Torque2D Reference
Public Member Functions | List of all members
SceneObjectList Class Reference

#include <SceneObjectList.h>

+ Inheritance diagram for SceneObjectList:

Public Member Functions

void pushBack (SceneObject *)
 < Add the SceneObject* to the end of the list, unless it's already in the list. More...
 
void pushBackForce (SceneObject *)
 Add the SceneObject* to the start of the list. More...
 
void pushFront (SceneObject *)
 Remove the SceneObject* from the list; may disrupt order of the list. More...
 
void remove (SceneObject *)
 
void removeStable (SceneObject *pObject)
 Remove the SimObject* from the list; guaranteed to preserve list order. More...
 
SceneObjectat (S32 index) const
 Sort the list by object ID. More...
 
void sortId ()
 
- Public Member Functions inherited from VectorPtr< SceneObject * >
 VectorPtr ()
 
 VectorPtr (const char *fileName, const U32 lineNum)
 
iterator begin ()
 
const_iterator begin () const
 
iterator end ()
 
const_iterator end () const
 
void insert (iterator, const SceneObject * &)
 
void insert (int idx)
 
void erase (iterator)
 
SceneObject * & front ()
 
const SceneObject * & front () const
 
SceneObject * & back ()
 
const SceneObject * & back () const
 
void push_front (const SceneObject * &)
 
void push_back (const SceneObject * &)
 
SceneObject * & operator[] (U32)
 
const SceneObject * & operator[] (U32) const
 
SceneObject * & first ()
 
const SceneObject * & first () const
 
SceneObject * & last ()
 
const SceneObject * & last () const
 
void erase_fast (U32)
 
void erase_fast (iterator)
 
- Public Member Functions inherited from Vector< void * >
 Vector (const U32 initialSize=0)
 
 Vector (const U32 initialSize, const char *fileName, const U32 lineNum)
 
 Vector (const char *fileName, const U32 lineNum)
 
 Vector (const Vector &)
 
 ~Vector ()
 
void setFileAssociation (const char *file, const U32 line)
 
void insert (U32)
 
void erase (U32)
 
U32 memSize () const
 
void * * address () const
 
U32 setSize (U32)
 
void increment (U32=1)
 
void increment (const void * *array, U32=1)
 
void decrement (U32=1)
 
void erase_fast (U32)
 
void erase_fast (iterator)
 
void clear ()
 
void compact ()
 
void sort (compare_func f)
 
void * & first ()
 
const void * & first () const
 
void * & last ()
 
const void * & last () const
 
void set (void *addr, U32 sz)
 
void merge (const Vector &p)
 
Vector< void * > & operator= (const Vector< void * > &p)
 
iterator begin ()
 
const_iterator begin () const
 
iterator end ()
 
const_iterator end () const
 
S32 size () const
 
bool empty () const
 
bool contains (const void * &) const
 
void insert (iterator, const void * &)
 
void erase (iterator)
 
void * & front ()
 
const void * & front () const
 
void * & back ()
 
const void * & back () const
 
void push_front (const void * &)
 
void push_back (const void * &)
 
U32 push_front_unique (const void * &)
 
U32 push_back_unique (const void * &)
 
S32 find_next (const void * &, U32 start=0) const
 
void pop_front ()
 
void pop_back ()
 
void * & operator[] (U32)
 
const void * & operator[] (U32) const
 
void * & operator[] (S32 i)
 
const void * & operator[] (S32 i) const
 
void * & at (U32)
 
const void * & at (U32) const
 
void reserve (U32)
 
U32 capacity () const
 

Additional Inherited Members

- Public Types inherited from VectorPtr< SceneObject * >
typedef SceneObjectvalue_type
 
typedef SceneObject * & reference
 
typedef const SceneObject * & const_reference
 
typedef SceneObject * * iterator
 
typedef const SceneObject * * const_iterator
 
typedef U32 difference_type
 
typedef U32 size_type
 
typedef Vector< void * > Parent
 
- Public Types inherited from Vector< void * >
typedef void * value_type
 
typedef void * & reference
 
typedef const void * & const_reference
 
typedef void * * iterator
 
typedef const void * * const_iterator
 
typedef S32 difference_type
 
typedef U32 size_type
 
typedef difference_type(QSORT_CALLBACK * compare_func) (const void * *a, const void * *b)
 
- Protected Member Functions inherited from Vector< void * >
bool resize (U32)
 
void destroy (U32 start, U32 end)
 Destructs elements from start to end-1 More...
 
void construct (U32 start, U32 end)
 Constructs elements from start to end-1 More...
 
void construct (U32 start, U32 end, const void * *array)
 
- Protected Attributes inherited from Vector< void * >
U32 mElementCount
 
U32 mArraySize
 
void * * mArray
 
const char * mFileAssociation
 
U32 mLineAssociation
 

Member Function Documentation

SceneObject* at ( S32  index) const
inline

Sort the list by object ID.

void pushBack ( SceneObject obj)

< Add the SceneObject* to the end of the list, unless it's already in the list.

Add the SceneObject* to the end of the list, moving it there if it's already present in the list.

void pushBackForce ( SceneObject obj)

Add the SceneObject* to the start of the list.

void pushFront ( SceneObject obj)

Remove the SceneObject* from the list; may disrupt order of the list.

void remove ( SceneObject obj)
void removeStable ( SceneObject pObject)

Remove the SimObject* from the list; guaranteed to preserve list order.

void sortId ( )

The documentation for this class was generated from the following files: