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Torque2D Reference
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#include <Skeleton.h>
Public Attributes | |
| spSkeletonData *const | data |
| int | boneCount |
| spBone ** | bones |
| spBone *const | root |
| int | slotCount |
| spSlot ** | slots |
| spSlot ** | drawOrder |
| spSkin *const | skin |
| float | r |
| float | g |
| float | b |
| float | a |
| float | time |
| int | flipX |
| int | flipY |
| float | x |
| float | y |
| float a |
| float b |
| int boneCount |
| spBone** bones |
| spSkeletonData* const data |
| spSlot** drawOrder |
| int flipX |
| int flipY |
| float g |
| float r |
| spBone* const root |
| spSkin* const skin |
| int slotCount |
| spSlot** slots |
| float time |
| float x |
| float y |
1.8.10