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Public Member Functions | Public Attributes | List of all members
TickContact Struct Reference

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`#include <Scene.h>`

## Public Member Functions
| TickContact ()
void | initialize (b2Contact *pContact, SceneObject *pSceneObjectA, SceneObject *pSceneObjectB, b2Fixture *pFixtureA, b2Fixture *pFixtureB)
SceneObject * | getCollideWith (SceneObject *pMe) const
b2Fixture * | getCollideWithFixture (b2Fixture *pMe) const

## Public Attributes
b2Contact * | mpContact
SceneObject * | mpSceneObjectA
SceneObject * | mpSceneObjectB
b2Fixture * | mpFixtureA
b2Fixture * | mpFixtureB
U32 | mPointCount
b2WorldManifold | mWorldManifold
F32 | mNormalImpulses [b2_maxManifoldPoints]
F32 | mTangentImpulses [b2_maxManifoldPoints]

## Detailed Description

## Constructor & Destructor Documentation

TickContact | ( |  | ) |
| inline

## Member Function Documentation

SceneObject* getCollideWith | ( | SceneObject * | pMe | ) | const
| inline

b2Fixture* getCollideWithFixture | ( | b2Fixture * | pMe | ) | const
| inline

void initialize | ( | b2Contact * | pContact,
|  | SceneObject * | pSceneObjectA,
|  | SceneObject * | pSceneObjectB,
|  | b2Fixture * | pFixtureA,
|  | b2Fixture * | pFixtureB
| ) |  |
| inline

## Member Data Documentation

F32 mNormalImpulses[b2_maxManifoldPoints]

b2Contact* mpContact

b2Fixture* mpFixtureA

b2Fixture* mpFixtureB

U32 mPointCount

SceneObject* mpSceneObjectA

SceneObject* mpSceneObjectB

F32 mTangentImpulses[b2_maxManifoldPoints]

b2WorldManifold mWorldManifold

The documentation for this struct was generated from the following file:

- 2d/scene/Scene.h