TorqueScript Reference

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Here is a list of all class members with links to the classes they belong to:

### - a -

- acquireAsset() : AssetManager
- activateGhosting() : GameConnection
- add() : Scene , SceneObjectSet , SimSet
- addAssetPreload() : Scene
- addBehavior() : BehaviorComponent
- addBehaviorField() : BehaviorTemplate
- addBehaviorInput() : BehaviorTemplate
- addBehaviorOutput() : BehaviorTemplate
- addComment() : SimXMLDocument
- addComponents() : SimComponent
- addData() : SimXMLDocument
- addDataKey() : ParticleAsset , ParticleAssetEmitter
- addDeclaredAsset() : AssetManager
- addDependency() : ModuleDefinition
- addEmitter() : ParticleAsset
- addExplicitCell() : ImageAsset
- addFieldFilter() : SimObject
- addFile() : ZipObject
- addGuiControl() : GuiControl
- addHeader() : SimXMLDocument
- addInputListener() : SceneWindow
- addListener() : ModuleManager
- addModuleDeclaredAssets() : AssetManager
- addNewElement() : SimXMLDocument
- addPrivateAsset() : AssetManager
- addReference() : Message
- addSprite() : CompositeSprite
- addText() : SimXMLDocument
- addToScene() : SceneObject
- applyAngularImpulse() : SceneObject
- applyForce() : SceneObject
- applyLinearImpulse() : SceneObject
- applyTorque() : SceneObject
- attach() : ConsoleLogger
- attachGui() : SceneObject
- attachToMenuBar() : PopupMenu
- attribute() : SimXMLDocument
- attributeExists() : SimXMLDocument
- attributeF32() : SimXMLDocument
- attributeS32() : SimXMLDocument