java.lang.Object | |
↳ | android.media.ImageReader |
The ImageReader class allows direct application access to image data
rendered into a
Surface
Several Android media API classes accept Surface objects as targets to
render to, including
MediaPlayer
,
MediaCodec
, and
RenderScript Allocations
. The image
sizes and formats that can be used with each source vary, and should be
checked in the documentation for the specific API.
The image data is encapsulated in
Image
objects, and multiple such
objects can be accessed at the same time, up to the number specified by the
maxImages
constructor parameter. New images sent to an ImageReader
through its
Surface
are queued until accessed through the
acquireLatestImage()
or
acquireNextImage()
call. Due to memory limits, an image source will
eventually stall or drop Images in trying to render to the Surface if the
ImageReader does not obtain and release Images at a rate equal to the
production rate.
Nested Classes | |||||||||||
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ImageReader.OnImageAvailableListener | Callback interface for being notified that a new image is available. |
Public Methods | |||||||||||
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Acquire the next Image from the ImageReader's queue. |
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Free up all the resources associated with this ImageReader.
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The height of each
Image
, in pixels.
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The
image format
of each Image.
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Maximum number of images that can be acquired from the ImageReader by any time (for example,
with
acquireNextImage()
).
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The width of each
Image
, in pixels.
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Create a new reader for images of the desired size and format. |
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Register a listener to be invoked when a new image becomes available
from the ImageReader.
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Protected Methods | |||||||||||
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Invoked when the garbage collector has detected that this instance is no longer reachable.
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[Expand]
Inherited Methods
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From class
java.lang.Object
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From interface
java.lang.AutoCloseable
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Acquire the latest
Image
from the ImageReader's queue, dropping older
images
. Returns
null
if no new image is available.
This operation will acquire all the images possible from the ImageReader,
but
close()
all images that aren't the latest. This function is
recommended to use over
acquireNextImage()
for most use-cases, as it's
more suited for real-time processing.
Note that
maxImages
should be at least 2 for
acquireLatestImage()
to be any different than
acquireNextImage()
-
discarding all-but-the-newest
Image
requires temporarily acquiring two
Images
at once. Or more generally, calling
acquireLatestImage()
with less than two images of margin, that is
(maxImages - currentAcquiredImages < 2)
will not discard as expected.
This operation will fail by throwing an
IllegalStateException
if
maxImages
have been acquired with
acquireLatestImage()
or
acquireNextImage()
. In particular a sequence of
acquireLatestImage()
calls greater than
getMaxImages()
without calling
close()
in-between
will exhaust the underlying queue. At such a time,
IllegalStateException
will be thrown until more images are
released with
close()
.
null
if no image data is available.
IllegalStateException | if too many images are currently acquired |
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Acquire the next Image from the ImageReader's queue. Returns
null
if
no new image is available.
Warning:
Consider using
acquireLatestImage()
instead, as it will
automatically release older images, and allow slower-running processing routines to catch
up to the newest frame. Usage of
acquireNextImage()
is recommended for
batch/background processing. Incorrectly using this function can cause images to appear
with an ever-increasing delay, followed by a complete stall where no new images seem to
appear.
This operation will fail by throwing an
IllegalStateException
if
maxImages
have been acquired with
acquireNextImage()
or
acquireLatestImage()
. In particular a sequence of
acquireNextImage()
or
acquireLatestImage()
calls greater than
maxImages
without
calling
close()
in-between will exhaust the underlying queue. At such a time,
IllegalStateException
will be thrown until more images are released with
close()
.
null
if no image data is available.
IllegalStateException |
if
maxImages
images are currently acquired
|
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Free up all the resources associated with this ImageReader.
After calling this method, this ImageReader can not be used. Calling
any methods on this ImageReader and Images previously provided by
acquireNextImage()
or
acquireLatestImage()
will result in an
IllegalStateException
, and attempting to read from
ByteBuffers
returned by an earlier
Plane#getBuffer
call will
have undefined behavior.
The height of each
Image
, in pixels.
ImageReader guarantees that all Images acquired from ImageReader (for example, with
acquireNextImage()
) will have the same dimensions as specified in
newInstance(int, int, int, int)
.
The
image format
of each Image.
ImageReader guarantees that all
Images
acquired from ImageReader
(for example, with
acquireNextImage()
) will have the same format as specified in
newInstance(int, int, int, int)
.
Maximum number of images that can be acquired from the ImageReader by any time (for example,
with
acquireNextImage()
).
An image is considered acquired after it's returned by a function from ImageReader, and
until the Image is
closed
to release the image back to the ImageReader.
Attempting to acquire more than
maxImages
concurrently will result in the
acquire function throwing a
IllegalStateException
. Furthermore,
while the max number of images have been acquired by the ImageReader user, the producer
enqueueing additional images may stall until at least one image has been released.
Get a
Surface
that can be used to produce
Images
for this
ImageReader
.
Until valid image data is rendered into this
Surface
, the
acquireNextImage()
method will return
null
. Only one source
can be producing data into this Surface at the same time, although the
same
Surface
can be reused with a different API once the first source is
disconnected from the
Surface
.
Surface
to use for a drawing target for various APIs.
The width of each
Image
, in pixels.
ImageReader guarantees that all Images acquired from ImageReader (for example, with
acquireNextImage()
) will have the same dimensions as specified in
newInstance(int, int, int, int)
.
Create a new reader for images of the desired size and format.
The
maxImages
parameter determines the maximum number of
Image
objects that can be be acquired from the
ImageReader
simultaneously. Requesting more buffers will use up more memory, so it is
important to use only the minimum number necessary for the use case.
The valid sizes and formats depend on the source of the image data.
width | The width in pixels of the Images that this reader will produce. |
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height | The height in pixels of the Images that this reader will produce. |
format |
The format of the Image that this reader will produce. This
must be one of the
ImageFormat
or
PixelFormat
constants. Note that
not all formats is supported, like ImageFormat.NV21.
|
maxImages |
The maximum number of images the user will want to
access simultaneously. This should be as small as possible to limit
memory use. Once maxImages Images are obtained by the user, one of them
has to be released before a new Image will become available for access
through
acquireLatestImage()
or
acquireNextImage()
.
Must be greater than 0.
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Register a listener to be invoked when a new image becomes available from the ImageReader.
listener | The listener that will be run. |
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handler | The handler on which the listener should be invoked, or null if the listener should be invoked on the calling thread's looper. |
IllegalArgumentException | If no handler specified and the calling thread has no looper. |
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Invoked when the garbage collector has detected that this instance is no longer reachable. The default implementation does nothing, but this method can be overridden to free resources.
Note that objects that override
finalize
are significantly more expensive than
objects that don't. Finalizers may be run a long time after the object is no longer
reachable, depending on memory pressure, so it's a bad idea to rely on them for cleanup.
Note also that finalizers are run on a single VM-wide finalizer thread,
so doing blocking work in a finalizer is a bad idea. A finalizer is usually only necessary
for a class that has a native peer and needs to call a native method to destroy that peer.
Even then, it's better to provide an explicit
close
method (and implement
Closeable
), and insist that callers manually dispose of instances. This
works well for something like files, but less well for something like a
BigInteger
where typical calling code would have to deal with lots of temporaries. Unfortunately,
code that creates lots of temporaries is the worst kind of code from the point of view of
the single finalizer thread.
If you
must
use finalizers, consider at least providing your own
ReferenceQueue
and having your own thread process that queue.
Unlike constructors, finalizers are not automatically chained. You are responsible for
calling
super.finalize()
yourself.
Uncaught exceptions thrown by finalizers are ignored and do not terminate the finalizer thread. See Effective Java Item 7, "Avoid finalizers" for more.
Throwable |
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