Torque2D Reference
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Joint definitions are used to construct joints. More...
#include <b2Joint.h>
Public Member Functions | |
b2JointDef () | |
Public Attributes | |
b2JointType | type |
The joint type is set automatically for concrete joint types. More... | |
void * | userData |
Use this to attach application specific data to your joints. More... | |
b2Body * | bodyA |
The first attached body. More... | |
b2Body * | bodyB |
The second attached body. More... | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. More... | |
Joint definitions are used to construct joints.
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inline |
b2Body* bodyA |
The first attached body.
b2Body* bodyB |
The second attached body.
bool collideConnected |
Set this flag to true if the attached bodies should collide.
b2JointType type |
The joint type is set automatically for concrete joint types.
void* userData |
Use this to attach application specific data to your joints.