Torque2D Reference
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#include <guiMessageVectorCtrl.h>
Classes | |
struct | SEPair |
Public Attributes | |
U32 | numLines |
SEPair * | startEndPairs |
Derived classes must keep this set of variables consistent if they use this classes onRender. Note that this has the fairly large disadvantage of requiring lots of ugly, tiny mem allocs. A rewrite to a more memory friendly version might be a good idea...
U32 numLines |
SEPair* startEndPairs |