Torque2D Reference
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Public Attributes | |
void(* | apply )(const spTimeline *self, spSkeleton *skeleton, float lastTime, float time, spEvent **firedEvents, int *eventCount, float alpha) |
void(* | dispose )(spTimeline *self) |
void(* apply) (const spTimeline *self, spSkeleton *skeleton, float lastTime, float time, spEvent **firedEvents, int *eventCount, float alpha) |
void(* dispose) (spTimeline *self) |