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Torque2D Reference
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#include <b2Collision.h>
Public Attributes | |
| b2Vec2 | normal |
| float32 | fraction |
Ray-cast output data. The ray hits at p1 + fraction * (p2 - p1), where p1 and p2 come from b2RayCastInput.
| float32 fraction |
| b2Vec2 normal |
1.8.10