Torque2D Reference
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#include <serverQuery.h>
Public Member Functions | |
void | handleInfoPacket (const NetAddress *address, U8 packetType, BitStream *stream) |
Handles all packets that don't fall into the category of connection handshake or game data. More... | |
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NetInterface () | |
bool | doesAllowConnections () |
Returns whether or not this NetInterface allows connections from remote hosts. More... | |
void | setAllowsConnections (bool conn) |
Sets whether or not this NetInterface allows connections from remote hosts. More... | |
virtual void | processPacketReceiveEvent (PacketReceiveEvent *event) |
Dispatch function for processing all network packets through this NetInterface. More... | |
void | processClient () |
Checks all connections marked as client to server for packet sends. More... | |
void | processServer () |
Checks all connections marked as server to client for packet sends. More... | |
void | startConnection (NetConnection *conn) |
Begins the connection handshaking process for a connection. More... | |
void | checkTimeouts () |
Checks for timeouts on all valid and pending connections. More... | |
void | sendDisconnectPacket (NetConnection *conn, const char *reason) |
Send a disconnect packet on a connection, along with a reason. More... | |
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virtual |
Handles all packets that don't fall into the category of connection handshake or game data.
Reimplemented from NetInterface.