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Public Member Functions | Public Attributes | List of all members
b2PulleyJointDef Struct Reference

`#include <b2PulleyJoint.h>`

Inheritance diagram for b2PulleyJointDef:

## Public Member Functions
| b2PulleyJointDef ()
void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float32 ratio)
| Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. More...
Public Member Functions inherited from b2JointDef
| b2JointDef ()

## Public Attributes
b2Vec2 | groundAnchorA
| The first ground anchor in world coordinates. This point never moves. More...
b2Vec2 | groundAnchorB
| The second ground anchor in world coordinates. This point never moves. More...
b2Vec2 | localAnchorA
| The local anchor point relative to bodyA's origin. More...
b2Vec2 | localAnchorB
| The local anchor point relative to bodyB's origin. More...
float32 | lengthA
| The a reference length for the segment attached to bodyA. More...
float32 | lengthB
| The a reference length for the segment attached to bodyB. More...
float32 | ratio
| The pulley ratio, used to simulate a block-and-tackle. More...
Public Attributes inherited from b2JointDef
b2JointType | type
| The joint type is set automatically for concrete joint types. More...
void * | userData
| Use this to attach application specific data to your joints. More...
b2Body * | bodyA
| The first attached body. More...
b2Body * | bodyB
| The second attached body. More...
bool | collideConnected
| Set this flag to true if the attached bodies should collide. More...

## Detailed Description

Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, and a pulley ratio.

## Constructor & Destructor Documentation

b2PulleyJointDef | ( |  | ) |
| inline

## Member Function Documentation

void Initialize | ( | b2Body * | bodyA,
|  | b2Body * | bodyB,
|  | const b2Vec2 & | groundAnchorA,
|  | const b2Vec2 & | groundAnchorB,
|  | const b2Vec2 & | anchorA,
|  | const b2Vec2 & | anchorB,
|  | float32 | ratio
| ) |  |

Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.

## Member Data Documentation

b2Vec2 groundAnchorA

The first ground anchor in world coordinates. This point never moves.

b2Vec2 groundAnchorB

The second ground anchor in world coordinates. This point never moves.

float32 lengthA

The a reference length for the segment attached to bodyA.

float32 lengthB

The a reference length for the segment attached to bodyB.

b2Vec2 localAnchorA

The local anchor point relative to bodyA's origin.

b2Vec2 localAnchorB

The local anchor point relative to bodyB's origin.

float32 ratio

The pulley ratio, used to simulate a block-and-tackle.

The documentation for this struct was generated from the following files:

- Box2D/Dynamics/Joints/b2PulleyJoint.h
- Box2D/Dynamics/Joints/b2PulleyJoint.cpp