Public Methods
|
static
void
|
glBeginQuery
(int target, int id)
|
static
void
|
glBeginTransformFeedback
(int primitiveMode)
|
static
void
|
glBindBufferBase
(int target, int index, int buffer)
|
static
void
|
glBindBufferRange
(int target, int index, int buffer, int offset, int size)
|
static
void
|
glBindSampler
(int unit, int sampler)
|
static
void
|
glBindTransformFeedback
(int target, int id)
|
static
void
|
glBindVertexArray
(int array)
|
static
void
|
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
|
static
void
|
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil)
|
static
void
|
glClearBufferfv
(int buffer, int drawbuffer, float[] value, int offset)
|
static
void
|
glClearBufferfv
(int buffer, int drawbuffer,
FloatBuffer
value)
|
static
void
|
glClearBufferiv
(int buffer, int drawbuffer, int[] value, int offset)
|
static
void
|
glClearBufferiv
(int buffer, int drawbuffer,
IntBuffer
value)
|
static
void
|
glClearBufferuiv
(int buffer, int drawbuffer,
IntBuffer
value)
|
static
void
|
glClearBufferuiv
(int buffer, int drawbuffer, int[] value, int offset)
|
static
int
|
glClientWaitSync
(long sync, int flags, long timeout)
|
static
void
|
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize,
Buffer
data)
|
static
void
|
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset)
|
static
void
|
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize,
Buffer
data)
|
static
void
|
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset)
|
static
void
|
glCopyBufferSubData
(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
|
static
void
|
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
|
static
void
|
glDeleteQueries
(int n,
IntBuffer
ids)
|
static
void
|
glDeleteQueries
(int n, int[] ids, int offset)
|
static
void
|
glDeleteSamplers
(int count, int[] samplers, int offset)
|
static
void
|
glDeleteSamplers
(int count,
IntBuffer
samplers)
|
static
void
|
glDeleteSync
(long sync)
|
static
void
|
glDeleteTransformFeedbacks
(int n,
IntBuffer
ids)
|
static
void
|
glDeleteTransformFeedbacks
(int n, int[] ids, int offset)
|
static
void
|
glDeleteVertexArrays
(int n, int[] arrays, int offset)
|
static
void
|
glDeleteVertexArrays
(int n,
IntBuffer
arrays)
|
static
void
|
glDrawArraysInstanced
(int mode, int first, int count, int instanceCount)
|
static
void
|
glDrawBuffers
(int n,
IntBuffer
bufs)
|
static
void
|
glDrawBuffers
(int n, int[] bufs, int offset)
|
static
void
|
glDrawElementsInstanced
(int mode, int count, int type, int indicesOffset, int instanceCount)
|
static
void
|
glDrawElementsInstanced
(int mode, int count, int type,
Buffer
indices, int instanceCount)
|
static
void
|
glDrawRangeElements
(int mode, int start, int end, int count, int type,
Buffer
indices)
|
static
void
|
glDrawRangeElements
(int mode, int start, int end, int count, int type, int offset)
|
static
void
|
glEndQuery
(int target)
|
static
void
|
glEndTransformFeedback
()
|
static
long
|
glFenceSync
(int condition, int flags)
|
static
void
|
glFlushMappedBufferRange
(int target, int offset, int length)
|
static
void
|
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer)
|
static
void
|
glGenQueries
(int n, int[] ids, int offset)
|
static
void
|
glGenQueries
(int n,
IntBuffer
ids)
|
static
void
|
glGenSamplers
(int count,
IntBuffer
samplers)
|
static
void
|
glGenSamplers
(int count, int[] samplers, int offset)
|
static
void
|
glGenTransformFeedbacks
(int n, int[] ids, int offset)
|
static
void
|
glGenTransformFeedbacks
(int n,
IntBuffer
ids)
|
static
void
|
glGenVertexArrays
(int n, int[] arrays, int offset)
|
static
void
|
glGenVertexArrays
(int n,
IntBuffer
arrays)
|
static
void
|
glGetActiveUniformBlockName
(int program, int uniformBlockIndex,
Buffer
length,
Buffer
uniformBlockName)
|
static
void
|
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset)
|
static
String
|
glGetActiveUniformBlockName
(int program, int uniformBlockIndex)
|
static
void
|
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, int[] params, int offset)
|
static
void
|
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname,
IntBuffer
params)
|
static
void
|
glGetActiveUniformsiv
(int program, int uniformCount,
IntBuffer
uniformIndices, int pname,
IntBuffer
params)
|
static
void
|
glGetActiveUniformsiv
(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset)
|
static
void
|
glGetBufferParameteri64v
(int target, int pname,
LongBuffer
params)
|
static
void
|
glGetBufferParameteri64v
(int target, int pname, long[] params, int offset)
|
static
Buffer
|
glGetBufferPointerv
(int target, int pname)
|
static
int
|
glGetFragDataLocation
(int program,
String
name)
|
static
void
|
glGetInteger64i_v
(int target, int index, long[] data, int offset)
|
static
void
|
glGetInteger64i_v
(int target, int index,
LongBuffer
data)
|
static
void
|
glGetInteger64v
(int pname,
LongBuffer
params)
|
static
void
|
glGetInteger64v
(int pname, long[] params, int offset)
|
static
void
|
glGetIntegeri_v
(int target, int index, int[] data, int offset)
|
static
void
|
glGetIntegeri_v
(int target, int index,
IntBuffer
data)
|
static
void
|
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, int[] params, int offset)
|
static
void
|
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize,
IntBuffer
params)
|
static
void
|
glGetProgramBinary
(int program, int bufSize,
IntBuffer
length,
IntBuffer
binaryFormat,
Buffer
binary)
|
static
void
|
glGetProgramBinary
(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset,
Buffer
binary)
|
static
void
|
glGetQueryObjectuiv
(int id, int pname,
IntBuffer
params)
|
static
void
|
glGetQueryObjectuiv
(int id, int pname, int[] params, int offset)
|
static
void
|
glGetQueryiv
(int target, int pname,
IntBuffer
params)
|
static
void
|
glGetQueryiv
(int target, int pname, int[] params, int offset)
|
static
void
|
glGetSamplerParameterfv
(int sampler, int pname,
FloatBuffer
params)
|
static
void
|
glGetSamplerParameterfv
(int sampler, int pname, float[] params, int offset)
|
static
void
|
glGetSamplerParameteriv
(int sampler, int pname, int[] params, int offset)
|
static
void
|
glGetSamplerParameteriv
(int sampler, int pname,
IntBuffer
params)
|
static
String
|
glGetStringi
(int name, int index)
|
static
void
|
glGetSynciv
(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset)
|
static
void
|
glGetSynciv
(long sync, int pname, int bufSize,
IntBuffer
length,
IntBuffer
values)
|
static
String
|
glGetTransformFeedbackVarying
(int program, int index,
IntBuffer
size,
IntBuffer
type)
|
static
void
|
glGetTransformFeedbackVarying
(int program, int index, int bufsize,
IntBuffer
length,
IntBuffer
size,
IntBuffer
type, byte name)
|
static
String
|
glGetTransformFeedbackVarying
(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
|
static
void
|
glGetTransformFeedbackVarying
(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
|
static
int
|
glGetUniformBlockIndex
(int program,
String
uniformBlockName)
|
static
void
|
glGetUniformIndices
(int program,
String[]
uniformNames, int[] uniformIndices, int uniformIndicesOffset)
|
static
void
|
glGetUniformIndices
(int program,
String[]
uniformNames,
IntBuffer
uniformIndices)
|
static
void
|
glGetUniformuiv
(int program, int location, int[] params, int offset)
|
static
void
|
glGetUniformuiv
(int program, int location,
IntBuffer
params)
|
static
void
|
glGetVertexAttribIiv
(int index, int pname,
IntBuffer
params)
|
static
void
|
glGetVertexAttribIiv
(int index, int pname, int[] params, int offset)
|
static
void
|
glGetVertexAttribIuiv
(int index, int pname,
IntBuffer
params)
|
static
void
|
glGetVertexAttribIuiv
(int index, int pname, int[] params, int offset)
|
static
void
|
glInvalidateFramebuffer
(int target, int numAttachments, int[] attachments, int offset)
|
static
void
|
glInvalidateFramebuffer
(int target, int numAttachments,
IntBuffer
attachments)
|
static
void
|
glInvalidateSubFramebuffer
(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height)
|
static
void
|
glInvalidateSubFramebuffer
(int target, int numAttachments,
IntBuffer
attachments, int x, int y, int width, int height)
|
static
boolean
|
glIsQuery
(int id)
|
static
boolean
|
glIsSampler
(int sampler)
|
static
boolean
|
glIsSync
(long sync)
|
static
boolean
|
glIsTransformFeedback
(int id)
|
static
boolean
|
glIsVertexArray
(int array)
|
static
Buffer
|
glMapBufferRange
(int target, int offset, int length, int access)
|
static
void
|
glPauseTransformFeedback
()
|
static
void
|
glProgramBinary
(int program, int binaryFormat,
Buffer
binary, int length)
|
static
void
|
glProgramParameteri
(int program, int pname, int value)
|
static
void
|
glReadBuffer
(int mode)
|
static
void
|
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height)
|
static
void
|
glResumeTransformFeedback
()
|
static
void
|
glSamplerParameterf
(int sampler, int pname, float param)
|
static
void
|
glSamplerParameterfv
(int sampler, int pname,
FloatBuffer
param)
|
static
void
|
glSamplerParameterfv
(int sampler, int pname, float[] param, int offset)
|
static
void
|
glSamplerParameteri
(int sampler, int pname, int param)
|
static
void
|
glSamplerParameteriv
(int sampler, int pname,
IntBuffer
param)
|
static
void
|
glSamplerParameteriv
(int sampler, int pname, int[] param, int offset)
|
static
void
|
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type,
Buffer
pixels)
|
static
void
|
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)
|
static
void
|
glTexStorage2D
(int target, int levels, int internalformat, int width, int height)
|
static
void
|
glTexStorage3D
(int target, int levels, int internalformat, int width, int height, int depth)
|
static
void
|
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type,
Buffer
pixels)
|
static
void
|
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)
|
static
void
|
glTransformFeedbackVaryings
(int program,
String[]
varyings, int bufferMode)
|
static
void
|
glUniform1ui
(int location, int v0)
|
static
void
|
glUniform1uiv
(int location, int count, int[] value, int offset)
|
static
void
|
glUniform1uiv
(int location, int count,
IntBuffer
value)
|
static
void
|
glUniform2ui
(int location, int v0, int v1)
|
static
void
|
glUniform2uiv
(int location, int count,
IntBuffer
value)
|
static
void
|
glUniform2uiv
(int location, int count, int[] value, int offset)
|
static
void
|
glUniform3ui
(int location, int v0, int v1, int v2)
|
static
void
|
glUniform3uiv
(int location, int count, int[] value, int offset)
|
static
void
|
glUniform3uiv
(int location, int count,
IntBuffer
value)
|
static
void
|
glUniform4ui
(int location, int v0, int v1, int v2, int v3)
|
static
void
|
glUniform4uiv
(int location, int count,
IntBuffer
value)
|
static
void
|
glUniform4uiv
(int location, int count, int[] value, int offset)
|
static
void
|
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding)
|
static
void
|
glUniformMatrix2x3fv
(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix2x3fv
(int location, int count, boolean transpose,
FloatBuffer
value)
|
static
void
|
glUniformMatrix2x4fv
(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix2x4fv
(int location, int count, boolean transpose,
FloatBuffer
value)
|
static
void
|
glUniformMatrix3x2fv
(int location, int count, boolean transpose,
FloatBuffer
value)
|
static
void
|
glUniformMatrix3x2fv
(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix3x4fv
(int location, int count, boolean transpose,
FloatBuffer
value)
|
static
void
|
glUniformMatrix3x4fv
(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4x2fv
(int location, int count, boolean transpose,
FloatBuffer
value)
|
static
void
|
glUniformMatrix4x2fv
(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4x3fv
(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4x3fv
(int location, int count, boolean transpose,
FloatBuffer
value)
|
static
boolean
|
glUnmapBuffer
(int target)
|
static
void
|
glVertexAttribDivisor
(int index, int divisor)
|
static
void
|
glVertexAttribI4i
(int index, int x, int y, int z, int w)
|
static
void
|
glVertexAttribI4iv
(int index, int[] v, int offset)
|
static
void
|
glVertexAttribI4iv
(int index,
IntBuffer
v)
|
static
void
|
glVertexAttribI4ui
(int index, int x, int y, int z, int w)
|
static
void
|
glVertexAttribI4uiv
(int index,
IntBuffer
v)
|
static
void
|
glVertexAttribI4uiv
(int index, int[] v, int offset)
|
static
void
|
glVertexAttribIPointer
(int index, int size, int type, int stride,
Buffer
pointer)
|
static
void
|
glVertexAttribIPointer
(int index, int size, int type, int stride, int offset)
|
static
void
|
glWaitSync
(long sync, int flags, long timeout)
|
[Expand]
Inherited Methods
|
From class
android.opengl.GLES20
static
void
|
glActiveTexture
(int texture)
|
static
void
|
glAttachShader
(int program, int shader)
|
static
void
|
glBindAttribLocation
(int program, int index,
String
name)
|
static
void
|
glBindBuffer
(int target, int buffer)
|
static
void
|
glBindFramebuffer
(int target, int framebuffer)
|
static
void
|
glBindRenderbuffer
(int target, int renderbuffer)
|
static
void
|
glBindTexture
(int target, int texture)
|
static
void
|
glBlendColor
(float red, float green, float blue, float alpha)
|
static
void
|
glBlendEquation
(int mode)
|
static
void
|
glBlendEquationSeparate
(int modeRGB, int modeAlpha)
|
static
void
|
glBlendFunc
(int sfactor, int dfactor)
|
static
void
|
glBlendFuncSeparate
(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
|
static
void
|
glBufferData
(int target, int size,
Buffer
data, int usage)
|
static
void
|
glBufferSubData
(int target, int offset, int size,
Buffer
data)
|
static
int
|
glCheckFramebufferStatus
(int target)
|
static
void
|
glClear
(int mask)
|
static
void
|
glClearColor
(float red, float green, float blue, float alpha)
|
static
void
|
glClearDepthf
(float depth)
|
static
void
|
glClearStencil
(int s)
|
static
void
|
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha)
|
static
void
|
glCompileShader
(int shader)
|
static
void
|
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize,
Buffer
data)
|
static
void
|
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize,
Buffer
data)
|
static
void
|
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border)
|
static
void
|
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
|
static
int
|
glCreateProgram
()
|
static
int
|
glCreateShader
(int type)
|
static
void
|
glCullFace
(int mode)
|
static
void
|
glDeleteBuffers
(int n, int[] buffers, int offset)
|
static
void
|
glDeleteBuffers
(int n,
IntBuffer
buffers)
|
static
void
|
glDeleteFramebuffers
(int n,
IntBuffer
framebuffers)
|
static
void
|
glDeleteFramebuffers
(int n, int[] framebuffers, int offset)
|
static
void
|
glDeleteProgram
(int program)
|
static
void
|
glDeleteRenderbuffers
(int n,
IntBuffer
renderbuffers)
|
static
void
|
glDeleteRenderbuffers
(int n, int[] renderbuffers, int offset)
|
static
void
|
glDeleteShader
(int shader)
|
static
void
|
glDeleteTextures
(int n,
IntBuffer
textures)
|
static
void
|
glDeleteTextures
(int n, int[] textures, int offset)
|
static
void
|
glDepthFunc
(int func)
|
static
void
|
glDepthMask
(boolean flag)
|
static
void
|
glDepthRangef
(float zNear, float zFar)
|
static
void
|
glDetachShader
(int program, int shader)
|
static
void
|
glDisable
(int cap)
|
static
void
|
glDisableVertexAttribArray
(int index)
|
static
void
|
glDrawArrays
(int mode, int first, int count)
|
static
void
|
glDrawElements
(int mode, int count, int type,
Buffer
indices)
|
static
void
|
glDrawElements
(int mode, int count, int type, int offset)
|
static
void
|
glEnable
(int cap)
|
static
void
|
glEnableVertexAttribArray
(int index)
|
static
void
|
glFinish
()
|
static
void
|
glFlush
()
|
static
void
|
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer)
|
static
void
|
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level)
|
static
void
|
glFrontFace
(int mode)
|
static
void
|
glGenBuffers
(int n,
IntBuffer
buffers)
|
static
void
|
glGenBuffers
(int n, int[] buffers, int offset)
|
static
void
|
glGenFramebuffers
(int n,
IntBuffer
framebuffers)
|
static
void
|
glGenFramebuffers
(int n, int[] framebuffers, int offset)
|
static
void
|
glGenRenderbuffers
(int n, int[] renderbuffers, int offset)
|
static
void
|
glGenRenderbuffers
(int n,
IntBuffer
renderbuffers)
|
static
void
|
glGenTextures
(int n,
IntBuffer
textures)
|
static
void
|
glGenTextures
(int n, int[] textures, int offset)
|
static
void
|
glGenerateMipmap
(int target)
|
static
void
|
glGetActiveAttrib
(int program, int index, int bufsize,
IntBuffer
length,
IntBuffer
size,
IntBuffer
type, byte name)
|
static
String
|
glGetActiveAttrib
(int program, int index,
IntBuffer
size,
IntBuffer
type)
|
static
String
|
glGetActiveAttrib
(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
|
static
void
|
glGetActiveAttrib
(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
|
static
void
|
glGetActiveUniform
(int program, int index, int bufsize,
IntBuffer
length,
IntBuffer
size,
IntBuffer
type, byte name)
|
static
void
|
glGetActiveUniform
(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
|
static
String
|
glGetActiveUniform
(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
|
static
String
|
glGetActiveUniform
(int program, int index,
IntBuffer
size,
IntBuffer
type)
|
static
void
|
glGetAttachedShaders
(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset)
|
static
void
|
glGetAttachedShaders
(int program, int maxcount,
IntBuffer
count,
IntBuffer
shaders)
|
static
int
|
glGetAttribLocation
(int program,
String
name)
|
static
void
|
glGetBooleanv
(int pname, boolean[] params, int offset)
|
static
void
|
glGetBooleanv
(int pname,
IntBuffer
params)
|
static
void
|
glGetBufferParameteriv
(int target, int pname,
IntBuffer
params)
|
static
void
|
glGetBufferParameteriv
(int target, int pname, int[] params, int offset)
|
static
int
|
glGetError
()
|
static
void
|
glGetFloatv
(int pname,
FloatBuffer
params)
|
static
void
|
glGetFloatv
(int pname, float[] params, int offset)
|
static
void
|
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname,
IntBuffer
params)
|
static
void
|
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, int[] params, int offset)
|
static
void
|
glGetIntegerv
(int pname,
IntBuffer
params)
|
static
void
|
glGetIntegerv
(int pname, int[] params, int offset)
|
static
String
|
glGetProgramInfoLog
(int program)
|
static
void
|
glGetProgramiv
(int program, int pname,
IntBuffer
params)
|
static
void
|
glGetProgramiv
(int program, int pname, int[] params, int offset)
|
static
void
|
glGetRenderbufferParameteriv
(int target, int pname, int[] params, int offset)
|
static
void
|
glGetRenderbufferParameteriv
(int target, int pname,
IntBuffer
params)
|
static
String
|
glGetShaderInfoLog
(int shader)
|
static
void
|
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset)
|
static
void
|
glGetShaderPrecisionFormat
(int shadertype, int precisiontype,
IntBuffer
range,
IntBuffer
precision)
|
static
String
|
glGetShaderSource
(int shader)
|
static
void
|
glGetShaderSource
(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset)
|
static
void
|
glGetShaderSource
(int shader, int bufsize,
IntBuffer
length, byte source)
|
static
void
|
glGetShaderiv
(int shader, int pname,
IntBuffer
params)
|
static
void
|
glGetShaderiv
(int shader, int pname, int[] params, int offset)
|
static
String
|
glGetString
(int name)
|
static
void
|
glGetTexParameterfv
(int target, int pname, float[] params, int offset)
|
static
void
|
glGetTexParameterfv
(int target, int pname,
FloatBuffer
params)
|
static
void
|
glGetTexParameteriv
(int target, int pname, int[] params, int offset)
|
static
void
|
glGetTexParameteriv
(int target, int pname,
IntBuffer
params)
|
static
int
|
glGetUniformLocation
(int program,
String
name)
|
static
void
|
glGetUniformfv
(int program, int location,
FloatBuffer
params)
|
static
void
|
glGetUniformfv
(int program, int location, float[] params, int offset)
|
static
void
|
glGetUniformiv
(int program, int location,
IntBuffer
params)
|
static
void
|
glGetUniformiv
(int program, int location, int[] params, int offset)
|
static
void
|
glGetVertexAttribfv
(int index, int pname, float[] params, int offset)
|
static
void
|
glGetVertexAttribfv
(int index, int pname,
FloatBuffer
params)
|
static
void
|
glGetVertexAttribiv
(int index, int pname,
IntBuffer
params)
|
static
void
|
glGetVertexAttribiv
(int index, int pname, int[] params, int offset)
|
static
void
|
glHint
(int target, int mode)
|
static
boolean
|
glIsBuffer
(int buffer)
|
static
boolean
|
glIsEnabled
(int cap)
|
static
boolean
|
glIsFramebuffer
(int framebuffer)
|
static
boolean
|
glIsProgram
(int program)
|
static
boolean
|
glIsRenderbuffer
(int renderbuffer)
|
static
boolean
|
glIsShader
(int shader)
|
static
boolean
|
glIsTexture
(int texture)
|
static
void
|
glLineWidth
(float width)
|
static
void
|
glLinkProgram
(int program)
|
static
void
|
glPixelStorei
(int pname, int param)
|
static
void
|
glPolygonOffset
(float factor, float units)
|
static
void
|
glReadPixels
(int x, int y, int width, int height, int format, int type,
Buffer
pixels)
|
static
void
|
glReleaseShaderCompiler
()
|
static
void
|
glRenderbufferStorage
(int target, int internalformat, int width, int height)
|
static
void
|
glSampleCoverage
(float value, boolean invert)
|
static
void
|
glScissor
(int x, int y, int width, int height)
|
static
void
|
glShaderBinary
(int n, int[] shaders, int offset, int binaryformat,
Buffer
binary, int length)
|
static
void
|
glShaderBinary
(int n,
IntBuffer
shaders, int binaryformat,
Buffer
binary, int length)
|
static
void
|
glShaderSource
(int shader,
String
string)
|
static
void
|
glStencilFunc
(int func, int ref, int mask)
|
static
void
|
glStencilFuncSeparate
(int face, int func, int ref, int mask)
|
static
void
|
glStencilMask
(int mask)
|
static
void
|
glStencilMaskSeparate
(int face, int mask)
|
static
void
|
glStencilOp
(int fail, int zfail, int zpass)
|
static
void
|
glStencilOpSeparate
(int face, int fail, int zfail, int zpass)
|
static
void
|
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type,
Buffer
pixels)
|
static
void
|
glTexParameterf
(int target, int pname, float param)
|
static
void
|
glTexParameterfv
(int target, int pname, float[] params, int offset)
|
static
void
|
glTexParameterfv
(int target, int pname,
FloatBuffer
params)
|
static
void
|
glTexParameteri
(int target, int pname, int param)
|
static
void
|
glTexParameteriv
(int target, int pname,
IntBuffer
params)
|
static
void
|
glTexParameteriv
(int target, int pname, int[] params, int offset)
|
static
void
|
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
Buffer
pixels)
|
static
void
|
glUniform1f
(int location, float x)
|
static
void
|
glUniform1fv
(int location, int count,
FloatBuffer
v)
|
static
void
|
glUniform1fv
(int location, int count, float[] v, int offset)
|
static
void
|
glUniform1i
(int location, int x)
|
static
void
|
glUniform1iv
(int location, int count,
IntBuffer
v)
|
static
void
|
glUniform1iv
(int location, int count, int[] v, int offset)
|
static
void
|
glUniform2f
(int location, float x, float y)
|
static
void
|
glUniform2fv
(int location, int count,
FloatBuffer
v)
|
static
void
|
glUniform2fv
(int location, int count, float[] v, int offset)
|
static
void
|
glUniform2i
(int location, int x, int y)
|
static
void
|
glUniform2iv
(int location, int count,
IntBuffer
v)
|
static
void
|
glUniform2iv
(int location, int count, int[] v, int offset)
|
static
void
|
glUniform3f
(int location, float x, float y, float z)
|
static
void
|
glUniform3fv
(int location, int count, float[] v, int offset)
|
static
void
|
glUniform3fv
(int location, int count,
FloatBuffer
v)
|
static
void
|
glUniform3i
(int location, int x, int y, int z)
|
static
void
|
glUniform3iv
(int location, int count, int[] v, int offset)
|
static
void
|
glUniform3iv
(int location, int count,
IntBuffer
v)
|
static
void
|
glUniform4f
(int location, float x, float y, float z, float w)
|
static
void
|
glUniform4fv
(int location, int count,
FloatBuffer
v)
|
static
void
|
glUniform4fv
(int location, int count, float[] v, int offset)
|
static
void
|
glUniform4i
(int location, int x, int y, int z, int w)
|
static
void
|
glUniform4iv
(int location, int count, int[] v, int offset)
|
static
void
|
glUniform4iv
(int location, int count,
IntBuffer
v)
|
static
void
|
glUniformMatrix2fv
(int location, int count, boolean transpose,
FloatBuffer
value)
|
static
void
|
glUniformMatrix2fv
(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix3fv
(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix3fv
(int location, int count, boolean transpose,
FloatBuffer
value)
|
static
void
|
glUniformMatrix4fv
(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4fv
(int location, int count, boolean transpose,
FloatBuffer
value)
|
static
void
|
glUseProgram
(int program)
|
static
void
|
glValidateProgram
(int program)
|
static
void
|
glVertexAttrib1f
(int indx, float x)
|
static
void
|
glVertexAttrib1fv
(int indx,
FloatBuffer
values)
|
static
void
|
glVertexAttrib1fv
(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib2f
(int indx, float x, float y)
|
static
void
|
glVertexAttrib2fv
(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib2fv
(int indx,
FloatBuffer
values)
|
static
void
|
glVertexAttrib3f
(int indx, float x, float y, float z)
|
static
void
|
glVertexAttrib3fv
(int indx,
FloatBuffer
values)
|
static
void
|
glVertexAttrib3fv
(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib4f
(int indx, float x, float y, float z, float w)
|
static
void
|
glVertexAttrib4fv
(int indx,
FloatBuffer
values)
|
static
void
|
glVertexAttrib4fv
(int indx, float[] values, int offset)
|
static
void
|
glVertexAttribPointer
(int indx, int size, int type, boolean normalized, int stride, int offset)
|
static
void
|
glVertexAttribPointer
(int indx, int size, int type, boolean normalized, int stride,
Buffer
ptr)
|
static
void
|
glViewport
(int x, int y, int width, int height)
|
|
From class
java.lang.Object
Object
|
clone
()
Creates and returns a copy of this
Object
.
|
boolean
|
equals
(
Object
o)
Compares this instance with the specified object and indicates if they
are equal.
|
void
|
finalize
()
Invoked when the garbage collector has detected that this instance is no longer reachable.
|
final
Class
<?>
|
getClass
()
Returns the unique instance of
Class
that represents this
object's class.
|
int
|
hashCode
()
Returns an integer hash code for this object.
|
final
void
|
notify
()
Causes a thread which is waiting on this object's monitor (by means of
calling one of the
wait()
methods) to be woken up.
|
final
void
|
notifyAll
()
Causes all threads which are waiting on this object's monitor (by means
of calling one of the
wait()
methods) to be woken up.
|
String
|
toString
()
Returns a string containing a concise, human-readable description of this
object.
|
final
void
|
wait
()
Causes the calling thread to wait until another thread calls the
notify()
or
notifyAll()
method of this object.
|
final
void
|
wait
(long millis, int nanos)
Causes the calling thread to wait until another thread calls the
notify()
or
notifyAll()
method of this object or until the
specified timeout expires.
|
final
void
|
wait
(long millis)
Causes the calling thread to wait until another thread calls the
notify()
or
notifyAll()
method of this object or until the
specified timeout expires.
|
|