Torque2D Reference
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Friction joint definition. More...
#include <b2FrictionJoint.h>
Public Member Functions | |
b2FrictionJointDef () | |
void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor) |
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b2JointDef () | |
Public Attributes | |
b2Vec2 | localAnchorA |
The local anchor point relative to bodyA's origin. More... | |
b2Vec2 | localAnchorB |
The local anchor point relative to bodyB's origin. More... | |
float32 | maxForce |
The maximum friction force in N. More... | |
float32 | maxTorque |
The maximum friction torque in N-m. More... | |
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b2JointType | type |
The joint type is set automatically for concrete joint types. More... | |
void * | userData |
Use this to attach application specific data to your joints. More... | |
b2Body * | bodyA |
The first attached body. More... | |
b2Body * | bodyB |
The second attached body. More... | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. More... | |
Friction joint definition.
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inline |
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
b2Vec2 localAnchorA |
The local anchor point relative to bodyA's origin.
b2Vec2 localAnchorB |
The local anchor point relative to bodyB's origin.
float32 maxForce |
The maximum friction force in N.
float32 maxTorque |
The maximum friction torque in N-m.