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SceneWindow Member List

This is the complete list of members for SceneWindow, including all inherited members.

addGuiControl(int controlId) | GuiControl |
addInputListener(inputListener) | SceneWindow |
clampCameraViewLimit() | SceneWindow |
completeCameraMove() | SceneWindow |
dismount() | SceneWindow |
dismountMe(SceneObject *pSceneObject) | SceneWindow |
findHitControl(int x, int y) | GuiControl |
getBackgroundColor(...) | SceneWindow |
getCameraAngle() | SceneWindow |
getCameraArea() | SceneWindow |
getCameraPosition() | SceneWindow |
getCameraRenderPosition() | SceneWindow |
getCameraRenderScale() | SceneWindow |
getCameraSize() | SceneWindow |
getCameraWorldScale() | SceneWindow |
getCameraZoom() | SceneWindow |
getCanvasPoint(X/Y) | SceneWindow |
getCenter() | GuiControl |
getExtent(...) | GuiControl |
getGlobalCenter() | GuiControl |
getGlobalPosition() | GuiControl |
getIsCameraMounted() | SceneWindow |
getIsCameraMoving() | SceneWindow |
getIsWindowPoint(X/Y) | SceneWindow |
getLockMouse() | SceneWindow |
getMinExtent() | GuiControl |
getMousePosition() | SceneWindow |
getParent() | GuiControl |
getPosition() | GuiControl |
getRenderGroupMask() | SceneWindow |
getRenderLayerMask() | SceneWindow |
getScene() | SceneWindow |
getTargetCameraAngle() | SceneWindow |
getTargetCameraArea() | SceneWindow |
getTargetCameraPosition() | SceneWindow |
getTargetCameraSize() | SceneWindow |
getTargetCameraZoom() | SceneWindow |
getUseBackgroundColor(...) | SceneWindow |
getUseObjectInputEvents() | SceneWindow |
getUseWindowInputEvents() | SceneWindow |
getValue() | GuiControl |
getWindowExtents() | SceneWindow |
getWindowPoint(X/Y) | SceneWindow |
getWorldPoint(X/Y) | SceneWindow |
isActive() | GuiControl |
isAwake() | GuiControl |
isVisible() | GuiControl |
makeFirstResponder(isFirst) | GuiControl |
mount(sceneObject, [offsetX/offsetY], [mountForce], [sendToMount?], [mountAngle?]) | SceneWindow |
pointInControl(int x, int y) | GuiControl |
removeInputListener(inputListener) | SceneWindow |
reorderChild(child1, child2) | GuiControl |
resetScene() | SceneWindow |
resize(int x, int y, int w, int h) | GuiControl |
setActive(isActive) | GuiControl |
setBackgroundColor(float red, float green, float blue, [float alpha=1.0]) | SceneWindow |
setCameraAngle(angle) | SceneWindow |
setCameraArea(x1/y1/x2/y2) | SceneWindow |
setCameraInterpolationMode(interpolationMode) | SceneWindow |
setCameraInterpolationTime(interpolationTime) | SceneWindow |
setCameraPosition(x, y) | SceneWindow |
setCameraSize(width, height) | SceneWindow |
setCameraZoom(zoomFactor) | SceneWindow |
setCanSave(bool canSave) | GuiControl |
setCenter(int x, int y) | GuiControl |
setExtent(int width, int height) | GuiControl |
setFirstResponder() | GuiControl |
setLockMouse(bool lockSet) | SceneWindow |
setMousePosition(x/y) | SceneWindow |
setObjectInputEventFilter(groupMask, layerMask, [useInvisibleFilter?]) | SceneWindow |
setObjectInputEventGroupFilter(groups $) | SceneWindow |
setObjectInputEventInvisibleFilter(bool useInvisibleFilter) | SceneWindow |
setObjectInputEventLayerFilter(layers $) | SceneWindow |
setPosition(int x, int y) | GuiControl |
setPositionGlobal(int x, int y) | GuiControl |
setProfile(GuiControlProfile p) | GuiControl |
setRenderGroups(groups $) | SceneWindow |
setRenderLayers(layers $) | SceneWindow |
setRenderMasks(layerMask, groupMask) | SceneWindow |
setScene(Scene) | SceneWindow |
setTargetCameraAngle(angle) | SceneWindow |
setTargetCameraArea(x1/y1/x2/y2) | SceneWindow |
setTargetCameraPosition(x, y) | SceneWindow |
setTargetCameraSize(width, height) | SceneWindow |
setTargetCameraZoom(zoomFactor) | SceneWindow |
setUseBackgroundColor(...) | SceneWindow |
setUseObjectInputEvents(inputStatus) | SceneWindow |
setUseWindowInputEvents(inputStatus) | SceneWindow |
setValue(value) | GuiControl |
setViewLimitOff() | SceneWindow |
setViewLimitOn([minX/minY/maxX/maxY]) | SceneWindow |
setVisible(isVisible) | GuiControl |
startCameraMove([interpolationTime]) | SceneWindow |
startCameraShake(shakeMagnitude, time) | SceneWindow |
stopCameraMove() | SceneWindow |
stopCameraShake() | SceneWindow |
undoCameraMove([interpolationTime]) | SceneWindow |