entity
is the optional content of a
message
.
You'll find a basic selection of entity implementations here.
If you need to send an entity, you can provide it for example as a
byte array
,
string
,
file
, or through an arbitrary
input stream
.
If you receive a message with an entity, you typically get that as a
basic
entity.
Entity implementations can be
wrapped
,
for example to
buffer
the content in memory.
ContentLengthStrategy | Represents a strategy to determine the content length based on the properties of an HTTP message. |
ContentProducer | An abstract entity content producer. |
AbstractHttpEntity | Abstract base class for entities. |
BasicHttpEntity | A generic streamed entity being received on a connection. |
BufferedHttpEntity | A wrapping entity that buffers it content if necessary. |
ByteArrayEntity | An entity whose content is retrieved from a byte array. |
EntityTemplate | Entity that delegates the process of content generation to an abstract content producer. |
FileEntity | An entity whose content is retrieved from a file. |
HttpEntityWrapper | Base class for wrapping entities. |
InputStreamEntity |
A streamed entity obtaining content from an
InputStream
.
|
SerializableEntity | |
StringEntity | An entity whose content is retrieved from a string. |