Torque2D Reference
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#include <b2Contact.h>
Public Attributes | |
b2Body * | other |
provides quick access to the other body attached. More... | |
b2Contact * | contact |
the contact More... | |
b2ContactEdge * | prev |
the previous contact edge in the body's contact list More... | |
b2ContactEdge * | next |
the next contact edge in the body's contact list More... | |
A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body.
b2Contact* contact |
the contact
b2ContactEdge* next |
the next contact edge in the body's contact list
b2Body* other |
provides quick access to the other body attached.
b2ContactEdge* prev |
the previous contact edge in the body's contact list