TorqueScript Reference

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Scene Member List

This is the complete list of members for Scene, including all inherited members.

add(sceneObject) | Scene |
addAssetPreload(assetId) | Scene |
addBehavior(BehaviorInstance bi) | BehaviorComponent |
addComponents(compObjName, compObjName2,...) | SimComponent |
addFieldFilter(fieldName) | SimObject |
call(methodName, [args]*) | SimObject |
callOnBehaviors(methodName, argi) | DynamicConsoleMethodComponent |
clear([deleteObjects]) | Scene |
clearAssetPreloads() | Scene |
clearBehaviors() | BehaviorComponent |
clone([copyDynamicFields=false]?) | SimObject |
connect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent |
create(type) | Scene |
createDistanceJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [distance], [frequency], [dampingRatio], [collideConnected]) | Scene |
createFrictionJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [maxForce], [maxTorque], [collideConnected]) | Scene |
createMotorJoint(sceneObjectA, sceneObjectB, [linearOffset X/Y], [angularOffset], [maxForce], [maxTorque], [correctionFactor], [collideConnected]) | Scene |
createPrismaticJoint(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y, [collideConnected]) | Scene |
createPulleyJoint(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldGroundAnchorA X/Y, worldGroundAnchorB X/Y, ratio, [lengthA], [lengthB], [collideConnected]) | Scene |
createRevoluteJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [collideConnected]) | Scene |
createRopeJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [maxLength], [collideConnected]) | Scene |
createTargetJoint(sceneObject, worldTarget X/Y, maxForce, [useCenterOfMass?], [frequency], [dampingRatio], [collideConnected]) | Scene |
createWeldJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [frequency], [dampingRatio], [collideConnected]) | Scene |
createWheelJoint(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y, [collideConnected]) | Scene |
delete() | SimObject |
deleteJoint(int jointId) | Scene |
disconnect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent |
dump() | SimObject |
dumpClassHierarchy() | SimObject |
getAssetPreload(index) | Scene |
getAssetPreloadCount() | Scene |
getBatchingEnabled() | Scene |
getBehavior(string BehaviorTemplateName) | BehaviorComponent |
getBehaviorByIndex(int index) | BehaviorComponent |
getBehaviorConnection(outputBehavior, outputName, connectionIndex) | BehaviorComponent |
getBehaviorConnectionCount(outputBehavior, outputName) | BehaviorComponent |
getBehaviorCount() | BehaviorComponent |
getClassName() | SimObject |
getClassNamespace() | SimObject |
getComponent(idx) | SimComponent |
getComponentCount() | SimComponent |
getControllers() | Scene |
getCount() | Scene |
getDebugOn() | Scene |
getDebugSceneObject() | Scene |
getDistanceJointDampingRatio(jointId) | Scene |
getDistanceJointFrequency(jointId) | Scene |
getDistanceJointLength(jointId) | Scene |
getDynamicField(index) | SimObject |
getDynamicFieldCount() | SimObject |
getField(int index) | SimObject |
getFieldCount() | SimObject |
getFieldType(fieldName) | SimObject |
getFieldValue(fieldName) | SimObject |
getFPS() | Scene |
getFrameCount() | Scene |
getFrictionJointMaxForce(jointId) | Scene |
getFrictionJointMaxTorque(jointId) | Scene |
getGlobalSceneCount() | Scene |
getGravity() | Scene |
getGroup() | SimObject |
getId() | SimObject |
getInternalName() | SimObject |
getJointCount() | Scene |
getJointType(int jointId) | Scene |
getLayerSortMode(layer) | Scene |
getMaxFPS() | Scene |
getMinFPS() | Scene |
getMotorJointAngularOffset(jointId) | Scene |
getMotorJointLinearOffset(jointId) | Scene |
getMotorJointMaxForce(jointId) | Scene |
getMotorJointMaxTorque(jointId) | Scene |
getName() | SimObject |
getObject(sceneObjectIndex) | Scene |
getPositionIterations() | Scene |
getPrismaticJointLimit(jointId) | Scene |
getPrismaticJointMotor(jointId) | Scene |
getProgenitorFile() | SimObject |
getRevoluteJointAngle(jointId) | Scene |
getRevoluteJointLimit(jointId) | Scene |
getRevoluteJointMotor(jointId) | Scene |
getRevoluteJointSpeed(jointId) | Scene |
getRopeJointMaxLength(jointId) | Scene |
getSceneObjectList() | Scene |
getScenePause() | Scene |
getSceneTime() | Scene |
getSuperClassNamespace() | SimObject |
getTargetJointDampingRatio(jointId) | Scene |
getTargetJointFrequency(jointId) | Scene |
getTargetJointTarget(jointId) | Scene |
getType() | SimObject |
getVelocityIterations() | Scene |
getWeldJointDampingRatio(jointId) | Scene |
getWeldJointFrequency(jointId) | Scene |
getWheelJointDampingRatio(jointId) | Scene |
getWheelJointFrequency(jointId) | Scene |
getWheelJointMotor(jointId) | Scene |
isChildOfGroup(groupID) | SimObject |
isEnabled() | SimComponent |
isJoint(int jointId) | Scene |
isMemberOfClass(string classname) | SimObject |
isMethod(string methodName) | SimObject |
isTimerActive() | SimObject |
mergeScene(scene) | Scene |
pickArea(startx/y, endx/y, [sceneGroupMask], [sceneLayerMask], [pickMode]) | Scene |
pickCircle(x/y, radius, [sceneGroupMask], [sceneLayerMask], [pickMode]) | Scene |
pickPoint(x/y, [sceneGroupMask], [sceneLayerMask], [pickMode]) | Scene |
pickRay(startx/y, endx/y, [sceneGroupMask], [sceneLayerMask], [pickMode]) | Scene |
pickRayCollision(startx/y, endx/y, [sceneGroupMask], [sceneLayerMask]) | Scene |
raise(outputBehavior, outputName, [deltaTime]) | BehaviorComponent |
remove(sceneObject) | Scene |
removeAssetPreload(assetId) | Scene |
removeBehavior(BehaviorInstance bi, [bool deleteBehavior=true]) | BehaviorComponent |
removeComponents(compObjName, compObjName2,...) | SimComponent |
removeFieldFilter(fieldName) | SimObject |
reOrder(BehaviorInstance inst, [int desiredIndex=0]) | BehaviorComponent |
resetDebugStats() | Scene |
save(fileName, [selectedOnly]?) | SimObject |
schedule(time, command, [arg]*) | SimObject |
setBatchingEnabled(bool enabled) | Scene |
setClassNamespace(nameSpace) | SimObject |
setDebugOff(debugOptions) | Scene |
setDebugOn(debugOptions) | Scene |
setDebugSceneObject(sceneObject) | Scene |
setDistanceJointDampingRatio(jointId, dampingRatio) | Scene |
setDistanceJointFrequency(jointId, frequency) | Scene |
setDistanceJointLength(jointId, length) | Scene |
setEnabled(enabled) | SimComponent |
setFieldValue(fieldName, value) | SimObject |
setFrictionJointMaxForce(jointId, maxForce) | Scene |
setFrictionJointMaxTorque(jointId, maxTorque) | Scene |
setGravity(forceX/forceY) | Scene |
setInternalName(string InternalName) | SimObject |
setIsEditorScene() | Scene |
setLayerSortMode(layer, sortMode) | Scene |
setMotorJointAngularOffset(jointId, angularOffset) | Scene |
setMotorJointLinearOffset(jointId, linearOffset X/Y) | Scene |
setMotorJointMaxForce(jointId, maxForce) | Scene |
setMotorJointMaxTorque(jointId, maxTorque) | Scene |
setName(newName) | SimObject |
setPositionIterations(int iterations) | Scene |
setPrismaticJointLimit(jointId, enableLimit, [lowerTranslation], [upperTranslation]) | Scene |
setPrismaticJointMotor(jointId, enableMotor, [motorSpeed], [maxMotorForce]) | Scene |
setProgenitorFile(file) | SimObject |
setRevoluteJointLimit(jointId, enableLimit, [lowerAngle], [upperAngle]) | Scene |
setRevoluteJointMotor(jointId, enableMotor, [motorSpeed], [maxMotorTorque]) | Scene |
setRopeJointMaxLength(jointId, maxLength) | Scene |
setScenePause(status) | Scene |
setSuperClassNamespace() | SimObject |
setTargetJointDampingRatio(jointId, dampingRatio) | Scene |
setTargetJointFrequency(jointId, frequency) | Scene |
setTargetJointTarget(jointId, worldTarget X/Y) | Scene |
setVelocityIterations(int iterations) | Scene |
setWeldJointDampingRatio(jointId, dampingRatio) | Scene |
setWeldJointFrequency(jointId, frequency) | Scene |
setWheelJointDampingRatio(jointId, dampingRatio) | Scene |
setWheelJointFrequency(jointId, frequency) | Scene |
setWheelJointMotor(jointId, enableMotor, [motorSpeed], [maxMotorTorque]) | Scene |
startTimer(callbackFunction, float timePeriod, [repeat]?) | SimObject |
stopTimer() | SimObject |