Torque2D Reference

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Here is a list of all class members with links to the classes they belong to:

### - l -

- label : EnumTable::Enums
- LangFile() : LangFile
- LangTable() : LangTable
- last() : LList< T > , SceneObjectSet , SimSet
- Last() : TiXmlAttributeSet
- last() : Vector< T > , VectorPtr< T >
- last_entry : LList< T >
- lastAttribute() : SimXMLDocument
- LastAttribute() : TiXmlElement
- lastChild : TiXmlNode
- LastChild() : TiXmlNode
- lastCursor : GuiCanvas
- lastCursorON : GuiCanvas
- lastCursorPt : GuiCanvas
- lastTime : spTrackEntry
- lastTimeTick : AndroidPlatState , EmscriptenPlatState
- lastUsage : Namespace
- lastX : touchCorrelation , touchTracker
- lastY : touchCorrelation , touchTracker
- lDirect : _EAXBUFFERPROPERTIES
- lDirectHF : _EAXBUFFERPROPERTIES
- LeapMotionManager() : LeapMotionManager
- left : BinaryExprNode
- LeftArrow : GuiScrollCtrl
- LeftJustify : GuiControlProfile , GuiMLTextCtrl
- LeftPage : GuiScrollCtrl
- len : CompilerStringTable::Entry , GuiMLTextCtrl::Atom , GuiMLTextCtrl::BitmapRef , GuiMLTextCtrl::Line , GuiMLTextCtrl::URL , Point2D , Point2F , Point2I , Point3D , Point3F , Point3I
- len_x() : Box3D , Box3F , RectD , RectF , RectI
- len_y() : Box3D , Box3F , RectD , RectF , RectI
- len_z() : Box3D , Box3F
- length : spBoneData , StringBuffer , TiXmlString
- lenSquared() : Point2D , Point2F , Point3D , Point3F
- lerp() : Vector2
- Level : ConsoleLogEntry
- lExclusion : _EAXBUFFERPROPERTIES , _EAXEXCLUSIONPROPERTIES
- LifeMode : ParticleAsset
- LINE_EMITTER : ParticleAssetEmitter
- LINEAR : SceneWindow
- lineBreakPairCount : CodeBlock
- lineBreakPairs : CodeBlock
- lineDeleted() : GuiMessageVectorCtrl
- LineDeleted : MessageVector
- lineInserted() : GuiMessageVectorCtrl
- LineInserted : MessageVector
- link() : LList< T >
- linkAfter() : ResourceObject
- linkColor : GuiMLTextCtrl::Style
- linkColorHL : GuiMLTextCtrl::Style
- LinkEndChild() : TiXmlNode
- linkNamespaces() : SimObject
- Linux : ServerFilter
- list : CompilerFloatTable , CompilerIdentTable , CompilerStringTable
- listen() : Net , TCPObject
- listener : spAnimationState , spTrackEntry
- Listening : TCPObject
- LList() : LList< T >
- LListNode() : LListNode< T >
- LM_FRAME : LeapMotionManager
- LM_FRAMEVALIDDATA : LeapMotionManager
- LM_HAND : LeapMotionManager
- LM_HANDAXISX : LeapMotionManager
- LM_HANDAXISY : LeapMotionManager
- LM_HANDPOINTABLE : LeapMotionManager
- LM_HANDPOINTABLEROT : LeapMotionManager
- load() : GBitmap , LangFile , ResManager
- loadAssetTags() : AssetManager
- loadAxisInfo() : JoystickInputDevice
- loadBitmapArray() : GuiScrollCtrl
- loadCacheDir() : T2DActivity
- loadCharInfo() : GFont
- loadFile() : SimXMLDocument
- LoadFile() : TiXmlDocument
- LoadingScene : Scene
- loadInstance() : ResManager
- loadJournal() : GameInterface
- loadJoystickInfo() : JoystickInputDevice
- loadModuleExplicit() : ModuleManager
- loadModuleGroup() : ModuleManager
- loadNextGhostAlwaysObject() : NetConnection
- loadResolutions() : OpenGLDevice
- loadSelection() : GuiEditCtrl
- lObstruction : _EAXBUFFERPROPERTIES , _EAXOBSTRUCTIONPROPERTIES
- LocalClientConnection : NetConnection
- localTimeToDOSTime() : ZipArchive
- localToGlobalCoord() : GuiControl
- location : TiXmlBase
- lOcclusion : _EAXBUFFERPROPERTIES , _EAXOCCLUSIONPROPERTIES
- lock() : Mutex , MutexHandle , SimSet
- Lock1 : GuiTreeViewCtrl
- Lock2 : GuiTreeViewCtrl
- lockComponentList() : SimComponent
- lockCount : ResourceObject
- locked : PlatformMutexData
- lockedByThread : PlatformMutexData
- lockMutex() : Mutex
- lockSelection() : GuiTreeViewCtrl
- logCallback() : ConsoleLogger
- LoggedOff : RemoteDebuggerBridge
- LoggedOn : RemoteDebuggerBridge
- LogicalPosition() : SpriteBatchItem::LogicalPosition
- login() : RemoteDebuggerBase
- lookup() : _StringTable , Dictionary , Namespace , NetConnection
- lookupClassName() : ConsoleObject
- lookupn() : _StringTable
- lookupRecursive() : Namespace
- lookupString() : ConnectionStringTable , NetStringTable
- loop : spTrackEntry , WAVSmplHdr
- loopBlock : LoopStmtNode
- loopBlockStartOffset : LoopStmtNode
- LoopingImage() : LoopingImage
- LoopingList() : LoopingList
- loops : WAVSmplHdr
- loseFirstResponder() : GuiScrollCtrl
- lOutsideVolumeHF : _EAXBUFFERPROPERTIES
- lower : AsciiData
- lReflections : _EAXLISTENERPROPERTIES
- lReverb : _EAXLISTENERPROPERTIES
- lRoom : _EAXBUFFERPROPERTIES , _EAXLISTENERPROPERTIES
- lRoomHF : _EAXBUFFERPROPERTIES , _EAXLISTENERPROPERTIES
- lRoomLF : _EAXLISTENERPROPERTIES
- Luminance : GBitmap
- LuminanceAlpha : GBitmap