Torque2D Reference
GameInterface Member List

This is the complete list of members for GameInterface, including all inherited members.

gameDeactivate(const bool noRender)=0GameInterfacepure virtual
GameInterface()GameInterface
gameReactivate(void)=0GameInterfacepure virtual
getJournalMode()GameInterfaceinline
getJournalStream(void)GameInterface
isJournalReading(void) const GameInterfaceinline
isJournalWriting(void) const GameInterfaceinline
isRunning(void) const GameInterfaceinline
journalProcess()GameInterface
journalRead(U32 *val)GameInterface
journalRead(U32 size, void *buffer)GameInterface
journalWrite(U32 val)GameInterface
journalWrite(U32 size, const void *buffer)GameInterface
loadJournal(const char *fileName)GameInterface
mainInitialize(int argc, const char **argv)=0GameInterfacepure virtual
mainLoop(void)=0GameInterfacepure virtual
mainShutdown(void)=0GameInterfacepure virtual
playJournal(const char *fileName, bool journalBreak=false)GameInterface
postEvent(Event &event)GameInterfacevirtual
processConnectedAcceptEvent(ConnectedAcceptEvent *event)=0GameInterfacepure virtual
processConnectedNotifyEvent(ConnectedNotifyEvent *event)=0GameInterfacepure virtual
processConnectedReceiveEvent(ConnectedReceiveEvent *event)=0GameInterfacepure virtual
processConsoleEvent(ConsoleEvent *event)=0GameInterfacepure virtual
processEvent(Event *event)GameInterfacevirtual
processEvents()GameInterfacevirtual
processInputEvent(InputEvent *event)=0GameInterfacepure virtual
processMouseMoveEvent(MouseMoveEvent *event)=0GameInterfacepure virtual
processPacketReceiveEvent(PacketReceiveEvent *event)=0GameInterfacepure virtual
processQuitEvent()=0GameInterfacepure virtual
processScreenTouchEvent(ScreenTouchEvent *event)=0GameInterfacepure virtual
processTimeEvent(TimeEvent *event)=0GameInterfacepure virtual
refreshWindow(void)=0GameInterfacepure virtual
requiresRestart(void) const GameInterfaceinline
saveJournal(const char *fileName)GameInterface
setRestart(const bool restart)GameInterfaceinline
setRunning(const bool running)GameInterfaceinline
textureKill(void)=0GameInterfacepure virtual
textureResurrect(void)=0GameInterfacepure virtual