java.lang.Object | ||
↳ | java.lang.Enum <E extends java.lang.Enum <E>> | |
↳ | android.graphics.Bitmap.Config |
Possible bitmap configurations. A bitmap configuration describes how pixels are stored. This affects the quality (color depth) as well as the ability to display transparent/translucent colors.
Enum Values | |||||||||||
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Bitmap.Config | ALPHA_8 | Each pixel is stored as a single translucency (alpha) channel. | |||||||||
Bitmap.Config | ARGB_4444 |
This field was deprecated
in API level 13.
Because of the poor quality of this configuration,
it is advised to use
ARGB_8888
instead.
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Bitmap.Config | ARGB_8888 | Each pixel is stored on 4 bytes. | |||||||||
Bitmap.Config | RGB_565 | Each pixel is stored on 2 bytes and only the RGB channels are encoded: red is stored with 5 bits of precision (32 possible values), green is stored with 6 bits of precision (64 possible values) and blue is stored with 5 bits of precision. |
Public Methods | |||||||||||
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Inherited Methods
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From class
java.lang.Enum
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From class
java.lang.Object
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From interface
java.lang.Comparable
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Each pixel is stored as a single translucency (alpha) channel. This is very useful to efficiently store masks for instance. No color information is stored. With this configuration, each pixel requires 1 byte of memory.
This field was deprecated
in API level 13.
Because of the poor quality of this configuration,
it is advised to use
ARGB_8888
instead.
Each pixel is stored on 2 bytes. The three RGB color channels
and the alpha channel (translucency) are stored with a 4 bits
precision (16 possible values.)
This configuration is mostly useful if the application needs
to store translucency information but also needs to save
memory.
It is recommended to use
ARGB_8888
instead of this
configuration.
Note: as of
KITKAT
,
any bitmap created with this configuration will be created
using
ARGB_8888
instead.
Each pixel is stored on 4 bytes. Each channel (RGB and alpha for translucency) is stored with 8 bits of precision (256 possible values.) This configuration is very flexible and offers the best quality. It should be used whenever possible.
Each pixel is stored on 2 bytes and only the RGB channels are encoded: red is stored with 5 bits of precision (32 possible values), green is stored with 6 bits of precision (64 possible values) and blue is stored with 5 bits of precision. This configuration can produce slight visual artifacts depending on the configuration of the source. For instance, without dithering, the result might show a greenish tint. To get better results dithering should be applied. This configuration may be useful when using opaque bitmaps that do not require high color fidelity.