Torque2D Reference
Public Member Functions | Public Attributes | List of all members
b2EdgeShape Class Reference

#include <b2EdgeShape.h>

+ Inheritance diagram for b2EdgeShape:

Public Member Functions

 b2EdgeShape ()
 
void Set (const b2Vec2 &v1, const b2Vec2 &v2)
 Set this as an isolated edge. More...
 
b2ShapeClone (b2BlockAllocator *allocator) const
 Implement b2Shape. More...
 
int32 GetChildCount () const
 
bool TestPoint (const b2Transform &transform, const b2Vec2 &p) const
 
bool RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const
 Implement b2Shape. More...
 
void ComputeAABB (b2AABB *aabb, const b2Transform &transform, int32 childIndex) const
 
void ComputeMass (b2MassData *massData, float32 density) const
 
- Public Member Functions inherited from b2Shape
virtual ~b2Shape ()
 
Type GetType () const
 

Public Attributes

b2Vec2 m_vertex1
 These are the edge vertices. More...
 
b2Vec2 m_vertex2
 
b2Vec2 m_vertex0
 Optional adjacent vertices. These are used for smooth collision. More...
 
b2Vec2 m_vertex3
 
bool m_hasVertex0
 
bool m_hasVertex3
 
- Public Attributes inherited from b2Shape
Type m_type
 
float32 m_radius
 

Additional Inherited Members

- Public Types inherited from b2Shape
enum  Type {
  e_circle = 0, e_edge = 1, e_polygon = 2, e_chain = 3,
  e_typeCount = 4
}
 

Detailed Description

A line segment (edge) shape. These can be connected in chains or loops to other edge shapes. The connectivity information is used to ensure correct contact normals.

Constructor & Destructor Documentation

b2EdgeShape ( )
inline

Member Function Documentation

b2Shape * Clone ( b2BlockAllocator allocator) const
virtual

Implement b2Shape.

Implements b2Shape.

void ComputeAABB ( b2AABB aabb,
const b2Transform transform,
int32  childIndex 
) const
virtual
See also
b2Shape::ComputeAABB

Implements b2Shape.

void ComputeMass ( b2MassData massData,
float32  density 
) const
virtual
See also
b2Shape::ComputeMass

Implements b2Shape.

int32 GetChildCount ( ) const
virtual
See also
b2Shape::GetChildCount

Implements b2Shape.

bool RayCast ( b2RayCastOutput output,
const b2RayCastInput input,
const b2Transform transform,
int32  childIndex 
) const
virtual

Implement b2Shape.

Implements b2Shape.

void Set ( const b2Vec2 v1,
const b2Vec2 v2 
)

Set this as an isolated edge.

bool TestPoint ( const b2Transform transform,
const b2Vec2 p 
) const
virtual
See also
b2Shape::TestPoint

Implements b2Shape.

Member Data Documentation

bool m_hasVertex0
bool m_hasVertex3
b2Vec2 m_vertex0

Optional adjacent vertices. These are used for smooth collision.

b2Vec2 m_vertex1

These are the edge vertices.

b2Vec2 m_vertex2
b2Vec2 m_vertex3

The documentation for this class was generated from the following files: