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Torque2D Reference
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#include <b2RopeJoint.h>
Inheritance diagram for b2RopeJoint:Public Member Functions | |
| b2Vec2 | GetAnchorA () const |
| Get the anchor point on bodyA in world coordinates. More... | |
| b2Vec2 | GetAnchorB () const |
| Get the anchor point on bodyB in world coordinates. More... | |
| b2Vec2 | GetReactionForce (float32 inv_dt) const |
| Get the reaction force on bodyB at the joint anchor in Newtons. More... | |
| float32 | GetReactionTorque (float32 inv_dt) const |
| Get the reaction torque on bodyB in N*m. More... | |
| const b2Vec2 & | GetLocalAnchorA () const |
| The local anchor point relative to bodyA's origin. More... | |
| const b2Vec2 & | GetLocalAnchorB () const |
| The local anchor point relative to bodyB's origin. More... | |
| void | SetMaxLength (float32 length) |
| Set/Get the maximum length of the rope. More... | |
| float32 | GetMaxLength () const |
| b2LimitState | GetLimitState () const |
| void | Dump () |
| Dump joint to dmLog. More... | |
Public Member Functions inherited from b2Joint | |
| b2JointType | GetType () const |
| Get the type of the concrete joint. More... | |
| b2Body * | GetBodyA () |
| Get the first body attached to this joint. More... | |
| b2Body * | GetBodyB () |
| Get the second body attached to this joint. More... | |
| b2Joint * | GetNext () |
| Get the next joint the world joint list. More... | |
| const b2Joint * | GetNext () const |
| void * | GetUserData () const |
| Get the user data pointer. More... | |
| void | SetUserData (void *data) |
| Set the user data pointer. More... | |
| bool | IsActive () const |
| Short-cut function to determine if either body is inactive. More... | |
| bool | GetCollideConnected () const |
| virtual void | ShiftOrigin (const b2Vec2 &newOrigin) |
| Shift the origin for any points stored in world coordinates. More... | |
Protected Member Functions | |
| b2RopeJoint (const b2RopeJointDef *data) | |
| void | InitVelocityConstraints (const b2SolverData &data) |
| void | SolveVelocityConstraints (const b2SolverData &data) |
| bool | SolvePositionConstraints (const b2SolverData &data) |
Protected Member Functions inherited from b2Joint | |
| b2Joint (const b2JointDef *def) | |
| virtual | ~b2Joint () |
Protected Attributes | |
| b2Vec2 | m_localAnchorA |
| b2Vec2 | m_localAnchorB |
| float32 | m_maxLength |
| float32 | m_length |
| float32 | m_impulse |
| int32 | m_indexA |
| int32 | m_indexB |
| b2Vec2 | m_u |
| b2Vec2 | m_rA |
| b2Vec2 | m_rB |
| b2Vec2 | m_localCenterA |
| b2Vec2 | m_localCenterB |
| float32 | m_invMassA |
| float32 | m_invMassB |
| float32 | m_invIA |
| float32 | m_invIB |
| float32 | m_mass |
| b2LimitState | m_state |
Protected Attributes inherited from b2Joint | |
| b2JointType | m_type |
| b2Joint * | m_prev |
| b2Joint * | m_next |
| b2JointEdge | m_edgeA |
| b2JointEdge | m_edgeB |
| b2Body * | m_bodyA |
| b2Body * | m_bodyB |
| int32 | m_index |
| bool | m_islandFlag |
| bool | m_collideConnected |
| void * | m_userData |
Friends | |
| class | b2Joint |
Additional Inherited Members | |
Static Protected Member Functions inherited from b2Joint | |
| static b2Joint * | Create (const b2JointDef *def, b2BlockAllocator *allocator) |
| static void | Destroy (b2Joint *joint, b2BlockAllocator *allocator) |
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect. Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior. A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way. See b2DistanceJoint if you want to dynamically control length.
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Dump joint to dmLog.
Reimplemented from b2Joint.
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Get the anchor point on bodyA in world coordinates.
Implements b2Joint.
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Get the anchor point on bodyB in world coordinates.
Implements b2Joint.
| b2LimitState GetLimitState | ( | ) | const |
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The local anchor point relative to bodyA's origin.
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The local anchor point relative to bodyB's origin.
| float32 GetMaxLength | ( | ) | const |
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Get the reaction force on bodyB at the joint anchor in Newtons.
Implements b2Joint.
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Get the reaction torque on bodyB in N*m.
Implements b2Joint.
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Implements b2Joint.
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Set/Get the maximum length of the rope.
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Implements b2Joint.
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Implements b2Joint.
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1.8.10