Torque2D Reference
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#include <SceneRenderObject.h>
Public Member Functions | |
SceneRenderObject () | |
virtual | ~SceneRenderObject () |
virtual bool | isBatchRendered (void)=0 |
virtual bool | getBatchIsolated (void)=0 |
virtual bool | validRender (void) const =0 |
virtual bool | shouldRender (void) const =0 |
virtual void | scenePrepareRender (const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)=0 |
virtual void | sceneRender (const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)=0 |
virtual void | sceneRenderFallback (const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)=0 |
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inline |
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inlinevirtual |
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pure virtual |
Implemented in SceneObject.
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pure virtual |
Implemented in SceneObject, and ShapeVector.
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pure virtual |
Implemented in SceneObject, ImageFont, SkeletonObject, CompositeSprite, and WaveComposite.
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pure virtual |
Implemented in SceneObject, ParticlePlayer, Scroller, ImageFont, ShapeVector, SkeletonObject, CompositeSprite, WaveComposite, and Sprite.
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pure virtual |
Implemented in SceneObject.
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pure virtual |
Implemented in SceneObject, ParticlePlayer, ImageFont, ShapeVector, SkeletonObject, CompositeSprite, Trigger, WaveComposite, and SpriteBase.
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pure virtual |
Implemented in SceneObject, ParticlePlayer, ImageFont, ShapeVector, SkeletonObject, WaveComposite, and SpriteBase.