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#include <WorldQueryFilter.h>
| WorldQueryFilter |
( |
const U32 |
sceneLayerMask, |
|
|
const U32 |
sceneGroupMask, |
|
|
const bool |
enabledFilter, |
|
|
const bool |
visibleFilter, |
|
|
const bool |
pickingAllowedFilter, |
|
|
const bool |
alwaysInScopeFilter |
|
) |
| |
|
inline |
| bool getAlwaysInScopeFilter |
( |
void |
| ) |
const |
|
inline |
| bool getEnabledFilter |
( |
void |
| ) |
const |
|
inline |
| bool getPickingAllowedFilter |
( |
void |
| ) |
const |
|
inline |
| bool getVisibleFilter |
( |
void |
| ) |
const |
|
inline |
| void setAlwaysInScopeFilter |
( |
const bool |
filter | ) |
|
|
inline |
| void setEnabledFilter |
( |
const bool |
filter | ) |
|
|
inline |
| void setPickingAllowedFilter |
( |
const bool |
filter | ) |
|
|
inline |
| void setVisibleFilter |
( |
const bool |
filter | ) |
|
|
inline |
| bool mAlwaysInScopeFilter |
| bool mPickingAllowedFilter |
The documentation for this struct was generated from the following file:
- 2d/scene/WorldQueryFilter.h