Torque2D Reference
Public Member Functions | List of all members
DemoNetInterface Class Reference

#include <serverQuery.h>

+ Inheritance diagram for DemoNetInterface:

Public Member Functions

void handleInfoPacket (const NetAddress *address, U8 packetType, BitStream *stream)
 Handles all packets that don't fall into the category of connection handshake or game data. More...
 
- Public Member Functions inherited from NetInterface
 NetInterface ()
 
bool doesAllowConnections ()
 Returns whether or not this NetInterface allows connections from remote hosts. More...
 
void setAllowsConnections (bool conn)
 Sets whether or not this NetInterface allows connections from remote hosts. More...
 
virtual void processPacketReceiveEvent (PacketReceiveEvent *event)
 Dispatch function for processing all network packets through this NetInterface. More...
 
void processClient ()
 Checks all connections marked as client to server for packet sends. More...
 
void processServer ()
 Checks all connections marked as server to client for packet sends. More...
 
void startConnection (NetConnection *conn)
 Begins the connection handshaking process for a connection. More...
 
void checkTimeouts ()
 Checks for timeouts on all valid and pending connections. More...
 
void sendDisconnectPacket (NetConnection *conn, const char *reason)
 Send a disconnect packet on a connection, along with a reason. More...
 

Additional Inherited Members

- Public Types inherited from NetInterface
enum  PacketTypes {
  MasterServerGameTypesRequest = 2, MasterServerGameTypesResponse = 4, MasterServerListRequest = 6, MasterServerListResponse = 8,
  GameMasterInfoRequest = 10, GameMasterInfoResponse = 12, GamePingRequest = 14, GamePingResponse = 16,
  GameInfoRequest = 18, GameInfoResponse = 20, GameHeartbeat = 22, ConnectChallengeRequest = 26,
  ConnectChallengeReject = 28, ConnectChallengeResponse = 30, ConnectRequest = 32, ConnectReject = 34,
  ConnectAccept = 36, Disconnect = 38
}
 
- Protected Types inherited from NetInterface
enum  NetInterfaceConstants {
  MaxPendingConnects = 20, ChallengeRetryCount = 4, ChallengeRetryTime = 2500, ConnectRetryCount = 4,
  ConnectRetryTime = 2500, TimeoutCheckInterval = 1500
}
 
- Protected Member Functions inherited from NetInterface
void initRandomData ()
 Initialize random data. More...
 
void computeNetMD5 (const NetAddress *address, U32 connectSequence, U32 addressDigest[4])
 Calculate an MD5 sum representing a connection, and store it into addressDigest. More...
 
void addPendingConnection (NetConnection *conn)
 
NetConnectionfindPendingConnection (const NetAddress *address, U32 packetSequence)
 
void removePendingConnection (NetConnection *conn)
 
void sendConnectChallengeRequest (NetConnection *conn)
 
void handleConnectChallengeRequest (const NetAddress *addr, BitStream *stream)
 
void handleConnectChallengeResponse (const NetAddress *address, BitStream *stream)
 
void sendConnectRequest (NetConnection *conn)
 
void handleConnectRequest (const NetAddress *address, BitStream *stream)
 
void sendConnectAccept (NetConnection *conn)
 
void handleConnectAccept (const NetAddress *address, BitStream *stream)
 
void sendConnectReject (NetConnection *conn, const char *reason)
 
void handleConnectReject (const NetAddress *address, BitStream *stream)
 
void handleDisconnect (const NetAddress *address, BitStream *stream)
 
- Protected Attributes inherited from NetInterface
Vector< NetConnection * > mPendingConnections
 List of connections that are in the startup phase. More...
 
U32 mLastTimeoutCheckTime
 Last time all the active connections were checked for timeouts. More...
 
U32 mRandomHashData [12]
 Data that gets hashed with connect challenge requests to prevent connection spoofing. More...
 
bool mRandomDataInitialized
 Have we initialized our random number generator? More...
 
bool mAllowConnections
 Is this NetInterface allowing connections at this time? More...
 

Member Function Documentation

void handleInfoPacket ( const NetAddress address,
U8  packetType,
BitStream stream 
)
virtual

Handles all packets that don't fall into the category of connection handshake or game data.

Reimplemented from NetInterface.


The documentation for this class was generated from the following files: