This lesson teaches you to
When the user gives focus to an editable text view such as an
EditText
element and the user has a hardware keyboard attached, all
input is handled by the system. If, however, you'd like to intercept
or directly handle the keyboard input yourself, you can do so by implementing callback methods
from the
KeyEvent.Callback
interface, such as
onKeyDown()
and
onKeyMultiple()
.
Both the
Activity
and
View
class implement the
KeyEvent.Callback
interface, so you
should generally override the callback methods in your extension of these classes as
appropriate.
Note:
When handling keyboard events with the
KeyEvent
class and related APIs, you should expect that such keyboard
events come only from a hardware keyboard. You should never rely on receiving key events
for any key on a soft input method (an on-screen keyboard).
Handle Single Key Events
To handle an individual key press, implement
onKeyDown()
or
onKeyUp()
as appropriate. Usually, you should
use
onKeyUp()
if you want to be sure that you receive
only one event. If the user presses and holds the button, then
onKeyDown()
is called multiple times.
For example, this implementation responds to some keyboard keys to control a game:
@Override public boolean onKeyUp(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_D: moveShip(MOVE_LEFT); return true; case KeyEvent.KEYCODE_F: moveShip(MOVE_RIGHT); return true; case KeyEvent.KEYCODE_J: fireMachineGun(); return true; case KeyEvent.KEYCODE_K: fireMissile(); return true; default: return super.onKeyUp(keyCode, event); } }
Handle Modifier Keys
To respond to modifier key events such as when a key is combined with Shift or Control, you can
query the
KeyEvent
that's passed to the callback method. Several methods
provide information about modifier keys such as
getModifiers()
and
getMetaState()
. However, the simplest solution is to check whether
the exact modifier key you care about is being pressed with methods such as
isShiftPressed()
and
isCtrlPressed()
.
For example, here's the
onKeyDown()
implementation
again, with some extra handling for when the Shift key is held down with one of the keys:
@Override public boolean onKeyUp(int keyCode, KeyEvent event) { switch (keyCode) { ... case KeyEvent.KEYCODE_J: if (event.isShiftPressed()) { fireLaser(); } else { fireMachineGun(); } return true; case KeyEvent.KEYCODE_K: if (event.isShiftPressed()) { fireSeekingMissle(); } else { fireMissile(); } return true; default: return super.onKeyUp(keyCode, event); } }