Torque2D Reference
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#include <delegateSignal.h>
Public Member Functions | |
void | trigger () |
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SignalBaseT () | |
SignalBaseT (const SignalBaseT &base) | |
void | operator= (const SignalBaseT &base) |
void | merge (const SignalBaseT &base) |
void | notify (const DelegateSig &dlg, F32 order=0.5f) |
void | notify (T obj, U func, F32 order=0.5f) |
void | notify (T func, F32 order=0.5f) |
void | remove (DelegateSig dlg) |
void | remove (T obj, U func) |
void | remove (T func) |
bool | contains (const DelegateSig &dlg) const |
Returns true if the signal already contains this delegate. More... | |
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SignalBase () | |
~SignalBase () | |
void | removeAll () |
Removes all the delegates from the signal. More... | |
bool | isEmpty () const |
Returns true if the delegate list is empty. More... | |
Additional Inherited Members | |
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typedef Delegate< void() > | DelegateSig |
The delegate signature for this signal. More... | |
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DelegateSig & | getDelegate (SignalBase::DelegateLink *link) |
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DelegateLink | mList |
Vector< DelegateLink * > | mTriggerNext |
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inline |