Torque2D Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes

- Class List
- Class Index
- Class Hierarchy
- Class Members

Public Member Functions | Public Attributes | List of all members
b2RopeJointDef Struct Reference

`#include <b2RopeJoint.h>`

Inheritance diagram for b2RopeJointDef:

## Public Member Functions
| b2RopeJointDef ()
Public Member Functions inherited from b2JointDef
| b2JointDef ()

## Public Attributes
b2Vec2 | localAnchorA
| The local anchor point relative to bodyA's origin. More...
b2Vec2 | localAnchorB
| The local anchor point relative to bodyB's origin. More...
float32 | maxLength
Public Attributes inherited from b2JointDef
b2JointType | type
| The joint type is set automatically for concrete joint types. More...
void * | userData
| Use this to attach application specific data to your joints. More...
b2Body * | bodyA
| The first attached body. More...
b2Body * | bodyB
| The second attached body. More...
bool | collideConnected
| Set this flag to true if the attached bodies should collide. More...

## Detailed Description

Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in b2JointDef.

## Constructor & Destructor Documentation

b2RopeJointDef | ( |  | ) |
| inline

## Member Data Documentation

b2Vec2 localAnchorA

The local anchor point relative to bodyA's origin.

b2Vec2 localAnchorB

The local anchor point relative to bodyB's origin.

float32 maxLength

The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.

The documentation for this struct was generated from the following file:

- Box2D/Dynamics/Joints/b2RopeJoint.h