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GameInterface Member List

This is the complete list of members for GameInterface, including all inherited members.

gameDeactivate(const bool noRender)=0 | GameInterface | pure virtual
GameInterface() | GameInterface |
gameReactivate(void)=0 | GameInterface | pure virtual
getJournalMode() | GameInterface | inline
getJournalStream(void) | GameInterface |
isJournalReading(void) const | GameInterface | inline
isJournalWriting(void) const | GameInterface | inline
isRunning(void) const | GameInterface | inline
journalProcess() | GameInterface |
journalRead(U32 *val) | GameInterface |
journalRead(U32 size, void *buffer) | GameInterface |
journalWrite(U32 val) | GameInterface |
journalWrite(U32 size, const void *buffer) | GameInterface |
loadJournal(const char *fileName) | GameInterface |
mainInitialize(int argc, const char **argv)=0 | GameInterface | pure virtual
mainLoop(void)=0 | GameInterface | pure virtual
mainShutdown(void)=0 | GameInterface | pure virtual
playJournal(const char *fileName, bool journalBreak=false) | GameInterface |
postEvent(Event &event) | GameInterface | virtual
processConnectedAcceptEvent(ConnectedAcceptEvent *event)=0 | GameInterface | pure virtual
processConnectedNotifyEvent(ConnectedNotifyEvent *event)=0 | GameInterface | pure virtual
processConnectedReceiveEvent(ConnectedReceiveEvent *event)=0 | GameInterface | pure virtual
processConsoleEvent(ConsoleEvent *event)=0 | GameInterface | pure virtual
processEvent(Event *event) | GameInterface | virtual
processEvents() | GameInterface | virtual
processInputEvent(InputEvent *event)=0 | GameInterface | pure virtual
processMouseMoveEvent(MouseMoveEvent *event)=0 | GameInterface | pure virtual
processPacketReceiveEvent(PacketReceiveEvent *event)=0 | GameInterface | pure virtual
processQuitEvent()=0 | GameInterface | pure virtual
processScreenTouchEvent(ScreenTouchEvent *event)=0 | GameInterface | pure virtual
processTimeEvent(TimeEvent *event)=0 | GameInterface | pure virtual
refreshWindow(void)=0 | GameInterface | pure virtual
requiresRestart(void) const | GameInterface | inline
saveJournal(const char *fileName) | GameInterface |
setRestart(const bool restart) | GameInterface | inline
setRunning(const bool running) | GameInterface | inline
textureKill(void)=0 | GameInterface | pure virtual
textureResurrect(void)=0 | GameInterface | pure virtual