Torque2D Reference
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
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]
►
N
Audio
C
Description
►
N
Compiler
►
C
CompilerFloatTable
C
Entry
►
C
CompilerIdentTable
C
Entry
►
C
CompilerStringTable
C
Entry
C
ConsoleParser
List of parsers for the compiler
►
N
Con
C
ConPrinfThreadedEvent
►
N
Dispatcher
Namespace
for the message dispatcher functions
C
IMessageListener
Listener interface for objects that receive messages
C
MessageQueue
Internal class for tracking message queues
►
N
SplineUtil
C
SplineBeamInfo
►
N
Zip
Namespace
for the zip code
C
CentralDir
C
Compressor
C
EndOfCentralDir
C
ExtraField
C
FileHeader
►
C
ZipArchive
Class for accessing
Zip
files
C
ZipEntry
C
ZipStatFilter
Helper class for tracking CRC and uncompressed size
C
ZipTempStream
C
_ALGUID
C
_EAXBUFFERPROPERTIES
C
_EAXEXCLUSIONPROPERTIES
C
_EAXLISTENERPROPERTIES
C
_EAXOBSTRUCTIONPROPERTIES
C
_EAXOCCLUSIONPROPERTIES
C
_EAXVECTOR
C
_Entry
C
_FromEntry
C
_spAnimationState
C
_spAttachmentLoaderVtable
C
_spAttachmentVtable
C
_spSkeletonBounds
C
_spSkeletonJson
C
_spSkin
C
_spSlot
C
_spTimelineVtable
C
_StringTable
C
_ToEntry
►
C
AbstractClassRep
C
Field
►
C
ActionMap
C
BreakEntry
C
DeviceMap
Used to represent a devices
C
Node
C
AlertWinState
C
AmbientForceController
C
AndroidConsole
C
AndroidFont
C
AndroidGamma
C
AndroidPlatState
C
AndroidStreamSource
C
AngAxisF
C
AnimationAsset
►
C
AsciiData
C
KeyData
C
AsciiMapping
C
AssetBase
C
AssetDefinition
C
AssetManager
C
AssetPtr
C
AssetPtrBase
C
AssetPtrCallback
C
AssetQuery
►
C
AssetTagsManifest
C
AssetTag
Asset location
C
AssignDecl
C
AssignExprNode
C
AssignOpExprNode
C
AudioAsset
C
AudioBuffer
C
AudioEnvironment
C
AudioSampleEnvironment
C
AudioStreamSource
C
AudioStreamSourceFactory
C
Auth2Certificate
Formerly contained a certificate, showing that something was valid
C
AuthInfo
Formerly contained data indicating whether a user is valid
C
BatchRender
►
C
BehaviorComponent
C
BehaviorPortConnection
A behavior port connection
C
BehaviorComponentRaiseEvent
C
BehaviorInstance
►
C
BehaviorTemplate
C
BehaviorField
C
BehaviorPort
Behavior port common functionality
C
BehaviorPortInput
A behavior port that accepts input
C
BehaviorPortOutput
A behavior port that raises an output
C
BinaryExprNode
A binary mathematical expression (ie, left op right)
C
BITMAPFILEHEADER
C
BITMAPINFOHEADER
C
BitMatrix
C
BitSet32
C
BitStream
C
BitTables
C
BitVector
Manage a vector of bits of arbitrary size
C
BitVectorW
C
Box3D
C
Box3F
C
BreakStmtNode
C
BufferStream
C
BuoyancyController
C
CameraScopeQuery
C
Chunker
C
CodeBlock
C
CodeMapping
C
ColorF
C
ColorI
C
CommaCatExprNode
C
CompositeSprite
C
ConcreteClassRep
C
ConditionalExprNode
C
ConnectedAcceptEvent
Triggered when we accept a new connection
C
ConnectedNotifyEvent
Notify simulation of state of a connection
C
ConnectedReceiveEvent
Triggered when we receive data from a connected entity
C
ConnectionMessageEvent
C
ConnectionProtocol
C
ConnectionStringTable
C
ConsoleBaseType
C
ConsoleConstructor
C
ConsoleEvent
Represents a line of console input
C
ConsoleLogEntry
Represents an entry in the log
C
ConsoleLogger
C
ConsoleObject
C
ConsoleTypeValidator
C
ConstantNode
C
ContactFilter
C
ContinueStmtNode
►
C
CursorManager
C
cursors
C
DataChunker
C
DbgFileView
C
DebugDraw
C
DebugStats
C
DeclaredAssets
C
DefaultGame
C
DemoNetInterface
►
C
Dictionary
C
Entry
C
DisplayDevice
C
DynamicConsoleMethodComponent
C
DynamicTexture
C
EmscriptenConsole
C
EmscriptenFont
C
EmscriptenPlatState
C
engine
►
C
EnumTable
C
Enums
This represents a specific item in the enumeration
C
Event
Base event structure (also used for FrameEvent and QuitEvent)
C
EventCallbackEntry
C
EventDescriptor
C
EventManager
C
EventManagerListener
C
ExecuteThread
C
ExprEvalState
C
ExprNode
A mathematical expression
C
FactoryCache
C
File
C
FileChunkEvent
C
FileDialog
C
FileDialogData
C
FileDownloadRequestEvent
C
FileObject
C
FileStream
C
FileStreamObject
C
FileTime
C
Filter
C
FilterStream
C
FindMatch
C
FloatBinaryExprNode
C
FloatNode
C
FloatUnaryExprNode
C
Forced16BitMapping
C
FrameAllocator
C
FrameAllocatorMarker
C
FrameTemp
C
FRangeValidator
Floating point min/max range validator
C
FreeListChunker
C
FuncCallExprNode
C
FunctionDeclStmtNode
►
C
GameConnection
C
GamePacketNotify
C
GameInterface
C
GBitmap
C
GFont
C
GhostAlwaysObjectEvent
C
GhostInfo
C
GLState
GL state information
C
GlyphMap
Used for repacking in
GFont::importStrip
C
GPalette
C
GroupedSceneController
C
GuiArrayCtrl
Renders a grid of cells
C
GuiAutoScrollCtrl
C
GuiBackgroundCtrl
Renders a background, so you can have a backdrop for your GUI
C
GuiBitmapBorderCtrl
Renders a skinned border
C
GuiBitmapButtonCtrl
C
GuiBitmapButtonTextCtrl
C
GuiBitmapCtrl
Renders a bitmap
C
GuiBorderButtonCtrl
C
GuiBubbleTextCtrl
C
GuiButtonBaseCtrl
C
GuiButtonCtrl
►
C
GuiCanvas
C
AccKeyMap
Accelerator key map
C
GuiCheckBoxCtrl
C
GuiColorPickerCtrl
C
GuiConsole
C
GuiConsoleEditCtrl
C
GuiConsoleTextCtrl
C
GuiControl
C
GuiControlArrayControl
C
GuiControlListPopUp
C
GuiControlProfile
C
GuiCursor
C
GuiDragAndDropControl
C
GuiDynamicCtrlArrayControl
C
GuiEditCtrl
C
GuiEditorRuler
C
GuiEvent
C
GuiFadeinBitmapCtrl
C
GuiFilterCtrl
C
GuiFormCtrl
►
C
GuiFrameSetCtrl
C
FrameDetail
►
C
GuiGraphCtrl
C
PlotInfo
C
GuiGridControl
C
GuiIconButtonCtrl
C
GuiImageButtonCtrl
►
C
GuiImageList
C
tag_TextureEntry
C
GuiInputCtrl
C
GuiInspector
C
GuiInspectorDatablockField
C
GuiInspectorDynamicField
C
GuiInspectorDynamicGroup
C
GuiInspectorField
C
GuiInspectorGroup
C
GuiInspectorTypeCheckBox
C
GuiInspectorTypeColor
C
GuiInspectorTypeColorF
C
GuiInspectorTypeColorI
C
GuiInspectorTypeEnum
C
GuiInspectorTypeFileName
C
GuiInspectorTypeGuiProfile
►
C
GuiListBoxCtrl
C
LBItem
C
GuiMenuBackgroundCtrl
►
C
GuiMenuBar
C
Menu
C
MenuItem
C
GuiMenuTextListCtrl
►
C
GuiMessageVectorCtrl
C
LineElement
►
C
LineWrapping
C
SEPair
►
C
SpecialMarkers
C
Special
C
TextElement
►
C
GuiMLTextCtrl
C
Atom
C
Bitmap
C
BitmapRef
C
Font
C
Line
C
LineTag
C
Style
C
URL
C
GuiMLTextEditCtrl
C
GuiMouseEventCtrl
C
GuiPaneControl
C
GuiPopUpBackgroundCtrl
C
GuiPopUpBackgroundCtrlEx
►
C
GuiPopUpMenuCtrl
C
Entry
C
Scheme
►
C
GuiPopUpMenuCtrlEx
C
Entry
C
Scheme
C
GuiPopupTextListCtrl
C
GuiPopupTextListCtrlEx
C
GuiProgressCtrl
C
GuiRadioCtrl
C
GuiRolloutCtrl
C
GuiSceneObjectCtrl
C
GuiScriptNotifyCtrl
C
GuiScrollCtrl
C
GuiSeparatorCtrl
Renders a separator line with optional text
C
GuiSliderCtrl
C
GuiSpriteCtrl
C
GuiStackControl
C
GuiSubmenuBackgroundCtrl
►
C
GuiTabBookCtrl
C
TabHeaderInfo
C
GuiTabPageCtrl
C
GuiTextCtrl
C
GuiTextEditCtrl
C
GuiTextEditSliderCtrl
►
C
GuiTextListCtrl
C
Entry
C
GuiTickCtrl
C
GuiToolboxButtonCtrl
►
C
GuiTreeViewCtrl
►
C
Item
C
InspectorTag
C
ScriptTag
C
GuiWindowCtrl
C
HashMap
►
C
HashTable
C
_Iterator
C
Pair
C
Heap
C
HeartbeatEvent
C
HTTPObject
C
HuffmanProcessor
C
IFactoryObjectReset
C
IfStmtNode
►
C
ImageAsset
►
C
FrameArea
Frame area
C
PixelArea
Frame Pixel Area
C
TexelArea
Frame Texel Area
C
ImageFont
C
ImageFrameProvider
C
ImageFrameProviderCore
C
InfiniteBitStream
C
Input
►
C
InputDevice
C
ObjInfo
C
InputEvent
Generic input event
C
InputManager
C
IntBinaryExprNode
C
InternalSlotAccessNode
C
InternalSlotDecl
C
IntNode
C
IntUnaryExprNode
C
IRangeValidator
Signed integer min/max range validator
C
IRangeValidatorScaled
C
JoystickAxisInfo
C
JoystickInputDevice
C
Json
C
LangFile
Class for working with language files
C
LangTable
Language file table
►
C
LeapMotionManager
C
FingerEvent
C
MotionListener
C
LinePair
C
LList
C
LListNode
C
LoopingImage
C
LoopingList
C
LoopStmtNode
C
MasterInfo
C
MatchPathSeparator
C
Math
C
MatrixF
C
MD5
C
MemStream
C
Message
Base class for messages
C
MessageForwarder
Forward messages from one queue to another
►
C
MessageVector
C
MessageLine
C
ModuleCallbacks
►
C
ModuleDefinition
C
ModuleDependency
Module dependency
C
ModuleManager
C
ModuleMergeDefinition
C
MouseMoveEvent
Mouse input event
C
Mutex
C
MutexHandle
C
NameLookupRequest
►
C
Namespace
►
C
Entry
C
CallbackUnion
C
NameTags
C
Net
C
NetAddress
C
NetAsync
►
C
NetConnection
C
GhostRef
C
GhostSave
Structure to track ghost-always objects and their ghost indices
C
PacketNotify
C
NetDelayEvent
C
NetEvent
C
NetEventNote
C
NetInterface
C
NetObject
C
NetStringEvent
C
NetStringHandle
C
NetStringTable
C
NetworkProcessList
C
ObjectBlockDecl
C
ObjectDeclNode
C
OpenFileDialog
C
OpenFolderDialog
C
OpenGLDevice
C
PacketReceiveEvent
C
PacketStatus
C
ParticleAsset
C
ParticleAssetEmitter
►
C
ParticleAssetField
C
DataKey
Data Key Node
C
ParticleAssetFieldBase
Base field
C
ParticleAssetFieldBaseVariation
Base and variation fields
C
ParticleAssetFieldBaseVariationLife
Base, variation and life fields
C
ParticleAssetFieldCollection
C
ParticleAssetFieldLife
Life field
C
ParticleAssetFieldVariation
Variation field
C
ParticlePlayer
►
C
ParticleSystem
C
ParticleNode
Particle node
C
PhysicsProxy
C
PickingSceneController
C
Ping
C
PlaneF
C
PlaneTransformer
►
C
Platform
C
FileInfo
C
LocalTime
C
VolumeInformation
C
PlatformAssert
►
C
PlatformFont
C
CharInfo
C
PlatformMutexData
C
PlatformSemaphore
C
PlatformThreadData
C
PlatformThreadStorage
C
PNGImage
C
Point2D
C
Point2F
2D floating-point point
C
Point2I
C
Point3D
C
Point3F
C
Point3I
C
Point4F
C
PointForceController
C
PopupMenu
C
ProcessMasterQueryEvent
C
Processor
C
ProcessPacketEvent
C
ProcessPingEvent
C
PVRTextureHeaderV2
C
QuadPatch
C
QuatF
C
Queue
C
RandomGeneratorBase
C
RandomLCG
C
RandomR250
C
ReadEvent
C
RectClipper
C
RectD
C
RectF
C
RectI
C
ReferencedAssets
C
RemoteCommandEvent
►
C
RemoteDebugger1
C
Breakpoint
C
RemoteDebuggerBase
C
RemoteDebuggerBridge
C
RenderProxy
C
ResDictionary
C
ResizeBitStream
C
ResizeFilterStream
C
ResManager
C
Resolution
C
Resource
C
ResourceInstance
C
ResourceObject
C
ResourceObjectIndex
C
ReturnStmtNode
C
RGBQUAD
C
saved_state
C
SaveFileDialog
C
Scene
C
SceneController
C
SceneObject
C
SceneObjectList
C
SceneObjectRotateToEvent
C
SceneObjectSet
►
C
SceneObjectSetIterator
C
Entry
C
Stack
C
SceneRenderObject
C
SceneRenderQueue
C
SceneRenderRequest
C
SceneRenderState
►
C
SceneWindow
C
CameraView
Camera View
C
ScreenTouchEvent
C
ScriptGroup
C
ScriptMsgListener
Script accessible version of
Dispatcher::IMessageListener
C
ScriptObject
C
Scroller
C
Semaphore
C
ServerFilter
C
ServerInfo
C
ShapeVector
C
SimComponent
C
SimConsoleEvent
C
SimConsoleThreadExecCallback
Used by Con::threadSafeExecute()
C
SimConsoleThreadExecEvent
C
SimDataBlock
C
SimDataBlockGroup
C
SimEvent
►
C
SimFieldDictionary
Dictionary
to keep track of dynamic fields on
SimObject
C
Entry
C
SimFieldDictionaryIterator
C
SimGroup
C
SimGroupIterator
C
SimIdDictionary
C
SimManagerNameDictionary
C
SimNameDictionary
►
C
SimObject
C
Notify
C
SimObjectList
C
SimObjectPtr
C
SimObjectTimerEvent
C
SimpleHashTable
C
SimpleMessageEvent
C
SimpleNetObject
C
SimSet
►
C
SimSetIterator
C
Entry
C
Stack
C
SimXMLDocument
C
SkeletonAsset
C
SkeletonObject
C
SlotAccessNode
C
SlotAssignNode
C
SlotAssignOpNode
C
SlotDecl
C
sockaddr_ipx
C
Socket
C
spAnimation
C
spAnimationState
C
spAnimationStateData
►
C
SparseArray
C
Node
C
spAtlas
C
spAtlasAttachmentLoader
C
spAtlasPage
C
spAtlasRegion
C
spAttachment
C
spAttachmentLoader
C
spAttachmentTimeline
C
spBaseTimeline
C
spBone
C
spBoneData
C
spBoundingBoxAttachment
C
spColorTimeline
C
spCurveTimeline
C
spDrawOrderTimeline
C
spEvent
C
spEventData
C
spEventTimeline
C
SphereF
C
SplCtrlPts
C
SplinePatch
C
spPolygon
C
spRegionAttachment
C
Sprite
C
SpriteBase
C
SpriteBatch
►
C
SpriteBatchItem
C
LogicalPosition
C
SpriteBatchQuery
C
SpriteBatchQueryResult
C
spSkeleton
C
spSkeletonBounds
C
spSkeletonData
C
spSkeletonJson
C
spSkin
C
spSlot
C
spSlotData
C
spTimeline
C
spTrackEntry
C
StmtNode
C
StockColor
C
StockColorItem
C
Str
C
StrcatExprNode
C
StrConstNode
C
Stream
Base stream class for streaming data across a specific media
C
StreamingList
C
StreamObject
Script wrapper for the
Stream
class
C
StreqExprNode
►
C
StringBuffer
C
RequestCounts
C
StringBufferManager
C
StringStack
C
StringValue
C
T2DActivity
C
Taml
C
TamlAssetDeclaredUpdateVisitor
C
TamlAssetDeclaredVisitor
C
TamlAssetReferencedUpdateVisitor
C
TamlAssetReferencedVisitor
C
TamlBinaryReader
C
TamlBinaryWriter
C
TamlCallbacks
C
TamlChildren
C
TamlCustomField
C
TamlCustomNode
C
TamlCustomNodes
C
TamlJSONParser
RapidJson
C
TamlJSONReader
RapidJson
C
TamlJSONWriter
C
TamlModuleIdUpdateVisitor
C
TamlParser
►
C
TamlVisitor
C
PropertyState
Visitor property state
►
C
TamlWriteNode
C
FieldValuePair
C
TamlXmlParser
C
TamlXmlReader
C
TamlXmlWriter
C
TCPObject
C
tDeleteRequest
C
tDestroyNotification
C
TelnetConsole
C
TelnetDebugger
C
TempLineBreak
C
TextureDictionary
C
TextureHandle
C
TextureManager
C
TextureObject
C
TextVertex
C
Thread
C
ThreadManager
C
ThreadStorage
Platform
independent per-thread storage class
C
Tickable
C
TickContact
C
TimeEvent
The time event causes the simulation to advance
C
TimeManager
C
TiXmlAttribute
C
TiXmlAttributeSet
C
TiXmlBase
C
TiXmlComment
C
TiXmlCursor
C
TiXmlDeclaration
C
TiXmlDocument
C
TiXmlElement
C
TiXmlHandle
C
TiXmlNode
C
TiXmlOutStream
C
TiXmlParsingData
C
TiXmlString
C
TiXmlText
C
TiXmlUnknown
C
TiXmlVisitor
►
C
TorqueSystemInfo
C
Processor
C
TorqueUnitTestListener
C
touchCorrelation
C
touchEvent
C
touchTracker
C
TQuatF
C
Trigger
C
TTagDerefNode
C
TTagExprNode
C
TTagSetStmtNode
C
UInputManager
C
UndoAction
C
UndoManager
C
UndoScriptAction
C
UpdateQueueEntry
C
VarNode
C
Vector
C
Vector2
C
Vector2d
C
VectorPtr
Template for vectors of pointers
C
Video
C
VorbisStreamSource
C
WAVChunkHdr
WAV Chunk-header
C
WAVE_Struct
C
WaveComposite
C
WAVFileHdr
WAV File-header
C
WAVFmtExHdr
WAV FmtEx-header
C
WAVFmtHdr
C
WAVSmplHdr
WAV Smpl-header
C
WavStreamSource
C
WorldQuery
C
WorldQueryFilter
C
WorldQueryResult
C
yy_buffer_state
C
YYSTYPE
C
ZipCryptRStream
C
ZipObject
Script wrapper for
Zip::ZipArchive
C
ZipSubRStream
C
ZipSubWStream
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