Torque2D Reference

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Functions
Camera functions
Cross-Platform OpenGL Support

## Functions
F32 | dglGetPixelScale ()
F32 | dglGetWorldToScreenScale ()
| The scale factor of a world unit to a screen unit. More...
F32 | dglProjectRadius (F32 dist, F32 radius)

## Detailed Description

## Function Documentation

F32 dglGetPixelScale | ( |  | ) |

Returns the pixel scale, namely:

viewPort.extent.x / 640.0

F32 dglGetWorldToScreenScale | ( |  | ) |

The scale factor of a world unit to a screen unit.

F32 dglProjectRadius | ( | F32 | dist,
|  | F32 | radius
| ) |  |

Returns the screen length of a line of distance "radius" that is "dist" units away from the camera that is perpendicular to the line of sight, namely:

(radius / dist) * worldToScreenScale