Torque2D Reference
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Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). More...
#include <b2Collision.h>
Public Attributes | |
b2Vec2 | p1 |
b2Vec2 | p2 |
float32 | maxFraction |
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
float32 maxFraction |
b2Vec2 p1 |
b2Vec2 p2 |