Torque2D Reference
DefaultGame Member List

This is the complete list of members for DefaultGame, including all inherited members.

advanceTime(F32 timeDelta)DefaultGamevirtual
Tickable::advanceTime(U32 timeDelta)Tickablestatic
gameDeactivate(const bool noRender)DefaultGamevirtual
GameInterface()GameInterface
gameReactivate(void)DefaultGamevirtual
getJournalMode()GameInterfaceinline
getJournalStream(void)GameInterface
interpolateTick(F32 delta)DefaultGameinlinevirtual
isJournalReading(void) const GameInterfaceinline
isJournalWriting(void) const GameInterfaceinline
isProcessingTicks() const Tickableinlinevirtual
isRunning(void) const GameInterfaceinline
journalProcess()GameInterface
journalRead(U32 *val)GameInterface
journalRead(U32 size, void *buffer)GameInterface
journalWrite(U32 val)GameInterface
journalWrite(U32 size, const void *buffer)GameInterface
loadJournal(const char *fileName)GameInterface
mainInitialize(int argc, const char **argv)DefaultGamevirtual
mainLoop(void)DefaultGamevirtual
mainShutdown(void)DefaultGamevirtual
playJournal(const char *fileName, bool journalBreak=false)GameInterface
postEvent(Event &event)GameInterfacevirtual
processConnectedAcceptEvent(ConnectedAcceptEvent *event)DefaultGamevirtual
processConnectedNotifyEvent(ConnectedNotifyEvent *event)DefaultGamevirtual
processConnectedReceiveEvent(ConnectedReceiveEvent *event)DefaultGamevirtual
processConsoleEvent(ConsoleEvent *event)DefaultGamevirtual
processEvent(Event *event)GameInterfacevirtual
processEvents()GameInterfacevirtual
processInputEvent(InputEvent *event)DefaultGamevirtual
processMouseMoveEvent(MouseMoveEvent *event)DefaultGamevirtual
processPacketReceiveEvent(PacketReceiveEvent *event)DefaultGamevirtual
processQuitEvent()DefaultGamevirtual
processScreenTouchEvent(ScreenTouchEvent *event)DefaultGamevirtual
processTick(void)DefaultGamevirtual
processTimeEvent(TimeEvent *event)DefaultGamevirtual
refreshWindow(void)DefaultGamevirtual
requiresRestart(void) const GameInterfaceinline
saveJournal(const char *fileName)GameInterface
setProcessTicks(bool tick=true)Tickablevirtual
setRestart(const bool restart)GameInterfaceinline
setRunning(const bool running)GameInterfaceinline
smTickMaskTickablestatic
smTickMsTickablestatic
smTickSecTickablestatic
smTickShiftTickablestatic
textureKill(void)DefaultGamevirtual
textureResurrect(void)DefaultGamevirtual
Tickable()Tickable
~Tickable()Tickablevirtual