Torque2D Reference
Vector2 Member List

This is the complete list of members for Vector2, including all inherited members.

absolute(void)Vector2inline
add(const Vector2 &v)Vector2inline
clamp(const Vector2 &min, const Vector2 &max)Vector2inline
clampMax(const Vector2 &max)Vector2inline
clampMin(const Vector2 &min)Vector2inline
clampZero(void)Vector2inline
div(const Vector2 &v)Vector2inline
dot(const Vector2 &v)Vector2inline
getAngle(void) const Vector2inline
getMajorAxis(void) const Vector2inline
getMinorAxis(void) const Vector2inline
getOne()Vector2inlinestatic
getPerp(void) const Vector2inline
getReceiprocate(void) const Vector2inline
getUnitDirection(void) const Vector2inline
getZero()Vector2inlinestatic
isEqual(const Vector2 &v) const Vector2inline
isEqualRange(const Vector2 &v, const F32 epsilon) const Vector2inline
isNAN(void) const Vector2inline
isXZero(void) const Vector2inline
isYZero(void) const Vector2inline
isZero(void) const Vector2inline
lerp(const Vector2 &v, const F32 time, Vector2 &out)Vector2inline
mult(const Vector2 &v)Vector2inline
Normalize(void)Vector2inline
Normalize(const F32 s)Vector2inline
notEqual(const Vector2 &v) const Vector2inline
notZero(void) const Vector2inline
operator Point2F()Vector2inline
operator!=(const Vector2 &v) const Vector2inline
operator*(F32 s, const Vector2 &v)Vector2friend
operator*(const Vector2 &v, F32 s)Vector2friend
operator*(const Vector2 &v1, Vector2 &v2)Vector2friend
operator*(const Vector2 &v1, const Vector2 &v2)Vector2friend
operator+(const Vector2 &v) const Vector2inline
operator+=(const Vector2 &v)Vector2inline
operator-(const Vector2 &v) const Vector2inline
operator-(void) const Vector2inline
operator-=(const Vector2 &v)Vector2inline
operator/(F32 s) const Vector2inline
operator/=(const F32 s)Vector2inline
operator=(const Point2F &p)Vector2inline
operator=(const Point2I &p)Vector2inline
operator=(const b2Vec2 &p)Vector2inline
operator==(const Vector2 &v) const Vector2inline
perp(void)Vector2inline
rand(const Vector2 &min, const Vector2 &max)Vector2inline
receiprocate(void)Vector2inline
rotate(F32 angle)Vector2inline
rotate(const Vector2 &center, F32 angle)Vector2inline
round(const F32 epsilon=FLT_EPSILON)Vector2inline
scale(F32 scale)Vector2inline
scale(const Vector2 &v)Vector2inline
scriptThis(void) const Vector2inline
setAngle(const F32 radians)Vector2inline
setOne()Vector2inline
setPolar(const F32 radians, F32 length)Vector2inline
setString(const char *pString)Vector2inline
setZero()Vector2inline
stringThis(void) const Vector2inline
sub(const Vector2 &v)Vector2inline
swap(Vector2 &v)Vector2inline
ToPoint2F(void) const Vector2inline
Vector2(void)Vector2inline
Vector2(const Vector2 &copy)Vector2inline
Vector2(const F32 x, const F32 y)Vector2inline
Vector2(const b2Vec2 &vec2)Vector2inline
Vector2(const Point2I &point)Vector2inline
Vector2(const Point2F &point)Vector2inline
Vector2(const Point2D &point)Vector2inline
Vector2(const char *pString)Vector2inline