Torque2D Reference
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GL state information. More...
#include <platformGL.h>
Public Attributes | |
bool | suppARBMultitexture |
bool | suppEXTblendcolor |
bool | suppEXTblendminmax |
bool | suppPackedPixels |
bool | suppTexEnvAdd |
bool | suppLockedArrays |
bool | suppTextureEnvCombine |
bool | suppVertexArrayRange |
bool | suppFogCoord |
bool | suppEdgeClamp |
bool | suppTextureCompression |
bool | suppS3TC |
bool | suppFXT1 |
bool | suppTexAnisotropic |
bool | suppPalettedTexture |
bool | suppVertexBuffer |
bool | suppSwapInterval |
GLint | maxFSAASamples |
unsigned int | triCount [4] |
unsigned int | primCount [4] |
unsigned int | primMode |
GLfloat | maxAnisotropy |
GLint | maxTextureUnits |
GL state information.
GLfloat maxAnisotropy |
GLint maxFSAASamples |
GLint maxTextureUnits |
unsigned int primCount |
unsigned int primMode |
bool suppARBMultitexture |
bool suppEdgeClamp |
bool suppEXTblendcolor |
bool suppEXTblendminmax |
bool suppFogCoord |
bool suppFXT1 |
bool suppLockedArrays |
bool suppPackedPixels |
bool suppPalettedTexture |
bool suppS3TC |
bool suppSwapInterval |
bool suppTexAnisotropic |
bool suppTexEnvAdd |
bool suppTextureCompression |
bool suppTextureEnvCombine |
bool suppVertexArrayRange |
bool suppVertexBuffer |
unsigned int triCount |