Public Methods
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abstract
void
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glActiveTexture
(int texture)
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abstract
void
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glAlphaFunc
(int func, float ref)
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abstract
void
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glAlphaFuncx
(int func, int ref)
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abstract
void
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glBindTexture
(int target, int texture)
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abstract
void
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glBlendFunc
(int sfactor, int dfactor)
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abstract
void
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glClear
(int mask)
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abstract
void
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glClearColor
(float red, float green, float blue, float alpha)
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abstract
void
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glClearColorx
(int red, int green, int blue, int alpha)
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abstract
void
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glClearDepthf
(float depth)
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abstract
void
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glClearDepthx
(int depth)
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abstract
void
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glClearStencil
(int s)
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abstract
void
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glClientActiveTexture
(int texture)
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abstract
void
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glColor4f
(float red, float green, float blue, float alpha)
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abstract
void
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glColor4x
(int red, int green, int blue, int alpha)
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abstract
void
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glColorMask
(boolean red, boolean green, boolean blue, boolean alpha)
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abstract
void
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glColorPointer
(int size, int type, int stride,
Buffer
pointer)
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abstract
void
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glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize,
Buffer
data)
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abstract
void
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glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize,
Buffer
data)
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abstract
void
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glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border)
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abstract
void
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glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
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abstract
void
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glCullFace
(int mode)
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abstract
void
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glDeleteTextures
(int n, int[] textures, int offset)
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abstract
void
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glDeleteTextures
(int n,
IntBuffer
textures)
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abstract
void
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glDepthFunc
(int func)
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abstract
void
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glDepthMask
(boolean flag)
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abstract
void
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glDepthRangef
(float zNear, float zFar)
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abstract
void
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glDepthRangex
(int zNear, int zFar)
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abstract
void
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glDisable
(int cap)
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abstract
void
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glDisableClientState
(int array)
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abstract
void
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glDrawArrays
(int mode, int first, int count)
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abstract
void
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glDrawElements
(int mode, int count, int type,
Buffer
indices)
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abstract
void
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glEnable
(int cap)
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abstract
void
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glEnableClientState
(int array)
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abstract
void
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glFinish
()
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abstract
void
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glFlush
()
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abstract
void
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glFogf
(int pname, float param)
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abstract
void
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glFogfv
(int pname,
FloatBuffer
params)
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abstract
void
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glFogfv
(int pname, float[] params, int offset)
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abstract
void
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glFogx
(int pname, int param)
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abstract
void
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glFogxv
(int pname, int[] params, int offset)
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abstract
void
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glFogxv
(int pname,
IntBuffer
params)
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abstract
void
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glFrontFace
(int mode)
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abstract
void
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glFrustumf
(float left, float right, float bottom, float top, float zNear, float zFar)
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abstract
void
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glFrustumx
(int left, int right, int bottom, int top, int zNear, int zFar)
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abstract
void
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glGenTextures
(int n,
IntBuffer
textures)
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abstract
void
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glGenTextures
(int n, int[] textures, int offset)
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abstract
int
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glGetError
()
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abstract
void
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glGetIntegerv
(int pname,
IntBuffer
params)
|
abstract
void
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glGetIntegerv
(int pname, int[] params, int offset)
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abstract
String
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glGetString
(int name)
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abstract
void
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glHint
(int target, int mode)
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abstract
void
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glLightModelf
(int pname, float param)
|
abstract
void
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glLightModelfv
(int pname,
FloatBuffer
params)
|
abstract
void
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glLightModelfv
(int pname, float[] params, int offset)
|
abstract
void
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glLightModelx
(int pname, int param)
|
abstract
void
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glLightModelxv
(int pname, int[] params, int offset)
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abstract
void
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glLightModelxv
(int pname,
IntBuffer
params)
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abstract
void
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glLightf
(int light, int pname, float param)
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abstract
void
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glLightfv
(int light, int pname, float[] params, int offset)
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abstract
void
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glLightfv
(int light, int pname,
FloatBuffer
params)
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abstract
void
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glLightx
(int light, int pname, int param)
|
abstract
void
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glLightxv
(int light, int pname, int[] params, int offset)
|
abstract
void
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glLightxv
(int light, int pname,
IntBuffer
params)
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abstract
void
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glLineWidth
(float width)
|
abstract
void
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glLineWidthx
(int width)
|
abstract
void
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glLoadIdentity
()
|
abstract
void
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glLoadMatrixf
(float[] m, int offset)
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abstract
void
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glLoadMatrixf
(
FloatBuffer
m)
|
abstract
void
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glLoadMatrixx
(
IntBuffer
m)
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abstract
void
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glLoadMatrixx
(int[] m, int offset)
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abstract
void
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glLogicOp
(int opcode)
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abstract
void
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glMaterialf
(int face, int pname, float param)
|
abstract
void
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glMaterialfv
(int face, int pname, float[] params, int offset)
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abstract
void
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glMaterialfv
(int face, int pname,
FloatBuffer
params)
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abstract
void
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glMaterialx
(int face, int pname, int param)
|
abstract
void
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glMaterialxv
(int face, int pname,
IntBuffer
params)
|
abstract
void
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glMaterialxv
(int face, int pname, int[] params, int offset)
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abstract
void
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glMatrixMode
(int mode)
|
abstract
void
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glMultMatrixf
(float[] m, int offset)
|
abstract
void
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glMultMatrixf
(
FloatBuffer
m)
|
abstract
void
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glMultMatrixx
(
IntBuffer
m)
|
abstract
void
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glMultMatrixx
(int[] m, int offset)
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abstract
void
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glMultiTexCoord4f
(int target, float s, float t, float r, float q)
|
abstract
void
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glMultiTexCoord4x
(int target, int s, int t, int r, int q)
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abstract
void
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glNormal3f
(float nx, float ny, float nz)
|
abstract
void
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glNormal3x
(int nx, int ny, int nz)
|
abstract
void
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glNormalPointer
(int type, int stride,
Buffer
pointer)
|
abstract
void
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glOrthof
(float left, float right, float bottom, float top, float zNear, float zFar)
|
abstract
void
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glOrthox
(int left, int right, int bottom, int top, int zNear, int zFar)
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abstract
void
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glPixelStorei
(int pname, int param)
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abstract
void
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glPointSize
(float size)
|
abstract
void
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glPointSizex
(int size)
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abstract
void
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glPolygonOffset
(float factor, float units)
|
abstract
void
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glPolygonOffsetx
(int factor, int units)
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abstract
void
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glPopMatrix
()
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abstract
void
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glPushMatrix
()
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abstract
void
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glReadPixels
(int x, int y, int width, int height, int format, int type,
Buffer
pixels)
|
abstract
void
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glRotatef
(float angle, float x, float y, float z)
|
abstract
void
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glRotatex
(int angle, int x, int y, int z)
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abstract
void
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glSampleCoverage
(float value, boolean invert)
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abstract
void
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glSampleCoveragex
(int value, boolean invert)
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abstract
void
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glScalef
(float x, float y, float z)
|
abstract
void
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glScalex
(int x, int y, int z)
|
abstract
void
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glScissor
(int x, int y, int width, int height)
|
abstract
void
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glShadeModel
(int mode)
|
abstract
void
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glStencilFunc
(int func, int ref, int mask)
|
abstract
void
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glStencilMask
(int mask)
|
abstract
void
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glStencilOp
(int fail, int zfail, int zpass)
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abstract
void
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glTexCoordPointer
(int size, int type, int stride,
Buffer
pointer)
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abstract
void
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glTexEnvf
(int target, int pname, float param)
|
abstract
void
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glTexEnvfv
(int target, int pname,
FloatBuffer
params)
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abstract
void
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glTexEnvfv
(int target, int pname, float[] params, int offset)
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abstract
void
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glTexEnvx
(int target, int pname, int param)
|
abstract
void
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glTexEnvxv
(int target, int pname, int[] params, int offset)
|
abstract
void
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glTexEnvxv
(int target, int pname,
IntBuffer
params)
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abstract
void
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glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type,
Buffer
pixels)
|
abstract
void
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glTexParameterf
(int target, int pname, float param)
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abstract
void
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glTexParameterx
(int target, int pname, int param)
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abstract
void
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glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
Buffer
pixels)
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abstract
void
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glTranslatef
(float x, float y, float z)
|
abstract
void
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glTranslatex
(int x, int y, int z)
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abstract
void
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glVertexPointer
(int size, int type, int stride,
Buffer
pointer)
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abstract
void
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glViewport
(int x, int y, int width, int height)
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