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Public Member Functions | Public Attributes | List of all members
SceneRenderState Struct Reference

`#include <SceneRenderState.h>`

## Public Member Functions
| SceneRenderState (const RectF &renderArea, const Vector2 &renderPosition, const F32 renderAngle, U32 renderLayerMask, U32 renderGroupMask, const Vector2 &renderScale, DebugStats *pDebugStats, SimObject *pRenderHost)

## Public Attributes
RectF | mRenderArea
Vector2 | mRenderPosition
F32 | mRenderAngle
b2AABB | mRenderAABB
U32 | mRenderLayerMask
U32 | mRenderGroupMask
Vector2 | mRenderScale
DebugStats * | mpDebugStats
SimObject * | mpRenderHost

## Constructor & Destructor Documentation

SceneRenderState | ( | const RectF & | renderArea,
|  | const Vector2 & | renderPosition,
|  | const F32 | renderAngle,
|  | U32 | renderLayerMask,
|  | U32 | renderGroupMask,
|  | const Vector2 & | renderScale,
|  | DebugStats * | pDebugStats,
|  | SimObject * | pRenderHost
| ) |  |
| inline

## Member Data Documentation

DebugStats* mpDebugStats

SimObject* mpRenderHost

b2AABB mRenderAABB

F32 mRenderAngle

RectF mRenderArea

U32 mRenderGroupMask

U32 mRenderLayerMask

Vector2 mRenderPosition

Vector2 mRenderScale

The documentation for this struct was generated from the following file:

- 2d/scene/SceneRenderState.h