TorqueScript Reference

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Here is a list of all class members with links to the classes they belong to:

### - i -

- insertExplicitCell() : ImageAsset
- insertItem() : PopupMenu
- insertSubMenu() : PopupMenu
- isActive() : GuiControl
- isAssetAutoUnload() : AssetManager
- isAssetInternal() : AssetManager
- isAssetLoaded() : AssetManager
- isAssetPrivate() : AssetManager
- isAwake() : GuiControl
- isChildOfGroup() : SimObject
- isCursorOn() : GuiCanvas
- isDeclaredAsset() : AssetManager
- isEnabled() : SimComponent
- isEOF() : FileObject , StreamObject
- isEOS() : StreamObject
- isFadeToComplete() : SceneObject
- isGrowToComplete() : SceneObject
- isInverted() : ActionMap
- isItemChecked() : PopupMenu
- isJoint() : Scene
- isMember() : SceneObjectSet , SimSet
- isMemberOfClass() : SimObject
- isMethod() : SimObject
- isModuleMergeAvailable() : ModuleManager
- isMoveToComplete() : SceneObject
- isReferencedAsset() : AssetManager
- isRegisteredEvent() : EventManager
- isRotateToComplete() : SceneObject
- isSpriteSelected() : CompositeSprite
- isStaticFrameProvider() : RenderProxy , SpriteBase
- isTag() : AssetTagsManifest
- isTimerActive() : SimObject
- isUsingNamedImageFrame() : ParticleAssetEmitter , SpriteBase
- isVisible() : GuiControl