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Torque2D Reference
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#include <b2MotorJoint.h>
Inheritance diagram for b2MotorJoint:Public Member Functions | |
| b2Vec2 | GetAnchorA () const |
| Get the anchor point on bodyA in world coordinates. More... | |
| b2Vec2 | GetAnchorB () const |
| Get the anchor point on bodyB in world coordinates. More... | |
| b2Vec2 | GetReactionForce (float32 inv_dt) const |
| Get the reaction force on bodyB at the joint anchor in Newtons. More... | |
| float32 | GetReactionTorque (float32 inv_dt) const |
| Get the reaction torque on bodyB in N*m. More... | |
| void | SetLinearOffset (const b2Vec2 &linearOffset) |
| Set/get the target linear offset, in frame A, in meters. More... | |
| const b2Vec2 & | GetLinearOffset () const |
| void | SetAngularOffset (float32 angularOffset) |
| Set/get the target angular offset, in radians. More... | |
| float32 | GetAngularOffset () const |
| void | SetMaxForce (float32 force) |
| Set the maximum friction force in N. More... | |
| float32 | GetMaxForce () const |
| Get the maximum friction force in N. More... | |
| void | SetMaxTorque (float32 torque) |
| Set the maximum friction torque in N*m. More... | |
| float32 | GetMaxTorque () const |
| Get the maximum friction torque in N*m. More... | |
| float32 | GetCorrectionFactor () const |
| Get the correction factor. More... | |
| void | Dump () |
| Dump to b2Log. More... | |
Public Member Functions inherited from b2Joint | |
| b2JointType | GetType () const |
| Get the type of the concrete joint. More... | |
| b2Body * | GetBodyA () |
| Get the first body attached to this joint. More... | |
| b2Body * | GetBodyB () |
| Get the second body attached to this joint. More... | |
| b2Joint * | GetNext () |
| Get the next joint the world joint list. More... | |
| const b2Joint * | GetNext () const |
| void * | GetUserData () const |
| Get the user data pointer. More... | |
| void | SetUserData (void *data) |
| Set the user data pointer. More... | |
| bool | IsActive () const |
| Short-cut function to determine if either body is inactive. More... | |
| bool | GetCollideConnected () const |
| virtual void | ShiftOrigin (const b2Vec2 &newOrigin) |
| Shift the origin for any points stored in world coordinates. More... | |
Protected Member Functions | |
| b2MotorJoint (const b2MotorJointDef *def) | |
| void | InitVelocityConstraints (const b2SolverData &data) |
| void | SolveVelocityConstraints (const b2SolverData &data) |
| bool | SolvePositionConstraints (const b2SolverData &data) |
Protected Member Functions inherited from b2Joint | |
| b2Joint (const b2JointDef *def) | |
| virtual | ~b2Joint () |
Protected Attributes | |
| b2Vec2 | m_linearOffset |
| float32 | m_angularOffset |
| b2Vec2 | m_linearImpulse |
| float32 | m_angularImpulse |
| float32 | m_maxForce |
| float32 | m_maxTorque |
| float32 | m_correctionFactor |
| int32 | m_indexA |
| int32 | m_indexB |
| b2Vec2 | m_rA |
| b2Vec2 | m_rB |
| b2Vec2 | m_localCenterA |
| b2Vec2 | m_localCenterB |
| b2Vec2 | m_linearError |
| float32 | m_angularError |
| float32 | m_invMassA |
| float32 | m_invMassB |
| float32 | m_invIA |
| float32 | m_invIB |
| b2Mat22 | m_linearMass |
| float32 | m_angularMass |
Protected Attributes inherited from b2Joint | |
| b2JointType | m_type |
| b2Joint * | m_prev |
| b2Joint * | m_next |
| b2JointEdge | m_edgeA |
| b2JointEdge | m_edgeB |
| b2Body * | m_bodyA |
| b2Body * | m_bodyB |
| int32 | m_index |
| bool | m_islandFlag |
| bool | m_collideConnected |
| void * | m_userData |
Friends | |
| class | b2Joint |
Additional Inherited Members | |
Static Protected Member Functions inherited from b2Joint | |
| static b2Joint * | Create (const b2JointDef *def, b2BlockAllocator *allocator) |
| static void | Destroy (b2Joint *joint, b2BlockAllocator *allocator) |
A motor joint is used to control the relative motion between two bodies. A typical usage is to control the movement of a dynamic body with respect to the ground.
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Dump to b2Log.
Reimplemented from b2Joint.
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Get the anchor point on bodyA in world coordinates.
Implements b2Joint.
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Get the anchor point on bodyB in world coordinates.
Implements b2Joint.
| float32 GetAngularOffset | ( | ) | const |
| float32 GetCorrectionFactor | ( | ) | const |
Get the correction factor.
| const b2Vec2 & GetLinearOffset | ( | ) | const |
| float32 GetMaxForce | ( | ) | const |
Get the maximum friction force in N.
| float32 GetMaxTorque | ( | ) | const |
Get the maximum friction torque in N*m.
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Get the reaction force on bodyB at the joint anchor in Newtons.
Implements b2Joint.
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Get the reaction torque on bodyB in N*m.
Implements b2Joint.
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Implements b2Joint.
| void SetAngularOffset | ( | float32 | angularOffset | ) |
Set/get the target angular offset, in radians.
| void SetLinearOffset | ( | const b2Vec2 & | linearOffset | ) |
Set/get the target linear offset, in frame A, in meters.
| void SetMaxForce | ( | float32 | force | ) |
Set the maximum friction force in N.
| void SetMaxTorque | ( | float32 | torque | ) |
Set the maximum friction torque in N*m.
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Implements b2Joint.
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Implements b2Joint.
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1.8.10