abstract
void
|
glActiveTexture
(int texture)
|
abstract
void
|
glAlphaFunc
(int func, float ref)
|
abstract
void
|
glAlphaFuncx
(int func, int ref)
|
abstract
void
|
glBindTexture
(int target, int texture)
|
abstract
void
|
glBlendFunc
(int sfactor, int dfactor)
|
abstract
void
|
glClear
(int mask)
|
abstract
void
|
glClearColor
(float red, float green, float blue, float alpha)
|
abstract
void
|
glClearColorx
(int red, int green, int blue, int alpha)
|
abstract
void
|
glClearDepthf
(float depth)
|
abstract
void
|
glClearDepthx
(int depth)
|
abstract
void
|
glClearStencil
(int s)
|
abstract
void
|
glClientActiveTexture
(int texture)
|
abstract
void
|
glColor4f
(float red, float green, float blue, float alpha)
|
abstract
void
|
glColor4x
(int red, int green, int blue, int alpha)
|
abstract
void
|
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha)
|
abstract
void
|
glColorPointer
(int size, int type, int stride,
Buffer
pointer)
|
abstract
void
|
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize,
Buffer
data)
|
abstract
void
|
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize,
Buffer
data)
|
abstract
void
|
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border)
|
abstract
void
|
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
|
abstract
void
|
glCullFace
(int mode)
|
abstract
void
|
glDeleteTextures
(int n, int[] textures, int offset)
|
abstract
void
|
glDeleteTextures
(int n,
IntBuffer
textures)
|
abstract
void
|
glDepthFunc
(int func)
|
abstract
void
|
glDepthMask
(boolean flag)
|
abstract
void
|
glDepthRangef
(float zNear, float zFar)
|
abstract
void
|
glDepthRangex
(int zNear, int zFar)
|
abstract
void
|
glDisable
(int cap)
|
abstract
void
|
glDisableClientState
(int array)
|
abstract
void
|
glDrawArrays
(int mode, int first, int count)
|
abstract
void
|
glDrawElements
(int mode, int count, int type,
Buffer
indices)
|
abstract
void
|
glEnable
(int cap)
|
abstract
void
|
glEnableClientState
(int array)
|
abstract
void
|
glFinish
()
|
abstract
void
|
glFlush
()
|
abstract
void
|
glFogf
(int pname, float param)
|
abstract
void
|
glFogfv
(int pname,
FloatBuffer
params)
|
abstract
void
|
glFogfv
(int pname, float[] params, int offset)
|
abstract
void
|
glFogx
(int pname, int param)
|
abstract
void
|
glFogxv
(int pname, int[] params, int offset)
|
abstract
void
|
glFogxv
(int pname,
IntBuffer
params)
|
abstract
void
|
glFrontFace
(int mode)
|
abstract
void
|
glFrustumf
(float left, float right, float bottom, float top, float zNear, float zFar)
|
abstract
void
|
glFrustumx
(int left, int right, int bottom, int top, int zNear, int zFar)
|
abstract
void
|
glGenTextures
(int n,
IntBuffer
textures)
|
abstract
void
|
glGenTextures
(int n, int[] textures, int offset)
|
abstract
int
|
glGetError
()
|
abstract
void
|
glGetIntegerv
(int pname,
IntBuffer
params)
|
abstract
void
|
glGetIntegerv
(int pname, int[] params, int offset)
|
abstract
String
|
glGetString
(int name)
|
abstract
void
|
glHint
(int target, int mode)
|
abstract
void
|
glLightModelf
(int pname, float param)
|
abstract
void
|
glLightModelfv
(int pname,
FloatBuffer
params)
|
abstract
void
|
glLightModelfv
(int pname, float[] params, int offset)
|
abstract
void
|
glLightModelx
(int pname, int param)
|
abstract
void
|
glLightModelxv
(int pname, int[] params, int offset)
|
abstract
void
|
glLightModelxv
(int pname,
IntBuffer
params)
|
abstract
void
|
glLightf
(int light, int pname, float param)
|
abstract
void
|
glLightfv
(int light, int pname, float[] params, int offset)
|
abstract
void
|
glLightfv
(int light, int pname,
FloatBuffer
params)
|
abstract
void
|
glLightx
(int light, int pname, int param)
|
abstract
void
|
glLightxv
(int light, int pname, int[] params, int offset)
|
abstract
void
|
glLightxv
(int light, int pname,
IntBuffer
params)
|
abstract
void
|
glLineWidth
(float width)
|
abstract
void
|
glLineWidthx
(int width)
|
abstract
void
|
glLoadIdentity
()
|
abstract
void
|
glLoadMatrixf
(float[] m, int offset)
|
abstract
void
|
glLoadMatrixf
(
FloatBuffer
m)
|
abstract
void
|
glLoadMatrixx
(
IntBuffer
m)
|
abstract
void
|
glLoadMatrixx
(int[] m, int offset)
|
abstract
void
|
glLogicOp
(int opcode)
|
abstract
void
|
glMaterialf
(int face, int pname, float param)
|
abstract
void
|
glMaterialfv
(int face, int pname, float[] params, int offset)
|
abstract
void
|
glMaterialfv
(int face, int pname,
FloatBuffer
params)
|
abstract
void
|
glMaterialx
(int face, int pname, int param)
|
abstract
void
|
glMaterialxv
(int face, int pname,
IntBuffer
params)
|
abstract
void
|
glMaterialxv
(int face, int pname, int[] params, int offset)
|
abstract
void
|
glMatrixMode
(int mode)
|
abstract
void
|
glMultMatrixf
(float[] m, int offset)
|
abstract
void
|
glMultMatrixf
(
FloatBuffer
m)
|
abstract
void
|
glMultMatrixx
(
IntBuffer
m)
|
abstract
void
|
glMultMatrixx
(int[] m, int offset)
|
abstract
void
|
glMultiTexCoord4f
(int target, float s, float t, float r, float q)
|
abstract
void
|
glMultiTexCoord4x
(int target, int s, int t, int r, int q)
|
abstract
void
|
glNormal3f
(float nx, float ny, float nz)
|
abstract
void
|
glNormal3x
(int nx, int ny, int nz)
|
abstract
void
|
glNormalPointer
(int type, int stride,
Buffer
pointer)
|
abstract
void
|
glOrthof
(float left, float right, float bottom, float top, float zNear, float zFar)
|
abstract
void
|
glOrthox
(int left, int right, int bottom, int top, int zNear, int zFar)
|
abstract
void
|
glPixelStorei
(int pname, int param)
|
abstract
void
|
glPointSize
(float size)
|
abstract
void
|
glPointSizex
(int size)
|
abstract
void
|
glPolygonOffset
(float factor, float units)
|
abstract
void
|
glPolygonOffsetx
(int factor, int units)
|
abstract
void
|
glPopMatrix
()
|
abstract
void
|
glPushMatrix
()
|
abstract
void
|
glReadPixels
(int x, int y, int width, int height, int format, int type,
Buffer
pixels)
|
abstract
void
|
glRotatef
(float angle, float x, float y, float z)
|
abstract
void
|
glRotatex
(int angle, int x, int y, int z)
|
abstract
void
|
glSampleCoverage
(float value, boolean invert)
|
abstract
void
|
glSampleCoveragex
(int value, boolean invert)
|
abstract
void
|
glScalef
(float x, float y, float z)
|
abstract
void
|
glScalex
(int x, int y, int z)
|
abstract
void
|
glScissor
(int x, int y, int width, int height)
|
abstract
void
|
glShadeModel
(int mode)
|
abstract
void
|
glStencilFunc
(int func, int ref, int mask)
|
abstract
void
|
glStencilMask
(int mask)
|
abstract
void
|
glStencilOp
(int fail, int zfail, int zpass)
|
abstract
void
|
glTexCoordPointer
(int size, int type, int stride,
Buffer
pointer)
|
abstract
void
|
glTexEnvf
(int target, int pname, float param)
|
abstract
void
|
glTexEnvfv
(int target, int pname,
FloatBuffer
params)
|
abstract
void
|
glTexEnvfv
(int target, int pname, float[] params, int offset)
|
abstract
void
|
glTexEnvx
(int target, int pname, int param)
|
abstract
void
|
glTexEnvxv
(int target, int pname, int[] params, int offset)
|
abstract
void
|
glTexEnvxv
(int target, int pname,
IntBuffer
params)
|
abstract
void
|
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type,
Buffer
pixels)
|
abstract
void
|
glTexParameterf
(int target, int pname, float param)
|
abstract
void
|
glTexParameterx
(int target, int pname, int param)
|
abstract
void
|
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
Buffer
pixels)
|
abstract
void
|
glTranslatef
(float x, float y, float z)
|
abstract
void
|
glTranslatex
(int x, int y, int z)
|
abstract
void
|
glVertexPointer
(int size, int type, int stride,
Buffer
pointer)
|
abstract
void
|
glViewport
(int x, int y, int width, int height)
|