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Vector2 Member List

This is the complete list of members for Vector2, including all inherited members.

absolute(void) | Vector2 | inline
add(const Vector2 &v) | Vector2 | inline
clamp(const Vector2 &min, const Vector2 &max) | Vector2 | inline
clampMax(const Vector2 &max) | Vector2 | inline
clampMin(const Vector2 &min) | Vector2 | inline
clampZero(void) | Vector2 | inline
div(const Vector2 &v) | Vector2 | inline
dot(const Vector2 &v) | Vector2 | inline
getAngle(void) const | Vector2 | inline
getMajorAxis(void) const | Vector2 | inline
getMinorAxis(void) const | Vector2 | inline
getOne() | Vector2 | inline static
getPerp(void) const | Vector2 | inline
getReceiprocate(void) const | Vector2 | inline
getUnitDirection(void) const | Vector2 | inline
getZero() | Vector2 | inline static
isEqual(const Vector2 &v) const | Vector2 | inline
isEqualRange(const Vector2 &v, const F32 epsilon) const | Vector2 | inline
isNAN(void) const | Vector2 | inline
isXZero(void) const | Vector2 | inline
isYZero(void) const | Vector2 | inline
isZero(void) const | Vector2 | inline
lerp(const Vector2 &v, const F32 time, Vector2 &out) | Vector2 | inline
mult(const Vector2 &v) | Vector2 | inline
Normalize(void) | Vector2 | inline
Normalize(const F32 s) | Vector2 | inline
notEqual(const Vector2 &v) const | Vector2 | inline
notZero(void) const | Vector2 | inline
operator Point2F() | Vector2 | inline
operator!=(const Vector2 &v) const | Vector2 | inline
operator*(F32 s, const Vector2 &v) | Vector2 | friend
operator*(const Vector2 &v, F32 s) | Vector2 | friend
operator*(const Vector2 &v1, Vector2 &v2) | Vector2 | friend
operator*(const Vector2 &v1, const Vector2 &v2) | Vector2 | friend
operator+(const Vector2 &v) const | Vector2 | inline
operator+=(const Vector2 &v) | Vector2 | inline
operator-(const Vector2 &v) const | Vector2 | inline
operator-(void) const | Vector2 | inline
operator-=(const Vector2 &v) | Vector2 | inline
operator/(F32 s) const | Vector2 | inline
operator/=(const F32 s) | Vector2 | inline
operator=(const Point2F &p) | Vector2 | inline
operator=(const Point2I &p) | Vector2 | inline
operator=(const b2Vec2 &p) | Vector2 | inline
operator==(const Vector2 &v) const | Vector2 | inline
perp(void) | Vector2 | inline
rand(const Vector2 &min, const Vector2 &max) | Vector2 | inline
receiprocate(void) | Vector2 | inline
rotate(F32 angle) | Vector2 | inline
rotate(const Vector2 &center, F32 angle) | Vector2 | inline
round(const F32 epsilon=FLT_EPSILON) | Vector2 | inline
scale(F32 scale) | Vector2 | inline
scale(const Vector2 &v) | Vector2 | inline
scriptThis(void) const | Vector2 | inline
setAngle(const F32 radians) | Vector2 | inline
setOne() | Vector2 | inline
setPolar(const F32 radians, F32 length) | Vector2 | inline
setString(const char *pString) | Vector2 | inline
setZero() | Vector2 | inline
stringThis(void) const | Vector2 | inline
sub(const Vector2 &v) | Vector2 | inline
swap(Vector2 &v) | Vector2 | inline
ToPoint2F(void) const | Vector2 | inline
Vector2(void) | Vector2 | inline
Vector2(const Vector2 &copy) | Vector2 | inline
Vector2(const F32 x, const F32 y) | Vector2 | inline
Vector2(const b2Vec2 &vec2) | Vector2 | inline
Vector2(const Point2I &point) | Vector2 | inline
Vector2(const Point2F &point) | Vector2 | inline
Vector2(const Point2D &point) | Vector2 | inline
Vector2(const char *pString) | Vector2 | inline