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#include <WorldQueryFilter.h>
WorldQueryFilter |
( |
const U32 |
sceneLayerMask, |
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const U32 |
sceneGroupMask, |
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const bool |
enabledFilter, |
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const bool |
visibleFilter, |
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const bool |
pickingAllowedFilter, |
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const bool |
alwaysInScopeFilter |
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) |
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inline |
bool getAlwaysInScopeFilter |
( |
void |
| ) |
const |
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inline |
bool getEnabledFilter |
( |
void |
| ) |
const |
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inline |
bool getPickingAllowedFilter |
( |
void |
| ) |
const |
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inline |
bool getVisibleFilter |
( |
void |
| ) |
const |
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inline |
void setAlwaysInScopeFilter |
( |
const bool |
filter | ) |
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inline |
void setEnabledFilter |
( |
const bool |
filter | ) |
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inline |
void setPickingAllowedFilter |
( |
const bool |
filter | ) |
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inline |
void setVisibleFilter |
( |
const bool |
filter | ) |
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inline |
bool mAlwaysInScopeFilter |
bool mPickingAllowedFilter |
The documentation for this struct was generated from the following file:
- 2d/scene/WorldQueryFilter.h