Torque2D Reference
|
#include <b2MouseJoint.h>
Public Member Functions | |
b2MouseJointDef () | |
![]() | |
b2JointDef () | |
Public Attributes | |
b2Vec2 | target |
float32 | maxForce |
float32 | frequencyHz |
The response speed. More... | |
float32 | dampingRatio |
The damping ratio. 0 = no damping, 1 = critical damping. More... | |
![]() | |
b2JointType | type |
The joint type is set automatically for concrete joint types. More... | |
void * | userData |
Use this to attach application specific data to your joints. More... | |
b2Body * | bodyA |
The first attached body. More... | |
b2Body * | bodyB |
The second attached body. More... | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. More... | |
Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
|
inline |
float32 dampingRatio |
The damping ratio. 0 = no damping, 1 = critical damping.
float32 frequencyHz |
The response speed.
float32 maxForce |
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
b2Vec2 target |
The initial world target point. This is assumed to coincide with the body anchor initially.