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SpriteBatch Member List

This is the complete list of members for SpriteBatch, including all inherited members.

addSprite(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch |
clearSpriteAsset(void) | SpriteBatch |
clearSprites(void) | SpriteBatch | virtual
copyTo(SpriteBatch *pSpriteBatch) const | SpriteBatch | virtual
createQueryProxy(SpriteBatchItem *pSpriteBatchItem) | SpriteBatch |
createSprite(void) | SpriteBatch | protected
createSprite(const Vector2 *explicitVertices) | SpriteBatch | protected
createSprite(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | protected virtual
createSpriteBatchQuery(void) | SpriteBatch | protected
deselectSprite(void) | SpriteBatch | inline
destroyQueryProxy(SpriteBatchItem *pSpriteBatchItem) | SpriteBatch |
destroySpriteBatchQuery(void) | SpriteBatch | protected
findSpriteId(const U32 batchId) | SpriteBatch | protected
findSpriteName(const char *pName) | SpriteBatch | protected
findSpritePosition(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | protected
getBatchCulling(void) const | SpriteBatch | inline
getBatchSortMode(void) const | SpriteBatch | inline
getBatchTransform(void) const | SpriteBatch | inline
getBatchTransformDirty(void) const | SpriteBatch | inline
getBatchTransformId(void) | SpriteBatch | inline
getDefaultSpriteAngle(void) const | SpriteBatch | inline
getDefaultSpriteSize(void) const | SpriteBatch | inline
getDefaultSpriteStride(void) const | SpriteBatch | inline
getLocalExtents(void) | SpriteBatch | inline
getLocalExtentsDirty(void) const | SpriteBatch | inline
getSpriteAlphaTest(void) const | SpriteBatch |
getSpriteAngle(void) const | SpriteBatch |
getSpriteAnimation(void) const | SpriteBatch |
getSpriteAnimationFrame(void) const | SpriteBatch |
getSpriteBatchQuery(const bool clearQuery=false) | SpriteBatch |
getSpriteBlendAlpha(void) const | SpriteBatch |
getSpriteBlendColor(void) const | SpriteBatch |
getSpriteBlendMode(void) const | SpriteBatch |
getSpriteCount(void) | SpriteBatch | inline
getSpriteDataObject(void) const | SpriteBatch |
getSpriteDepth(void) const | SpriteBatch |
getSpriteDstBlendFactor(void) const | SpriteBatch |
getSpriteFlipX(void) const | SpriteBatch |
getSpriteFlipY(void) const | SpriteBatch |
getSpriteId(void) const | SpriteBatch |
getSpriteImage(void) const | SpriteBatch |
getSpriteImageFrame(void) const | SpriteBatch |
getSpriteLocalPosition(void) | SpriteBatch |
getSpriteLogicalPosition(void) const | SpriteBatch |
getSpriteName(void) const | SpriteBatch |
getSpriteNamedImageFrame(void) const | SpriteBatch |
getSpriteRenderGroup(void) const | SpriteBatch |
getSpriteSize(void) const | SpriteBatch |
getSpriteSortPoint(void) const | SpriteBatch |
getSpriteSrcBlendFactor(void) const | SpriteBatch |
getSpriteVisible(void) const | SpriteBatch |
getUserData(void) const | SpriteBatch |
INVALID_SPRITE_PROXY | SpriteBatch | static
isSpriteSelected(void) const | SpriteBatch | inline
mBatchCulling | SpriteBatch | protected
mBatchSortMode | SpriteBatch | protected
mDefaultSpriteAngle | SpriteBatch | protected
mDefaultSpriteSize | SpriteBatch | protected
mDefaultSpriteStride | SpriteBatch | protected
moveQueryProxy(SpriteBatchItem *pSpriteBatchItem, const b2AABB &localAABB) | SpriteBatch |
mSelectedSprite | SpriteBatch | protected
mSpriteNames | SpriteBatch | protected
mSpritePositions | SpriteBatch | protected
mSprites | SpriteBatch | protected
onAdd() | SpriteBatch | virtual
onRemove() | SpriteBatch | virtual
onTamlCustomRead(const TamlCustomNodes &customNodes) | SpriteBatch | protected
onTamlCustomWrite(TamlCustomNodes &customNodes) | SpriteBatch | protected
prepareRender(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue) | SpriteBatch |
removeSprite(void) | SpriteBatch |
render(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) | SpriteBatch |
selectSprite(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch |
selectSpriteId(const U32 batchId) | SpriteBatch |
selectSpriteName(const char *pName) | SpriteBatch |
setBatchCulling(const bool batchCulling) | SpriteBatch |
setBatchSortMode(SceneRenderQueue::RenderSort sortMode) | SpriteBatch | inline
setBatchTransform(const b2Transform &batchTransform) | SpriteBatch | protected
setBatchTransformDirty(void) | SpriteBatch | inline
setDefaultSpriteAngle(const F32 defaultAngle) | SpriteBatch | inline
setDefaultSpriteSize(const Vector2 &defaultSize) | SpriteBatch | inline
setDefaultSpriteStride(const Vector2 &defaultStride) | SpriteBatch | inline
setLocalExtentsDirty(void) | SpriteBatch | inline
setSpriteAlphaTest(const F32 alphaTestMode) | SpriteBatch |
setSpriteAngle(const F32 localAngle) | SpriteBatch |
setSpriteAnimation(const char *pAssetId) | SpriteBatch |
setSpriteAnimationFrame(const U32 animationFrame) | SpriteBatch |
setSpriteBlendAlpha(const F32 alpha) | SpriteBatch |
setSpriteBlendColor(const ColorF &blendColor) | SpriteBatch |
setSpriteBlendMode(const bool blendMode) | SpriteBatch |
setSpriteDataObject(SimObject *pDataObject) | SpriteBatch |
setSpriteDepth(const F32 depth) | SpriteBatch |
setSpriteDstBlendFactor(GLenum dstBlendFactor) | SpriteBatch |
setSpriteFlipX(const bool flipX) | SpriteBatch |
setSpriteFlipY(const bool flipY) | SpriteBatch |
setSpriteImage(const char *pAssetId, const U32 imageFrame) | SpriteBatch |
setSpriteImage(const char *pAssetId, const char *namedFrame) | SpriteBatch |
setSpriteImageFrame(const U32 imageFrame) | SpriteBatch |
setSpriteLocalPosition(const Vector2 &localPosition) | SpriteBatch |
setSpriteName(const char *pName) | SpriteBatch |
setSpriteNamedImageFrame(const char *namedFrame) | SpriteBatch |
setSpriteRenderGroup(const char *pRenderGroup) | SpriteBatch |
setSpriteSize(const Vector2 &size) | SpriteBatch |
setSpriteSortPoint(const Vector2 &sortPoint) | SpriteBatch |
setSpriteSrcBlendFactor(GLenum srcBlendFactor) | SpriteBatch |
setSpriteVisible(const bool visible) | SpriteBatch |
setUserData(void *pUserData) | SpriteBatch |
SpriteBatch() | SpriteBatch |
typeSpriteBatchHash typedef | SpriteBatch | protected
typeSpriteNameHash typedef | SpriteBatch | protected
typeSpritePositionHash typedef | SpriteBatch | protected
updateLocalExtents(void) | SpriteBatch | protected
WriteCustomTamlSchema(const AbstractClassRep *pClassRep, TiXmlElement *pParentElement) | SpriteBatch | static
~SpriteBatch() | SpriteBatch | virtual