#include <SceneRenderQueue.h>
|
enum | RenderSort {
RENDER_SORT_INVALID,
RENDER_SORT_OFF,
RENDER_SORT_NEWEST,
RENDER_SORT_OLDEST,
RENDER_SORT_BATCH,
RENDER_SORT_GROUP,
RENDER_SORT_XAXIS,
RENDER_SORT_YAXIS,
RENDER_SORT_ZAXIS,
RENDER_SORT_INVERSE_XAXIS,
RENDER_SORT_INVERSE_YAXIS,
RENDER_SORT_INVERSE_ZAXIS
} |
|
typedef Vector< SceneRenderRequest * > | typeRenderRequestVector |
|
Enumerator |
---|
RENDER_SORT_INVALID |
|
RENDER_SORT_OFF |
|
RENDER_SORT_NEWEST |
|
RENDER_SORT_OLDEST |
|
RENDER_SORT_BATCH |
|
RENDER_SORT_GROUP |
|
RENDER_SORT_XAXIS |
|
RENDER_SORT_YAXIS |
|
RENDER_SORT_ZAXIS |
|
RENDER_SORT_INVERSE_XAXIS |
|
RENDER_SORT_INVERSE_YAXIS |
|
RENDER_SORT_INVERSE_ZAXIS |
|
const char * getRenderSortDescription |
( |
const RenderSort & |
sortMode | ) |
|
|
static |
bool getStrictOrderMode |
( |
void |
| ) |
const |
|
inline |
virtual void resetState |
( |
void |
| ) |
|
|
inlinevirtual |
void setStrictOrderMode |
( |
const bool |
strictOrderMode | ) |
|
|
inline |
The documentation for this class was generated from the following files:
- 2d/scene/SceneRenderQueue.h
- 2d/scene/SceneRenderQueue.cpp