Torque2D Reference

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes

- Class List
- Class Index
- Class Hierarchy
- Class Members

Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

_callMethod(U32 argc, const char *argv[], bool callThis=true) | BehaviorComponent | protected virtual
_getOwner() | SimComponent | inline protected
addBehavior(BehaviorInstance *bi) | BehaviorComponent | virtual
addCameraMountReference(SceneWindow *pAttachedCamera) | SceneObject | inline
addComponent(SimComponent *component) | SimComponent | virtual
addDepricatedField(const char *fieldName) | ConsoleObject | protected static
addDestroyNotification(SceneObject *pSceneObject) | SceneObject |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protected static
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protected static
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | protected static
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs) | ConsoleObject | protected static
addFieldFilter(const char *fieldName) | SimObject |
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | protected static
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | protected static
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protected static
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protected static
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protected static
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protected static
addToSet(SimObjectId) | SimObject |
addToSet(const char *) | SimObject |
advanceTime(F32 timeDelta) | ImageFrameProviderCore | inline virtual
Tickable::advanceTime(U32 timeDelta) | Tickable | static
allocateAssets(AssetPtr< ImageAsset > *pImageAssetPtr, AssetPtr< AnimationAsset > *pAnimationAssetPtr) | ImageFrameProviderCore |
allocNotify() | SimObject | protected static
applyAngularImpulse(const F32 impulse, const bool wake=true) | SceneObject |
applyForce(const Vector2 &worldForce, const bool wake=true) | SceneObject |
applyForce(const Vector2 &worldForce, const Vector2 &worldPoint, const bool wake=true) | SceneObject |
applyLinearImpulse(const Vector2 &worldImpulse, const bool wake=true) | SceneObject |
applyLinearImpulse(const Vector2 &worldImpulse, const Vector2 &worldPoint, const bool wake=true) | SceneObject |
applyTorque(const F32 torque, const bool wake=true) | SceneObject |
assignDynamicFieldsFrom(SimObject *obj) | SimObject |
assignFieldsFrom(SimObject *obj) | SimObject |
assignName(const char *name) | SimObject |
attachGui(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl) | SceneObject |
BehaviorComponent() | BehaviorComponent |
buildFilterList() | SimObject | virtual
callMethod(S32 argc, const char *methodName,...) | DynamicConsoleMethodComponent |
callMethodArgList(U32 argc, const char *argv[], bool callThis=true) | DynamicConsoleMethodComponent | virtual
callMethodOnComponents(U32 argc, const char *argv[], const char **result) | SimComponent |
callOnBehaviors(U32 argc, const char *argv[]) | BehaviorComponent | virtual
cancelFadeTo(void) | SceneObject | inline
cancelGrowTo(void) | SceneObject | inline
cancelMoveTo(const bool autoStop=true) | SceneObject |
cancelRotateTo(const bool autoStop=true) | SceneObject |
canPrepareRender(void) const | SceneObject | inline virtual
clearAllNotifications() | SimObject |
clearAssets(void) | ImageFrameProviderCore |
clearBehaviors() | BehaviorComponent | virtual
clearCollisionShapes(void) | SceneObject |
clearComponents() | SimComponent | inline virtual
clearDynamicFields(void) | SimObject | inline
clearFieldFilters() | SimObject |
clearNotify(SimObject *obj) | SimObject |
clone(const bool copyDynamicFields) | SimObject |
connect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent |
consoleInit() | ConsoleObject | static
ConsoleObject() | ConsoleObject | inline protected
ConsoleObject(const ConsoleObject &) | ConsoleObject | protected
copyChainCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected
copyCircleCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected
copyCollisionShapes(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1) | SceneObject |
copyEdgeCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected
copyFrom(SceneObject *pSceneObject, const bool copyDynamicFields) | SceneObject | virtual
copyPolygonCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected
copyTo(SimObject *object) | Sprite | virtual
ImageFrameProvider::copyTo(ImageFrameProviderCore *pImageFrameProviderCore) const | ImageFrameProviderCore | virtual
create(const char *in_pClassName) | ConsoleObject | inline static
create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | inline static
createChainCollisionShape(const U32 pointCount, const b2Vec2 *localPoints) | SceneObject |
createChainCollisionShape(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) | SceneObject |
createCircleCollisionShape(const F32 radius) | SceneObject |
createCircleCollisionShape(const F32 radius, const b2Vec2 &localPosition) | SceneObject |
createEdgeCollisionShape(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd) | SceneObject |
createEdgeCollisionShape(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) | SceneObject |
createPolygonBoxCollisionShape(const F32 width, const F32 height) | SceneObject |
createPolygonBoxCollisionShape(const F32 width, const F32 height, const b2Vec2 &localCentroid) | SceneObject |
createPolygonBoxCollisionShape(const F32 width, const F32 height, const b2Vec2 &localCentroid, const F32 rotation) | SceneObject |
createPolygonCollisionShape(const U32 pointCount, const b2Vec2 *localPoints) | SceneObject |
deallocateAssets(void) | ImageFrameProviderCore | inline
DECLARE_CONOBJECT(Sprite) | Sprite |
SpriteBase::DECLARE_CONOBJECT(SpriteBase) | SpriteBase |
SceneObject::DECLARE_CONOBJECT(SceneObject) | SceneObject |
BehaviorComponent::DECLARE_CONOBJECT(BehaviorComponent) | BehaviorComponent |
DynamicConsoleMethodComponent::DECLARE_CONOBJECT(DynamicConsoleMethodComponent) | DynamicConsoleMethodComponent |
SimComponent::DECLARE_CONOBJECT(SimComponent) | SimComponent |
SimObject::DECLARE_CONOBJECT(SimObject) | SimObject |
deleteCollisionShape(const U32 shapeIndex) | SceneObject |
deleteNotify(SimObject *obj) | SimObject |
deleteObject() | SimObject |
detachGui(void) | SceneObject |
disconnect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent |
dismountCamera(void) | SceneObject | inline
dump() | SimObject | virtual
dumpClassHierarchy() | SimObject | virtual
endGroup(const char *in_pGroupname) | ConsoleObject | protected static
ePhysicsProxyType enum name | PhysicsProxy |
fadeTo(const ColorF &targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha) | SceneObject |
findField(StringTableEntry fieldName) const | ConsoleObject | inline
findObject(const char *name) | SimObject | virtual
freeNotify(SimObject::Notify *) | SimObject | protected static
getAABB(void) const | SceneObject | inline
getAABBRectangle(void) const | SceneObject | inline
getActive(void) const | SceneObject | inline
getActive(void *obj, const char *data) | SceneObject | inline protected static
getAlphaTest(void) const | SceneObject | inline
getAngle(void) const | SceneObject | inline
getAngle(void *obj, const char *data) | SceneObject | inline protected static
getAngularDamping(void) const | SceneObject | inline
getAngularDamping(void *obj, const char *data) | SceneObject | inline protected static
getAngularVelocity(void) const | SceneObject | inline
getAngularVelocity(void *obj, const char *data) | SceneObject | inline protected static
getAnimation(void *obj, const char *data) | SpriteBase | inline protected static
ImageFrameProvider::getAnimation(void) const | ImageFrameProviderCore | inline
getAnimationFrame(void) const | ImageFrameProviderCore | inline
getAnimationTimeScale(void) const | ImageFrameProviderCore | inline
getAutoSizing(void) const | SceneObject | inline
getAwake(void) const | SceneObject | inline
getAwake(void *obj, const char *data) | SceneObject | inline protected static
getBatchIsolated(void) | SceneObject | inline virtual
getBehavior(StringTableEntry behaviorTemplateName) | BehaviorComponent | virtual
getBehavior(const U32 index) | BehaviorComponent | inline virtual
getBehaviorByInstanceId(const U32 behaviorId) | BehaviorComponent |
getBehaviorConnection(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex) | BehaviorComponent |
getBehaviorConnectionCount(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent |
getBehaviorConnections(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent |
getBehaviorCount() const | BehaviorComponent | inline virtual
getBehaviors() const | BehaviorComponent | inline virtual
getBlendAlpha(void) const | SceneObject | inline
getBlendColor(void) const | SceneObject | inline
getBlendMode(void) const | SceneObject | inline
getBody(void) const | SceneObject | inline
getBodyType(void) const | SceneObject | inline
getBodyType(void *obj, const char *data) | SceneObject | inline protected static
getBodyTypeDescription(const b2BodyType bodyType) | SceneObject | static
getBodyTypeEnum(const char *label) | SceneObject | static
getBullet(void) const | SceneObject | inline
getBullet(void *obj, const char *data) | SceneObject | inline protected static
getCanSaveDynamicFields(void) const | SimObject | inline
getChainCollisionShapeAdjacentEnd(const U32 shapeIndex) const | SceneObject |
getChainCollisionShapeAdjacentStart(const U32 shapeIndex) const | SceneObject |
getChainCollisionShapeHasAdjacentEnd(const U32 shapeIndex) const | SceneObject |
getChainCollisionShapeHasAdjacentStart(const U32 shapeIndex) const | SceneObject |
getChainCollisionShapeLocalPoint(const U32 shapeIndex, const U32 pointIndex) const | SceneObject |
getChainCollisionShapePointCount(const U32 shapeIndex) const | SceneObject |
getCircleCollisionShapeLocalPosition(const U32 shapeIndex) const | SceneObject |
getCircleCollisionShapeRadius(const U32 shapeIndex) const | SceneObject |
getClassId(U32 netClassGroup) const | ConsoleObject | inline
getClassName() const | ConsoleObject | inline
getClassNamespace() const | SimObject | inline
getClassRep() const | ConsoleObject | virtual
getCollisionCallback(void) const | SceneObject | inline
getCollisionChainShape(const U32 shapeIndex) const | SceneObject |
getCollisionCircleShape(const U32 shapeIndex) const | SceneObject |
getCollisionEdgeShape(const U32 shapeIndex) const | SceneObject |
getCollisionGroupMask(void) const | SceneObject | inline
getCollisionGroups(void *obj, const char *data) | SceneObject | inline protected static
getCollisionLayerMask(void) const | SceneObject | inline
getCollisionLayers(void *obj, const char *data) | SceneObject | inline protected static
getCollisionOneWay(void) const | SceneObject | inline
getCollisionPolygonShape(const U32 shapeIndex) const | SceneObject |
getCollisionShapeCount(void) const | SceneObject | inline
getCollisionShapeDefinition(const U32 shapeIndex) const | SceneObject |
getCollisionShapeDensity(const U32 shapeIndex) const | SceneObject |
getCollisionShapeFriction(const U32 shapeIndex) const | SceneObject |
getCollisionShapeIndex(const b2Fixture *pFixture) const | SceneObject |
getCollisionShapeIsSensor(const U32 shapeIndex) const | SceneObject |
getCollisionShapeRestitution(const U32 shapeIndex) const | SceneObject |
getCollisionShapeType(const U32 shapeIndex) const | SceneObject |
getCollisionShapeTypeDescription(const b2Shape::Type collisionShapeType) | SceneObject | static
getCollisionShapeTypeEnum(const char *label) | SceneObject | static
getCollisionSuppress(void) const | SceneObject | inline
getComponent(const U32 index) | SimComponent | inline
getComponentCount() | SimComponent | inline
getComponentName() | SimComponent | inline virtual
getCurrentAnimation(void) const | ImageFrameProviderCore | inline
getCurrentAnimationAssetId(void) const | ImageFrameProviderCore | inline
getCurrentAnimationFrame(void) const | ImageFrameProviderCore |
getCurrentAnimationTime(void) const | ImageFrameProviderCore | inline
getCurrentContactCount(void) const | SceneObject | inline
getCurrentContacts(void) const | SceneObject | inline
getCurrentNamedAnimationFrame(void) const | ImageFrameProviderCore |
getDataField(StringTableEntry slotName, const char *array) | SimObject |
getDataFieldPrefix(StringTableEntry fieldName) | SimObject |
getDataFieldType(StringTableEntry slotName, const char *array) | SimObject |
getDebugMask(void) const | SceneObject | inline
getDefaultDensity(void) const | SceneObject | inline
getDefaultFriction(void) const | SceneObject | inline
getDefaultRestitution(void) const | SceneObject | inline
getDstBlendFactor(void) const | SceneObject | inline
getDstBlendFactorDescription(const GLenum factor) | SceneObject | static
getDstBlendFactorEnum(const char *label) | SceneObject | static
getDynamicGroupExpand() | ConsoleObject | inline
getEdgeCollisionShapeAdjacentEnd(const U32 shapeIndex) const | SceneObject |
getEdgeCollisionShapeAdjacentStart(const U32 shapeIndex) const | SceneObject |
getEdgeCollisionShapeHasAdjacentEnd(const U32 shapeIndex) const | SceneObject |
getEdgeCollisionShapeHasAdjacentStart(const U32 shapeIndex) const | SceneObject |
getEdgeCollisionShapeLocalPositionEnd(const U32 shapeIndex) const | SceneObject |
getEdgeCollisionShapeLocalPositionStart(const U32 shapeIndex) const | SceneObject |
getFieldDictionary() | SimObject | inline
getFieldList() const | ConsoleObject | inline
getFixedAngle(void) const | SceneObject | inline
getFixedAngle(void *obj, const char *data) | SceneObject | inline protected static
getFlipX(void) const | Sprite | inline
getFlipY(void) const | Sprite | inline
getGatherContacts(void) const | SceneObject | inline
getGlobalSceneObjectCount(void) | SceneObject | static
getGravityScale(void) const | SceneObject | inline
getGravityScale(void *obj, const char *data) | SceneObject | inline protected static
getGroup() const | SimObject | inline
getHalfSize(void) const | SceneObject | inline
getId(void) const | SimObject | inline
getIdString(void) const | SimObject | inline
getImage(void *obj, const char *data) | SpriteBase | inline protected static
ImageFrameProvider::getImage(void) const | ImageFrameProviderCore | inline
getImageFrame(void) const | ImageFrameProviderCore | inline
getInertia(void) const | SceneObject | inline
getInternalName() | SimObject |
getIsAlwaysInScope(void) const | SceneObject | inline
getIsEditorTickAllowed(void) const | SceneObject | inline
getIsPointInCollisionShape(const U32 shapeIndex, const Vector2 &worldPoint) | SceneObject |
getIsPointInOOBB(const Vector2 &worldPoint) | SceneObject |
getLifetime(void) const | SceneObject | inline
getLinearDamping(void) const | SceneObject | inline
getLinearDamping(void *obj, const char *data) | SceneObject | inline protected static
getLinearVelocity(void) const | SceneObject | inline
getLinearVelocity(void *obj, const char *data) | SceneObject | inline protected static
getLinearVelocityFromLocalPoint(const Vector2 &localPoint) | SceneObject | inline
getLinearVelocityFromWorldPoint(const Vector2 &worldPoint) | SceneObject | inline
getLocalCenter(void) const | SceneObject | inline
getLocalPoint(const Vector2 &worldPoint) | SceneObject |
getLocalSizedOOBB(void) const | SceneObject | inline
getLocalVector(const Vector2 &worldVector) | SceneObject |
getMass(void) const | SceneObject | inline
getModifiableFieldList() | ConsoleObject | inline
getName(void) const | SimObject | inline
getNamedImageFrame(void) const | ImageFrameProviderCore | inline
getNamespace() | SimObject | inline
getOwner() const | SimComponent | inline
getParentStaticClassRep() | ConsoleObject | inline static
getPeriodicTimerID(void) const | SimObject | inline
getPhysicsProxyType(void) const | SceneObject | inline virtual
getPickingAllowed(void) const | SceneObject | inline
getPolygonCollisionShapeLocalPoint(const U32 shapeIndex, const U32 pointIndex) const | SceneObject |
getPolygonCollisionShapePointCount(const U32 shapeIndex) const | SceneObject |
getPosition(void) const | SceneObject | inline
getPosition(void *obj, const char *data) | SceneObject | inline protected static
getPrefixedDataField(StringTableEntry fieldName, const char *array) | SimObject |
getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1) | SimObject |
getProgenitorFile(void) const | SimObject | inline
getProviderImageFrameArea(void) const | ImageFrameProviderCore |
getProviderTexture(void) const | ImageFrameProviderCore | inline
getRenderAngle(void) const | SceneObject | inline
getRenderGroup(void) const | SceneObject | inline
getRenderOOBB(void) const | SceneObject | inline
getRenderPosition(void) const | SceneObject | inline
getRenderTransform(void) const | SceneObject | inline
getSafeDelete(void) const | SceneObject | inline
getScene(void) const | SceneObject | inline
getSceneGroup(void) const | SceneObject | inline
getSceneGroupMask(void) const | SceneObject | inline
getSceneLayer(void) const | SceneObject | inline
getSceneLayerDepth(void) const | SceneObject | inline
getSceneLayerMask(void) const | SceneObject | inline
getSceneTime(void) const | SceneObject | inline
getScriptCallbackGuard(void) | SimObject | inline
getSerialId(void) const | SceneObject | inline
getSize(void) const | SceneObject | inline
getSleepingAllowed(void) const | SceneObject | inline
getSleepingAllowed(void *obj, const char *data) | SceneObject | inline protected static
getSleepingCallback(void) const | SceneObject | inline
getSortPoint(void) const | SceneObject | inline
getSpatialDirty(void) const | SceneObject | inline protected
getSrcBlendFactor(void) const | SceneObject | inline
getSrcBlendFactorDescription(const GLenum factor) | SceneObject | static
getSrcBlendFactorEnum(const char *label) | SceneObject | static
getStaticClassRep() | ConsoleObject | inline static
getSuperClassNamespace() const | SimObject | inline
getTransform(void) const | SceneObject | inline
getType() const | SimObject | inline
getUpdateCallback(void) const | SceneObject | inline
getUseInputEvents(void) const | SceneObject | inline
getVisible(void) const | SceneObject | inline
getWorldCenter(void) const | SceneObject | inline
getWorldPoint(const Vector2 &localPoint) | SceneObject |
getWorldProxy(void) const | SceneObject | inline
getWorldQueryKey(void) const | SceneObject | inline
getWorldVector(const Vector2 &localVector) | SceneObject |
growTo(const Vector2 &targetSize, const Vector2 &deltaSize) | SceneObject |
handlesConsoleMethod(const char *fname, S32 *routingId) | BehaviorComponent | virtual
hasComponents() const | SimComponent | inline
ImageFrameProvider() | ImageFrameProvider |
ImageFrameProviderCore() | ImageFrameProviderCore |
initializeContactGathering(void) | SceneObject | protected
initPersistFields() | Sprite | static
inspectPostApply() | SimObject | virtual
inspectPreApply() | SimObject | virtual
integrateObject(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | SpriteBase | virtual
interpolateObject(const F32 timeDelta) | SceneObject | virtual
interpolateTick(F32 delta) | ImageFrameProviderCore | inline virtual
isAnimationFinished(void) const | ImageFrameProviderCore | inline
isAnimationPaused(void) const | ImageFrameProviderCore | inline
isAnimationValid(void) const | ImageFrameProviderCore |
isBatchRendered(void) | SceneObject | inline virtual
isBeingDeleted(void) const | SceneObject | inline
isChildOfGroup(SimGroup *pGroup) | SimObject |
isDeleted() const | SimObject | inline
isEnabled() const | SimComponent | inline
isExpanded() const | SimObject | inline
isFadeToComplete(void) const | SceneObject | inline
isFiltered(const char *fieldName) | SimObject |
isGrowToComplete(void) const | SceneObject | inline
isHidden() | SimObject |
isLocked() | SimObject |
isMethod(const char *methodName) | SimObject | virtual
isMoveToComplete(void) const | SceneObject | inline
isPeriodicTimerActive(void) const | SimObject | inline
isProcessingTicks() const | Tickable | inline virtual
isProperlyAdded() const | SimObject | inline
isRemoved() const | SimObject | inline
isRotateToComplete(void) const | SceneObject | inline
isSelected() const | SimObject | inline
isStaticFrameProvider(void) const | ImageFrameProviderCore | inline
isType(void) | SimObject | inline
isUsingNamedImageFrame(void) const | ImageFrameProviderCore | inline
linkNamespaces() | SimObject | protected
lockComponentList() | SimComponent | inline protected
lookupClassName(const U32 in_classTag) | ConsoleObject | static
mAlphaTest | SceneObject | protected
mAlwaysInScope | SceneObject | protected
mAnimationAsset | ImageFrameProvider | protected
mAnimationFinished | ImageFrameProviderCore | protected
mAnimationPaused | ImageFrameProviderCore | protected
mAnimationTimeScale | ImageFrameProviderCore | protected
mAttachedGuiSizeControl | SceneObject | protected
mAutoSizing | SceneObject | protected
mBatchIsolated | SceneObject | protected
mBehaviorConnections | BehaviorComponent |
mBeingSafeDeleted | SceneObject | protected
mBlendColor | SceneObject | protected
mBlendMode | SceneObject | protected
mBodyDefinition | SceneObject | protected
mCanSaveFieldDictionary | SimObject | protected
mClassName | SimObject | protected
mCollisionCallback | SceneObject | protected
mCollisionFixtureDefs | SceneObject | protected
mCollisionFixtures | SceneObject | protected
mCollisionGroupMask | SceneObject | protected
mCollisionLayerMask | SceneObject | protected
mCollisionOneWay | SceneObject | protected
mCollisionSuppress | SceneObject | protected
mCurrentAABB | SceneObject | protected
mCurrentFrameIndex | ImageFrameProviderCore | protected
mCurrentModTime | ImageFrameProviderCore | protected
mCurrentTime | ImageFrameProviderCore | protected
mDebugMask | SceneObject | protected
mDefaultFixture | SceneObject | protected
mDeltaAlpha | SceneObject | protected
mDeltaBlue | SceneObject | protected
mDeltaGreen | SceneObject | protected
mDeltaRed | SceneObject | protected
mDeltaSize | SceneObject | protected
mDestroyNotifyList | SceneObject | protected
mDistanceToTarget | SceneObject | protected
mDstBlendFactor | SceneObject | protected
mEditorTickAllowed | SceneObject | protected
mEnabled | SimComponent | protected
mFadeActive | SceneObject | protected
mFrameIntegrationTime | ImageFrameProviderCore | protected
mGatherContacts | SceneObject | protected
mGrowActive | SceneObject | protected
mId | SimObject | protected
mIdString | SimObject | protected
mImageAsset | ImageFrameProvider | protected
mImageFrame | ImageFrameProviderCore | protected
mInternalName | SimObject | protected
mLastAwakeState | SceneObject | protected
mLastCheckedPosition | SceneObject | protected
mLastFrameIndex | ImageFrameProviderCore | protected
mLifetime | SceneObject | protected
mLifetimeActive | SceneObject | protected
mLocalSizeOOBB | SceneObject | protected
mMaxFrameIndex | ImageFrameProviderCore | protected
mNamedImageFrame | ImageFrameProviderCore | protected
mNameSpace | SimObject | protected
mNotifyFreeList | SimObject | protected static
moveTo(const Vector2 &targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f) | SceneObject |
mpAnimationAsset | ImageFrameProviderCore | protected
mpAttachedCamera | SceneObject | protected
mpAttachedGui | SceneObject | protected
mpAttachedGuiSceneWindow | SceneObject | protected
mPausedTime | ImageFrameProviderCore | protected
mpBody | SceneObject | protected
mpCurrentContacts | SceneObject | protected
mPickingAllowed | SceneObject | protected
mpImageAsset | ImageFrameProviderCore | protected
mPreTickAABB | SceneObject | protected
mPreTickAngle | SceneObject | protected
mPreTickPosition | SceneObject | protected
mpScene | SceneObject | protected
mpTargetScene | SceneObject | protected
mRenderAngle | SceneObject | protected
mRenderGroup | SceneObject | protected
mRenderOOBB | SceneObject | protected
mRenderPosition | SceneObject | protected
mRotateToEventId | SceneObject | protected
mSafeDeleteReady | SceneObject | protected
mSceneGroup | SceneObject | protected
mSceneGroupMask | SceneObject | protected
mSceneLayer | SceneObject | protected
mSceneLayerDepth | SceneObject | protected
mSceneLayerMask | SceneObject | protected
mScriptCallbackGuard | SimObject | protected
mSelfTick | ImageFrameProviderCore | protected
mSerialId | SceneObject | protected
mSerialiseKey | SceneObject | protected
mSize | SceneObject | protected
mSleepingCallback | SceneObject | protected
mSnapToTargetPosition | SceneObject | protected
mSortPoint | SceneObject | protected
mSpatialDirty | SceneObject | protected
mSrcBlendFactor | SceneObject | protected
mStaticProvider | ImageFrameProviderCore | protected
mStopAtTargetPosition | SceneObject | protected
mSuperClassName | SimObject | protected
mTargetColor | SceneObject | protected
mTargetPosition | SceneObject | protected
mTargetPositionActive | SceneObject | protected
mTargetPositionFound | SceneObject | protected
mTargetPositionMargin | SceneObject | protected
mTargetSize | SceneObject | protected
mTotalIntegrationTime | ImageFrameProviderCore | protected
mTypeMask | SimObject | protected
mUpdateCallback | SceneObject | protected
mUseInputEvents | SceneObject | protected
mUsingNamedFrame | ImageFrameProviderCore | protected
mVisible | SceneObject | protected
mWorldProxyId | SceneObject | protected
mWorldQueryKey | SceneObject | protected
notifyComponentsAddToScene(void) | SceneObject |
notifyComponentsRemoveFromScene(void) | SceneObject |
notifyComponentsUpdate(void) | SceneObject |
onAdd() | SceneObject | virtual
onAddToScene(void) | SimComponent | inline virtual
onAnimationEnd(void) | SpriteBase | protected virtual
onAssetRefreshed(AssetPtrBase *pAssetPtrBase) | ImageFrameProvider | protected virtual
onBeginCollision(const TickContact &tickContact) | SceneObject | virtual
onComponentAdd(SimComponent *target) | SimComponent | virtual
onComponentRegister(SimComponent *owner) | SimComponent | inline protected virtual
onComponentRemove(SimComponent *target) | SimComponent | virtual
onComponentUnRegister() | SimComponent | inline protected virtual
onDeleteNotify(SimObject *object) | BehaviorComponent | virtual
onDestroyNotify(SceneObject *pSceneObject) | SceneObject | virtual
onEditorDisable() | SimObject | inline virtual
onEditorEnable() | SimObject | inline virtual
onEndCollision(const TickContact &tickContact) | SceneObject | virtual
onGroupAdd() | SimObject | virtual
onGroupRemove() | SimObject | virtual
onInputEvent(StringTableEntry name, const GuiEvent &event, const Vector2 &worldMousePoint) | SceneObject | virtual
onNameChange(const char *name) | SimObject | virtual
OnRegisterScene(Scene *pScene) | SceneObject | protected virtual
onRemove() | SceneObject | virtual
onRemoveFromScene(void) | SimComponent | inline virtual
onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | virtual
onTamlAddParent(SimObject *pParentObject) | SimObject | inline protected virtual
onTamlCustomRead(const TamlCustomNodes &customNodes) | SceneObject | protected virtual
onTamlCustomWrite(TamlCustomNodes &customNodes) | SceneObject | protected virtual
onTamlPostRead(const TamlCustomNodes &customNodes) | SimObject | inline protected virtual
onTamlPostWrite(void) | SimObject | inline protected virtual
onTamlPreRead(void) | SimObject | inline protected virtual
onTamlPreWrite(void) | SimObject | inline protected virtual
OnUnregisterScene(Scene *pScene) | SceneObject | protected virtual
onUpdate(void) | SimComponent | inline virtual
packUpdate(NetConnection *conn, U32 mask, BitStream *stream) | SceneObject | virtual
pauseAnimation(const bool animationPaused) | ImageFrameProviderCore | inline
PHYSIC_PROXY_CUSTOM enum value | PhysicsProxy |
PHYSIC_PROXY_GROUNDBODY enum value | PhysicsProxy |
PHYSIC_PROXY_INVALID enum value | PhysicsProxy |
PHYSIC_PROXY_SCENEOBJECT enum value | PhysicsProxy |
PhysicsProxy() | PhysicsProxy | inline
playAnimation(const AssetPtr< AnimationAsset > &animationAsset) | ImageFrameProviderCore |
popScriptCallbackGuard(void) | SimObject | inline
postIntegrate(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | SceneObject | virtual
preIntegrate(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | SceneObject | virtual
processArguments(S32 argc, const char **argv) | SimComponent | virtual
processDeleteNotifies() | SimObject |
processDestroyNotifications(void) | SceneObject |
processEffect(const F32 current, const F32 target, const F32 rate) | SceneObject | protected
processTick() | ImageFrameProviderCore | virtual
pushScriptCallbackGuard(void) | SimObject | inline
raise(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent |
readObject(Stream *stream) | SimObject | virtual
registerObject() | SimObject |
registerObject(U32 id) | SimObject |
registerObject(const char *name) | SimObject |
registerObject(const char *name, U32 id) | SimObject |
registerReference(SimObject **obj) | SimObject |
removeBehavior(BehaviorInstance *bi, bool deleteBehavior=true) | BehaviorComponent | virtual
removeCameraMountReference(void) | SceneObject | inline
removeComponent(SimComponent *component) | SimComponent | virtual
removeDestroyNotification(SceneObject *pSceneObject) | SceneObject |
removeField(const char *in_pFieldname) | ConsoleObject | protected static
removeFieldFilter(const char *fieldName) | SimObject |
removeFromSet(SimObjectId) | SimObject |
removeFromSet(const char *) | SimObject |
removeNotify(void *ptr, Notify::Type) | SimObject |
render(const bool flipX, const bool flipY, const Vector2 &vertexPos0, const Vector2 &vertexPos1, const Vector2 &vertexPos2, const Vector2 &vertexPos3, BatchRender *pBatchRenderer) const | ImageFrameProviderCore | virtual
renderGui(GuiControl &owner, Point2I offset, const RectI &updateRect) const | ImageFrameProviderCore |
reOrder(BehaviorInstance *obj, U32 desiredIndex) | BehaviorComponent | virtual
resetAnimationTime(void) | ImageFrameProviderCore | inline
resetBlendOptions(void) | SceneObject | static
resetState(void) | ImageFrameProviderCore | virtual
resetTickSpatials(const bool resize=false) | SceneObject | protected
rotateTo(const F32 targetAngle, const F32 speed, const bool autoStop=true, const bool warpToTarget=true) | SceneObject |
safeDelete(void) | SceneObject | virtual
save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | virtual
SceneObject() | SceneObject |
sceneObjectLayerDepthSort(const void *a, const void *b) | SceneObject | protected static
scenePrepareRender(const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue) | SceneObject | inline virtual
sceneRender(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) | Sprite | virtual
sceneRenderFallback(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) | SceneObject | virtual
SceneRenderObject() | SceneRenderObject | inline
sceneRenderOverlay(const SceneRenderState *pSceneRenderState) | SceneObject | virtual
scriptThis(void) const | SceneObject | inline
SelectedOnly enum value | SimObject |
setActive(const bool active) | SceneObject | inline
setActive(void *obj, const char *data) | SceneObject | inline protected static
setAlphaTest(const F32 alpha) | SceneObject | inline
setAngle(const F32 radians) | SceneObject | virtual
setAngle(void *obj, const char *data) | SceneObject | inline protected static
setAngularDamping(const F32 damping) | SceneObject | inline
setAngularDamping(void *obj, const char *data) | SceneObject | inline protected static
setAngularVelocity(const F32 velocity) | SceneObject | inline
setAngularVelocity(void *obj, const char *data) | SceneObject | inline protected static
setAnimation(void *obj, const char *data) | SpriteBase | inline protected static
ImageFrameProvider::setAnimation(const char *pAnimationAssetId) | ImageFrameProviderCore | virtual
setAnimationFrame(const U32 frameIndex) | ImageFrameProviderCore |
setAnimationTimeScale(const F32 scale) | ImageFrameProviderCore | inline
setArea(const Vector2 &corner1, const Vector2 &corner2) | SceneObject | virtual
setAwake(const bool awake) | SceneObject | inline
setAwake(void *obj, const char *data) | SceneObject | inline protected static
setBatchIsolated(const bool batchIsolated) | SceneObject | inline
setBlendAlpha(const F32 alpha) | SceneObject | inline
setBlendColor(const ColorF &blendColor) | SceneObject | inline
setBlendMode(const bool blendMode) | SceneObject | inline
setBlendOptions(void) | SceneObject |
setBodyType(const b2BodyType type) | SceneObject |
setBodyType(void *obj, const char *data) | SceneObject | inline protected static
setBullet(const bool bullet) | SceneObject | inline
setBullet(void *obj, const char *data) | SceneObject | inline protected static
setCanSaveDynamicFields(bool bCanSave) | SimObject | inline
setClass(void *obj, const char *data) | SimObject | inline protected static
setClassNamespace(const char *classNamespace) | SimObject |
setCollisionAgainst(const SceneObject *pSceneObject, const bool clearMasks) | SceneObject |
setCollisionCallback(const bool status) | SceneObject | inline
setCollisionGroupMask(const U32 groupMask) | SceneObject | inline
setCollisionGroups(void *obj, const char *data) | SceneObject | inline protected static
setCollisionLayerMask(const U32 layerMask) | SceneObject | inline
setCollisionLayers(void *obj, const char *data) | SceneObject | inline protected static
setCollisionOneWay(const bool status) | SceneObject | inline
setCollisionShapeDefinition(const U32 shapeIndex, const b2FixtureDef &fixtureDef) | SceneObject |
setCollisionShapeDensity(const U32 shapeIndex, const F32 density) | SceneObject |
setCollisionShapeFriction(const U32 shapeIndex, const F32 friction) | SceneObject |
setCollisionShapeIsSensor(const U32 shapeIndex, const bool isSensor) | SceneObject |
setCollisionShapeRestitution(const U32 shapeIndex, const F32 restitution) | SceneObject |
setCollisionSuppress(const bool status) | SceneObject | inline
setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject |
setDebugOff(const U32 debugMask) | SceneObject | inline
setDebugOn(const U32 debugMask) | SceneObject | inline
setDefaultDensity(const F32 density, const bool updateShapes=true) | SceneObject |
setDefaultDensity(void *obj, const char *data) | SceneObject | inline protected static
setDefaultFriction(const F32 friction, const bool updateShapes=true) | SceneObject |
setDefaultFriction(void *obj, const char *data) | SceneObject | inline protected static
setDefaultRestitution(const F32 restitution, const bool updateShapes=true) | SceneObject |
setDefaultRestitution(void *obj, const char *data) | SceneObject | inline protected static
setDstBlendFactor(const S32 blendFactor) | SceneObject | inline
setEnabled(const bool enabled) | SceneObject | virtual
BehaviorComponent::setEnabled(void *obj, const char *data) | SimComponent | inline static
setExpanded(bool exp) | SimObject | inline
setField(const char *fieldName, const char *value) | ConsoleObject | inline
setFixedAngle(const bool fixed) | SceneObject | inline virtual
setFixedAngle(void *obj, const char *data) | SceneObject | inline protected static
setFlip(const bool flipX, const bool flipY) | Sprite | inline
setFlipX(const bool flipX) | Sprite | inline
setFlipY(const bool flipY) | Sprite | inline
setGatherContacts(const bool gatherContacts) | SceneObject | inline virtual
setGatherContacts(void *obj, const char *data) | SceneObject | inline protected static
setGravityScale(const F32 scale) | SceneObject | inline
setGravityScale(void *obj, const char *data) | SceneObject | inline protected static
setHidden(bool b) | SimObject |
setId(SimObjectId id) | SimObject |
setImage(void *obj, const char *data) | SpriteBase | inline protected static
ImageFrameProvider::setImage(const char *pImageAssetId) | ImageFrameProviderCore | inline
ImageFrameProvider::setImage(const char *pImageAssetId, const U32 frame) | ImageFrameProviderCore | virtual
ImageFrameProvider::setImage(const char *pImageAssetId, const char *pNamedFrame) | ImageFrameProviderCore | virtual
setImageFrame(void *obj, const char *data) | SpriteBase | inline protected static
ImageFrameProvider::setImageFrame(const U32 frame) | ImageFrameProviderCore | virtual
setInternalName(const char *newname) | SimObject |
setLifetime(const F32 lifetime) | SceneObject |
setLifetime(void *obj, const char *data) | SceneObject | inline protected static
setLinearDamping(const F32 damping) | SceneObject | inline
setLinearDamping(void *obj, const char *data) | SceneObject | inline protected static
setLinearVelocity(const Vector2 &velocity) | SceneObject | inline
setLinearVelocity(void *obj, const char *data) | SceneObject | inline protected static
setLocked(bool b) | SimObject |
setModDynamicFields(bool dyn) | SimObject | inline
setModStaticFields(bool sta) | SimObject | inline
setNamedImageFrame(void *obj, const char *data) | SpriteBase | inline protected static
ImageFrameProvider::setNamedImageFrame(const char *frame) | ImageFrameProviderCore | virtual
setParentGroup(void *obj, const char *data) | SimObject | protected static
setPeriodicTimerID(const S32 timerID) | SimObject | inline
setPickingAllowed(const bool pickingAllowed) | SceneObject | inline
setPosition(const Vector2 &position) | SceneObject | virtual
setPosition(void *obj, const char *data) | SceneObject | inline protected static
setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value) | SimObject |
setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1) | SimObject |
setProcessTicks(bool tick) | ImageFrameProviderCore | inline virtual
setProgenitorFile(const char *pFile) | SimObject | inline
setRenderGroup(const char *pRenderGroup) | SceneObject | inline
setSafeDelete(const bool status) | SceneObject | inline
setScene(void *obj, const char *data) | SceneObject | inline protected static
setSceneGroup(const U32 sceneGroup) | SceneObject |
setSceneGroup(void *obj, const char *data) | SceneObject | inline protected static
setSceneLayer(const U32 sceneLayer) | SceneObject |
setSceneLayer(void *obj, const char *data) | SceneObject | inline protected static
setSceneLayerDepth(const F32 order) | SceneObject | inline
setSceneLayerDepth(void *obj, const char *data) | SceneObject | inline protected static
setSceneLayerDepthBack(void) | SceneObject |
setSceneLayerDepthBackward(void) | SceneObject |
setSceneLayerDepthForward(void) | SceneObject |
setSceneLayerDepthFront(void) | SceneObject |
setSelected(bool sel) | SimObject | inline
setSize(const Vector2 &size) | SceneObject | virtual
setSize(const F32 width, const F32 height) | SceneObject | inline
setSize(void *obj, const char *data) | SceneObject | inline protected static
setSleepingAllowed(const bool allowed) | SceneObject | inline
setSleepingAllowed(void *obj, const char *data) | SceneObject | inline protected static
setSleepingCallback(bool status) | SceneObject | inline
setSortPoint(const Vector2 &pt) | SceneObject | inline
setSrcBlendFactor(const S32 blendFactor) | SceneObject | inline
setSuperClass(void *obj, const char *data) | SimObject | inline protected static
setSuperClassNamespace(const char *superClassNamespace) | SimObject |
setUpdateCallback(bool status) | SceneObject | inline
setUseInputEvents(bool mouseStatus) | SceneObject | inline
setVisible(const bool status) | SceneObject | inline
setWorldQueryKey(const U32 key) | SceneObject | inline
shouldRender(void) const | SpriteBase | inline virtual
SimComponent() | SimComponent |
SimComponentIterator typedef | SimComponent | protected
SimObject() | SimObject |
smTickMask | Tickable | static
smTickMs | Tickable | static
smTickSec | Tickable | static
smTickShift | Tickable | static
Sprite() | Sprite |
SpriteBase() | SpriteBase |
stopAnimation(void) | ImageFrameProviderCore | inline
tabComplete(const char *prevText, S32 baseLen, bool) | SimObject |
Tickable() | Tickable |
typeInstanceConnectionHash typedef | BehaviorComponent |
typeOutputNameConnectionHash typedef | BehaviorComponent |
typePortConnectionVector typedef | BehaviorComponent |
unlinkNamespaces() | SimObject | protected
unlockComponentList() | SimComponent | inline protected
unpackUpdate(NetConnection *conn, BitStream *stream) | SceneObject | virtual
unregisterObject() | SimObject |
unregisterReference(SimObject **obj) | SimObject |
update(const F32 elapsedTime) | ImageFrameProviderCore | virtual
updateAnimation(const F32 elapsedTime) | ImageFrameProviderCore |
updateAttachedGui(void) | SceneObject | inline
updateBlendColor(const F32 elapsedTime) | SceneObject |
updateLifetime(const F32 elapsedTime) | SceneObject |
updateSize(const F32 elapsedTime) | SceneObject |
updateTargetPosition(void) | SceneObject |
validRender(void) const | SpriteBase | virtual
write(Stream &stream, U32 tabStop, U32 flags=0) | BehaviorComponent | virtual
writeActive(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeAlphaTest(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeAngle(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeAngularDamping(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeAngularVelocity(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeAnimation(void *obj, StringTableEntry pFieldName) | SpriteBase | inline protected static
writeAwake(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeBlendColor(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeBlendMode(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeBodyType(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeBullet(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName) | SimObject | inline protected static
writeClass(void *obj, StringTableEntry pFieldName) | SimObject | inline protected static
writeCollisionCallback(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeCollisionGroups(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeCollisionLayers(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeCollisionOneWay(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeCollisionSuppress(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeDefaultDensity(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeDefaultFriction(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeDefaultRestitution(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeDstBlendFactor(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeEnabled(void *obj, StringTableEntry pFieldName) | SimComponent | inline static
writeField(StringTableEntry fieldname, const char *value) | SceneObject | virtual
writeFields(Stream &stream, U32 tabStop) | SimObject | virtual
writeFixedAngle(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
WriteFlags enum name | SimObject |
writeFlipX(void *obj, StringTableEntry pFieldName) | Sprite | inline protected static
writeFlipY(void *obj, StringTableEntry pFieldName) | Sprite | inline protected static
writeGatherContacts(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeGravityScale(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeImage(void *obj, StringTableEntry pFieldName) | SpriteBase | inline protected static
writeImageFrame(void *obj, StringTableEntry pFieldName) | SpriteBase | inline protected static
writeInternalName(void *obj, StringTableEntry pFieldName) | SimObject | inline protected static
writeLifetime(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeLinearDamping(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeLinearVelocity(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeNamedImageFrame(void *obj, StringTableEntry pFieldName) | SpriteBase | inline protected static
writeObject(Stream *stream) | SimObject | virtual
writeParentGroup(void *obj, StringTableEntry pFieldName) | SimObject | inline protected static
writePickingAllowed(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writePosition(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeRenderGroup(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeScene(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeSceneGroup(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeSceneLayer(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeSceneLayerDepth(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeSize(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeSleepingAllowed(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeSleepingCallback(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeSortPoint(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeSrcBlendFactor(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeSuperclass(void *obj, StringTableEntry pFieldName) | SimObject | inline protected static
writeUpdateCallback(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeUseInputEvents(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
writeVisible(void *obj, StringTableEntry pFieldName) | SceneObject | inline protected static
~BehaviorComponent() | BehaviorComponent | inline virtual
~ConsoleObject() | ConsoleObject | virtual
~ImageFrameProvider() | ImageFrameProvider | virtual
~ImageFrameProviderCore() | ImageFrameProviderCore | virtual
~PhysicsProxy() | PhysicsProxy | inline virtual
~SceneObject() | SceneObject | virtual
~SceneRenderObject() | SceneRenderObject | inline virtual
~SimComponent() | SimComponent | virtual
~SimObject() | SimObject | virtual
~Sprite() | Sprite | virtual
~SpriteBase() | SpriteBase | virtual
~Tickable() | Tickable | virtual