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SpriteBatchQuery Member List

This is the complete list of members for SpriteBatchQuery, including all inherited members.

add(SpriteBatchItem *pSpriteBatchItem) | SpriteBatchQuery |
clearQuery(void) | SpriteBatchQuery |
getIsRaycastQueryResult(void) const | SpriteBatchQuery | inline
getQueryResults(void) | SpriteBatchQuery | inline
getQueryResultsCount(void) const | SpriteBatchQuery | inline
queryArea(const b2AABB &aabb, const bool targetOOBB) | SpriteBatchQuery |
QueryCallback(S32 proxyId) | SpriteBatchQuery |
queryOOBB(const b2AABB &aabb, b2PolygonShape &oobb, const bool targetOOBB) | SpriteBatchQuery |
queryPoint(const Vector2 &point, const bool targetOOBB) | SpriteBatchQuery |
queryRay(const Vector2 &point1, const Vector2 &point2, const bool targetOOBB) | SpriteBatchQuery |
RayCastCallback(const b2RayCastInput &input, S32 proxyId) | SpriteBatchQuery |
remove(SpriteBatchItem *pSpriteBatchItem) | SpriteBatchQuery |
ReportFixture(b2Fixture *fixture) | SpriteBatchQuery | inline virtual
ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, F32 fraction) | SpriteBatchQuery | inline virtual
sortRaycastQueryResult(void) | SpriteBatchQuery |
SpriteBatchQuery(SpriteBatch *pSpriteBatch) | SpriteBatchQuery |
update(SpriteBatchItem *pSpriteBatchItem, const b2AABB &aabb, const b2Vec2 &displacement) | SpriteBatchQuery |
~SpriteBatchQuery() | SpriteBatchQuery | inline virtual