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DefaultGame Member List

This is the complete list of members for DefaultGame, including all inherited members.

advanceTime(F32 timeDelta) | DefaultGame | virtual
Tickable::advanceTime(U32 timeDelta) | Tickable | static
gameDeactivate(const bool noRender) | DefaultGame | virtual
GameInterface() | GameInterface |
gameReactivate(void) | DefaultGame | virtual
getJournalMode() | GameInterface | inline
getJournalStream(void) | GameInterface |
interpolateTick(F32 delta) | DefaultGame | inline virtual
isJournalReading(void) const | GameInterface | inline
isJournalWriting(void) const | GameInterface | inline
isProcessingTicks() const | Tickable | inline virtual
isRunning(void) const | GameInterface | inline
journalProcess() | GameInterface |
journalRead(U32 *val) | GameInterface |
journalRead(U32 size, void *buffer) | GameInterface |
journalWrite(U32 val) | GameInterface |
journalWrite(U32 size, const void *buffer) | GameInterface |
loadJournal(const char *fileName) | GameInterface |
mainInitialize(int argc, const char **argv) | DefaultGame | virtual
mainLoop(void) | DefaultGame | virtual
mainShutdown(void) | DefaultGame | virtual
playJournal(const char *fileName, bool journalBreak=false) | GameInterface |
postEvent(Event &event) | GameInterface | virtual
processConnectedAcceptEvent(ConnectedAcceptEvent *event) | DefaultGame | virtual
processConnectedNotifyEvent(ConnectedNotifyEvent *event) | DefaultGame | virtual
processConnectedReceiveEvent(ConnectedReceiveEvent *event) | DefaultGame | virtual
processConsoleEvent(ConsoleEvent *event) | DefaultGame | virtual
processEvent(Event *event) | GameInterface | virtual
processEvents() | GameInterface | virtual
processInputEvent(InputEvent *event) | DefaultGame | virtual
processMouseMoveEvent(MouseMoveEvent *event) | DefaultGame | virtual
processPacketReceiveEvent(PacketReceiveEvent *event) | DefaultGame | virtual
processQuitEvent() | DefaultGame | virtual
processScreenTouchEvent(ScreenTouchEvent *event) | DefaultGame | virtual
processTick(void) | DefaultGame | virtual
processTimeEvent(TimeEvent *event) | DefaultGame | virtual
refreshWindow(void) | DefaultGame | virtual
requiresRestart(void) const | GameInterface | inline
saveJournal(const char *fileName) | GameInterface |
setProcessTicks(bool tick=true) | Tickable | virtual
setRestart(const bool restart) | GameInterface | inline
setRunning(const bool running) | GameInterface | inline
smTickMask | Tickable | static
smTickMs | Tickable | static
smTickSec | Tickable | static
smTickShift | Tickable | static
textureKill(void) | DefaultGame | virtual
textureResurrect(void) | DefaultGame | virtual
Tickable() | Tickable |
~Tickable() | Tickable | virtual