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Public Member Functions | Public Attributes | List of all members
b2GearJointDef Struct Reference

`#include <b2GearJoint.h>`

Inheritance diagram for b2GearJointDef:

## Public Member Functions
| b2GearJointDef ()
Public Member Functions inherited from b2JointDef
| b2JointDef ()

## Public Attributes
b2Joint * | joint1
| The first revolute/prismatic joint attached to the gear joint. More...
b2Joint * | joint2
| The second revolute/prismatic joint attached to the gear joint. More...
float32 | ratio
Public Attributes inherited from b2JointDef
b2JointType | type
| The joint type is set automatically for concrete joint types. More...
void * | userData
| Use this to attach application specific data to your joints. More...
b2Body * | bodyA
| The first attached body. More...
b2Body * | bodyB
| The second attached body. More...
bool | collideConnected
| Set this flag to true if the attached bodies should collide. More...

## Detailed Description

Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work).

## Constructor & Destructor Documentation

b2GearJointDef | ( |  | ) |
| inline

## Member Data Documentation

b2Joint* joint1

The first revolute/prismatic joint attached to the gear joint.

b2Joint* joint2

The second revolute/prismatic joint attached to the gear joint.

float32 ratio

The gear ratio.

See also
  b2GearJoint for explanation.

The documentation for this struct was generated from the following file:

- Box2D/Dynamics/Joints/b2GearJoint.h