java.lang.Object | ||||
↳ | android.support.v8.renderscript.BaseObj | |||
↳ | android.support.v8.renderscript.Script | |||
↳ | android.support.v8.renderscript.ScriptIntrinsic | |||
↳ | android.support.v8.renderscript.ScriptIntrinsicColorMatrix |
Intrinsic for applying a color matrix to allocations.
This has the same effect as loading each element and
converting it to a
F32_4(RenderScript)
, multiplying the
result by the 4x4 color matrix as performed by
rsMatrixMultiply() and writing it to the output after
conversion back to
U8_4(RenderScript)
.
Protected Constructors | |||||||||||
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Public Methods | |||||||||||
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Create an intrinsic for applying a color matrix to an
allocation.
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Invoke the kernel and apply the matrix to each cell of ain and copy to
aout.
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Get a KernelID for this intrinsic kernel.
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Set the color matrix which will be applied to each cell of the image.
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Set the color matrix which will be applied to each cell of
the image.
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Set a color matrix to convert from RGB to luminance.
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Set the matrix to convert from RGB to YUV with a direct copy of the 4th
channel.
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Set the matrix to convert from YUV to RGB with a direct copy of the 4th
channel.
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Inherited Methods
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Create an intrinsic for applying a color matrix to an
allocation.
Supported elements types are
U8_4(RenderScript)
rs | The RenderScript context |
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e | Element type for intputs and outputs |
Invoke the kernel and apply the matrix to each cell of ain and copy to aout.
ain | Input allocation |
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aout | Output allocation |
Get a KernelID for this intrinsic kernel.
Set the color matrix which will be applied to each cell of the image. This will set the alpha channel to be a copy.
m | The 3x3 matrix to set. |
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Set the color matrix which will be applied to each cell of the image.
m | The 4x4 matrix to set. |
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Set a color matrix to convert from RGB to luminance. The alpha channel will be a copy.
Set the matrix to convert from RGB to YUV with a direct copy of the 4th channel.
Set the matrix to convert from YUV to RGB with a direct copy of the 4th channel.