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Torque2D Reference
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#include <b2WorldCallbacks.h>
Inheritance diagram for b2ContactFilter:Public Member Functions | |
| virtual | ~b2ContactFilter () |
| virtual bool | ShouldCollide (b2Fixture *fixtureA, b2Fixture *fixtureB) |
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
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inlinevirtual |
Return true if contact calculations should be performed between these two shapes.
1.8.10