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NetStringTable Class Reference

`#include <netStringTable.h>`

## Public Member Functions
const char * | lookupString (U32 id)
void | removeString (U32 id, bool script=false)
void | incStringRefScript (U32 id)
void | dumpToConsole ()

## Static Public Member Functions
static void | create ()
static void | destroy ()
static void | expandString (NetStringHandle &string, char *buf, U32 bufSize, U32 argc, const char **argv)

## Friends
class | NetStringHandle
U32 | GameAddTaggedString (const char *string)

## Member Function Documentation

void create | ( | void |  | ) |
| static

void destroy | ( |  | ) |
| static

void dumpToConsole | ( |  | ) |

void expandString | ( | NetStringHandle & | string,
|  | char * | buf,
|  | U32 | bufSize,
|  | U32 | argc,
|  | const char ** | argv
| ) |  |
| static

void incStringRefScript | ( | U32 | id | ) |

const char * lookupString | ( | U32 | id | ) |

void removeString | ( | U32 | id,
|  | bool | script = `false`
| ) |  |

## Friends And Related Function Documentation

U32 GameAddTaggedString | ( | const char * | string | ) |
| friend

friend class NetStringHandle
| friend

The documentation for this class was generated from the following files:

- network/netStringTable.h
- network/netStringTable.cc