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Torque2D Reference
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#include <b2Joint.h>
Public Attributes | |
| b2Body * | other |
| provides quick access to the other body attached. More... | |
| b2Joint * | joint |
| the joint More... | |
| b2JointEdge * | prev |
| the previous joint edge in the body's joint list More... | |
| b2JointEdge * | next |
| the next joint edge in the body's joint list More... | |
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.
| b2Joint* joint |
the joint
| b2JointEdge* next |
the next joint edge in the body's joint list
| b2Body* other |
provides quick access to the other body attached.
| b2JointEdge* prev |
the previous joint edge in the body's joint list
1.8.10