TorqueScript Reference

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ImageFont Member List

This is the complete list of members for ImageFont, including all inherited members.

addBehavior(BehaviorInstance bi) | BehaviorComponent |
addComponents(compObjName, compObjName2,...) | SimComponent |
addFieldFilter(fieldName) | SimObject |
addToScene(Scene scene) | SceneObject |
applyAngularImpulse(impulse) | SceneObject |
applyForce(worldForce X/Y, [worldPoint X/Y]) | SceneObject |
applyLinearImpulse(worldImpulse X/Y, [worldPoint X/Y]) | SceneObject |
applyTorque(torque) | SceneObject |
attachGui(guiControl guiObject, SceneWindow window, [sizeControl?=false]) | SceneObject |
call(methodName, [args]*) | SimObject |
callOnBehaviors(methodName, argi) | DynamicConsoleMethodComponent |
cancelFadeTo() | SceneObject |
cancelGrowTo() | SceneObject |
cancelMoveTo([autoStop=true]) | SceneObject |
cancelRotateTo([autoStop=true]) | SceneObject |
clearBehaviors() | BehaviorComponent |
clearCollisionShapes() | SceneObject |
clone([copyDynamicFields=false]?) | SimObject |
connect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent |
copyAllCollisionShapes(targetObject[, clearTargetShapes?]) | SceneObject |
copyCollisionShape(int shapeIndex, targetObject) | SceneObject |
copyFrom(SceneObject object, [copyDynamicFields?=false]) | SceneObject |
createChainCollisionShape(localPointsX/Y, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY]) | SceneObject |
createCircleCollisionShape(radius, [localPositionX, localPositionY]) | SceneObject |
createEdgeCollisionShape(localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY]) | SceneObject |
createPolygonBoxCollisionShape(width, height, [localCentroidX, localCentroidY], [angle]) | SceneObject |
createPolygonCollisionShape(localPointsX/Y) | SceneObject |
delete() | SimObject |
deleteCollisionShape(int shapeIndex) | SceneObject |
detachGui() | SceneObject |
disconnect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent |
dump() | SimObject |
dumpClassHierarchy() | SimObject |
fadeTo(targetColor red/green/blue/alpha, rate) | SceneObject |
fadeToTime(targetColor red/green/blue/alpha, time) | SceneObject |
getAABB() | SceneObject |
getActive() | SceneObject |
getAlphaTest() | SceneObject |
getAngle() | SceneObject |
getAngularDamping() | SceneObject |
getAngularVelocity() | SceneObject |
getArea() | SceneObject |
getAreaMax(...) | SceneObject |
getAreaMin() | SceneObject |
getAutoSizing() | SceneObject |
getAwake() | SceneObject |
getBehavior(string BehaviorTemplateName) | BehaviorComponent |
getBehaviorByIndex(int index) | BehaviorComponent |
getBehaviorConnection(outputBehavior, outputName, connectionIndex) | BehaviorComponent |
getBehaviorConnectionCount(outputBehavior, outputName) | BehaviorComponent |
getBehaviorCount() | BehaviorComponent |
getBlendAlpha() | SceneObject |
getBlendColor(allowColorNames) | SceneObject |
getBlendMode() | SceneObject |
getBodyType() | SceneObject |
getBullet() | SceneObject |
getChainCollisionShapeAdjacentEnd(int shapeIndex) | SceneObject |
getChainCollisionShapeAdjacentStart(int shapeIndex) | SceneObject |
getChainCollisionShapeHasAdjacentEnd(int shapeIndex) | SceneObject |
getChainCollisionShapeHasAdjacentStart(int shapeIndex) | SceneObject |
getChainCollisionShapeLocalPoint(int shapeIndex, int pointIndex) | SceneObject |
getChainCollisionShapePointCount(int shapeIndex) | SceneObject |
getCircleCollisionShapeLocalPosition(int shapeIndex) | SceneObject |
getCircleCollisionShapeRadius(int shapeIndex) | SceneObject |
getClassName() | SimObject |
getClassNamespace() | SimObject |
getCollisionCallback() | SceneObject |
getCollisionGroups() | SceneObject |
getCollisionLayers() | SceneObject |
getCollisionMasks(...) | SceneObject |
getCollisionOneWay() | SceneObject |
getCollisionShapeArea(int shapeIndex) | SceneObject |
getCollisionShapeCount() | SceneObject |
getCollisionShapeDensity(int shapeIndex) | SceneObject |
getCollisionShapeFriction(int shapeIndex) | SceneObject |
getCollisionShapeIsSensor(int shapeIndex) | SceneObject |
getCollisionShapeRestitution(int shapeIndex) | SceneObject |
getCollisionShapeType(int shapeIndex) | SceneObject |
getCollisionSuppress() | SceneObject |
getComponent(idx) | SimComponent |
getComponentCount() | SimComponent |
getContact(contactIndex) | SceneObject |
getContactCount() | SceneObject |
getDefaultDensity() | SceneObject |
getDefaultFriction() | SceneObject |
getDefaultRestitution() | SceneObject |
getDstBlendFactor() | SceneObject |
getDynamicField(index) | SimObject |
getDynamicFieldCount() | SimObject |
getEdgeCollisionShapeAdjacentEnd(int shapeIndex) | SceneObject |
getEdgeCollisionShapeAdjacentStart(int shapeIndex) | SceneObject |
getEdgeCollisionShapeHasAdjacentEnd(int shapeIndex) | SceneObject |
getEdgeCollisionShapeHasAdjacentStart(int shapeIndex) | SceneObject |
getEdgeCollisionShapeLocalPositionEnd(int shapeIndex) | SceneObject |
getEdgeCollisionShapeLocalPositionStart(int shapeIndex) | SceneObject |
getField(int index) | SimObject |
getFieldCount() | SimObject |
getFieldType(fieldName) | SimObject |
getFieldValue(fieldName) | SimObject |
getFixedAngle() | SceneObject |
getFontPadding() | ImageFont |
getFontSize() | ImageFont |
getGatherContacts() | SceneObject |
getGravityScale() | SceneObject |
getGroup() | SimObject |
getHeight() | SceneObject |
getId() | SimObject |
getImage() | ImageFont |
getInertia() | SceneObject |
getInternalName() | SimObject |
getIsPointInCollisionShape(int shapeIndex, worldPointX/Y) | SceneObject |
getIsPointInOOBB(worldPointX/Y) | SceneObject |
getLifetime() | SceneObject |
getLinearDamping() | SceneObject |
getLinearVelocity() | SceneObject |
getLinearVelocityFromLocalPoint(localPointX/Y) | SceneObject |
getLinearVelocityFromWorldPoint(worldPointX/Y) | SceneObject |
getLinearVelocityPolar() | SceneObject |
getLinearVelocityX() | SceneObject |
getLinearVelocityY() | SceneObject |
getLocalCenter() | SceneObject |
getLocalPoint(float worldPointX/Y) | SceneObject |
getLocalVector(float worldVectorX/Y) | SceneObject |
getMass() | SceneObject |
getName() | SimObject |
getPickingAllowed() | SceneObject |
getPolygonCollisionShapeLocalPoint(int shapeIndex, int pointIndex) | SceneObject |
getPolygonCollisionShapePointCount(int shapeIndex) | SceneObject |
getPosition() | SceneObject |
getPositionX() | SceneObject |
getPositionY() | SceneObject |
getProgenitorFile() | SimObject |
getRenderAngle() | SceneObject |
getRenderGroup() | SceneObject |
getRenderPosition() | SceneObject |
getScene() | SceneObject |
getSceneGroup() | SceneObject |
getSceneLayer() | SceneObject |
getSceneLayerDepth() | SceneObject |
getSize() | SceneObject |
getSizeX() | SceneObject |
getSizeY() | SceneObject |
getSleepingAllowed() | SceneObject |
getSleepingCallback() | SceneObject |
getSortPoint() | SceneObject |
getSortPointX() | SceneObject |
getSortPointY() | SceneObject |
getSrcBlendFactor() | SceneObject |
getSuperClassNamespace() | SimObject |
getText() | ImageFont |
getTextAlignment() | ImageFont |
getType() | SimObject |
getUpdateCallback() | SceneObject |
getUseInputEvents() | SceneObject |
getVisible() | SceneObject |
getWidth() | SceneObject |
getWorldCenter() | SceneObject |
getWorldPoint(float localPointX/Y) | SceneObject |
getWorldVector(float localVectorX/Y) | SceneObject |
growTo(targetSize width/height, rate rateX/rateY) | SceneObject |
growToTime(targetSize width/height, time) | SceneObject |
isChildOfGroup(groupID) | SimObject |
isEnabled() | SimComponent |
isFadeToComplete() | SceneObject |
isGrowToComplete() | SceneObject |
isMemberOfClass(string classname) | SimObject |
isMethod(string methodName) | SimObject |
isMoveToComplete() | SceneObject |
isRotateToComplete() | SceneObject |
isTimerActive() | SimObject |
moveTo(worldPoint X/Y, speed, [autoStop=true], [snapToTarget=true], [margin=0.1]) | SceneObject |
raise(outputBehavior, outputName, [deltaTime]) | BehaviorComponent |
removeBehavior(BehaviorInstance bi, [bool deleteBehavior=true]) | BehaviorComponent |
removeComponents(compObjName, compObjName2,...) | SimComponent |
removeFieldFilter(fieldName) | SimObject |
removeFromScene() | SceneObject |
reOrder(BehaviorInstance inst, [int desiredIndex=0]) | BehaviorComponent |
rotateTo(angle, speed, [autoStop=true], [warpToTarget=true]) | SceneObject |
safeDelete() | SceneObject |
save(fileName, [selectedOnly]?) | SimObject |
schedule(time, command, [arg]*) | SimObject |
setActive([bool status?]) | SceneObject |
setAlphaTest(float alpha) | SceneObject |
setAngle(float angle) | SceneObject |
setAngularDamping(float damping) | SceneObject |
setAngularVelocity(float velocity) | SceneObject |
setArea(float x1, float y1, float x2, float y2) | SceneObject |
setAwake([bool status?]) | SceneObject |
setBlendAlpha(float alpha) | SceneObject |
setBlendColor(float red, float green, float blue, [float alpha=1.0]) | SceneObject |
setBlendMode(bool blendMode) | SceneObject |
setBodyType(bodyType type) | SceneObject |
setBullet([bool status?]) | SceneObject |
setClassNamespace(nameSpace) | SimObject |
setCollisionAgainst(SceneObject object, [clearMasks?=false]) | SceneObject |
setCollisionCallback([bool status?]) | SceneObject |
setCollisionGroups(groups) | SceneObject |
setCollisionLayers(layers) | SceneObject |
setCollisionMasks(groupMask, [layerMask]) | SceneObject |
setCollisionOneWay([bool status?]) | SceneObject |
setCollisionShapeDensity(int shapeIndex, float density) | SceneObject |
setCollisionShapeFriction(int shapeIndex, float friction) | SceneObject |
setCollisionShapeIsSensor(int shapeIndex, bool status) | SceneObject |
setCollisionShapeRestitution(int shapeIndex, float restitution) | SceneObject |
setCollisionSuppress([bool status?]) | SceneObject |
setDebugOff(debugOptions) | SceneObject |
setDebugOn(debugOptions) | SceneObject |
setDefaultDensity(float density, [bool updateShapes]) | SceneObject |
setDefaultFriction(float friction, [bool updateShapes]) | SceneObject |
setDefaultRestitution(float restitution, [bool updateShapes]) | SceneObject |
setDstBlendFactor(dstBlend) | SceneObject |
setEnabled(bool status) | SceneObject |
BehaviorComponent::setEnabled(enabled) | SimComponent |
setFieldValue(fieldName, value) | SimObject |
setFixedAngle(bool status?) | SceneObject |
setFontPadding(padding) | ImageFont |
setFontSize(width, height) | ImageFont |
setGatherContacts(bool gatherContacts) | SceneObject |
setGravityScale(float scale) | SceneObject |
setHeight(float height) | SceneObject |
setImage(imageAssetId) | ImageFont |
setInternalName(string InternalName) | SimObject |
setLifetime(float lifetime) | SceneObject |
setLinearDamping(float damping) | SceneObject |
setLinearVelocity(float velocityX, float velocityY) | SceneObject |
setLinearVelocityPolar(float angle, float speed) | SceneObject |
setLinearVelocityX(float velocityX) | SceneObject |
setLinearVelocityY(float velocityY) | SceneObject |
setName(newName) | SimObject |
setPickingAllowed(bool pickingAllowed) | SceneObject |
setPosition(float x, float y) | SceneObject |
setPositionX(float x) | SceneObject |
setPositionY(float y) | SceneObject |
setProgenitorFile(file) | SimObject |
setRenderGroup(renderGroup) | SceneObject |
setSceneGroup(integer group) | SceneObject |
setSceneLayer(integer layer) | SceneObject |
setSceneLayerDepth(float layerDepth) | SceneObject |
setSceneLayerDepthBack() | SceneObject |
setSceneLayerDepthBackward() | SceneObject |
setSceneLayerDepthForward() | SceneObject |
setSceneLayerDepthFront() | SceneObject |
setSize(float width, float height) | SceneObject |
setSizeX(float width) | SceneObject |
setSizeY(float height) | SceneObject |
setSleepingAllowed([bool status?]) | SceneObject |
setSleepingCallback([bool status?]) | SceneObject |
setSortPoint(float x, float y) | SceneObject |
setSortPointX(float x) | SceneObject |
setSortPointY(float y) | SceneObject |
setSrcBlendFactor(srcBlend) | SceneObject |
setSuperClassNamespace() | SimObject |
setText(text) | ImageFont |
setTextAlignment(alignment) | ImageFont |
setUpdateCallback([bool status?]) | SceneObject |
setUseInputEvents(bool inputStatus) | SceneObject |
setVisible(bool status) | SceneObject |
setWidth(float width) | SceneObject |
startTimer(callbackFunction, float timePeriod, [repeat]?) | SimObject |
stopTimer() | SimObject |