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
 * 
 * You are granted a perpetual, non-exclusive, non-sublicensable and
 * non-transferable license to install, execute and perform the Spine Runtimes
 * Software (the "Software") solely for internal use. Without the written
 * permission of Esoteric Software, you may not (a) modify, translate, adapt or
 * otherwise create derivative works, improvements of the Software or develop
 * new applications using the Software or (b) remove, delete, alter or obscure
 * any trademarks or any copyright, trademark, patent or other intellectual
 * property or proprietary rights notices on or in the Software, including
 * any copy thereof. Redistributions in binary or source form must include
 * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#include <spine/SkeletonData.h>
#include <string.h>
#include <spine/extension.h>

spSkeletonData* spSkeletonData_create () {
	return NEW(spSkeletonData);
}

void spSkeletonData_dispose (spSkeletonData* self) {
	int i;
	for (i = 0; i < self->boneCount; ++i)
		spBoneData_dispose(self->bones[i]);
	FREE(self->bones);

	for (i = 0; i < self->slotCount; ++i)
		spSlotData_dispose(self->slots[i]);
	FREE(self->slots);

	for (i = 0; i < self->skinCount; ++i)
		spSkin_dispose(self->skins[i]);
	FREE(self->skins);

	for (i = 0; i < self->animationCount; ++i)
		spAnimation_dispose(self->animations[i]);
	FREE(self->animations);

	for (i = 0; i < self->eventCount; ++i)
		spEventData_dispose(self->events[i]);
	FREE(self->events);

	FREE(self);
}

spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
	int i;
	for (i = 0; i < self->boneCount; ++i)
		if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
	return 0;
}

int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
	int i;
	for (i = 0; i < self->boneCount; ++i)
		if (strcmp(self->bones[i]->name, boneName) == 0) return i;
	return -1;
}

spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
	int i;
	for (i = 0; i < self->slotCount; ++i)
		if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
	return 0;
}

int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
	int i;
	for (i = 0; i < self->slotCount; ++i)
		if (strcmp(self->slots[i]->name, slotName) == 0) return i;
	return -1;
}

spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
	int i;
	for (i = 0; i < self->skinCount; ++i)
		if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
	return 0;
}

spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
	int i;
	for (i = 0; i < self->eventCount; ++i)
		if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
	return 0;
}

spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
	int i;
	for (i = 0; i < self->animationCount; ++i)
		if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
	return 0;
}
