Torque2D Reference
Public Member Functions | Public Attributes | List of all members
b2PulleyJointDef Struct Reference

#include <b2PulleyJoint.h>

+ Inheritance diagram for b2PulleyJointDef:

Public Member Functions

 b2PulleyJointDef ()
 
void Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float32 ratio)
 Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. More...
 
- Public Member Functions inherited from b2JointDef
 b2JointDef ()
 

Public Attributes

b2Vec2 groundAnchorA
 The first ground anchor in world coordinates. This point never moves. More...
 
b2Vec2 groundAnchorB
 The second ground anchor in world coordinates. This point never moves. More...
 
b2Vec2 localAnchorA
 The local anchor point relative to bodyA's origin. More...
 
b2Vec2 localAnchorB
 The local anchor point relative to bodyB's origin. More...
 
float32 lengthA
 The a reference length for the segment attached to bodyA. More...
 
float32 lengthB
 The a reference length for the segment attached to bodyB. More...
 
float32 ratio
 The pulley ratio, used to simulate a block-and-tackle. More...
 
- Public Attributes inherited from b2JointDef
b2JointType type
 The joint type is set automatically for concrete joint types. More...
 
void * userData
 Use this to attach application specific data to your joints. More...
 
b2BodybodyA
 The first attached body. More...
 
b2BodybodyB
 The second attached body. More...
 
bool collideConnected
 Set this flag to true if the attached bodies should collide. More...
 

Detailed Description

Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, and a pulley ratio.

Constructor & Destructor Documentation

b2PulleyJointDef ( )
inline

Member Function Documentation

void Initialize ( b2Body bodyA,
b2Body bodyB,
const b2Vec2 groundAnchorA,
const b2Vec2 groundAnchorB,
const b2Vec2 anchorA,
const b2Vec2 anchorB,
float32  ratio 
)

Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.

Member Data Documentation

b2Vec2 groundAnchorA

The first ground anchor in world coordinates. This point never moves.

b2Vec2 groundAnchorB

The second ground anchor in world coordinates. This point never moves.

float32 lengthA

The a reference length for the segment attached to bodyA.

float32 lengthB

The a reference length for the segment attached to bodyB.

b2Vec2 localAnchorA

The local anchor point relative to bodyA's origin.

b2Vec2 localAnchorB

The local anchor point relative to bodyB's origin.

float32 ratio

The pulley ratio, used to simulate a block-and-tackle.


The documentation for this struct was generated from the following files: