TorqueScript Reference

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### - s -

- safeDelete() : SceneObject
- save() : ActionMap , ModuleDefinition , SimObject
- saveAssetTags() : AssetManager
- saveFile() : SimXMLDocument
- SaveImage() : PNGImage
- scanModules() : ModuleManager
- schedule() : SimObject
- scopeToClient() : NetObject
- selectField() : ParticleAsset , ParticleAssetEmitter
- selectSprite() : CompositeSprite
- selectSpriteId() : CompositeSprite
- selectSpriteName() : CompositeSprite
- send() : TCPObject
- set() : AssetQuery
- setActive() : GuiControl , SceneObject
- setAlignedAngleOffset() : ParticleAssetEmitter
- setAlphaTest() : ParticleAssetEmitter , SceneObject
- setAngle() : SceneObject
- setAngularDamping() : SceneObject
- setAngularDrag() : PointForceController
- setAngularVelocity() : SceneObject
- setAnimation() : ParticleAssetEmitter
- setAnimationCycle() : AnimationAsset , SkeletonObject
- setAnimationFrame() : RenderProxy , SpriteBase
- setAnimationFrames() : AnimationAsset
- setAnimationName() : SkeletonObject
- setAnimationTime() : AnimationAsset
- setAnimationTimeScale() : RenderProxy , SpriteBase
- setArea() : SceneObject
- setAtlasFile() : SkeletonAsset
- setAttachPositionToEmitter() : ParticleAssetEmitter
- setAttachRotationToEmitter() : ParticleAssetEmitter
- setAttribute() : SimXMLDocument
- setAutoFormat() : Taml
- setAutoFormatBinaryExtension() : Taml
- setAutoFormatXmlExtension() : Taml
- setAwake() : SceneObject
- setBackgroundColor() : GuiCanvas , SceneWindow
- setBatchCulling() : CompositeSprite
- setBatchingEnabled() : Scene
- setBatchIsolated() : CompositeSprite
- setBatchLayout() : CompositeSprite
- setBatchSortMode() : CompositeSprite
- setBinaryCompression() : Taml
- setBlendAlpha() : SceneObject
- setBlendColor() : SceneObject
- setBlendMode() : ParticleAssetEmitter , SceneObject
- setBodyType() : SceneObject
- setBullet() : SceneObject
- setCameraAngle() : SceneWindow
- setCameraArea() : SceneWindow
- setCameraIdleDistance() : ParticlePlayer
- setCameraInterpolationMode() : SceneWindow
- setCameraInterpolationTime() : SceneWindow
- setCameraPosition() : SceneWindow
- setCameraSize() : SceneWindow
- setCameraZoom() : SceneWindow
- setCanSave() : GuiControl
- setCellCountX() : ImageAsset
- setCellCountY() : ImageAsset
- setCellHeight() : ImageAsset
- setCellOffsetX() : ImageAsset
- setCellOffsetY() : ImageAsset
- setCellRowOrder() : ImageAsset
- setCellStrideX() : ImageAsset
- setCellStrideY() : ImageAsset
- setCellWidth() : ImageAsset
- setCenter() : GuiControl
- setCircleRadius() : ShapeVector
- setClassNamespace() : SimObject
- setCollisionAgainst() : SceneObject
- setCollisionCallback() : SceneObject
- setCollisionGroups() : SceneObject
- setCollisionLayers() : SceneObject
- setCollisionMasks() : SceneObject
- setCollisionOneWay() : SceneObject
- setCollisionShapeDensity() : SceneObject
- setCollisionShapeFriction() : SceneObject
- setCollisionShapeIsSensor() : SceneObject
- setCollisionShapeRestitution() : SceneObject
- setCollisionSuppress() : SceneObject
- setConnectArgs() : GameConnection
- setContent() : GuiCanvas
- setControlGroups() : PickingSceneController
- setControlLayers() : PickingSceneController
- setCursor() : GuiCanvas
- setCursorPos() : GuiCanvas
- setDataKeyValue() : ParticleAsset , ParticleAssetEmitter
- setDebugOff() : Scene , SceneObject
- setDebugOn() : Scene , SceneObject
- setDebugSceneObject() : Scene
- setDefaultDensity() : SceneObject
- setDefaultFriction() : SceneObject
- setDefaultRestitution() : SceneObject
- setDefaultSpriteAngle() : CompositeSprite
- setDefaultSpriteSize() : CompositeSprite
- setDefaultSpriteStride() : CompositeSprite
- setDistanceJointDampingRatio() : Scene
- setDistanceJointFrequency() : Scene
- setDistanceJointLength() : Scene
- setDoubleClickDelay() : GuiCanvas
- setDoubleClickMoveBuffer() : GuiCanvas
- setDstBlendFactor() : ParticleAssetEmitter , SceneObject
- setEmissionRateScale() : ParticlePlayer
- setEmitterAngle() : ParticleAssetEmitter
- setEmitterName() : ParticleAssetEmitter
- setEmitterOffset() : ParticleAssetEmitter
- setEmitterPaused() : ParticlePlayer
- setEmitterSize() : ParticleAssetEmitter
- setEmitterType() : ParticleAssetEmitter
- setEmitterVisible() : ParticlePlayer
- setEnabled() : SceneObject , SimComponent
- setEnterCallback() : Trigger
- setExplicitCell() : ImageAsset
- setExtent() : GuiControl
- setFieldValue() : SimObject
- setFillAlpha() : ShapeVector
- setFillColor() : ShapeVector
- setFillMode() : ShapeVector
- setFilterMode() : ImageAsset
- setFirstResponder() : GuiControl
- setFixedAngle() : SceneObject
- setFixedAngleOffset() : ParticleAssetEmitter
- setFixedAspect() : ParticleAssetEmitter
- setFixedForceAngle() : ParticleAssetEmitter
- setFlip() : ShapeVector , SkeletonObject , Sprite
- setFlipX() : ShapeVector , SkeletonObject , Sprite
- setFlipY() : ShapeVector , SkeletonObject , Sprite
- setFontPadding() : ImageFont
- setFontSize() : ImageFont
- setForce() : AmbientForceController , PointForceController
- setForce16Bit() : ImageAsset
- setForceScale() : ParticlePlayer
- setFormat() : Taml
- setFrictionJointMaxForce() : Scene
- setFrictionJointMaxTorque() : Scene
- setGatherContacts() : SceneObject
- setGravity() : Scene
- setGravityScale() : SceneObject
- setHeight() : SceneObject
- setImage() : AnimationAsset , ImageFont , ParticleAssetEmitter , RenderProxy , SpriteBase
- setImageFile() : ImageAsset
- setImageFrame() : ParticleAssetEmitter , RenderProxy , SpriteBase
- setIntenseParticles() : ParticleAssetEmitter
- setInternalName() : SimObject
- setIsCircle() : ShapeVector
- setIsEditorScene() : Scene
- setJoinPassword() : GameConnection
- setJSONStrict() : Taml
- setKeepAligned() : ParticleAssetEmitter
- setLayerSortMode() : Scene
- setLeaveCallback() : Trigger
- setLifeMode() : ParticleAsset
- setLifetime() : ParticleAsset , SceneObject
- setLineAlpha() : ShapeVector
- setLinearDamping() : SceneObject
- setLinearDrag() : PointForceController
- setLinearVelocity() : SceneObject
- setLinearVelocityPolar() : SceneObject
- setLinearVelocityX() : SceneObject
- setLinearVelocityY() : SceneObject
- setLineColor() : ShapeVector
- setLinkEmissionRotation() : ParticleAssetEmitter
- setLockMouse() : SceneWindow
- setMix() : SkeletonObject
- setModuleExtension() : ModuleManager
- setMotorJointAngularOffset() : Scene
- setMotorJointLinearOffset() : Scene
- setMotorJointMaxForce() : Scene
- setMotorJointMaxTorque() : Scene
- setMousePosition() : SceneWindow
- setName() : SimObject
- setNamedAnimationFrames() : AnimationAsset
- setNamedCellsMode() : AnimationAsset
- setNamedImageFrame() : ParticleAssetEmitter , SpriteBase
- setNextStatementBreak() : RemoteDebugger1
- setNonLinear() : PointForceController
- setObjectAttributes() : SimXMLDocument
- setObjectInputEventFilter() : SceneWindow
- setObjectInputEventGroupFilter() : SceneWindow
- setObjectInputEventInvisibleFilter() : SceneWindow
- setObjectInputEventLayerFilter() : SceneWindow
- setOldestInFront() : ParticleAssetEmitter
- setOrientationType() : ParticleAssetEmitter
- setParticleAsset() : ParticlePlayer
- setParticleInterpolation() : ParticlePlayer
- setPaused() : ParticlePlayer
- setPickingAllowed() : SceneObject
- setPivotPoint() : ParticleAssetEmitter
- setPolyCustom() : ShapeVector
- setPolyPrimitive() : ShapeVector
- setPosition() : GuiControl , PointForceController , SceneObject , StreamObject
- setPositionGlobal() : GuiControl
- setPositionIterations() : Scene
- setPositionX() : SceneObject
- setPositionY() : SceneObject
- setPrismaticJointLimit() : Scene
- setPrismaticJointMotor() : Scene
- setProfile() : GuiControl
- setProgenitorFile() : SimObject
- setProgenitorUpdate() : Taml
- setRadius() : PointForceController
- setRandomAngleOffset() : ParticleAssetEmitter
- setRandomArc() : ParticleAssetEmitter
- setRandomImageFrame() : ParticleAssetEmitter
- setRenderGroup() : SceneObject
- setRenderGroups() : SceneWindow
- setRenderLayers() : SceneWindow
- setRenderMasks() : SceneWindow
- setRepeat() : Scroller
- setRepeatTime() : ParticleAsset , ParticleAssetEmitter
- setRepeatX() : Scroller
- setRepeatY() : Scroller
- setRevoluteJointLimit() : Scene
- setRevoluteJointMotor() : Scene
- setRootBoneOffset() : SkeletonObject
- setRootBoneScale() : SkeletonObject
- setRopeJointMaxLength() : Scene
- setScene() : SceneWindow
- setSceneGroup() : SceneObject
- setSceneLayer() : SceneObject
- setSceneLayerDepth() : SceneObject
- setSceneLayerDepthBack() : SceneObject
- setSceneLayerDepthBackward() : SceneObject
- setSceneLayerDepthForward() : SceneObject
- setSceneLayerDepthFront() : SceneObject
- setScenePause() : Scene
- setScopeAlways() : NetObject
- setScroll() : Scroller
- setScrollPolar() : Scroller
- setScrollPosition() : Scroller
- setScrollPositionX() : Scroller
- setScrollPositionY() : Scroller
- setScrollX() : Scroller
- setScrollY() : Scroller
- setSimulatedNetParams() : NetConnection
- setSingleDataKey() : ParticleAsset , ParticleAssetEmitter
- setSingleParticle() : ParticleAssetEmitter
- setSize() : SceneObject
- setSizeScale() : ParticlePlayer
- setSizeX() : SceneObject
- setSizeY() : SceneObject
- setSkeletonAsset() : SkeletonObject
- setSkeletonFile() : SkeletonAsset
- setSkin() : SkeletonObject
- setSleepingAllowed() : SceneObject
- setSleepingCallback() : SceneObject
- setSortPoint() : SceneObject
- setSortPointX() : SceneObject
- setSortPointY() : SceneObject
- setSpriteAlphaTest() : CompositeSprite
- setSpriteAngle() : CompositeSprite
- setSpriteAnimation() : CompositeSprite
- setSpriteAnimationFrame() : CompositeSprite
- setSpriteBlendAlpha() : CompositeSprite
- setSpriteBlendColor() : CompositeSprite
- setSpriteBlendMode() : CompositeSprite
- setSpriteDataObject() : CompositeSprite
- setSpriteDepth() : CompositeSprite
- setSpriteDstBlendFactor() : CompositeSprite
- setSpriteFlipX() : CompositeSprite
- setSpriteFlipY() : CompositeSprite
- setSpriteImage() : CompositeSprite
- setSpriteImageFrame() : CompositeSprite
- setSpriteLocalPosition() : CompositeSprite
- setSpriteName() : CompositeSprite
- setSpriteNamedImageFrame() : CompositeSprite
- setSpriteRenderGroup() : CompositeSprite
- setSpriteSize() : CompositeSprite
- setSpriteSortPoint() : CompositeSprite
- setSpriteSrcBlendFactor() : CompositeSprite
- setSpriteUserData() : CompositeSprite
- setSpriteVisible() : CompositeSprite
- setSrcBlendFactor() : ParticleAssetEmitter , SceneObject
- setStayCallback() : Trigger
- setSuperClassNamespace() : SimObject
- setTargetCameraAngle() : SceneWindow
- setTargetCameraArea() : SceneWindow
- setTargetCameraPosition() : SceneWindow
- setTargetCameraSize() : SceneWindow
- setTargetCameraZoom() : SceneWindow
- setTargetJointDampingRatio() : Scene
- setTargetJointFrequency() : Scene
- setTargetJointTarget() : Scene
- setText() : ImageFont
- setTextAlignment() : ImageFont
- setTimeScale() : ParticlePlayer
- setTrackedObject() : PointForceController
- setUpdateCallback() : SceneObject
- setUseBackgroundColor() : GuiCanvas , SceneWindow
- setUseInputEvents() : SceneObject
- setUseObjectInputEvents() : SceneWindow
- setUseWindowInputEvents() : SceneWindow
- setValue() : GuiControl
- setValueScale() : ParticleAsset , ParticleAssetEmitter
- setVelocityIterations() : Scene
- setViewLimitOff() : SceneWindow
- setViewLimitOn() : SceneWindow
- setVisible() : GuiControl , SceneObject
- setWeldJointDampingRatio() : Scene
- setWeldJointFrequency() : Scene
- setWheelJointDampingRatio() : Scene
- setWheelJointFrequency() : Scene
- setWheelJointMotor() : Scene
- setWidth() : SceneObject
- setWriteDefaults() : Taml
- showCursor() : GuiCanvas
- showPopup() : PopupMenu
- startCameraMove() : SceneWindow
- startCameraShake() : SceneWindow
- startTimer() : SimObject
- stop() : ParticlePlayer
- stopAnimation() : RenderProxy , SpriteBase
- stopCameraMove() : SceneWindow
- stopCameraShake() : SceneWindow
- stopTimer() : SimObject
- subscribe() : EventManager
- synchronizeDependencies() : ModuleManager