This holds contact filtering data.
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#include <b2Fixture.h>
This holds contact filtering data.
The collision category bits. Normally you would just set one bit.
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.
The collision mask bits. This states the categories that this shape would accept for collision.
The documentation for this struct was generated from the following file:
- Box2D/Dynamics/b2Fixture.h