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Torque2D Reference
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#include <delegateSignal.h>
Inheritance diagram for Signal< void(A)>:Public Member Functions | |
| void | trigger (A a) |
Public Member Functions inherited from SignalBaseT< void(A)> | |
| SignalBaseT () | |
| SignalBaseT (const SignalBaseT &base) | |
| void | operator= (const SignalBaseT &base) |
| void | merge (const SignalBaseT &base) |
| void | notify (const DelegateSig &dlg, F32 order=0.5f) |
| void | notify (T obj, U func, F32 order=0.5f) |
| void | notify (T func, F32 order=0.5f) |
| void | remove (DelegateSig dlg) |
| void | remove (T obj, U func) |
| void | remove (T func) |
| bool | contains (const DelegateSig &dlg) const |
| Returns true if the signal already contains this delegate. More... | |
Public Member Functions inherited from SignalBase | |
| SignalBase () | |
| ~SignalBase () | |
| void | removeAll () |
| Removes all the delegates from the signal. More... | |
| bool | isEmpty () const |
| Returns true if the delegate list is empty. More... | |
Additional Inherited Members | |
Public Types inherited from SignalBaseT< void(A)> | |
| typedef Delegate< void(A) > | DelegateSig |
| The delegate signature for this signal. More... | |
Protected Member Functions inherited from SignalBaseT< void(A)> | |
| DelegateSig & | getDelegate (SignalBase::DelegateLink *link) |
Protected Attributes inherited from SignalBase | |
| DelegateLink | mList |
| Vector< DelegateLink * > | mTriggerNext |
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inline |
1.8.10