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Public Member Functions | List of all members
SceneController Class Referenceabstract

`#include <SceneController.h>`

Inheritance diagram for SceneController:

## Public Member Functions
| SceneController ()
virtual | ~SceneController ()
virtual void | integrate (Scene *pScene, const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)=0
| Integration. More...
virtual void | renderOverlay (Scene *pScene, const SceneRenderState *pSceneRenderState, BatchRender *pBatchRenderer)=0

## Constructor & Destructor Documentation

SceneController | ( |  | ) |
| inline

virtual ~SceneController | ( |  | ) |
| inline virtual

## Member Function Documentation

virtual void integrate | ( | Scene * | pScene,
|  | const F32 | totalTime,
|  | const F32 | elapsedTime,
|  | DebugStats * | pDebugStats
| ) |  |
| pure virtual

Integration.

Implemented in PointForceController, BuoyancyController, PickingSceneController, GroupedSceneController, and AmbientForceController.

virtual void renderOverlay | ( | Scene * | pScene,
|  | const SceneRenderState * | pSceneRenderState,
|  | BatchRender * | pBatchRenderer
| ) |  |
| pure virtual

Implemented in PointForceController, BuoyancyController, PickingSceneController, and GroupedSceneController.

The documentation for this class was generated from the following file:

- 2d/controllers/core/SceneController.h