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Public Member Functions | List of all members
GameConnection::GamePacketNotify Struct Reference

`#include <gameConnection.h>`

Inheritance diagram for GameConnection::GamePacketNotify:

## Public Member Functions
| GamePacketNotify ()
Public Member Functions inherited from NetConnection::PacketNotify
| PacketNotify ()

## Additional Inherited Members
Public Attributes inherited from NetConnection::PacketNotify
bool | rateChanged
| Did the rate change on this packet? More...
bool | maxRateChanged
| Did the max rate change on this packet? More...
U32 | sendTime
| Timestampe, when we sent this packet. More...
NetEventNote * | eventList
| Linked list of events sent over this packet. More...
GhostRef * | ghostList
| Linked list of ghost updates we sent in this packet. More...
SubPacketRef * | subList
| Defined by subclass - used as desired. More...
PacketNotify * | nextPacket
| Next packet sent. More...

## Constructor & Destructor Documentation

GamePacketNotify | ( |  | ) |

The documentation for this struct was generated from the following files:

- game/gameConnection.h
- game/gameConnection.cc