Torque2D Reference
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#include <audioBuffer.h>
Public Member Functions | |
AudioBuffer (StringTableEntry filename) | |
~AudioBuffer () | |
ALuint | getALBuffer () |
bool | isLoading () |
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ResourceInstance () | |
virtual | ~ResourceInstance () |
Static Public Member Functions | |
static Resource< AudioBuffer > | find (const char *filename) |
static ResourceInstance * | construct (Stream &stream) |
Friends | |
class | AudioThread |
Additional Inherited Members | |
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ResourceObject * | mSourceResource |
Pointer to the ResourceObject that stores all our book-keeping data. More... | |
AudioBuffer | ( | StringTableEntry | filename | ) |
~AudioBuffer | ( | ) |
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static |
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static |
ALuint getALBuffer | ( | ) |
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inline |
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friend |