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With multiple apps potentially playing audio it's important to think about how they should interact. To avoid every music app playing at the same time, Android uses audio focus to moderate audio playback—only apps that hold the audio focus should play audio.
Before your app starts playing audio it should request—and receive—the audio focus. Likewise, it should know how to listen for a loss of audio focus and respond appropriately when that happens.
Request the Audio Focus
Before your app starts playing any audio, it should hold the audio focus for the stream
it will be using. This is done with a call to
requestAudioFocus()
which returns
AUDIOFOCUS_REQUEST_GRANTED
if your request is successful.
You must specify which stream you're using and whether you expect to require transient or permanent audio focus. Request transient focus when you expect to play audio for only a short time (for example when playing navigation instructions). Request permanent audio focus when you plan to play audio for the foreseeable future (for example, when playing music).
The following snippet requests permanent audio focus on the music audio stream. You should request the audio focus immediately before you begin playback, such as when the user presses play or the background music for the next game level begins.
AudioManager am = mContext.getSystemService(Context.AUDIO_SERVICE); ... // Request audio focus for playback int result = am.requestAudioFocus(afChangeListener, // Use the music stream. AudioManager.STREAM_MUSIC, // Request permanent focus. AudioManager.AUDIOFOCUS_GAIN); if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { am.registerMediaButtonEventReceiver(RemoteControlReceiver); // Start playback. }
Once you've finished playback be sure to call
abandonAudioFocus()
. This notifies
the system that you no longer require focus and unregisters the associated
AudioManager.OnAudioFocusChangeListener
. In the case of abandoning transient focus,
this allows any interupted app to continue playback.
// Abandon audio focus when playback complete am.abandonAudioFocus(afChangeListener);
When requesting transient audio focus you have an additional option: whether or not you want to enable "ducking." Normally, when a well-behaved audio app loses audio focus it immediately silences its playback. By requesting a transient audio focus that allows ducking you tell other audio apps that it’s acceptable for them to keep playing, provided they lower their volume until the focus returns to them.
// Request audio focus for playback int result = am.requestAudioFocus(afChangeListener, // Use the music stream. AudioManager.STREAM_MUSIC, // Request permanent focus. AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK); if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { // Start playback. }
Ducking is particularly suitable for apps that use the audio stream intermittently, such as for audible driving directions.
Whenever another app requests audio focus as described above, its choice between permanent and transient (with or without support for ducking) audio focus is received by the listener you registered when requesting focus.
Handle the Loss of Audio Focus
If your app can request audio focus, it follows that it will in turn lose that focus when another app requests it. How your app responds to a loss of audio focus depends on the manner of that loss.
The
onAudioFocusChange()
callback method of the audio focus change listener you registered when
requesting audio focus receives a parameter that describes the focus change event. Specifically,
the possible focus loss events mirror the focus request types from the previous
section—permanent loss, transient loss, and transient with ducking permitted.
Generally speaking, a transient (temporary) loss of audio focus should result in your app silencing it’s audio stream, but otherwise maintaining the same state. You should continue to monitor changes in audio focus and be prepared to resume playback where it was paused once you’ve regained the focus.
If the audio focus loss is permanent, it’s assumed that another application is now being used to listen to audio and your app should effectively end itself. In practical terms, that means stopping playback, removing media button listeners—allowing the new audio player to exclusively handle those events—and abandoning your audio focus. At that point, you would expect a user action (pressing play in your app) to be required before you resume playing audio.
In the following code snippet, we pause the playback or our media player object if the audio loss is transient and resume it when we have regained the focus. If the loss is permanent, it unregisters our media button event receiver and stops monitoring audio focus changes.
OnAudioFocusChangeListener afChangeListener = new OnAudioFocusChangeListener() { public void onAudioFocusChange(int focusChange) { if (focusChange == AUDIOFOCUS_LOSS_TRANSIENT // Pause playback } else if (focusChange == AudioManager.AUDIOFOCUS_GAIN) { // Resume playback } else if (focusChange == AudioManager.AUDIOFOCUS_LOSS) { am.unregisterMediaButtonEventReceiver(RemoteControlReceiver); am.abandonAudioFocus(afChangeListener); // Stop playback } } };
In the case of a transient loss of audio focus where ducking is permitted, rather than pausing playback, you can "duck" instead.
Duck!
Ducking is the process of lowering your audio stream output volume to make transient audio from another app easier to hear without totally disrupting the audio from your own application.
In the following code snippet lowers the volume on our media player object when we temporarily lose focus, then returns it to its previous level when we regain focus.
OnAudioFocusChangeListener afChangeListener = new OnAudioFocusChangeListener() { public void onAudioFocusChange(int focusChange) { if (focusChange == AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) { // Lower the volume } else if (focusChange == AudioManager.AUDIOFOCUS_GAIN) { // Raise it back to normal } } };
A loss of audio focus is the most important broadcast to react to, but not the only one. The system broadcasts a number of intents to alert you to changes in user’s audio experience. The next lesson demonstrates how to monitor them to improve the user’s overall experience.